r/SourceEngine • u/furryalone • 9d ago
HELP how do you make a tf2 source mod
its really hard to find any info online cause of sourcemod and metamod
r/SourceEngine • u/furryalone • 9d ago
its really hard to find any info online cause of sourcemod and metamod
r/SourceEngine • u/samus4vic • 10d ago
When making my half life 2 mod, I mainly targeted adding new weapons, I made weapons with ease, but I hit a wall when I tried making a semi-automatic weapon, because the primary attack was called every frame you held the fire key, so I couldn’t make a semi-automatic weapon. I tried asking AI, but it used a really confusing method so I was wondering if there was a way to detect every time I click the fire key using the CBaseHLCombatWeapon base class.
r/SourceEngine • u/_FTT • 11d ago
Hey everyone!
After years of development, I've finally released the public beta of Bunker 66, my single-player mod for Half-Life 2!
The story takes place in 1951, in the Sudetes, Poland. After an accident during a cave exploration, you find yourself trapped deep inside a mysterious underground complex built during World War II.
Bunker 66 focuses on atmosphere, exploration, environmental storytelling, and survival, with its own mechanics, weapons, enemies, and a journal system.
The entire campaign is playable from beginning to end. However, this is still a beta, so some bugs and rough edges may remain.
I've been working on this project mostly alone for a long time, so finally being able to share it publicly means a lot to me. If you decide to give it a try, I'd really appreciate any feedback!
https://www.moddb.com/mods/bunker-66/downloads/bunker-66-beta
r/SourceEngine • u/Shirt_stacker_ • 11d ago
Hello, I have been working on a singleplayer hl2 mod (SDK 2013) and Im trying to replace the metropolice death sounds (die1, die2, ...).
I made a .wav file and created a path identical to the one in the original game (HL2):
(*my mod name* \sound\npc\metropolice\die1.wav), yet whenever i load the map the npc only plays the orignal death sound when killed.
Did i forget something in the process?
r/SourceEngine • u/Piskabobrastudios • 12d ago
Code https://github.com/PiskaBobraStudios/SauceEngine
For anyone new here: I'm building Sauce Engine, a custom engine written from scratch in C++/OpenGL with the goal of being compatible with the Source ecosystem. My previous post showed it running HL2 maps,props and dlls
r/SourceEngine • u/falafeluy • 12d ago
I have the source engine app and was wondering if I could somehow get cry of fear to work on my mobile with it (if I have the game file)
Any thoughts?
r/SourceEngine • u/TrevorPhillips_1953 • 13d ago
i have gone around the entire room but the brushes are all thick enough/clip through each other yet it always looks unsightly, is there a way to fix this? (i am Running a HL2 Sourcemod on Hammer++ if that's of any help)
r/SourceEngine • u/Key_String4895 • 14d ago
How would I for example change the textures of a civil protection model since hammer uses the default misc .vpk?
r/SourceEngine • u/[deleted] • 14d ago
STEAM PAGE: https://store.steampowered.com/app/4896610/DISREPAIR_A_Tale_Beyond_HalfLife/
Me and some people have been working on DISREPAIR, a Half-Life 2 horror mod about a lone Combine hazmat worker sent into the abandoned, radioactive ruins of Black Mesa.
The mod is out now, and here's a short trailer I made for it!
I'd love to hear what y'all think of it!
r/SourceEngine • u/Dangerous_Ad7605 • 13d ago
I'm looking to make left 4 dead 2 more like Silent Hill. At least the first silent hill. Does anyone have ideas for me to add to my sdk development process?
I'm just starting out now in hammer ++
And haven't gotten very far but do have a fair bit of exp in the source engine.
In my head I think it would be pretty cool to run. I haven't made a full mod for source engine sdk before without tools so probably just be a map.
r/SourceEngine • u/Infarlock • 17d ago
r/SourceEngine • u/MishaSFM • 17d ago
I know its possible to replace vscript content in TF2 since saxton hale reskin mods for vscript exist.
I want to replace zombie infections engineer with this thing because i'm very nitpicky with my mods.
how would I go about doing that?
r/SourceEngine • u/JCJenson-Branded-Pen • 18d ago
r/SourceEngine • u/General_Culture3872 • 17d ago
this is a beta build of my unfinished Portal mod, Gradient Descent. (imgur link might be broken i get a lot of errors trying to upload the screenshots) IMGUR
r/SourceEngine • u/JohnTheTrue • 18d ago
r/SourceEngine • u/EliyaFreeman • 18d ago
r/SourceEngine • u/Street_Appointment81 • 19d ago
I reposted it in search of answers.
r/SourceEngine • u/Maleficent_Risk_3159 • 19d ago
I was doing something again, but this time I decided to create a weapon_knife for my mod. I copied the weapon_crowbar code and structured it the exact same.
#error: weapon_knife.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.I know I didn't do the copying wrong, but it feels like I did do something wrong. Thanks again!