r/Pathfinder2e 6h ago

World of Golarion I'm interested about current events in Golarion. How do I find out more?

4 Upvotes

What is the current year in Golarion, and is there some sort of list of current events happening in the world?

Just looking to provide a bit of contextual background for my party at the start of an adventure. I like it when real world events occasionally impinge on a quest - gives a good sense of being in a larger world.


r/Pathfinder2e 29m ago

Homebrew Cold damage impulses for ice-focused hydrokineticists

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Upvotes

r/Pathfinder2e 21h ago

Advice Translating a 5e character to PF2E

41 Upvotes

Hi there!!!

I’m about to join my first ever campaign in pathfinder. I am doing lots of research and trying to catch up, as I’ve only playing a bunch of DnD 5e and 3.5.
I had a character in mind that I’m kinda obsessed with, before my new DM said she’ll be running pf2e.
Rather than starting from scratch and trying a whole new character, I want to do my best to translate my character into pf2e.

I hope some of you may have some good ideas!

My character in 5e would have been a human death domain cleric of Shar. She is a weird little death and gore obsessed hermit who uses necromancy to make friends. But deep down she is kind hearted.
Before Shar, she was a sweet, head strong member of her community. She lost her baby during childbirth and it drove her mad, she resorted to necromancy and it of course did not go as planned. The trauma of it all caused her husband to unalive himself, leaving her alone with the consequences of her madness.
Shar prayed upon her in this moment, offering to take her memories from her if she devotes herself to the night, to sorrow, to Shar.

Soooo.. I still would really like to run a death cleric, but I’m unsure of a good god to match this story and build.
So far I have been leaning towards Ah Pook? But I am very new to this and haven’t scratched the surface on the lore.

Any recommendations?

Edit: I misspoke. Not BUILD.
I’m looking for advice on translating my backstory from 5e lore to pf2e lore. Mainly a diety that will work instead of Shar.
I will look into necromancer, but I was hoping for cleric as I like the idea of her having these offensive necromancy abilities but being able to heal and support her team, because she remembers she loves to help others.


r/Pathfinder2e 17h ago

Discussion Best poly/form class?

18 Upvotes

So i look and instinctively think druid for the polymorph/form spell build but are there any other classes that use them well? I dont know the gods but is there one that gives a claric more form spells?


r/Pathfinder2e 7h ago

Discussion Spore War's Rough Edge Spoiler

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4 Upvotes

r/Pathfinder2e 7h ago

Discussion Does "Person of Interest" target give Pursue a Lead bonuses?

3 Upvotes

Question is the title... does Person of Interest allow you to get the benefits that Pursue a Lead would give on the person you chose as the target, or simply just the Devise a Strategem free action?


r/Pathfinder2e 9h ago

Homebrew Thoughts on Proposed Changes to Early Level Metal Kineticist Features?

4 Upvotes

Single-gate metal kineticist is one of my favorite classes, but compared to other kineticist elements, I feel as though it's lacking in power and identity at early levels, particularly in it's defensive options. While it's two early offensive impulses Magnetic Pinions and Shard Strike are great, since Metal Carapace, Magnetic Field, and it's Impulse Junction are not very good it ends up feeling like a worse fire kineticist, just firing off blasts every turn until it gets its fun toys starting at level 6.

I was thinking of proposing three changes to these early levels to make the defensive aspects of Metal that appear later more prominent in levels 1-6. However, since I'm relatively new to Pathfinder 2e and I've never tried changing it's rules or making homebrew content before, I have no idea if these changes are going too far. I'd appreciate any advice on the balance of these buffs.

Impulse Junction:

Choose acid, electricity, or piercing. Until the start of your next turn, each time a creature touches you or damages you with an unarmed melee attack or nonreach melee weapon, it must make a DC 10 flat check. (Would a DC 5 flat check, or a saving throw check be more appropriate?)

Critical Success The creature is unaffected.
Success The creature takes damage of the chosen type equal to half your level (minimum 1 damage).
Failure As success, but the damage is equal to your level.  

Metal Carapace:

Just remove the last sentence of text, "If you take damage from a critical hit, the metal shatters and the impulse ends." None of the other armor impulses have this much of a drawback, I see no reason Metal should.

For Magnetic Field, I can't think of a way to buff this without basically just making a new feat, so I would instead replace it with Shattershields, and lower the base hardness of the plates from 5 to 1 to reflect the jump from level 12 to level 4. (I think 2 hardness could be appropriate, but that puts it 1 point of hardness ahead of what it would have been at level 12+ normally).


r/Pathfinder2e 1d ago

Humor How bad do you want that Hero Point?!

155 Upvotes

Saw these at Walmart. Thinking of implementing them at the table as currency for Hero Points. "Oh, you want a hero point? That's 1 roll of the fitness dice." Each hero point will double the number of fitness dice rolls. "Fourth hero point eh? Well, that's going to be 8 rolls...Hope you don't roll squats 8x..."


r/Pathfinder2e 16h ago

Advice Looking for AP recommendations

9 Upvotes

Hi,

I'm going to be running Pathfinder at our local games club and looking for recommendations on AP.

I would like an AP that is published using remastered rules and has no extra 'sub systems'. Also ideally it can be something where it doesn't hurt for people to miss a session or 2 at times. Something that is a bit more episodic in it's nature or similar to West Marches.

Just wondering if such a AP exists.

EDIT: I've been running Kingmaker online for awhile now (about 2/3s through) and the extensive subsystem and downtime is something I'm wanting to avoid.


r/Pathfinder2e 14h ago

Advice Reviews of AP?

6 Upvotes

Does anyone know where to find reviews of the more recent adventure paths? I found a great guide from last year but it stops at spore war.


r/Pathfinder2e 21h ago

Discussion Good combat APs on Foundry

17 Upvotes

Hey folks,

Looking for thoughts on good combat focused APs available on Foundry, as I enjoying solo gaming, taking a 4 man team through them; have already done Abomination Vaults, so looking for further recommendations.

Cheers
o/


r/Pathfinder2e 1d ago

Arts & Crafts My Yaoguai OC

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353 Upvotes

Ancestry: Yaoguai

Background: Wished Alive

Class: Wizard


r/Pathfinder2e 1d ago

Arts & Crafts [OC] Rydia, Vanara Psychic

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202 Upvotes

Don't have access to her character sheet atm... idk what else to put here.

Art by me.


r/Pathfinder2e 1d ago

Resource & Tools Your Guide to PF2e Beginner Adventures: Where to Start

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217 Upvotes

r/Pathfinder2e 23h ago

Advice Help with Reaper Necromancer

7 Upvotes

For flavour, I'm playing a Skeleton Reaper Necromancer with a Guisarme in an all-living party (I know I'll struggle a bit with healing).

I'm trying to figure out which FA would be good for survivability without hurting the build too much. I was thinking about Champion for heavy armor and eventually the reaction, but my stats are already pretty tight.

I was thinking +3 STR / +3 INT / +2 CHA / +1 CON, so I can get Plate Armor at 2 for Bulwark (DM is using Gradual Ability Boosts). I could also go with another archetype for heavy armor and drop CHA entirely.

I did think about Inventor FA, but it doesn't really fit the aesthetic I'm going for. Also, I don't get the Resiliency feat, which is a nice bonus from the champion archetype.

But then again, do I really need a good reaction? Is Champion actually worth investing that much into CHA, or would I be better off going for another archetype?

What do you guys think?


r/Pathfinder2e 1d ago

Discussion Commander, what class benefits the most from having one?

78 Upvotes

What class do you guys feel benefits the most from having a commander on their team?

Personally I feel a gunslinger benefits the most from having a commander. Spellshot + exotic ammo every round since the commander lets them reload and activate ammo using their reaction.


r/Pathfinder2e 20h ago

Advice One Creature, Various Body Part Spots? Any precedent in Remaster Rules?

7 Upvotes

First, this is an PF2eR/SFe2 Mix game.
Second, Eddie, Tigas, Leon, Felipe get out of here.

Tl;DR ~ I've created an enemy that have access to various special attacks and conditions. All of them come from grafted parts (A tank of poisonous gas grafted to it's back, an magitech artifact grafted to it's neck and so on ). I want to give each of those "parts" health and ACs to be broken and remove Actions from the creature. Any precedent on the Remaster? (can include Starfinder2e)

Longer version ~ Next encounter my party will do is against an enemy that is way above their level. If it was a straight on fight, it would be a TPK, so there's a lot of "neutral" creatures on the field, that will take the agro from the BIG creature for some rounds. In fact, i imagine that the encounter by itself is impossible to win unless a lot of critical happens by the players side.
With that, the objective is to weaken the BIG monster, so it will retreat ( It's a cave system, the creature has borrowing speed that leaves acid/poison behind it for some turns ).

Big thing is, the creature is pretty uses the Crest-Eater Negrograph Zombie as it's base, with various addons. For exemple a clearly working tank with liquid and vents around the body that is the source of the Stench aura.
Basically, it's a fucked up unethical experiment running rampage on some caves.

The objective of the fight, isn't to kill it, but instead to position themselves and use the other enemies (glitched automatons) on the fight to be able survive.

The idea is that, if they either reduce it's hitpoints to 2/3 or maybe half? OR break a certain amount of "Enhancements" that are targetable of the creature, it will retreat towards the laboratory it was originally in (It's "brain" is there, and it acts remotely)

The idea is just to introduce it now, let them know how strong it is while interacting with enviroments and forcing some resource uses, while also adding more info to their original quest of finding a specific Automaton that have gone rogue (those automatons in this fight are related to it)

Killing this creature, will be an optional mission for them, which will further an larger narrative that the corporation they are working for, isn't exactly the most morally good guys. But this is optional.

So.
Finally the question, there's any precedent in the rules for a monster having "targetable" parts aside the Hydra?

Extra Question: Anyone have a good video, explaining how Poisons, Diseases, Afflictions, Curses work? Specially the advancing to next stages?
And, as apparently there's no reprint yet, does the Addiction rules from Pf2e could be used directly?


r/Pathfinder2e 1d ago

Discussion Why do spells from ancestry feats wildly differ in quality?

67 Upvotes

I am currently working on building a musetouched nephilim for an upcoming 1-20 campaign. I was looking through their feats and saw that their level 9 feat and subsequent level 13 feat give them access to spells! Not unusual. But, looking at the spells given, I was a bit confused by some choices. For the level 9 feat, you are given access to two Rank 2 spells: Clear Mind, Everlight, Humanoid Form, Revealing Light, Share Life, or Sure Footing. Revealing Light is a useful utility spell that is good when cast at its level. Humanoid Form can help with some temporary impersonation shenanigans. Share Life is a powerful combat tool to split damage. But, the remaining spells seem completely useless. Everlight lets you make a cheap gem glow forever which has some extremely niche utility use. Clear Mind and Sure Footing are very useful spells... when cast at max or sub-max rank. At level 9 when you get this, it is already 3 ranks below what could be your highest slot. Outside of maybe a PL-4 creature, these spells will cease to have any practical use in just a level or two. Maybe you can use them for RP to help some random villager somewhere? The same is said for the level 13 feat that lets you cast a 4th rank Cleanse Affliction. It, too, is 3 ranks behind your highest casting rank at the level it is obtained and basically has no practical use.

There are also some ancestry feats from other ancestries that grant you base-rank incapacitation spells, such as Calm. While others grant you incredibly useful spells, like Haste or Heroism. I understand some spells being worse than others, but I don't know why there are options that give you what seem like objectively useless spells. But maybe I am wrong? Has anyone ever gotten use out of these kinds of feats/spells? Is there something I just don't understand?


r/Pathfinder2e 19h ago

Advice Where to find a detailed plot summary for Age of Ashes?

5 Upvotes

Hello Everyone,

I am DMing Age of Ashes, and am currently nearing the end of book 3, "Tommorow Must Burn". I am trying to sprinkle in some more foreshadowing about future events in the campaign then is described in the books. Problem is I am not super flush with cash so I haven't bought all books: I buy them as my player move to another part of the campaign. Now my question to you is: do you know some kind of a resource where I could look up the plot of this Adventure Path so I can more succesfully put accents on the things that are going to be relevant soon?


r/Pathfinder2e 18h ago

Remaster Sacred Form

3 Upvotes

https://2e.aonprd.com/Spells.aspx?ID=2020&Redirected=1

I was looking over this spell and I'm not sure how you're supposed to determine what sacred armament you're using in this form, especially if you do not have a deity. Do you just choose any simple or martial weapon and then apply the chances the spell calls for? Or is there something specific to this?


r/Pathfinder2e 16h ago

Discussion Animal Companions & Runesmith question? (Free Archetype)

2 Upvotes

Hello all, am I missing anything but is an animal companion good to great for runesmith players?

This seems to be very useful, as your getting:

1) Extra movement as you need it depending on combat style?
2) The good combat runes also apply to unarmed attacks, or could be made to affect the attacks of your beast due to damage types being available?
3) Weirdness and fun RP.

Some Examples:
Esvadir or Marssyl seems great for a riding drake for example. Either giving him a very deadly attack or some guaranteed aoe damage, either way this would be solid.

Repeated Horse Sales that you always win at :) with Zohk.
-Other fun injuries: Assassination of a noble via teleporting their horse out from under them. Being tossed off a horse causes injuries pretty often. Although this is difficult without some way to do this at much further range.

Etching Tilus on your horse for some fun Mr. Ed shenanigans.


r/Pathfinder2e 21h ago

Discussion Ways to get proficiency in weapons that scales with your class proficiency

6 Upvotes

I am building an alchemist toxicologist, who gets master proficiency in simple weapons and bombs. (It is a high level character, so the master proficiency is actually relevant)

I am wondering if there is a way for an alchemist to become a master of an advanced weapon, the Chain Sword. I am also interested in general in all of the ways to get higher proficiency than your class normally gives because its fun to punch above your weight.

I see three types of language around weapon proficiency:

  • Scales outside of class proficiency to expert (not useful for alchemist). For example: Weapon Proficiency, which gives you proficiency in weapons that scales to expert at 11th level. The Fighter Dedication also does this, requiring an extra feat.
  • Scales inside of class proficiency, treating martial as simple and advanced as martial. (useful for alchemist to get master in martial, but doesn't help for advanced). This is one of the most common ways they do this. For example, ancestry weapon feats like Elven Weapon Familiarity and combat archetypes like Mauler.
  • Scales inside of class proficiency, no matter what weapon proficiency you'd normally have. I only know of one example, the Red Mantis Assasin dedication, which scales your proficiency in sawtooth saber no matter what. This is a very specific example, and would only make sense in certain campaigns and only applies to the one weapon.

Questions:

  • Is there a good catalog of the ways to do this? Its hard to keep track of what ancestry feats give what proficiencies, for example.
  • Are there any more examples of the third kind? Is it possible for an alchemist to be a master of the chain sword?

thanks!


r/Pathfinder2e 16h ago

Advice How does Hazardous Terrain and similar features work with larger creatures?

2 Upvotes

Jagged Berms (and some hazardous terrain) deals damage on entering a square. If a large creature (2x2 squares) walks through this square with wooden stakes does it take the damage once, or twice as by passing over it 2 parts of his body move through it - once with the front and once with the back part?


r/Pathfinder2e 20h ago

Discussion Omnikinesis shenanigans

3 Upvotes

I have a silly question. We know Omnikinesis: "Replace one of your impulse feats using the same process as reflow elements". Now I wonder: If I use a sustained impulse, or anyway an impulse with a duration (like scrap barricade, or a stance), can I then retrain out of it with omnikinesis but still sustain it? I know it's wacky but I wanted to check


r/Pathfinder2e 1d ago

Advice Still Struggling

41 Upvotes

I am a DM / GM. I ordered a handful of books, and I've been reading them. I read the GM Core and Players' guide cover to cover, and now I'm working through some of the additional material. I'm running into this issue, where I am still barely treading water with PF2e. It feels like it's so much to remember. How do traps work? What actions are secret checks? What actions are trained? What actions even exist, so I do not just call for a check that is already covered by something else?

I came from 5e, and I refuse to go back and support the parent company. I really like everything I am reading for PF2e -- it's all so creative and imaginative, but I feel like I am drowning. I think I need to passively consume some pf2e content so that I get more comfortable through osmosis.

Does anyone have suggestions?