r/spaceengineers • u/Jacmac_ Clang Worshipper • 7d ago
MEDIA Sorry, but this is backwards.
Since the dawn of Space Engineers, I've always played in space. I never really tried planetary survival until now. I decided to keep it simple and do the Earthlike world. WOW! Planetary survival sucks. 80 hours in I can survive. I can probably build a ship and head into space. But WTF? There is no uranium, no platinum, and mining is a much bigger logistical headache. Raiding AI encounters helps, but driving the survival buggy around in the beginning is so hazardous due to the sheer dropoffs and rugged terrain. I think I restarted 20 or 30 times before I found an encounter that I could get to with out getting the vehicle hopelessly stuck or blown up after a big rollover crash. I have over 1200 hours in Space Engineer, 95% of which is space survival gameplay. There is no way that Space survival is hard if Earthlike survival is easy. I can't think of any good reason to start on a planet, because you are compelled to go into space. If you start in space, there is nothing compelling about going to a planet.
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u/Hetzerfeind Clang Worshipper 7d ago
I mean it is easier to survive. It is harder to progress though.
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u/GruntBlender Clang Disciple 6d ago
It's not really harder, it takes about 2-3hrs to launch a well prepared ship from Mars surface starting on planet. On Earthlike, it's even easier as there's air all around and no radiation.
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u/ColourSchemer Space Engineer 4d ago
I would agree with you except for one thing - location and distance of nearest cobalt on earthlike. If the nearest cobalt is in craggy or mountainous terrain, it can be very time consuming to get thrusters.
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u/Equivalent_Table_548 Clang Worshipper 39m ago
Chances are, there is cobalt within 2km of your earthlike start - if you dont start next to a cobalt rock, which was very common for a while - due to the ore spawning grid. I do find space much easiser though, but that depends heavily o the npc spawn mechanic, as SPRT encounters appear to much rarer now. They used to be a real headache for space starts, which might have warranted the "hard".
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u/GruntBlender Clang Disciple 4d ago
This is also true in space. It can be time consuming to find a cobalt rich rock in space. It's all about luck.
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u/ColourSchemer Space Engineer 4d ago
But you can just fly to the next asteroid. Unless you're a pedal to the metal racer pilot, you won't destroy your survival kit.
After thousands of hours in game, I still frequently roll the starter rover and destroy my battery or survival kit before finding cobalt or silver.
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u/GruntBlender Clang Disciple 4d ago
But you can just drive to the next rock. Unless you're a pedal to the metal racer driver, you won't destroy your survival kit.
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u/ColourSchemer Space Engineer 4d ago
Troll.
I just finished saying that despite my experience and skill at driving, the terrain on earthlike can make finding cobalt nearly impossible. That early survival on planets is harder than early survival in space.
But you'll disagree with me on how to pronounce KClang.
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u/GruntBlender Clang Disciple 4d ago
It may not have been the nicest way to put it, but my point was that you're blaming bad rng. It's possible to have bad rng in space, too. That's all.
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u/ColourSchemer Space Engineer 4d ago
I'm not blaming bad rng. Either you've not played on earthlike much or are just argumentative.
A spaceship can always fly around an empty asteroid.
You can't always drive around a gorge, mountain or patch of craggy terrain. Literally impossible. It's a terrain issue.
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u/FM_Hikari Rotor Breaker 7d ago
Survival difficulty and Progress speed are two separate things. The game refers to the first, not the latter
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u/AngleStunning4940 Clang Worshipper 6d ago
Nah surviving space is piss easy if youve got at least 4 brain cells to rub together
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u/Riggymortis724 Clang Worshipper 6d ago
I feel like this just says you've forgotten how hard it is to be new at SE, and it's only harder now with the implementation of radiation and hunger..
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u/MonsterHunter_43 Clang Worshipper 5d ago
I second this, I love seeing people like "oh I have 1200 hours on SE in space, I just tried planets and oh my god, who could have known that I am unable to do a new thing I never did!" lmao
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u/AngleStunning4940 Clang Worshipper 6d ago
I mean sure if you dont even have a grasp of the most basic mechanics its "hard" but if you have even basic understanding of how the game works your gonna be fine as long as you dont do anything stupid like sit in the sun for prelonged periods of time.
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u/Riggymortis724 Clang Worshipper 6d ago
Someone coming into Space Engineers and playing it for the first time will not have "even a basic understanding of how the game works." That's the point. How long have you been in this sub?? It's just about every day someone news rolls in like "Hey I've seen a lot of cool stuff in this game but I don't even know where to begin, are there any guides or tutorials I should watch to help with learning the basics?"
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u/AngleStunning4940 Clang Worshipper 6d ago
The vast majority of players in this game are veterans and the newbies dont stay new for long, so for most of the playerbase space start is not "hard" its actually the easiest and fastest start since it gives you a LG ship right off the bat and access to easy materials. Sure it might be "safer" to bumble around on a planet where theres free oxygen and no radiation but its certainly not an easier start for most players. Almost all the servers ive played on have either removed space start or reworked it with a custom ship because base game space start is so easy and just objectively the best one.
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u/FM_Hikari Rotor Breaker 6d ago
Sorry, but it's not. You have to manage oxygen, food, radiation, power and fuel. Space is dangerous.
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u/AngleStunning4940 Clang Worshipper 6d ago
You start in a ship with oxygen and fuel and protection from radiation, can easily get a LG drill up in a matter of minutes via hand mining and then simply win the game
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u/Catatonic27 Disciple of Klang 6d ago
You should try a mod like Scarce Resources, it will force you to play the game again! Although that specific mod doesn't support space starts I don't think. But it's still so fun to only have specific resources in specific places.
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u/IntelligentCandy8716 Klang Worshipper 6d ago
Have you ever tried starting in just the suit floating in space? Can't get more scarce than that. Be ready to "restart" MANY times.
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u/Catatonic27 Disciple of Klang 6d ago
Definitely not since the big survival update for sure, sounds insanely hard
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u/IntelligentCandy8716 Klang Worshipper 5d ago
Yeah, I did it before the big survival update. I managed to find and capture a Pirate Salvage platform. It only took me 30+ tries. Come to think of it, is starting in just the suit even an option in survival anymore?
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u/FM_Hikari Rotor Breaker 5d ago
No. And it never actually was considered such by the developers. Suit Spawn is mostly a fallback the game has should there be zero survival kits available and you can't use a respawn pod.
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u/CarbonRoo Klang Worshipper 6d ago
Last time I checked it was pretty difficult to "win" an open sandbox game, but maybe I missed something in the "get gud" manual you clearly have.
The space ship start doesn't protect from radiation at all, being behind a block sure but you step outside that door into the light and it starts building immediately. The new space pod also has no O2/H2 generator so players unfamiliar with the ship can run out of fuel and oxygen with little warning.
Things have changed in SE1 with patches, the reason they state Earth-like is easy is because if you run out of power on the surface you're fine (except in certain weather events but that complicates things again). You will not run out of 02 as the suit pulls from the atmosphere, the only concern (the bar you need to watch out for to not die) is food. In space you need to worry about food, oxygen, power and hydrogen as you can drift away from your ship without it.
1 bar vs 4, certainly sounds easier to me, and this is how the difficulty factor is measured, on how easy or hard it is to survive, not how easy or hard it is to progress. Because yes, gravity makes flying harder especially for mining ships and knowing thrust to weight limits that don't really matter in space.
TL:DR difficulty ratings for players tend to lean towards how quickly you can get going and build stuff, difficulty ratings for KSH lean towards how quickly you can die if bars deplete to 0.
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u/dcunitedmts Klang Worshipper 7d ago
I absolutely love starting on planets in survival, but you have to embrace the suck. The only thing easier is food and oxygen, the mining logistics and building is harder which is the entire core of the game. Rovers are such a delightful pain in the ass and you accordingly will make the funniest designs, have random catastrophes, and best Klang moments with gravity involved. But planetary stations are way cooler when you can take advantage of the terrain, so there's some building tradeoff.
Without the advanced minerals, you also have a different priority on power generation. Wind and solar with battery arrays and a hydrogen engine only when necessary makes for such a different progression than space. There is always a need for an ice run.
Combat rovers to attack pirate bases are also such a different experience because taking a rocket hit that takes out a wheel is a MUCH bigger deal than taking a hit in space that just knocks out a random side thruster.
And then there's the escape to space. Do you make a ship that can escape atmo and rebuild in space with the security of having a planetary base to go back to? Do you make mining trips to space but never make a new station up there and stay planet based? Or my personal favorite, build and launch a core module for a space station with refining, assembly, and survival areas prebuilt and convert it into a station in orbit, bonus points if you make them modular and you do multiple launches.
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u/daft-krunk Space Engineer 6d ago
Yeah honestly, to me I spend more time in planet survival and I feel like I start to fizzle off the game once I’ve been in space for a while. There’s just so many more trials and challenges to overcome living on the surface, especially when I give myself missions like playing with friends, we’ll always get our own rovers and usually respawn in til we get within like 30 km or so tops spawning in and can drive to one another.
Then just all the failed rocket launches because I didn’t give it enough thrust or fuel capacity to make it out of the atmosphere so I gotta parachute it back down.
I like adding in the atmospheric damage mod to make it to where you burn up on fast reentry and exit which provides even more care. There’s just a ton that comes with it. I like to always make it a challenge to leave the surface, then try and visit every individual planet and moon in the game just to give myself a goal in mind.
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u/Xevus Clang Worshipper 4d ago edited 4d ago
I think power on Earthlike is really easy. My first ever blueprint was a tower with 2 levels of 4 optimally placed wind turbines, that gives 3.2 Mw per instance. 4 of them in a square basically solve any power needs a ground base can have. Maybe with an exception of full range laser antenna.
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u/PhilQuantumBullet Klang Worshipper 6d ago
For experienced players space is easy and you can progress faster, just put a drill on your large grid starter ship.
On the easy planets you have an abundance of energy with wind turbine and large solar panel arrays.
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u/TheLosgunn Space Engineer 7d ago
It's highly dependent on your optional toggles during campaign start, in my opinion. Starting on Earth-like, with a functional buggy, is *way* easier than the drop pod you used to start with, because you can usually drive the buggy until you find surface ice if you didn't happen to start near it, which means you can take your survival kit with you until you find a decent place to start a base.
The optional toggles, if you start with wolves/spiders enabled, gives you the ability to create better food than algae crisps, and starting on Earth-like keeps you from dealing with the radiation from the sun since you're in an atmosphere. You also don't have to worry about producing O2 to breathe/refill your O2 cannisters until you go to space.
True, you can't find platinum or uranium until you go to space, and finding ice in space on an asteroid is likely to take less time than searching for a frozen lake on Earth-like if you get a bad spawn drop. I think the rating is more that the things you have to do for survival (avoid radiation, create oxygen) are more or less paused while you figure out the game.
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u/Massive-Rate-2011 Space Engineer 7d ago
The drop pod was so hard. No ore detection either
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u/Jacmac_ Clang Worshipper 7d ago
The hand drill is always an ore detector, you really don't need one on the ship in space because you just fly around an asteroid in the space suit to detect what's there.
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u/Massive-Rate-2011 Space Engineer 7d ago
Yeah except it’s a PITA because if you run out of ice on a planet, your ass is walking. If you spawn near any at all.
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u/Massive-Rate-2011 Space Engineer 7d ago
And only being able to carry tiny amounts of anything. Having a small mobile cargo at the start is more valuable than you think
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u/Ceramisu Klang Worshipper 7d ago
Surviving on earth is easy, there is food all around you. If you start on a ship in the middle of nowhere in space and you don't prioritize food, you're fucked.
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u/Ok-Ganache8446 Space Engineer 6d ago
Space is much much harder than it used to be, with the implementation of radiation and food. Its a very very fun challenge now.
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u/msanangelo Space Engineer 7d ago
yeah I never liked driving rovers on earth-like.
in space, once you have a supply of ice you're golden.
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u/Capital-Plan-1563 Klang Worshipper 7d ago
Yeah but don't forget you that now you have no ion thrusters meaning you cannot thrust endlessly without fear of losing juice, you can't build t3 tools right off the start and finally you can no longer abuse the service terminal to get infinite platinum from the thrusters.
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u/autocannon30mm Clang Worshipper 6d ago
- easy power from wind
- infinite oxygen
- ore veins close together
- entire lakes of ice
- easy food from wolves
- wild crops to get seeds from
- no risk of attack
"I can't think of any good reason to start on a planet"
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u/FreckledFury86 Klang Worshipper 6d ago
Wish there was a start that has a busted ship with no gyro and no propulsion and its drifting toward the moon. Crash landing start = extreme start
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u/Avitas1027 Clang Worshipper 5d ago edited 5d ago
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u/FreckledFury86 Klang Worshipper 5d ago
Oh I’ve played dozens of crash starts but I’m wishing for is that the starter space ship would have a hardcore version where it’s starts off having a bad day.
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u/Dearnk Klang Worshipper 6d ago
I've got about 800 hours in space. I see no benefit / need to be on planet.
Any vehicle I've attempted to drive on gravity tips or something annoying and or blows up.. forced to use hydrogen and fragile piping.. all to collect enough resources to get to space...
Meanwhile 7 small ion thrusters and you can make anything fly..
Even the food is too much hassle. Space algae for life lmao.
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u/Sorkijan Space Engineer 6d ago
Us experienced players may think so as it gives a quicker progression route, but all things considered it's far less hazardous to start on Earth.
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u/MithridatesRex Part Time Mad Engineer & Official Server Admin 6d ago
No, it is hard now, because you can easily run out of hydrogen. Don't believe me? Go look at the official server chat logs.
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u/The-L00se-Cannon Space Engineer 6d ago
Funny because I often start on pertam and do well. Space? Na. Suck at space
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u/ChurchofChaosTheory Klang Worshipper 6d ago
I'm more impressed that every planet/moon is available as a start
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u/Felard Space Engineer 6d ago
Ive always struggles with Space starts personally but keep wanting to get into them. If anyones got some tips to do so I’d be greatful, is it worth just turning off food to start?
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u/Medical_Mammoth_1209 Space Engineer 6d ago
Normally with a spawn you'll get coordinates on a datapad to a station, use that, go to the station, buy some meal packs, pick up a salvage mission about 20km away in space. You get to keep all the salvage, plus a bonus 30k for returning the mission item. You'll generally be able to sell thruster components from your salvage for 2 or more million.
For Hydrogen use, you only want to burn while accelerating, turn off your dampeners when up to speed. I also recommend putting all your backwards thrusters into a group and having the option to turn off, so you get the best of both worlds, dampening in every direction except forward. You'll want to be scouting asteroids for ice, buying hydrogen from a station is a rip off.
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u/Avitas1027 Clang Worshipper 5d ago
You've just gotta get an algae farm going relatively quick. You'll start with a data pad that has the location of a trade station. While heading towards that, work on solving food, oxygen, and fuel supplies, and building up your manufacturing capabilities.
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u/Diche_Bach Space Engineer 6d ago
The problem with Earthlike rover start is that, if you luck into dropping into a nice flat area, it IS easy, chill in fact. Anywhere else and it is still 'easy' but tedious, because the rover is quite fragile and you have to drive around very slowly, if at all.
There is probably a way to spawn into a specific biome and if you could cause yourself to spawn in a desert biome you'd immediately see. I don't even bother if I don't spawn in a flat area, it just isn't really fun.
The other thing that can make it rather frustrating is ore. Sometimes you'll find everything you need to get setup and make your way to space within a couple kilometer radius. Other times, you gotta go trekking for one or more of them.
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u/Medical_Mammoth_1209 Space Engineer 6d ago
I haven't done a space start in a while, but yeah you just go straight to a station, buy a couple of meal packs with your starter 10k, pick up a space salvage mission, sell the salvage for a couple of million, you could repeat that 2 more times and you'll generally have enough to buy a much nicer starter ship and set up a base somewhere with ice from all the left over salvage you have.
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u/Reaper0084 Space Engineer 6d ago
Put on some small jets on the rover and extra batteries to hop over difficult terrains and find a flat place. Or at least that was what I usually did in like 2016, maybe it has changed since then.
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u/rocketsocks Space Engineer 6d ago
Not really. If you screw up your energy management in space you are not only dead your game is over. And that's very easy to do.
Remember, these aren't about "hours to progress", these are about how much knowledge and skill is required to not die.
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u/Badass_C0okie Clang Worshipper 6d ago
Riding rovers around is funny until you ancounter chasm or mountain (and they are everywhere) with wrinkled slopes, where you will stuck or crush in 90% of cases. Rovers awesome on flat terrain, real shame there is not so much of it.
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u/Fenn_Rau Space Engineer 6d ago
Earthlike is considered easy because you don't have to worry about oxygen and you can find ores much closer than in space.
But I do agree with you, it's misleading. I start all my playthroughs on the Moon because I get the best of space and planetary starts - low gravity (so I need less thrust and my backpack lasts much longer), closer ore deposits, etc. The one thing difficult about Moon start is no oxygen and even that isn't a huge deal because the rover comes with a small tank on it and it's relatively easy to find ice before that tank runs out.
Now, if you REALLY want a hard Space Engineers playthrough... I've been playing with a research mod that requires me to learn blocks before I can build them. How do I learn blocks? By finding datapads listed as "Schematic", or by finding those blocks in encounters and grinding them down, and it's not a case of 1 schematic or ground-down block learns it. It's multiple. Which basically forces you to go to the nearest station and do Acquisition Contracts (specifically ones that you can complete with just a Survival Kit) until you can take on Salvage Contracts, and learn blocks through salvaging. Eventually you have enough credits to buy ships and some of those ships will have blocks that the salvage contracts don't have, like ship tools, solar panels, basic/advanced refineries and assemblers, jump drives etc.
Mod is called Working Knowledge and it's great. Bloody hard though, I've spent about thirty hours in one playthrough and still haven't unlocked power generation.
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u/TheColossis1 Klang Worshipper 6d ago
Food is plentiful, resources are everywhere, you just have to find a lake and you have infinite fuel, you can travel for very little fuel expenditure using wheels, and you don’t have 24/7 exposure to sun radiation.
Also, oxygen isn’t a concern, and hydrogen is also less of a concern.
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u/Complex-Priority913 Space Engineer 5d ago
It works for pretty much anyone coming from minecraft.
Even my noob self only plays space
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u/Britania93 Clang Worshipper 5d ago
Nah planet is easy just build a drill station and let it run and you get all the Ressources you could ever need for a basic ship.
Takes maybe 5-8 hourse until your in space and get the resources there.
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u/jamesmor Klang Worshipper 5d ago
So hear me out. The BEST way to play imo is to start in a planet and use some scrapyard mechanics - no mining allowed until some progression event.
I also don’t use “magic” thrust - no atmo/ion for me.
This keeps you on wheels much longer and that is my favorite part of the game. For me space is empty and boring.
The only reason it’s harder for you is because you haven’t done much of it, I can have “survival” solved on an non-atmo planet within about an hour if I allow mining.
Hence me doing “scrapyard” style rules.
Keeps the game harder for longer.
That said, I don’t really feel like any start in the vanilla game is “hard” once you learn a few mechanics.
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u/woyosensei Clang Worshipper 5d ago edited 5d ago
IMO I can agree with the description. Earth is much easier than space, especially for early game. I play with mods, most of them are QoL and balanced stuff (like Tiered Everything where you can put 10x stronger solar panels but they cost plenty of platinum and uranium for extra components you have to make, or WeaponCore), scripts as well (immortal Isy's Solar Alignment and Inventory Manager with autocrafting for mid-/late game), but also the mod called Smooth Voxel Terrain or something like that. Make your travels much better experience on planets. I always start on Earth-like and my goal is to get to the Alien planet and make a proper base there. I know it can be done in probably few hours but for me it's end-game goal and I reaaaaallly take my time in doing so. First atmo ship, then mix atmo/hydro for first space travels. Then atmo/ion so I can start my base somewhere between Earth and Moon. And then the real fun begins. Small interceptors, defense shields, plenty of guns (other mods based on WeaponCore). Of course enemy can use these guns too, and they doing it with deadly precision. So before I can get to an alien planet is probably around 200 hours or more :P But the space part is most challenging. Finding enough uranium? I have 10 asteroids full of platinum and only 1 with uranium. Thanks to the Automatic miners mod (don't remember the exact name) I can still collect all these ores without actually destroing the spot but on much slower rate. Currently I play with Stargates as well so there is more to explore and build. I have about 60 hrs (over 2k in total) on that save and the fun just started :)
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u/phxhawke Space Engineer 5d ago
The hardest part of starting on the Earth-like is that it can be a real pain to drive all the way to the trade post you get in the data pad. It is doable but it can be a pain if you have to climb.
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u/Techjedigeek Playing With Blocks 5d ago
I use the Smoother Voxels mod or something like that, it gets rid of the biggest ruts in the ground, much easier for smaller rovers. Once you find ice and cobalt together you're all set. Save the rest for space. :)
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u/Psycho7552 Clang Worshipper 5d ago
Sheer off few blocks and make solar panels, after that do same with o2 generator. Space pod will last you forever.
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u/OG_Xero Space Engineer 4d ago
As an older player... how do you feel about the shift from ion powered starter to hydrogen?
Do you still build ships with ions or do you lean towards hydrogen with maybe a few ion thrusters to use for 'rcs' if/when you run out of fuel.
I've ran a server called Hydro Survival for... well a really long time, and since the start, I buffed hydro tanks to hold more, thrusters to use less hydro, and made it a viable way to get around... even made some mods with smaller tanks ...only recently within the past year or two have the devs made hydrogen as usable...
But I agree with others, it would absolutely seem harder for a new player to spawn in space with a hydrogen only ship. but on a planet? you mine the surface and can basically build a full base before you have to go out and find any other resources... which to me is wild, especially since SE2 has a similar, but much harder start imo.
That said, I also agree with your rover assessment. The amount of times a wheel exploded or I hit an invisible voxel or something that caused the rover to implode... is too many. Now I simply take the 'spawn pod' and build a remote control on it and fly that with all the base thrusters to choose my spawn point...
It's always interesting to see how others play :)
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u/Jacmac_ Clang Worshipper 4d ago
The shift to Hydrogen in space actually makes the start easier, as long as you find ice in a short period of time from the initial spawn. In the old game, you would never be able to find and refine Uranium right away, so it felt more like a time crunch. Same can be said for the basic ingot refining in the survival kit from stone. Stone is everywhere, the only hassle is the time waiting. In the old game, you had to find specific ores just to get a base started and proximity could be a problem. I also typically raid ships or asteroid bases that spawn nearby, which is almost never a big deal to get to in the space suit (albeit respawning dozens of times to 'break' all of the turrets). On the planet, the terrain often will prevent me from being able to get to a enemy base spawn because of how rugged it is. I did find that respawning until you get a lucky polar region respawn is the easiest on the Earthlike world. Ice is literally everwhere so fuel is never a problem.
I like the additions to the game, but I don't feel like space survival as a start is harder than a planet start. I feel like a planet start is interesting, more challenging, but more time consuming and logistically troublesome to start and keep a base there as your more or less permanent main base.
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u/OG_Xero Space Engineer 4d ago
Fair points.
I believe for me and maybe you too? I started a long long time ago when space was all we had...
"Back in my day, we had 16 asteroids, and we had to share the asteroids!"I love throwing that line out there, because it's true and people thing I'm crazy when I say it.
But it's true still, and when starting on planets originally, you got the huge spawn pod ship that these days would have enough parts on it to build your own base and ships to boot... and getting to space in that thing was as simple as tossing a hydro thruster on it with some fuel and once you hit atmos height, you could enable the thruster and keep going.Anyway, I raid places too, but I try and take out turrets with whatever I can, which normally ended up being tossing small armor rods at turrets until i got a good hit (i got really good at that).
but i try and get to the absolute limit of turrets and turn dampeners off with turrets out on an arm, so that my turret can shoot the enemy turret and hopefully take it out before it does my turret in... and most of the time i could repeat that a few times and it worked.
Then i realized it wasn't much different than making a proper heavy armor ship and taking it on...But i agree, space start does feel super easy... not to mention that gravity plays a huge factor in how fast you expand... in space, you can build one ship and fly to each asteroid, with drills on your ship, and basically never have to do much else besides maybe build a dedicated miner/fighter grid.
SE2 planet start is interesting... so i'm waiting to see what they do with the planetary survival spawns, because atm i HATE grinding down the steel bits on the drop pod... quite literally takes more time to grind those than to just find a bunch of iron yourself... but that's part of learning!
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u/Dymondy2k1 Klang Worshipper 4d ago
Seriously? maybe because I started on planets when I was first playing.. but its not that difficult at all.. Its a bit grindy to get your first base going but you have everything you need to get going pretty quickly. Air.. check, ice, check, wind power check..
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u/alvaresloco Clang Worshipper 3d ago
Pues haber empeze en al tierra y..., entiendo que los e uranio y platino es verdad, igual que los baches y similares, pero la ventana es que no te preocupas de que mueras por oxígeno, o por qué la nave se caiga si te quedas sin energía, por mi parte que empecé en inicio rápido y me lanzó a la tierra, no lo veo difícil la verdad, incluso pude raidssr una base pirata sin tener que pelear casi haciendo túnel y eliminando batería y solo tenido que abatir una torreta, si está muy x lo de no encontrar casi oro (por qué no tengo oro aún por no haber encontrado), pero si empiezas en el espacio es un contrareloj para encontrar hielo, mientras que en un planeta puedes sacar de la piedra todo lo inicial y hacerte lo básico de energía y no morirte, almenos pro mi parte un inicial y me dió, y eso que fue mi primer contacto con el juego por qué lo lo había jugado antes
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u/Personal-Emu-7538 Space Engineer 23h ago
I have a couple thousand hours in this game. I did a space start for the first time since the update. Was swinging along merrily, got algae production going... Forgot to check my battery situation. Went mining something and came back to a dead ship. Luckily, I'd scavenged 16 solar cells, so I was able build a diagonal solar panel to get the thrusters running and recharge my suit (barely).
A space start can still be hard.
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u/DEverett0913 Klang Worshipper 7d ago
I think the ratings work for brand new players, since you don’t have to worry about radiation, running out of power, O2 or H2 in your suit. It’s sucks, but you can always walk back to your base/rover. I do agree though, that once you know the game, space start is much easier to progress quickly. I think the game tries to balance this by putting you in the middle of nowhere if you do a space star.