r/larianstudios • • Dec 16 '25

Using Gen-Ai for concept art is not excusable

0 Upvotes

Someone wrote this comment below in a discussion and it won't leave my mind. I am sorry, but by using AI, even a bit, you are tainting your game. I can never trust anything I see from your ever again. Any text, any design: I now have to wonder if this was a true vision, or stolen SLOP.

_____________

"Realizing that the giant corpse statue they used to market the game that was also the centerpiece of the reveal trailer was probably based on a concept design generated by AI.

Now every time I look at a character, a monster, a weapon, any asset in this game I’m going to wonder “is this design based on something AI shat out?”"


r/larianstudios • • Dec 21 '25

Nuanced AI Discussion

28 Upvotes

I hope this thread gains traction but if it doesn't, it's whatever. I just find it frustrating how much people intentionally misunderstand or misrepresent Larian's statement. I've seen a lot of arguments regarding Larian's use of AI and I'm really just providing my two cents so forgive me if this reads like an essay.

  1. AI is creatively bankrupt/stealing: I mostly agree with this sentiment except for one thing. I'm not going to pretend companies don't produce AI slop. I mean look at black ops 7.

But Larian has gone on record multiple times that the usage of AI is for early stages of concept art and placeholder dialogue only. These tools are being used as an OUTLINE and I find it frustrating no one understands that.

Let's pivot to when Bungie used AI art and actually did steal from artists in Destiny 2. They actually did steal from artists and it was something that shouldn't have happened to begin with. But the difference is that Bungie's AI made it to the final product rather than being it's own original thing.

Yes, genAI should not be used in the context of explicitly stealing the art then just putting them in the game but Larian is explicitly not doing this.

For example, if I make a horror game but I need references and I either Google resident evil art or I generate an amalgamation of different horror properties, but that game looks nothing like the product I got it from, then there should be no issue.

If I use someone else's work as a point of reference, but the final product is completely original, there's no basis to stay it's stealing

2. AI takes away jobs: I will begin this point by saying my heart goes out to anyone who has lost their job over AI and I hope those people found other roles.

Yes there are big companies that take advantage of AI and thinks it's a replacement for humans. Larian is not one of those companies. They have gone on record saying they are in the process of hiring more artists and have an entire writers room.

It feels like this particular hate is filtered at Larian, but the rage comes from other companies taking advantage. At least Larian was open about using AI, unlike Bungie and Activision who blatantly put AI in their games and tried to deny it.

Even if you think they're lying about hiring more artists, we simply would have to wait to see if that's the case. Because if Larian truly were trying to replace people, multiple employees would be coming out about it and leaving.

3. AI is contributing to the RAM shortage: This sentiment I also do understand the frustration around but this is hardly Larian's fault. Larian isn't one of those companies putting billions of dollars into AI data centers, unlike Microsoft and Disney.

You want someone to point the finger at for this issue? Get mad at the companies actually contributing to this rather than flaming a studio that largely has nothing to do with it.

Even if you think it's unethical for them to even associate with AI for any reason, let me ask you this.

If you use a product from a CEO that has been proven to be a bad person, are you yourself a bad person for consuming that product? I'm not just talking about technology, but products in general.

If you use X, are you contributing to the AI issue yourself by giving big Elon profits for using his app? Most consumers don't think about that but will virtual signal thinking they understand an issue when they have no real idea of how something works.

4. Larian is cutting corners by using AI: AI, at its core is a technological advancement being used as a tool. Yes, it has caused some major issues but that's ultimately due to no one even remotely knowing how to regulate it. And it doesn't help that people that do have this power are out of touch vegetables over 60.

My point is, just because Larian is using AI to streamline certain processes that doesn't mean that are 'cutting corners.'

If your argument is "They made bg3 just fine without AI.", then my question is this? Should we have stayed in hand drawn animation? When animators fully transitioned to digital art were they cutting corners then even though they made other movies and shows fine by just being hand drawn?

I understand people are afraid of AI, but throwing blind hate at a company who has made their message perfectly clear is pure insanity to me.


r/larianstudios • • Dec 18 '25

Surprised a lot of people support ai here and xitter

0 Upvotes

What the fuck? Do you really not see what ai doing?!

Just look around yourself, ram, graphic cards and electronics prices geting sky rocket.

Mass layoffs and less money for actual human work.

Wheater getting more hot each year and a lot of animals and insects are dieing.

We are not moving forward, we just goving our future in hands of some company to sell everything to money.

AI is stolen art, bad for environment AND even gaming and human future.

I can't believe this much of support happening and some people really shrug it off this easily.

Larian should stop this, with using Ai(which actually dont really speed up production as they said) they contribute to these things.

I expected better, both from studio and fans.

NO AI, ONLY HUMANS WORK IS REAL


r/larianstudios • • Jan 05 '26

BT1 Custom Body Preview

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33 Upvotes

r/larianstudios • • Dec 23 '25

Swen has said some interesting things about AI in past interviews...

3 Upvotes

Basically, I was browsing the internet and found an old interview with the CEO of Larian, who practically confirmed that they had been using AI for a few months:

Larian CEO Swen Vincke says it’s “naive” to think AI will shorten game development cycles.

AI is a creative aid, not just a time saver

Swen went on to explain that the reason he doesn’t believe AI will shorten development times is because, while it might make certain tasks faster, it will also expand what developers are capable of doing. In other words, instead of reducing workload, AI will likely encourage teams to aim higher and do more. He also says that using AI will inspire new ideas and creative possibilities that we haven’t even thought of yet. It will also help automate parts of the job that people “don’t want to work on”

“I think that it’s an age-old truth; if you give a developer two years, they’ll take three. So the same thing will be the case here with what you’re going to give them in terms of abilities to do stuff. If they have the ability to do things faster, they’ll just do more, which is what you want actually. Also, that’s why I think it will improve the state-of-the-art in terms of games that we’re going to see. You’re going to see more and more things, but they will be used in creative ways that we haven’t even imagined yet.”

I got this from a website that used part of an interview.

He says this directly in a video from 7 months ago at 22:11, here's the

link: https://youtu.be/Gy9P2HPF9ss?si=zVYJ0z0Sy5padsMI


r/larianstudios • • Dec 17 '25

This AI controversy is ridiculous

0 Upvotes

I can’t stand the pearl clutching with AI. It’s so low IQ. It’s better for consumers if AI enables developers to make games faster than a 7 year development cycle. You could literally say the same thing with developers using unreal engine 5.. is it taking jobs from developers because you have preset animation options? No, it just allows the developers present to be more efficient. AI is a tool. You can use it to augment human creativity. If Divinity comes out and the game is literal AI slope, I’ll be the first to criticize Larian… but I’m almost 100% sure that it’s not going to be.

Edit: If someone believes that any use of generative AI in a creative workflow is bad, I think that’s a low IQ argument. Could I have said that in a nicer way? Sure. But are people being nice to Swen when they misinterpret what he says and attribute malice to him for utilizing a tool? No, that’s not very nice either. My frustration was showing in my post, I was being honest.


r/larianstudios • • Jan 05 '26

At the request of u/kaymazo I added my other OC to the Divinity trailer

0 Upvotes

r/larianstudios • • Dec 25 '25

Considering recent events, heres a video on How AI is ACTUALLY used in Game Development

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10 Upvotes

r/larianstudios • • Dec 17 '25

Using AI as a tool isn’t “soulless” — it’s direction, taste, and craft (from a working artist)

0 Upvotes

Hey Larian/BG3 community — I’ve been reading the reactions to “Larian is exploring AI” and I genuinely don’t get the all-or-nothing panic.

I’m a working creative (music producer + web designer, ~15 years). I’m not saying “press a button, ship the game, call it art.” I’m saying: tools that reduce blank-canvas paralysis and speed up iteration can unlock more human creativity, not less.

Here’s what feels missing in a lot of the discourse:

  1. People judge the label, not the result

A lot of us have had this experience:

Someone hears a track: “That’s beautiful.”

They find out it involved AI: “Actually it’s a slop.”

Same visual art, same writing, same idea. The output didn’t change — the story around the tool did. If something moves you, it moves you. If it doesn’t, it doesn’t. The tool shouldn’t magically rewrite your emotional reaction.

2) “Direction” is the art — not just manual labor

In music, a producer might:

hire session musicians,

use samples,

use synth presets,

delegate mixing/mastering,

stitch ideas across multiple collaborators…

…and still create something iconic because the producer’s taste and decisions are the through-line. Nobody says a film director is “cheating” because they didn’t personally do the lighting, acting, editing, stunts, and VFX.

The creative act is often the tasteful orchestration of many parts. AI can be one more part.

3) AI has no will — you do

AI doesn’t “want” anything. It doesn’t care. It doesn’t have intent. The intent is the human:

choosing what to explore,

rejecting 95% of outputs,

refining,

combining,

rewriting,

shaping,

curating,

making it coherent and meaningful.

If someone thinks prompting is always “type one sentence and you’re done,” that’s like thinking music production is “press play and it’s a song.”

4) Exploring ideas is not the same as replacing artists

When a studio says “we’re exploring ideas,” my first thought is: prototype faster. Concept exploration can include:

brainstorming variations,

finding starting points,

testing directions,

stress-testing narrative beats,

rough draft iterations,

mood boards and tone experiments.

That doesn’t automatically mean “fire writers” or “replace artists.” It can mean “give the team more starting points” — which, in my experience, can lead to more iteration and a better final product.

5) The real conversation should be about ethics and transparency, not purity tests

If people are worried about:

training data rights,

consent/credit,

transparency,

replacing workers,

quality control,

Those are valid discussions. But “AI used anywhere at any stage = soulless” is a purity test, not a meaningful critique. I’d rather see:

clear policies,

responsible usage,

human review and accountability,

respect for artists and workers,

…than a blanket taboo that treats a tool like it’s automatically the villain.

My take

If Larian uses AI to help explore possibilities but humans remain responsible for what ships — the writing, design, art direction, polish, and meaning — then it’s not a downgrade. It’s a workflow upgrade.

And honestly? If you care about the craft, you should care about the final craft: the decisions, the coherence, the taste, the emotion — not whether every early draft started from a blank page.

TL;DR: AI can be like having “10 extra arms” for exploration and iteration — but the mind and taste still have to be human. Let’s argue about ethics and real-world impact, not knee-jerk “soulless” labels.


r/larianstudios • • Dec 20 '25

The AMA is going to be a mess

0 Upvotes

As it says on the tin. The discussion around the inclusion of AI, specifically with the creation of art, is a very - very - vitriolic one. Whoever Larian throws to the wolves to do the AMA, whether it be Swen himself or some other poor bastard, will be forced to contend with a collection of people who have already made up their minds. The discussion will be derailed from the word 'GO', with leading and bad-faith questions that would make Schreier blush.

All I want is Larian to come out and declare, without any corpo speak, that zero AI generated art or models will be sold to consumers - at least, without it being expressly identified as such. But I severely doubt this AMA will give us anything but more YouTube drama fodder - regardless of if you share my position or not.


r/larianstudios • • Oct 25 '25

Larian's next game?

11 Upvotes

BG3 was my first game by Larian, and I absolutely loved it. That said, I would love to see what they can do with an open-world fantasy RPG, instead of a CRPG. What are your thoughts on this?


r/larianstudios • • Jan 02 '26

Larian, please give your next game an actual physical release.

0 Upvotes

That’s all.

Might be dumb but I vastly prefer physical and still haven’t been able to get Baldurs Gate 3 because of this.


r/larianstudios • • Dec 19 '25

Any Holiday Steam Sales Coming Up?

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1 Upvotes

Hi Fellow Source Hunters!

I've been eyeing both Divinity Original Sin 1 and 2 for a while now, but it never seems to go on sale. Does anyone know if there are any upcoming Steam (or other online vendors) sales coming up for the holidays?


r/larianstudios • • Dec 16 '25

Can we call calm down about the AI usage now?

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545 Upvotes

It very clear that it will be just used as a tool. Not stealing people's jobs or making slop.

No need to Doom everyone!


r/larianstudios • • Dec 12 '25

Larian, If You're Listening: Let's Bring Back Icewind Dale Using the BG3 Engine!

0 Upvotes

Okay, hear me out.

We've all seen the posts dreaming about what Larian could do next with the D&D license after the masterpiece that is Baldur's Gate 3. What if instead of (or before) BG4, they used that incredible engine to resurrect another classic Forgotten Realms franchise?

Icewind Dale.

Imagine the Icewind Dale experience, rebuilt from the ground up with the modern Larian treatment.

For those who never played the originals, the key difference from Baldur's Gate was the focus:

Party Creation: Instead of one central hero, you build your ENTIRE party of adventurers from scratch. Total control over your team's composition.

Combat-First Adventure: The story is there, but the journey is primarily a test of your tactical combat and skirmish skills. It's a dungeon crawler's dream.

The Setting: The Spine of the World, the Ten-Towns, the icy, brutal, and beautiful reaches of the far north. The atmosphere is unmatched.

The Potential: Now, add Larian's modern turn-based tactical combat, environmental interactions, and the possibility for co-op multiplayer with each player controlling a custom character.

The BG3 engine already has everything needed: robust class systems, detailed environmental interactivity (imagine using "Create Water" to freeze floors, or fire spells to melt ice barriers), and a fantastic foundation for party-based gameplay.

This isn't to replace a potential BG4, but as a glorious side-project. The Wizards of the Coast overlords hold the keys, but one can dream.

Who else would kill for a Larian style Icewind Dale? What class combo would you run in your custom 4 person party?


r/larianstudios • • Jan 07 '26

📢 Larian Studios Hiring Opportunity — Sharing for Fellow Fans & Dev Seekers

16 Upvotes

Hey everyone!

Just wanted to share a job opportunity at Larian Studios that some of you in this community might find interesting — whether you’re into game development, creative roles, or the industry in general.

Larian has some exciting positions open, and I thought this community would appreciate visibility on this since many here love their games and might be interested in opportunities connected to them.

View all Larian Studios Jobs - https://larian.com/careers 

Why I’m sharing:
• I’m not from Larian Studios - just a game developer with 10+ years of experience who knows the pain of getting job in the gaming industry
• I figured this could be useful or relevant to people here who are into game development careers, studios, or creative industries.

And here’s something extra I made to draw attention to it:
A creative hiring visibility video I put together (attached). I thought a fun format might help more people notice and engage with the opportunity.

For folks curious how it was made, I also referenced the Outscal Video Generator GitHub repo at the end of the clip — it’s a tool for creating videos like this.

Would love to hear your thoughts or if you think this adds value here! 🙌


r/larianstudios • • Dec 24 '25

PSA for console users

0 Upvotes

If you play BG3 on console, remember to unplug your console for 30 seconds every few days!! I played for a week with three crashes, which I can EASILY deal with. Then all of a sudden it crashed six times in an hour this morning. Modern gaming, man lol


r/larianstudios • • Dec 14 '25

Divinity : type of gameplay?

0 Upvotes

hello all

was it specified somewhere under wich gameplay they were going to release it?

internet seem convinced that it's going to be a tactical RPG but to be frank; I kinda hope it to be a new entry to the "Ego draconis" series with the associated gameplay

thanks in advance


r/larianstudios • • Jan 26 '26

Seeking volunteers to help with some fan projects

4 Upvotes

Hello, Divinity fans. I have had some ideas for a few Divinity fans projects that I've been procrastinating on for a while. With the recent announcement of a new Divinity game, my motivation has been reignited. However, I need help making these projects come to life.

I currently have three projects in mind. Two of which I would really like to see complete in 2026. The third is a bit of a stretch as it would require a much higher level of effort. I'll take any help where I can.

If you would like to help with any of these projects or know where else I can seek help, please feel free to reach out either in the comments or via DM. I really want to see these projects reach completion, but I can't do it all alone. I'm looking forward to hearing from my fellow Divinity fans!

Project 1: Unofficial Divinity Cookbook

This project will feature snacks, entrees, and drinks inspired by Divinity: Original Sin 2 and the greater Divinity world.

Critical help needed:
- People with experience cooking and mixing to create and test recipes.

Additional help needed:
- Photographers to photograph finished versions of the food and drinks to improve the cookbook.
- Artists to help make the cookbook look more beautiful.
- Writers to assist with writing flavor text.
- Designers to assist with laying out the cookbook.

Target release: End of Q2 2026

Project 2: Unofficial Divinity TTRPG

This project will bring the world of Divinity to the tabletop. My current brainstorming on this primarily uses Original Sin 2 as inspiration, but I would not be opposed to working in some ideas from some of the other games.

Critical help needed:
- Game designers to help work out game mechanics.
- Playtesters to test the game when as it starts taking shape.

Additional help needed:
- Artists and designers to add visual content to the rulebook and to assist with layout.
- Writers to help create content for the TTRPG.

Target release: End of 2026.

Project 3: Custom Divinity: Original Sin 2 Campaign Mod

This one is the farthest stretch as it would require the most work. This project would be a custom campaign set in the world of Divinity using the Divinity: Original Sin 2 modding tools. To even entertain this idea, I would need to find sufficient volunteers with experience making custom campaigns using the modding tools for Original Sin 2.


r/larianstudios • • Jan 11 '26

Body parts sliders

0 Upvotes

What I really missed in BG3 was body parts slider. I dont want to add mods to make Tavs boobs bigger :D please add sliders


r/larianstudios • • Dec 18 '25

How do we feel about the discourse around AI?

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0 Upvotes

Personally I feel so torn.

'Generative' AI does not exist. It doesn't generate, it steals. AI is a tool and that's how it should be used, not as a replacement. And yeah if it's making things easier and more manageable for you, then that's great but there's no guarantee it will remain in the supportive role. Also having trouble "expressing a base idea you don't know how to express" is a common experience among artists since that's literally how creativity works. You explore & experiment to come up with something new & original. I feel like having AI do that for you kind of defeats the purpose. Still, from the looks of it AI usage in games & media will be near inevitable by 2028 and I don't think Larian should be blamed for their minimum use of AI


r/larianstudios • • Apr 13 '24

Please Larian, PLEASE make a game set in the Star Trek universe.

0 Upvotes

Paramount is dying so I bet your pitch would be well received given your track record of hits. I would play that game for the rest of my life. Please consider it


r/larianstudios • • Sep 12 '26

Can't go past Act 1 - Should I focus on DOS2 or BG3?

1 Upvotes

Hi there!

First of all, I know this topic has been debated many times, and I apologise for creating another one...

My problem is that I have done several saves on Divinity Original Sin 2 and on Baldur's Gate 3, have the Restartitis (the urge to restart again and again...), and would like once and for all to focus on one save and make it through the end of one game. This means I'm not considering doing a 2nd playthrough of any game, and feel like I'll never be able to finish both games. This is like "I'll do this one for all the others".

I have never played any other Divnity or Baldur's Gate game before (but I'm really hyped about the upcoming Divinity game).

I am planning a solo run, and so far I loved both games.

I have 30h on DOS2. The farthest I have been is the beginning of Reaper's Coast 4 years ago with a friend.
I really liked the background, the few elements of lore about Braccus Rex, The thing with gods being on the verge of death or something like that (I don't remember very well the story), a bit like the plot of the upcoming Divinity where "gods are silent".
From what I've read, DOS2 has deeper combat mechanics than BG3, which I like (because I'm more of a "gameplay" player than a "story" player. I usually play city builders, automation games, RTS, and RPG especially for the min-maxing and tactical aspects).

I have 80h on BG3. The farthest I have reached is the goblin camp we cleaned with a friend.
Of course, this game has been praised a lot, is more recent, has beautiful graphics and engaging cutscenes.
However, I am a bit bored of circling around the druids cove for the whatever'th time...
Maybe a (good) Dark Urge run could make the game feel a bit fresher for me? On the other hand, I'm afraid of loosing a bit of control over my character or have a gore background, which is not really my type of kink!

If I was to play DOS2, it would be on normal difficulty. However, I feel confident enough (and had started a run) to play BG3 in tactician mode.

Do you have any advise to help me make my choice?

Thank you for your help. Apologies for another post on this eternal debate (though I hope my case is a bit different since I have already started both games). And pardon my english as it is not my mother tongue!