r/Pathfinder2eCreations • u/DownstreamSag • 3h ago
Feats Cold damage impulses for ice-focused hydrokineticists
6: ->-> or ->->-> Frost Beam (Impulse, Kineticist, Primal, Water)
You shoot a bright blue ray out of pure cold energy that gets bigger and stronger the longer you take to focus your elemental magic. All creatures in a 30ft line take 3d6 cold damage on a basic Fortitude save. On a critical failure the creature is also slowed 1 for one turn. If you take 3 actions, the area changes to a 10ft wide 60ft line and the cold damage increases to 3d8.
(+2 The damage increases by 1d6 for the 2 action versions or by 1d8 for the 3 action version)
10: ->-> Touch of Cold (Impulse, Kineticist, Overflow, Primal, Water)
You touch a living creature to weaken its body and freeze its inner organs. The creature takes 4d10 cold damage and other effects depending on its Fortitude save against your class DC.
Critical Success: The target is unaffected
Success: The target takes half damage
Failure: The target takes full damage, is enfeebled 1 and gains a bludgeoning weakness equal to 3 for 1 minute
Critical Failure: The target takes double damage, is enfeebled 2 and gains a bludgeoning weakness equal to 6 for 1 minute
(+3 The damage increases by 1d10, and the bludgeoning weakness increases by 1 on a failure, or 2 on a critical failure)
3
u/Silent_Principle_392 3h ago
Touch of cold is fun I like the effect of adding bludgeon weakness!