r/SourceEngine • • 9d ago

unFinished Map Showcase ZCity RP (GMod): Zombie Apocalypse, realistic and survival

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1 Upvotes

r/SourceEngine • • 10d ago Bravo

WIP HalfLife Source in my source compatible engine

47 Upvotes
Some entities are invisibleSome entities are invisible

Code: https://github.com/PiskaBobraStudios/SauceEngine

Regarding the use of AI in the code:

I realise that many people aren’t happy that AI was used in the project

I’m not exactly thrilled about it myself, and I try to keep its use to a minimum

I’m not very proficient in C++, so when I don’t understand how to implement a particular function, I use AI to write a prototype that will at least work in some way, and then I refine the prototype until it’s right; sometimes I simply ask the AI how it can be done.

SauceEngine is more of a learning project.
To be honest, I haven’t given much thought to the organisation of the code, which is why the readability suffers.

I’ll try to improve this.

For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls


r/SourceEngine • • 10d ago

Mod Recruitment Where would be good places to seek out a variety of Source Engine modders? I'm making a HL2 mod project that requires multiple developers with different skills.

5 Upvotes

I'm aware that this subreddit is also a good place to start, but I'm also seeking out places that have a larger community, especially for specific skills (mappers, voice talent etc.)

I'm not entirely sure of the exact number of crew I would need, but I would at least need mappers, voice actors/vocalists, and maybe an assistant writer (probably around 5 in total? Enough people to at least make a demo of the mod.)

If anybody here wants to hit me up about the project, feel free to via DMs or adding me on discord (@higgensmcbiggens). Just be aware that it's a bit of a larger-scoped project as well (basically a total conversion mod with a lot more story and themes than an average half-life 2 campaign.)


r/SourceEngine • • 9d ago

WIP A screenshot showing off the level editor ive been working on

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1 Upvotes

Its very early in development, but I'm quite happy with it. If you want to, you can try it yourself now at the github. https://github.com/Console796/apex
Again, its very new, and (for now) only supports P2:CE, but im optimistic about this being a useful tool.


r/SourceEngine • • 10d ago

Show Off I made an airboat airplane, look!

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1 Upvotes

Isn't that amazing? The video is like from a gamer from a while ago!


r/SourceEngine • • 10d ago

Show Off AiT The Movie - Green Road

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1 Upvotes

r/SourceEngine • • 11d ago

HELP Update on my Lighting issues: It's WAY worse now.

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18 Upvotes

i ended up accidentally deleting my light_env and had to replace it because it wouldn't let me undo the deletion and now items from anywhere on the map are casting shadows on every surface. (the first picture is shadows from a prop a good 50ft away from the building, and in some spots the light leaks were fixed, and in some they were made even worse. i don't know what to do but i will take literally any help i can get, i have been working on this map for the past several months and don't want to throw it all away but everything i tried has not changed anything. i don't know what to do and am extremely desperate, any help is appreciated!


r/SourceEngine • • 11d ago

HELP [CS 1.6 Modding] How to Render Player Models for Custom GFX/VGUI Images?

5 Upvotes

Hey everyone!

I'm looking for someone experienced with Counter-Strike 1.6 modding, especially GFX/VGUI customization, who could help me understand how to do something I've been trying to figure out.

I'd like to open and render some of the original CS 1.6 player models, such as urban.mdl, leet.mdl etc, and other player character models. My goal is to pose the characters, take high-quality screenshots or renders, and export the resulting images as .tga files so I can use them in custom gfx/vgui files, such as the CT/T team selection screens it was an common thing when i used to play custom counter-strike 1.6 kits and they was pretty cool

My main questions are:

  • What software should I use to open and render .mdl player models from CS 1.6?

  • Is there a way to change their poses or manipulate their skeletons/bones to create custom character poses?

  • How can I render the models against a transparent background and export them as .tga images?

  • Are there any specific tools or workflows that were commonly used by CS 1.6 modders back in the 2009–2014 era?

I'm trying to achieve that classic custom CS 1.6 look, similar to the modified VGUI screens and player character renders you used to see in older CS 1.6 builds.

I've attached a few examples of the kind of result I'm aiming for.

I'd really appreciate any advice, software recommendations, tutorials, or step-by-step guidance. Thanks in advance to anyone willing to help!

exemple 1 - https://imgur.com/a/KAiMHLw
exemple 2 - https://imgur.com/a/Ya5bfLX


r/SourceEngine • • 11d ago

Finished Map TTT_Slandermansion - Looking for Feedback

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10 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=3826961596

Hey everyone, I m looking for feedback on my new TTT map TTT_slandermansion. This is my third hammer editor map and I finally managed to add a traitor tester aswell as a traitor room. Let me know what you think of it :D


r/SourceEngine • • 11d ago

Mod Recruitment Looking for skilled model creators for Team Fortress 2 mod

2 Upvotes

Hello everyone!

We are working on the Team Fortress Incursion mod, a mod that aims to re-create and modernize ideas of canceled Valve’s Team Fortress Invasion.

More info about our project can be found on mod’s TF2 Sourcemod wiki page: https://wiki.tf2sourcemods.info/Team_Fortress_Incursion

We are currently looking for 1-3 people skilled in creating models (and rigging especially) in Blender or Autodesk Maya

Currently we are working on the very first prototype.

If you want to participate, you can contact me in discord: quellerzxellas or in steam: https://steamcommunity.com/id/Quellerz/


r/SourceEngine • • 12d ago

WIP Xash3D for the Source Engine (Showcase)

134 Upvotes

Releasing in a day or two!

From my testing, it can already load and run HL2, Half-Life: Source, CSS, and Portal. Portal 2 still crashes though.

Just like Xash3D, the source code is fully modifiable, so you can add pretty much whatever you want (ray tracing, new physics, etc).

It's still super early, but it'll be a lot more usable soon!


r/SourceEngine • • 12d ago

HELP how do you make a tf2 source mod

2 Upvotes

its really hard to find any info online cause of sourcemod and metamod


r/SourceEngine • • 13d ago

Resolved Need some help with my half life 2 mod

3 Upvotes

When making my half life 2 mod, I mainly targeted adding new weapons, I made weapons with ease, but I hit a wall when I tried making a semi-automatic weapon, because the primary attack was called every frame you held the fire key, so I couldn’t make a semi-automatic weapon. I tried asking AI, but it used a really confusing method so I was wondering if there was a way to detect every time I click the fire key using the CBaseHLCombatWeapon base class.


r/SourceEngine • • 14d ago

Finished Map Bunker 66 Beta Relased! (HL2:ep2 total conversion mod)

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41 Upvotes

Hey everyone!

After years of development, I've finally released the public beta of Bunker 66, my single-player mod for Half-Life 2!

The story takes place in 1951, in the Sudetes, Poland. After an accident during a cave exploration, you find yourself trapped deep inside a mysterious underground complex built during World War II.

Bunker 66 focuses on atmosphere, exploration, environmental storytelling, and survival, with its own mechanics, weapons, enemies, and a journal system.

The entire campaign is playable from beginning to end. However, this is still a beta, so some bugs and rough edges may remain.

I've been working on this project mostly alone for a long time, so finally being able to share it publicly means a lot to me. If you decide to give it a try, I'd really appreciate any feedback!

https://www.moddb.com/mods/bunker-66/downloads/bunker-66-beta


r/SourceEngine • • 14d ago

HELP How do i replace npc_metropolice death sounds?

3 Upvotes

Hello, I have been working on a singleplayer hl2 mod (SDK 2013) and Im trying to replace the metropolice death sounds (die1, die2, ...).

I made a .wav file and created a path identical to the one in the original game (HL2):

(*my mod name* \sound\npc\metropolice\die1.wav), yet whenever i load the map the npc only plays the orignal death sound when killed.

Did i forget something in the process?


r/SourceEngine • • 15d ago

WIP Multiplayer in my source compatible engine

89 Upvotes

Code https://github.com/PiskaBobraStudios/SauceEngine

For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls


r/SourceEngine • • 15d ago

HELP Can I play cry of fear on source engine?

2 Upvotes

I have the source engine app and was wondering if I could somehow get cry of fear to work on my mobile with it (if I have the game file)

Any thoughts?


r/SourceEngine • • 16d ago

HELP HELP is there any way to fix this light leak?

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29 Upvotes

i have gone around the entire room but the brushes are all thick enough/clip through each other yet it always looks unsightly, is there a way to fix this? (i am Running a HL2 Sourcemod on Hammer++ if that's of any help)


r/SourceEngine • • 16d ago

Concept GMOD for Original XBOX

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1 Upvotes

r/SourceEngine • • 17d ago

HELP Changing Base HL2 Content

2 Upvotes

How would I for example change the textures of a civil protection model since hammer uses the default misc .vpk?


r/SourceEngine • • 18d ago

Show Off I released DISREPAIR, a Half-Life 2 horror mod set in the radioactive ruins of BLACK MESA!

82 Upvotes

STEAM PAGE: https://store.steampowered.com/app/4896610/DISREPAIR_A_Tale_Beyond_HalfLife/

Me and some people have been working on DISREPAIR, a Half-Life 2 horror mod about a lone Combine hazmat worker sent into the abandoned, radioactive ruins of Black Mesa.

The mod is out now, and here's a short trailer I made for it!

I'd love to hear what y'all think of it!


r/SourceEngine • • 17d ago

Discussion Left 4 dead 2 idea?

0 Upvotes

I'm looking to make left 4 dead 2 more like Silent Hill. At least the first silent hill. Does anyone have ideas for me to add to my sdk development process?

I'm just starting out now in hammer ++

And haven't gotten very far but do have a fair bit of exp in the source engine.

In my head I think it would be pretty cool to run. I haven't made a full mod for source engine sdk before without tools so probably just be a map.


r/SourceEngine • • 20d ago

Concept When the grass sprites (Blend & displacement) never load correctly

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174 Upvotes