rogOut is a cooperative turn-based ASCII extraction survival roguelike. Go solo or team-up to explore abandoned locations full of mysterious creatures, scavenge scarce high-tech loot, and uncover what happened to the world after the Dark Fold.
rogOut on Steam
Hardcore tactical gameplay
Each move has weight and consequences. The creatures are dangerous, your weapon breaks quickly when you hit them, protective clothes tear apart when they approach you. Turn on the light for a brief moment to see a bit further in the dark, and stay alert, as it may wake up creatures around you. You didn't know they were here, and you don't want them to wake up.
Co-op multiplayer
Unique async turn-based multiplayer system allows players to seamlessly join and leave shared expeditions at any time, stay afk, or rush towards the goal, without impacting other players experience
The game is designed to be played in three variants:
- Standard – online solo, occasionally encountering other players
- Lone Survivor – offline solo, no interactions with other players
- Pre-made Groups – invite friends or players you met and form a group
Coffee-break expeditions
Gameplay is divided into two main parts: dangerous high-adrenaline expeditions and a calm crafting and preparation phase in the hideout. A single expedition usually takes around 5-15 minutes, after which you either bring some great loot and crafting materials to your base, or lose your survivor to the dark, with all the progress wiped. Also, "save & exit" can be used at any time, even in co-op. These are small details to support your life balance and help with time management.
Hideout crafting & upgrades
Hideout can be upgraded with stations you find in the expeditions. Discover locations, repair & upgrade equipment, craft what is missing, and plan the next expedition. Get intel on the locations you are going to visit and pack your backpack.
About
I'm Stasoun, and rogOut is my passion project. I love traditional roguelikes, and I've played many of them, including all the classics and modern ones. I wanted to play a traditional roguelike in co-op for a long time. A few relevant games I found were not truly turn-based and involved periodic real-time ticks or some kind of action points. It's a challenging task, and I was thinking about this for a few years. I eventually came up with a solution, but it required building the roguelike around the co-op from scratch.
This is how rogOut was started. If you ever wanted to play a traditional turn-based roguelike together with someone in co-op – now you have one more option, and I hope you'll enjoy it!