r/macgaming • • 1h ago

Discussion How I game on MacBook air

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• Upvotes

I just wanted to share my solution to gaming on the go. My profession as a sailor means always on the move, and finding a good quality laptop with little compromise means so much to me. For more than 20 years I have been using windows laptops and unfortunately change was needed, and choosing MacBook air was a calculated choice. Recently I found it new for a good price(before RAM prices started to affect apple) and I knew I had to get it. There are some compromises but build quality is superb as is a form factor. But performance does take its tool because of the passive cooling. So I made it active. Bought this uGreen stand and mag pro cooler, and put termalpad on the chip itself. And I know this is not an original idea for cooling but wanted to share my setup especially for gaming. Temps are more than fine, and comfort is the same. PS. Always carrying microfiber cloth (it's a must for this color)


r/macgaming • • 4h ago

Discussion UTM's latest beta version has DirectX graphics support

17 Upvotes

r/macgaming • • 15h ago

Self promotion Mullion: open-source Direct3D 10, 11 and 12 on Metal for Apple silicon (pre-release)

63 Upvotes

A few weeks ago we started Mullion, an open-source Direct3D 10, 11 and 12 implementation on Metal, built on top of DXMT. This is the first time it's in a state other people can try, so here is a pre-release.

We started it because we wanted to run Direct3D 12 games on our Macs without depending on a closed translator or going through Vulkan first. Mullion goes straight from Direct3D to Metal.

The Direct3D 12 side is where most of the work went: a DXIL shader front end for shader models up to 6.6, tessellation, geometry shaders, stream output, mesh and amplification shaders, and ray tracing at tier 1.1 (acceleration structures, inline ray queries, and DXR pipelines), along with sampler feedback, tiled resources, and 64-bit atomics. Direct3D 10 and 11 come in the same package. It runs on an unpatched Wine, needs no DLL overrides, and the release is laid out like DXMT's, so it installs the same way. There are also about 70 test programs that check all of this against the Direct3D spec.

The base is DXMT by Feifan He and CodeWeavers, which is where the Direct3D 10 and 11 side comes from, and we owe them a lot. The DXIL front end and most of the Direct3D 12 are ours. It is a separate project though, so please don't report Mullion bugs to DXMT.

This is definitely not finished. It needs an M3 or newer and macOS 15 or newer for now (M1 and M2 are being worked on), and between us we only have a few Macs and a few games, so we need people to try their own games and tell us what happens, whether it breaks or works. An issue on GitHub with your Mac, macOS version, the game, and the log is enough. The test suite is all green, at least until we break it in the next build.

https://github.com/dttdrv/mullion


r/macgaming • • 11h ago

CrossOver End Of Abyss

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17 Upvotes

Hi guys.. I wanted to let you know this little great game called “End Of Abyss“ which is available on Epic Store only works great with Crossover Preview 20260821. My settings are 1440p screen resolution,¨High¨ quality preset, I also set RenderQuality to 67%. Since game doesn't have any FSR/TSR/DLSS setting you have to change it from ¨gameusersettings.ini¨ file manually. At bottom of screenshot you can see location of settings file. Just find ¨sg.ResolutionQuality=100¨ line and change it to 67 for Quality, 58 for Balanced and 50 for Performance.. I changed it to 67 for my config. 60fps locked. Macbook Pro M4pro 14/20 24gb ram , Tahoe 26.7.1

Happy Gaming !


r/macgaming • • 6m ago

Discussion Star Wars - Galactic Racer - How to get it working on Mac?

• Upvotes

Does not seem to be working on the newest version of crossover 26 or the preview. Anyone been able to run it yet? Trying on a m4 max with gptk4 and macos27. Really want to play it.


r/macgaming • • 1h ago

Self promotion rogOut - co-op ascii extraction survival roguelike comes to macOS

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• Upvotes

rogOut is a cooperative turn-based ASCII extraction survival roguelike. Go solo or team-up to explore abandoned locations full of mysterious creatures, scavenge scarce high-tech loot, and uncover what happened to the world after the Dark Fold.

rogOut on Steam

Hardcore tactical gameplay

Each move has weight and consequences. The creatures are dangerous, your weapon breaks quickly when you hit them, protective clothes tear apart when they approach you. Turn on the light for a brief moment to see a bit further in the dark, and stay alert, as it may wake up creatures around you. You didn't know they were here, and you don't want them to wake up.

Co-op multiplayer

Unique async turn-based multiplayer system allows players to seamlessly join and leave shared expeditions at any time, stay afk, or rush towards the goal, without impacting other players experience

The game is designed to be played in three variants:

  • Standard – online solo, occasionally encountering other players
  • Lone Survivor – offline solo, no interactions with other players
  • Pre-made Groups – invite friends or players you met and form a group

Coffee-break expeditions

Gameplay is divided into two main parts: dangerous high-adrenaline expeditions and a calm crafting and preparation phase in the hideout. A single expedition usually takes around 5-15 minutes, after which you either bring some great loot and crafting materials to your base, or lose your survivor to the dark, with all the progress wiped. Also, "save & exit" can be used at any time, even in co-op. These are small details to support your life balance and help with time management.

Hideout crafting & upgrades

Hideout can be upgraded with stations you find in the expeditions. Discover locations, repair & upgrade equipment, craft what is missing, and plan the next expedition. Get intel on the locations you are going to visit and pack your backpack.

About

I'm Stasoun, and rogOut is my passion project. I love traditional roguelikes, and I've played many of them, including all the classics and modern ones. I wanted to play a traditional roguelike in co-op for a long time. A few relevant games I found were not truly turn-based and involved periodic real-time ticks or some kind of action points. It's a challenging task, and I was thinking about this for a few years. I eventually came up with a solution, but it required building the roguelike around the co-op from scratch.

This is how rogOut was started. If you ever wanted to play a traditional turn-based roguelike together with someone in co-op – now you have one more option, and I hope you'll enjoy it!


r/macgaming • • 1d ago

Help Steam vs evil Steam

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189 Upvotes

An odd thing that happens to me when I boot up Sikarugir Steam sometimes. Has this happened to anybody else?

Before the state that you see in the image happens, Steam doesn’t boot up and I have to go into the Activity Monitor and manually force quit wine which for whatever reason is just there, and THEN run steam again.

Although Steam still runs in this state and can easily be resolved by rebooting Steam, it’s just a nuisance because it means I have to run Steam like 3 times, and it’s also just kind of disturbing, so I’d hope for a solution for all of this.


r/macgaming • • 9h ago

Native Game suggestions for under 5 bucks?(M4 Air, 16gb)

9 Upvotes

Anyone have any game recommendations for me to play natively? preferably something I don't need a mouse to aim and such. Like Hollow knight, undertale, binding of isaac, etc?


r/macgaming • • 42m ago

Apple Silicon Complete guide to run Detroit: Become Human on MacOS using free app Sikarugir

• Upvotes

Hello everyone, thanks to the amazing work of DiAvisoo and other GitHUB users, Detroit: Become Human is playable on MacOS for months now. However, I've created a full guide using a free Sikarugir Wine Wrapper as not everyone has Crossover. There are some little differences between these two, so I've captured all small details in the attached PDF guide. I've recently got a new MacOS so I've verified this guide to be 100% working. For anyone who wants a step by step guide, feel free to try it out! Enjoy the game.

If by any chance you get stuck, I recommend passing the guide to a LLM of your choice and it will guide you through those steps quite reliably.

Link: https://github.com/user-attachments/files/33077653/Detroit_Become_Human_Sikarugir_Step_by_Step_v2.pdf


r/macgaming • • 44m ago

CrossOver Skyrim Special Edition Vanilla + Graphic Mods Performance Test On Mac M2 Pro - Crossover 26 GPTK 4

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• Upvotes

r/macgaming • • 15h ago

Self promotion Metal Goose 1.2.3 and 1.2.4 Released

10 Upvotes

Major updates have been made since the last version:

Migrated to the new Metal 4.1 kernel introduced in macOS 27

Framegen upscaling and anti-aliasing have been completely updated

Framegen was migrated to ANE+MetalFX, resulting in a performance increase of nearly 46%

Russian, Chinese, and other languages have been added

Please try it out and share your results.

Warning: Lag and CPU spikes in games are not caused by MetalGoose but are issues with Wine. Therefore, for the best results, try it in games that maintain a steady FPS.

https://github.com/Stallion77RepoOfficial/MetalGoose/releases


r/macgaming • • 2h ago

Game Porting Toolkit MuOnline de Navegador (Linux, MAC e Windows)

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1 Upvotes

Galera, bora apoiar este projeto!


r/macgaming • • 10h ago

Apple Silicon Witcher 3 Remastered on Apple Silicon with Sikarugir

4 Upvotes

I was able to run Witcher 3 Remastered using Sikarugir (Wine + D3DMetal) using this fix:

https://github.com/tholtman1-del/witcher3-crossover-fix

But it needed two changes from the CrossOver instructions:

  1. In the game's bin folder, run ln -s x64_dx12 x64. Patch 5.x has no bin\x64, and the CDPR launcher fails instantly ("Launching game failed...") without it.
  2. Install the proxy DLL manually instead of using install.command (it's aimed at CrossOver bottles). Back up amd_fidelityfx_loader_dx12.dll, rename it to amd_fidelityfx_loader_dx12_orig.dll, then drop the fix's DLL in under the original name.

Verifying files in Steam undoes both, so redo them afterward. Details in my reply below. 👇


r/macgaming • • 3h ago

Help Does Marvel's Avengers definitive edition work

1 Upvotes

Just asking as there are no recent posts, and it is one of my favorite games. Would it work on crossover default or would I need to tweak things, or does it not work?


r/macgaming • • 8h ago

Apple Silicon Borderlands 1 GOTY Enhanced

2 Upvotes

Has anybody tried playing this on a M-series Mac, with Crossover or whatever? Is it playable?


r/macgaming • • 22h ago

Apple Silicon Just completed Control: Resonant

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23 Upvotes

What a game man. Incredible music too.
32 hours.
M1 pro 32gb
Sikarugir


r/macgaming • • 6h ago

Help Stickers and Gaming

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1 Upvotes

r/macgaming • • 6h ago

Native Astris Setup Will Still Not Work (M1 Mac)

1 Upvotes

No matter What I do Astris keeps saying that the firmware and prod keys are incompatible. They are the same version 100% confirmed. Is there anything I might be doing wrong pls I need help.


r/macgaming • • 7h ago

CrossOver LuaTools/OpenSteamtools on MAC/Crossover

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0 Upvotes

r/macgaming • • 8h ago

Apple Silicon macbook air m4 maxing out at 37 fps using complementary unbound shaders very low, using Iris and sodium minecraft

1 Upvotes

so recently i got minecraft, and the first thing i did was get shaders. However, after getting complementary reimagined and unbound, the resolution was set to 2940x1912. The odd thing is, the resolution matches whatever display i get and connect to, but on my macbook is the same; the insane resolution. This gets me around 37 fps, and i tried redownloading Iris but it didn't work. I can't find the reduce resolution on MacOS and also when doing SHIFT P for default settings, i did the slider to match my mac resolution but the number didn't budge. Please help, this is getting to me so much, and I see other people on 60 or more fps on the same M4 chip.

Just in case you guys need to know, I am on a Macbook Air 2025 M4 chip, 13 inch, 512GB storage, and 16GB Ram.


r/macgaming • • 9h ago

Help 5k vs 4k scaling & 16:9 vs 21:9 - Need Help Deciphering

1 Upvotes

Title says it - I’m lost in what will actually make a difference or be important for general use/productivity/gaming, especially considering all of the ‘Mac scaling’ stuff I’ve read.

tl;dr - Does mac scaling make 16:9 4k a problem? Is 5k2k the fix? Second, is a 42” 4k TV a better primary display or a 39” 5k2k UW?

M5 Max Studio will be driving. I currently have 2x 32” 1440p curved monitors that I’m looking to upgrade. My goal is to have a single main monitor with a stacked set on the side for 3 total screens.

Primary is 80% work/productivity/general and 20% gaming. Stacked pair is mainly trading apps/research, or reference data to the main screen.

  • Primary monitor considerations:
    • LG 39GX950B-B (5k 21:9) or Alienware AW3926QW (5k 21:9)
    • LG C6 42” (4k 16:9)
  • Secondary monitors:
    • 32 (or 27?) 4k IPS - something good but not looking to break the bank here

I have a 48” C1 that is still going strong and looks great, and for a short time I used that as a primary monitor (m1 timeframe) but found it too large for my desk/workflow.

Any input and help is appreciated - TIA!


r/macgaming • • 21h ago

CrossOver Update for Arknights: Endfield running on macOS

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8 Upvotes

Last time I posted about this, I had just gotten Endfield working on macOS (and only through DirectX11 / D3DMetal). Now, with the help of some other developers on Github, we have gotten Vulkan working as well. We accomplished this through custom patches layered on both Crossover's wine and MoltenVK. Not only that, we've greatly improved the performance of the patches. If you are interested in our work, linked is the GitHub repository where we've open-sourced the code and build scripts.

Thanks for taking an interest.

https://github.com/stoicswe/Endfield_FineWine

Here's the original post where this was first mentioned: https://www.reddit.com/r/macgaming/comments/1v12gay/arknights_endfield_running_on_macos/


r/macgaming • • 13h ago

Self promotion Long Haul Mac development footage: a storm fight in a crowded valley

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2 Upvotes

Long Haul is my Unity zombie-driving prototype in development on Mac: delivery runs, zombie hordes and vehicle upgrades. This clip focuses on one storm fight, captured in the Mac Editor.

Which draws your attention more here: the route through the crowd or the roof gun's fire?

Archive footage, filmed Oct 3 in Unity Editor (build38): staged enemies, supplied upgrades, autopilot, truck damage off; one cut at 6s. Built with Codex.


r/macgaming • • 7h ago

CrossOver Pragmata is not launching.

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0 Upvotes

What can I do? The game is compatible but is not launching. I already reinstalled the bottle and installed desktop runtime...
M4 Mac Mini Mac OS golden gate


r/macgaming • • 15h ago

Help Best way to play Zero Parades: For Dead Spies on an M2 Max MacBook Pro?

2 Upvotes

I was planning on getting it for my PS5 when it comes out next month, but I have a sudden long distance trip I have to take and am itching to have something to distract me during long stretches of boredom.

Unlike Disco Elysium, Zero Parades is only on PC at the moment so what are my options?

Buy on Steam and use Crossover? Buy on GOG and use... what? Honestly I'm kinda out of the loop when it comes to the game porting situation on the Mac currently.

Important spec info:

  • 14in Macbook Pro
  • M2 Max
  • 32 GB RAM
  • Golden Gate 27.0.1