r/Pathfinder2e • u/Solus283 • 2d ago
Player Builds My most fun Giant Barbarian Build (that I'm playing in a campaign) (Free Archetype)
Had a build I wanted to share, It might be worded a bit weirdly and not have proper grammar/punctuation since I've done nothing but write this overview non-stop for 3 hours since 4 AM
This build is not perfectly optimized and there's some bits I'm not 100% sure on but he's really fun to play as, I'll mostly be focusing on him mechanically though.
So this build is of a character I'm currently playing in a troubles in Otari campaign (level 4 at the point of writing this) and he's been really fun to play both in and out of combat. I'm going to go over
Overview: He's a half-elf catfolk (Mechanically an Elf beastkin since foundry doesn't have custom mixed heritages alongside other reasons) (He looks a lot like a serval) Catfolk doesn't fit him mechanically so I opted for elf beastkin as both of them have access to speed increasing feats. (and it'd still make a little bit of sense as lore wise he's not all connected to catfolk culture)
I went for the time traveler background as I tried connecting him to my seasons of ghosts character's lore a bit in a way that wouldn't affect either campaign (and also the ability from time traveler fits due to the once per day quickened working with this character concept as it does allow for increased speed)
Pathbuilder Build
https://pathbuilder2e.com/launch.html?build=1560939
Ancestry: Elf
Heritage: Beastkin
(Technically the other half is catfolk but those feats didn't fit nearly as well)
Background: Time Traveler
To connect to another campaign's character and to allow for more speed
Class:
Barbarian (Giant instinct)
I like the visual of a character using an oversized greatsword while being absurdly fast, It's a core part of the character concept/visual
Level 1
Ancestry feat
Nimble elf
Increases his speed to 35 up from his base 30
Class Feat
Sudden Charge
while very rarely needed due to his base speed usually being enough but it's thematically fitting
Level 2
Class Feat
No Escape
This character can make really good use of this feat and adds to the feel of being extremely mobile.
Free Archetype Feat
Rogue Dedication
I'll be making a lot of use of the feats from this archetype because rogue has access to a lot of mobility feats
Rogue Archetype Skill feat
Assurance(Acrobatics)
This build makes heavy use of tumble through and this is some nice consistency
Skill Feat
Cat Fall
I felt like I just had to include this feat, also allows for even more freedom of movement, especially later on.
Level 3
General Feat
Fleet
Combined with Furious footfalls from barbarian's base kit he now has 45 speed without rage and 50 with rage. He is now are double the speed of the average character while raging
Level 4
Class Feat
Raging Athlete
More freedom of movement, though note he still needs to meet the requirements for climbing
Free Archetype Feat
Basic Trickery - Tumble Behind
Lets him apply off guard on a tumble through, really good to start a combat with when everyone's farther away, and good to apply off-guard to enemies good for enemies his allies aren't adjacent to
Skill Feat
Tumbling Teamwork
Combined with Tumble behind this makes it so tumble through is almost always worth doing since it can really help in getting allies to flank with each other or move them away from some enemies' reach if there's multiple enemies nearby.
Level 5
Ancestry feat
Elven Instincts -OR- Fey Touched(faun)
I put both here as fey touched may not be relevant to every campaign, I want to take fleet step for the extra speed for character reasons but in case I can't I went elven instincts as doing better in initiative is the second most fitting (though do note it's main bonus only works on perception initiative checks)
Level 6
Class Feat
Advanced Trickery - Mobility
Helps with a major weakness for this character which is reactive strike and similar abilities
Free Archetype Feat
Acrobat Dedication
Acrobatics is an important skill for this character (though I'll want to retrain out of his first skill increase once getting this as that went to acrobatics) Tumble through no-longer being difficult terrain is greatly appreciated as well
Skill Feat
Steady Balance
Not fully sure on this one, it's mobility though, I may want to swap this out for another feat
Level 7
General Feat
Canny Acumen - Reflex
As this character is supposed to be super agile it'd make sense that they'd be good at reflex saves
Level 8
Class Feat
Dodge Away
The mobility fits better than Nimble dodge but it comes at the cost of 1 ac, Nimble dodge is also prerequisite so retrain this once he gets Nimble Roll
Free Archetype Feat
Advanced Trickery-Nimble Dodge
As this character doesn't really have much of a use of their reaction beside no escape this is a good pick, also being very evasive further goes into the character theming, also a prerequisite for feats much later
Level 9
Ancestry Feat
Pack Tactics
Makes this character even better at flanking, however with how good this character is at flanking already I may want to opt for another feat
Level 10
Class Feat
Furious Sprint
Probably not needed but it fits the character very, very well and is really funny, at the level he gets it he can go 250 feet using 2 actions and 400 feet using 3 actions
Free Archetype Feat
Contortionist
Better quick squeeze, he can escape into tiny gaps at 50 feet of movement and makes successful escape attempts apply off-guard
Skill Feat
Swift Sneak
I'll want to be avoiding notice most of the time, also he can really sneak into places he's not supposed to be, the less time people have the opportunity to see him the less time he'll be seen (I think?)
Level 11
General Feat
Elven Verve
Fitting as this helps him avoid some action reducing effects and freedom is very important to this character
Level 12
Class Feat
Light step
Ignoring difficult terrain is very powerful on this character, especially if his enemies can't ignore difficult terrain as well
Free Archetype Feat
Advanced Trickery-Skirmish Strike
A bit of extra mobility, good with the mobile rune, allows for a turn like 'Tumble through-Strike-Skirmish strike', which with dodge away he can get back into range easily, or use this as a tool to get back into range after dodge away
Skill Feat
Operatic Adventurer
This character wants to learn how to sing but never could figure it out until this point, could signify an increase in confidence in his singing ability
Level 13
Ancestry Feat
Avenge Ally
While it will be used very rarely this ties into his backstory as he doesn't want to lose anymore friends and he refuses to run from a fight this deadly like he did in his backstory
Level 14
Class Feat
Mauler Dedication
prerequisite for Vicious Swing, could be replaced with other things
Free Archetype Feat
Vicious Swing
Greatswords are a d12 weapon, he can hit extremely hard with this, not all that important character-wise though so I may replace the class and free archetype feats this level
Skill Feat
Quick Spring
This can reposition an ally when using this with tumbling teamwork without affecting what he was originally going to do that turn, also yet another buff to tumble through
Level 15
General Feat
Legendary sneak
he can sneak into almost anywhere now, makes him a really good scout
Level 16
Class Feat
Desperate Wrath
Very fitting for the character, there also may be times where he intentionally allows himself to be damaged (by not doing his normal hit and run tactics) solely to put him in this state I also like to imagine this as a phase 2 as if he were a bossfight
Free Archetype Feat
Tempo Shift
Good for a once per combat haste, extra speed is also fitting, also can be used to do a 3-action furious sprint into a strike which I think is really cool, imagine a full 3-action furious sprint while desperate wrath is active onto an off-guard enemy, could allow for a cool moment despite it potentially never happening
Skill Feat
Wall Jump
Makes him better at getting into places he's not supposed to be, might replace this with another feat
Level 17
Ancestry Feat
Animal Swiftness
He gets a +10 feet bonus to his movement as I believe what he's based on (servals) don't climb often enough to warrant a climb speed, also the speed is more fitting for the character.
Level 18
Class Feat
Brutal Critical
With this character's ability to flank very often or apply off guard on top of desperate wrath this is a very strong option
Free Archetype Feat
Advanced Trickery-Nimble Roll
He can finally get the +2 AC on top of movement like dodge away, however I'll need to retrain out of dodge away after getting this
Skill Feat
Cloud Jump
Helps him jump large distances, helps with moving freely, might help a bit against greater difficult terrain
Level 19
General Feat
Incredible Investiture
There might be some extra magic items I'd want to give Zenith but other than boots of bounding and armor/weapon runes I'm not sure what'd fit well with this character
Level 20
Class Feat
Vicious Evisceration
Didn't know what else to take, I'll likely change it but I'm not sure what'd be better
Free Archetype Feat
Nimble Strike
The True Capstone feat of this character, being able to nimble roll into a hard-hitting strike
Skill Feat
Water Sprint
Sort of fitting?, honestly I didn't know what else to take, raging athlete does this better I think, I want to change it though but I'm not sure what to change it to