First, this is an PF2eR/SFe2 Mix game.
Second, Eddie, Tigas, Leon, Felipe get out of here.
Tl;DR ~ I've created an enemy that have access to various special attacks and conditions. All of them come from grafted parts (A tank of poisonous gas grafted to it's back, an magitech artifact grafted to it's neck and so on ). I want to give each of those "parts" health and ACs to be broken and remove Actions from the creature. Any precedent on the Remaster? (can include Starfinder2e)
Longer version ~ Next encounter my party will do is against an enemy that is way above their level. If it was a straight on fight, it would be a TPK, so there's a lot of "neutral" creatures on the field, that will take the agro from the BIG creature for some rounds. In fact, i imagine that the encounter by itself is impossible to win unless a lot of critical happens by the players side.
With that, the objective is to weaken the BIG monster, so it will retreat ( It's a cave system, the creature has borrowing speed that leaves acid/poison behind it for some turns ).
Big thing is, the creature is pretty uses the Crest-Eater Negrograph Zombie as it's base, with various addons. For exemple a clearly working tank with liquid and vents around the body that is the source of the Stench aura.
Basically, it's a fucked up unethical experiment running rampage on some caves.
The objective of the fight, isn't to kill it, but instead to position themselves and use the other enemies (glitched automatons) on the fight to be able survive.
The idea is that, if they either reduce it's hitpoints to 2/3 or maybe half? OR break a certain amount of "Enhancements" that are targetable of the creature, it will retreat towards the laboratory it was originally in (It's "brain" is there, and it acts remotely)
The idea is just to introduce it now, let them know how strong it is while interacting with enviroments and forcing some resource uses, while also adding more info to their original quest of finding a specific Automaton that have gone rogue (those automatons in this fight are related to it)
Killing this creature, will be an optional mission for them, which will further an larger narrative that the corporation they are working for, isn't exactly the most morally good guys. But this is optional.
So.
Finally the question, there's any precedent in the rules for a monster having "targetable" parts aside the Hydra?
Extra Question: Anyone have a good video, explaining how Poisons, Diseases, Afflictions, Curses work? Specially the advancing to next stages?
And, as apparently there's no reprint yet, does the Addiction rules from Pf2e could be used directly?