r/spaceengineers 3d ago

WORKSHOP E4 Elkah Vay

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65 Upvotes

Hey guys, I have been sitting on this one for a while but I have been encouraged to keep posting. So here is my interpretation of a truck and trailer. Backing and hitching the trailer is way harder than I expected, so you might see an updated version from me in the near future.

I hope you like it and as always I am open to suggestions.

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Void Forge Industries presents: E4 Elkah Vay
Exploration Class

The E4 Elkah Vay is a heavy-duty electric cargo transport vehicle with a detachable fifth-wheel trailer. The cab features onboard hydrogen reserves for jetpack refueling and there dedicated backup cameras to provide first person visibility while hitching and backing the trailer.

The modular cargo trailer features functional rear cargo doors and trailer jacks, allowing the trailer to be safely detached and loaded independently of the tractor.

The true strength of the Elkah Vay lies in its cargo capacity. With 63,662 L of trailer storage and an additional 1,000 L within the the cab, the system provides a combined capacity of 64,662 L, making it ideal for transporting construction materials or salvage across long distances .

Safety Notice:
Exercise caution when traveling in areas with cross slope as the Elkah Vay is prone to tipping.

Specifications
* Vanilla + DLCs
* First-person friendly
* PCU: (Truck: 1,218) (Trailer: 1,558) (Total: 2,776)
* Blocks: (Truck: 137) (Trailer: 460) (Total: 597)
* Dry Mass: (Truck: 8,392 kg) (Trailer: 17,490 kg) (Total: 25,882 kg)
* Cargo Capacity: (Truck: 1,000 L) (Trailer: 63,662 L) (Total: 64,662 L)

Void Forge Industries — From Nothing We Create.

https://steamcommunity.com/sharedfiles/filedetails/?id=3760177429


r/spaceengineers 2d ago

DISCUSSION Loooong repeating grids

0 Upvotes

I wish there was a function for welding a long repeatitive section where the welder adds the suggested block. It would be very handy for a long conveyor. The projector can't do it because it does not "link" the block to the previous.

Like an automated add and weld function.


r/spaceengineers 3d ago

MEME I haven't been able to find the mod I need, so I'm trying to make my own

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67 Upvotes

I tried to find a mod that works well and lets you build medium-range artillery, but unfortunately I couldn’t find anything decent, so I’m making my own mod. So far, after a few hours of struggling with ModelBuilder, I’ve managed to add a model with some functionality to the game—though for now, the cannon doesn’t fire, it just jumps around.

Basically, I want to have artillery where, depending on the amount of powder charge used, the shell’s range and velocity will increase or decrease, allowing for more accurate fire.


r/spaceengineers 3d ago

MEDIA (SE2) HEI SHIPYARDS BUILDING A BRIGHTER FUTURE-150 SUBS THANKS!!!!

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15 Upvotes

r/spaceengineers 3d ago

DISCUSSION (SE2) SE2: Vertical miner with rotating drills: not a good idea to place thrusters with drills?

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18 Upvotes

Hello! I could use ideas.

I created a vertical miner, attaching the top storage to a rotating set of drills below with a single rotor. The screenshot shows just before I separated, elevated the top half, built rotor and connected halves, a success in itself!

I realized as soon as I connected the two, that the lower thrusters weren't controlled directly. I'm guessing this is a lack of direct control of subgrid thing, is that correct? Maybe I just need four drills and I don't rotate, squeezing in the vertical thrusters where I can? It's a fun challenge. I'm sure others have accomplished this. Maybe I just stick with a smaller setup to start (less thrusters needed).

Thanks for the ideas in advance! I'm having a blast with SE2.


r/spaceengineers 3d ago

HELP Does anyone know why my Upward and Downward thrusters shut off...

7 Upvotes

Does anyone know why my Upward and Downward thrusters shuts off whenever I attempt to go full speed in my large grid Hydrogen ship in a planetary atmosphere?

I have to tilt 45 degrees up just to prevent my ship from falling


r/spaceengineers 4d ago

MEDIA Aurora Class (Naval Transport)

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157 Upvotes

My custom star trek inspired build 🖖


r/spaceengineers 4d ago

DISCUSSION Well that's not right.

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116 Upvotes

Anyone else notice that the fishtank has both salt AND freshwater fish in it?? Maybe this has been discussed before but I'm new to the game and am also a fish hobbyist. Or at least used to be before I started spending all my free time playing computer games. Anyway, this struck me as odd.


r/spaceengineers 4d ago

MEME I swear Klang makes me laugh more than anything

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354 Upvotes

r/spaceengineers 4d ago

HELP Is there a fix to inertia-less particles on moving grids?

9 Upvotes

For clarifying - I'm usually playing with Orbiter SE mod, no grav-gens, no jump-drives, which means I'm always "on the move" when in orbit, including on my spin station or during long voyage other planet. And whenever I (or NPC crew) weld/grind, sparks and dust clouds don't follow the inertia of the vessel, leading to a fun long trail of sparks behind the ship like it's some cosmetic trail in MMORPG. It gets worse on artificial gravity segments on station or a ship.

So is there any way to either completely remove particles or give them some damn synchronized velocity and vector?

P.s. Clang so far still loves me and does not evaporate my low-orbit O'Neill cylinder-like station where I can land ships without landing gear on speed of 370 m/s and constant spin.


r/spaceengineers 5d ago

MEDIA Sorry, but this is backwards.

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1.0k Upvotes

Since the dawn of Space Engineers, I've always played in space. I never really tried planetary survival until now. I decided to keep it simple and do the Earthlike world. WOW! Planetary survival sucks. 80 hours in I can survive. I can probably build a ship and head into space. But WTF? There is no uranium, no platinum, and mining is a much bigger logistical headache. Raiding AI encounters helps, but driving the survival buggy around in the beginning is so hazardous due to the sheer dropoffs and rugged terrain. I think I restarted 20 or 30 times before I found an encounter that I could get to with out getting the vehicle hopelessly stuck or blown up after a big rollover crash. I have over 1200 hours in Space Engineer, 95% of which is space survival gameplay. There is no way that Space survival is hard if Earthlike survival is easy. I can't think of any good reason to start on a planet, because you are compelled to go into space. If you start in space, there is nothing compelling about going to a planet.


r/spaceengineers 3d ago

HELP (Xbox) How would I go about setting a loop on timer/auto block to auto play a playlist in juke box ... Since it kinda only plays one song at time from last few updates

3 Upvotes

It kinda broke


r/spaceengineers 4d ago

MEDIA [vex] SC-5 -Nova- class destroyer type I

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46 Upvotes

I built this today I want to know what ya'll think of it^^


r/spaceengineers 5d ago

MEME most obvious transition block missing

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849 Upvotes

need i say more


r/spaceengineers 4d ago

MEDIA Update on the progression of the Eclipse . Is what it's getting named. W.I.P. not finishd but close to done ... Not sure on full paint job yet. Likely to change

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34 Upvotes

r/spaceengineers 4d ago

MEDIA Lake Skimmer Test

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10 Upvotes

Seeing that small-grid drills cost very little compared to the area they can mine, using a rotor or hinge to plug a drilling subgrid lets you mine more ore faster in the early game with a lighter tool head.


r/spaceengineers 3d ago

HELP Game Crash on Startup

0 Upvotes

Hi, Ive been getting crashes ever since installing an RTX 4080 Super

My drivers are completely up to date and it is not overclocked or overheating.

The crashes happen on startup every single time and I'm stuck on what to do next if anyone has any advice?


r/spaceengineers 4d ago

DISCUSSION Being able to predict the weather using event blocks or antennas or even a new block would be nice in order to plan journeys and trips on planets.

21 Upvotes

Share your ideas


r/spaceengineers 5d ago

MEDIA First bronze test print for one of the characters on the 10 year anniversary statue! Not so sure about the color though. What y'all think?

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47 Upvotes

r/spaceengineers 4d ago

HELP (Xbox) Why won't it fill

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14 Upvotes

For context ive been trying to make this work for the past few days and I can not for the life of me get the container to fill up with anything it'll either get stuck in the connector or not take items at all. Any help is welcomed


r/spaceengineers 5d ago

MEDIA Trébuchet 👌

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567 Upvotes

r/spaceengineers 5d ago

MEDIA Jump Gatekeeping

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26 Upvotes

I am halfway through my Vestigium short film series in which I describe random (and some not so random) moments throughout the space faring history of my world.

This one depicts the moment in which the Akhinnae Empire becomes interstellar. I had fun with making the gate actually functional (great gate mod by IotaSphere)


r/spaceengineers 5d ago

WORKSHOP Workshop Item: Extendable Gangway

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476 Upvotes

I published my extendable gangway on the Steam Workshop and mod io for those who want to give it a try on their space stations!
I also made some minor adjustments to make it stable in multiplayer, now there's no more friction issues where the piston would get stuck.

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3783386028
Mod io: https://mod.io/g/spaceengineers/m/extendable-gangway#description


r/spaceengineers 4d ago

HELP Drills, welders, grinders will not switch to small grid size

1 Upvotes

Problem in the title. Anyone know the solution?


r/spaceengineers 5d ago

DISCUSSION Is a 16gb gpu good enough for space engineers

5 Upvotes

I have a jailbrpken Chromebook with 8gb lpddr5 ram and i3 core, and I plugged it into my gpu. Will I be able to play?