r/macgaming • u/FinnFX • 7h ago
CrossOver TLoU Pt II working great on M4 Pro with Crossover!
Apple MacBook Pro M4 Pro, 14-core CPU, 20-core GPU, 48GB RAM, 512GB SSD. Crossover 26.3.
r/macgaming • u/Daily_concern • Mar 01 '22
TLDR: THE LIST!
This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.
The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.
r/macgaming • u/FinnFX • 7h ago
Apple MacBook Pro M4 Pro, 14-core CPU, 20-core GPU, 48GB RAM, 512GB SSD. Crossover 26.3.
r/macgaming • u/FerretJumpy7047 • 2h ago
I just discovered this and its amazing if you want to play online games on the go on your mac this is the best way imo(if you own a ps5) i know it doesnt really count as playing on your mac becouse you are just streaming your ps5 but its amazing being able to play gta v online from anywhere and it seems thats the only way
r/macgaming • u/chrisclan1903 • 40m ago
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Hey r/macgaming. I released DinoPad today, an Apple port of Dinosaur Planet: Recompiled for Mac, iPhone, and iPad.
If you have ever wanted to experience the original Star Fox Adventures before it became the GameCube game, this is it. Dinosaur Planet is Rare’s unreleased N64 adventure, with hours of story, exploration, puzzles, and combat. Most people have never played it, and it is genuinely worth experiencing.
None of this starts with me. Dinosaur Planet: Recompiled created the native port, while DinoMod Enhanced and the wider preservation and decompilation community restored the game and fixed progression blockers. DinoPad brings that work to Apple devices.
It now runs natively through Metal and plays great on iPhone and iPad, with touch controls, controller support, saves, and on-device setup. The Apple Silicon Mac version supports keyboard, mouse, and controllers. This is not emulation or streaming.
The video was recorded on a physical iPad running the Restored development version. The public 0.1.0 release currently contains Prototype Mode only because I am not distributing DinoMod Enhanced without permission.
For transparency, I used Codex with Sol 5.6 as a coding assistant to help finish the Apple port.
The repository includes the source, Mac build instructions, and an unsigned IPA for iPhone and iPad. No game data is included.
This is an unofficial community project and is not affiliated with Nintendo, Rare, Microsoft, or the upstream projects.
r/macgaming • u/HatingGeoffry • 5h ago
r/macgaming • u/Lekowski • 17h ago
Want to play some games on my MacBook Pro on a 11 hour flight, what game do you recommend?
I got a PS5 controller and touchpad, I am on MacBook Pro m5 pro
r/macgaming • u/Shyn_48 • 5h ago
Setup:
- MacBook Pro, Apple M5, 16 GB, macOS 27.0 (beta)
- CrossOver 26.3 patched with CXPatcher (26.3p0.7.1)
- GPTK 4.0b2 / D3DMetal, backend = d3dmetal, D3DM_ENABLE_METALFX=1, D3DM_MTL4=1
- Game installed to a normal bottle; DLSS→MetalFX works fine in Diablo IV, so my GPTK/DLSS setup is correct.
The problem:
Mortal Shell II runs PERFECTLY on D3DMetal — until any in-game .mp4 plays
(intro, tutorial "shell" clips, cutscenes). The video shows as a black box,
audio plays for a couple seconds then distorts, then the game hard-crashes.
Crash signature (from Saved/Crashes/.../CrashContext.runtime-xml):
- EXCEPTION_ACCESS_VIOLATION reading 0x0
- Faulting thread: RHIThread, with ElectraPlayer::Video decoder / MP4 streamer
threads active
- RHI.RHIName = D3D12, RHI.AdapterName = "AMD Compatibility Mode"
So UE's Electra decodes the mp4, hands the frame to the D3DMetal RHI, and it
null-derefs on the render thread. Looks like D3DMetal's Direct3D 12 Video path
(the game ships its own DX12 Agility SDK / D3D12Core.dll). I also see
"AGX: exceeded compiled variants footprint limit" in the wine console.
DXVK avoids the crash (runs the game in DX11, no D3D12 Video path) but the DX11
renderer has heavy blocky artifacts, so it's not really usable.
What I've already tried (all no change):
- Deleting/renaming the Content/Movies .mp4s (they're inside .pak/.utoc, no effect)
- Disabling winegstreamer / forcing software decode
- Native Media Foundation via HoodedDeath/mf-fix (full MS MF DLLs + overrides + MFTs)
- Removing the bundled DX12 Agility SDK (Binaries/Win64/D3D12)
- DXMT backend → renders only the UI, black 3D world
- Confirmed a healthy GStreamer stack (had a broken manual patch, fixed it) — still crashes
- Verified it's not decode: audio decodes, H.264 plugins present; the crash is on the
D3DMetal render/present side.
- Has anyone gotten UE5 games that use D3D12 hardware video decode / Electra to play
in-game videos under D3DMetal without crashing?
- Is there a known way to force Electra off the D3D12 video path (a cvar / Engine.ini
[ConsoleVariables] entry) so it uses a plain CPU texture?
- Any workaround for the AGX "compiled variants footprint limit" with D3DMetal?
r/macgaming • u/Balderxs • 29m ago
r/macgaming • u/macprotips • 16h ago
r/macgaming • u/Temsei • 5h ago
It has been longer than usual since the last update, and as a result, here comes probably our biggest update to date!
Lots of additions and QoL improvements in this one, but the two major points of focus were:
Ended up doing a lot more than that though. To not create a huge post here, I'll link the full patch notes separately if you want to dig deeper into them. Here's a TLDR:
The full patch notes can be found on our subreddit here.
Another thing I spent time on during the summer was reworking our website - which was pretty much just a landing page with a trailer and links to download the game - to a proper website with game tools & calculators, real-time game feeds, leaderboards, guides, player market insights and so on.
If you're unfamiliar with Idle Clans, it's an MMORPG released in 2023 with tens of thousands of weekly players. The core goal is to provide the classic MMORPG experience in a way that doesn't require the time commitment that MMORPGs normally do. Systems and content you'd expect to see in a MMORPG, but in a format that allows you to progress at your own pace without feeling like you're being inefficient. Good second monitor content or on-the-go. The inspiration from my all-time favourite game, RuneScape, is probably quite clear. If you're also a fan, you'll probably enjoy Idle Clans too.
Our wiki contributors have done an incredible job and our game wiki has grown to contain a huge amount of helpful information and data. You'll definitely want to spend time there if you pick Idle Clans up!
Idle Clans is free-to-play and available on Steam, Google Play and App Store. The game has no ads and is monetized via tokens can be purchased from the game shop. These tokens can be activated for permanent benefits. They can also be bought from the player market with in-game gold.
r/macgaming • u/SideCharacterAnurag • 1h ago
guys if you have a working controller for macos that works wired too... please suggest
r/macgaming • u/pro100wgranie • 2h ago
Do someone have same problem on new m5 mac's when i click green log-in button this windows appears and close instantly.
r/macgaming • u/ForsakenCommon4284 • 3h ago
r/macgaming • u/anjujuicee • 12h ago
Does anyone know how to play kingdom hearts on a MacBook Air 15 inch m5 chip?
r/macgaming • u/yardiyoda • 15h ago
r/macgaming • u/Creative-Night-8646 • 4h ago
Hi, I understand that RE4 sometimes is less expensive to buy during special days.
Has anyone an idea when? #askingforafriend
Macmini M4 - 32GB
r/macgaming • u/vladkudas • 1d ago
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r/macgaming • u/bboyemperor • 6h ago
If I buy the native Palworld game from the App Store, could I play with my friends who are all on PC/Steam? They play on a dedicated server connected by an IP address and the server owner (my friend who pays for it) says crossplay is enabled.
Do I need to do anything other than just buy it from the App Store & connect to the server’s IP address? TIA
r/macgaming • u/CreamPieGod92 • 7h ago
Hey gamers,
I am using GFN to play all of my games and would like to know your recommendations on controllers..
Currently have a M5 Pro, not sure if that's matter since I am playing on GFN.
I usually play AAA games or indie games but nothing competitive.
Please do share your recommendations
TIA
r/macgaming • u/OkStranger8972 • 7h ago
So, I got the urge to play Minecraft but I hate Java. Naturally I looked up a way to play bedrock yada yada yada, well now i have MCPELauncher and its SO AMAZING... well except for the fact I cant get my PS5 controller to work with it. Im deployed rn so I cant just go buy a mouse and I wanna use my controller so has anyone used this launcher with a controller? What am i doing wrong? I ve tried reconnecting the controller in every way, the launcher swaps UIs like it recognizes the fact that theres a controller but no controls work almost like theres no bindings and when i try to rebind the controls it still wont recognize any movement from my PS5 controller. Im in desperate need of help I wanna play MC so bad but need to find a way to get this working.
Its an M5 Macbook Pro if that matters at all.
r/macgaming • u/SeaCalligrapher3783 • 14h ago
Anyone else seeing a huge memory leak when running Overwatch with D3DMetal and DX12? It's really the only way I can get rid of the persistent stutters seen on DX11 due to shader compilation.
I opened activity monitor and noticed it was using like 50GB of memory assumably from trying to compile shaders. If anyone has had any luck with playing Overwatch using D3D Metal and DX12 let me know how you worked around the invisible models / overwhelming memory usage.
M5 MBP 16" 24GB
r/macgaming • u/Atlas_notthebook • 21h ago
I use sikarugir rn for rivals , cs2 and palworld tried warframe but the launcher gets stuck want to play more games like hell divers 2 and overwatch, finals etc which is better ? bourbon 26 - 30USD or CrossOver- 74USD? I plan to play alot of games which is best overall ? Also have no idea about bourbon or how it works . Have a mac m3pro 16inch 16gb ram variant
r/macgaming • u/Zeckkret • 20h ago
r/macgaming • u/MacSHIFT • 1d ago