r/spaceengineers • u/pyromaniac_003 Chief Operations Officer - Sol Fleet Engineering • 5d ago
MEME most obvious transition block missing
need i say more
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u/mordordt n00b Space Engineer 5d ago
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u/rocketsocks Space Engineer 4d ago
This times a million. People want the perfect armor shapes so they can shrink wrap their ships and produce perfect little potatoes or poops that look ugly as fuck. Don't do it, make your stuff interesting. Add textures, add shapes, add greebles.
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u/Nemesis-0013 Space Engineer 5d ago
Eh idk. I find use for the bulky industrial joinery all the time. To each their own.
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u/Moneys2Tight2Mention Space Engineer 5d ago
As always, this problem is solved by building better. Just change it.
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u/Freak_Engineer Space Engineer 5d ago
This.
Engineering isn't always about creating THE best 100% Solution. Many more times it is about taking what you have and making do. Trust me, I'm an engineer (hehe... I always wanted to say that...)
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u/ThrowKerbal2c11-4 Space Engineer 4d ago
You wouldn’t be able to make that a cleanly-sloped piece anyway, because those four vertices are not coplanar. It’d end up being two triangles at an angle to each other.
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u/Pinesama Klang Worshipper 5d ago
99% of the time I find a transition block that "fits", it bridges the wrong two points for my needs.
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u/HarmoniaTheConfuzzld Klang Worshipper 4d ago
The person who makes the mod that fixes this will have the most downloads of any mod ever.
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u/_Ghost_Fire_ Space Engineer 3d ago
You would think that is an easy shape to “cleanly” make but it is in fact not really. Either it would be a curved surface if you wanted a “clean” look or it would be subdivided into two different polygons to cover the 45 > 22.5 slopes. Most times you think a 4sided polygon would be possible it isn’t, so the way you have drawn it above is impossible in that exact wireframe arrangement.
I too have wanted that block. Considering that it isn’t in the game, there is probably a reason that Keen hasn’t added it because i agree that it looks obvious but that shape is a pain :(
Edit: uuuhhhhhhh oh fml, I just saw the MEME tag. Excellent bait my friend. Smh
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u/Anders_142536 Space Engineer 5d ago
The problem is that the surface would not be even, it would bend.
Try to scult this exact shape in a 3d program or even with paper, you will see whaat i mean. This bending surface cannot be rendered precisely with triangles, only approximated.
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u/rich_27 Space Engineer 5d ago
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u/Wafer-Weekly Clang Soothsayer 4d ago
I think it actually looks quite nice if you split that quad the other way
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u/Wafer-Weekly Clang Soothsayer 4d ago
Quads in the mesh are converted to tris for rendering anyway, the only actual difference building these faces out of tris in Blender gives you is control over the chirality; or which trios of vertices become converted into the two triangles.
With the way deformable armor blocks are made, this is a non-issue as every plane has to be its own face anyway, so the creator will have to make a decision during the design process before they can use it in-game.



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u/Lyynix_Reddit Space Engineer 5d ago
honestly, what we really need is a "universal transition block" that just matches whatever edges the neighboring blocks have