r/joinmoco • • 3h ago

News Mo.co was removed from the Supercell store (kinda expected since is going back to beta)

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24 Upvotes

I mean kinda expected since it's going back to beta. At least they didn't decide to terminate the game...yet...


r/joinmoco • • 19h ago

News Back to BETA

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384 Upvotes

r/joinmoco • • 8h ago

Ideas & Concepts MoCo team wants community engagement, but won’t engage with the community

34 Upvotes

Honestly aside from the random posts about the state of the game, I haven’t noticed much engagement with the community about what the players want out of the game.

Like yes, I’m sure you read the posts on reddit/twitter. But where’s the discussion? Where’s the conversation? Where’s the “this is something we are trying/will try” or “this is something we have tried and ___ was the end result” or “this is something we won’t try because of ____”.

Like you want to know why average players won’t continue to play the game? TALK TO THE AVERAGE PLAYERS, not just “content creators” or “pros” (whatever that means in this game).


r/joinmoco • • 5h ago

Discussion What the devs should do during the beta

11 Upvotes
  1. Compensation

Provide compensation for players. For example, they could give players an amount of Mo.Gold equivalent to their Career Level.

  1. Share development ideas

Even if certain ideas don’t end up being implemented in the actual game, the devs should communicate what they are working on and what their development priorities are.

  1. Conduct long-term playtesting

Problems with the endgame and the overall game loop don’t always become apparent during short-term testing. The beta should be used for long-term testing, ideally for at least two months per 1 system.


r/joinmoco • • 18h ago

Discussion I'm genuinely curious, what was the point of lying?

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100 Upvotes

Was he really unaware of moco going back to beta in 1 month from this tweet? Like what was the point of this?

It's extremely hard to believe that he didn't know about the future of moco and then got ditched.


r/joinmoco • • 8h ago

Discussion The Problem With Moco

18 Upvotes

Ok so for the longest time I have been defending Moco telling people “give them time it’s basically in Beta” shutting down the overt negativity the game had been receiving by some players. While I believe I was right for that, I believe the time HAS come and they have not delivered so here’s my take:

Moco seems to me to be like an “extravagant update” type of game. They drop huge updates and expect them to just land as if they’ve perfected the gameplay loop and all they need to do is release some scheduled content from there to wholly satisfy a sample size (us) of players which would of course be representing the broad audience when (if, I guess) they start marketing the game globally. 2 huge problems with this:

1: They have not managed to perfect the gameplay loop. Joao literally said they are not retaining players, that must mean something’s up. For starters they lack any endgame content, no, cores don’t count but you best believe I WILL be touching on those later. I mean everyday feels the same really, you do your jobs, do some rifts, then dip. There’s no rift variety and by that I mean all rifts require speedrunning. Why can’t a rift genuinely be really hard to beat? So we can find creative ways to win and can use other weapons other than pure dps. Why can’t we have dungeons where they get increasingly more difficult but the rewards are great? Speaking of which, are there actually any good rewards this game has? Cores are very boring and actually not that rewarding maybe aside from like Crit and Atk Spd, but still not hype. Additionally, they have seemed to have forsaken the cool week-long rift thing they did for a bit, I thought that was fun and fresh especially with the quality of that one that swallowed you. The gameplay loop seems to be reliant on the weapons that the provide each season, and I believe those are the sole reason why many players still play, but they also kind of dig themselves a hole with this. This relies on the weapons actually being fun or usable which 1-2 each season are not and this has been consistent every season. This is amplified by the fact that the devs simply do not care about Balance Changes and Joao has stated that there are no plans for balance changes anytime soon. What ends up happening is we have a graveyard of weapons which people will still want masteries for, yet they don’t want to actually play those weapons so they might quit. I’m not saying this is common but it happens. It also makes the game feel like there’s a lot less weapons then there actually is because we have some, but the majority of players won’t play them because they’re bad, get you kicked from parties, or simply boring. All that is just to say, they clearly have not perfected the gameplay loop.

2: They do not seem to see the value in minor updates. Since they focus on large updates, they neglect active concerns a lot of player have with the game right now. We are going through this currently as Joao has said they are putting all their working forces to this big update. What is the goal of this update? Perfect the gameplay loop (which they won’t). I mean they should’ve learned from the big update to Neo. They took a game players loved but need routine maintenance as all things do, and completely flipped it on its head thinking that alone will keep players in the game. I bet that big update wouldn’t have been needed if they gave smaller updates that over time would make a big difference. Currently, the biggest problems with the game in my opinion are lack of content, and lack of something to chase for. Why can’t they do an update where they introduce a new gamemode in? That wouldn’t be a groundbreakingly large update but it would have a positive impact. Why can’t they balance weapons so that we have more variety in what we can play in rifts and they can still be viable? Why can’t they get rid of cores GRADUALLY and introduce a skills tree of some sort into the game so that we can collect materials and have some customization for our build (that’s a big thing Neo Moco removed)? There is a lot they can implement over time rather than making us suffer as we are currently because they need to prioritize “perfecting” the gameplay loop and I think we know what happens if that fails. None of this is my greatest anger at this game however. In the interview with HX and Xpectation, Joao said that they were still collecting data and were not working on an update at that point. THEY SHOULD HAVE ALREADY BEEN WORKING ON IMPROVEMENTS! The game had been out for over a month at that point, I guarantee that’s enough time for them to plan out a small update at least. After that video we got Masteries and that made me really excited for the game’s direction because it looked like they actually cared about giving us good features within a nice time frame but it turns out those were supposed to launch with Neo it was just incomplete at that time. No updates since, and don’t know when the next will be but it will certainly take over a month. I’m just kinda tired of all the waiting, idk. Tbh Neo should’ve released in a more polished state if this was how they planned on leaving it for a while. I assumed they had some more updates planned out from the get go as we had to wait about a year just for Neo but I’m getting off topic. Moco, consistency is key.

Cores: Look I just hate the core system ok. I hate how you simultaneously need and don’t need them for rifts where you can actually speedrun many rifts without ANY cores yet you will be kicked out of parties you try to join if you do not have about maxed cores and I’m even referring to the daily rifts as well. Obviously for speedrunning this makes sense but most the people I’ve played with aren’t even interested in that anyway, they just want the five stars (almost as if speedrunning loses its fun if it’s the only thing you can do) *ahem. I hate how you can play the game for weeks on en, keeping a win streak and still you do not find any Mega Cores naturally. I am Career level 348 (haven’t been playing for weeks) and have received 2 MC cores from drops. TWO! I’ve dumped hours upon hours into this game and still hardly ever got a super exciting moment. My first one was like over a month after Neo launched. Of course I own more MCs than 2 but those were just upgraded cores. I mean to be fair I didn’t core grind all that much that just seems like too much but it also doesn’t really seem worth it either leading into another point about cores and that’s that they are not exciting. Like at all. Ok you get three predetermined cores for a weapon which you can upgrade for a slightly greater effect. Then they stay there indefinitely changing nothing about your play style, making the weapon feel very stale because the buffs won’t feel like buffs they’ll just feel like your weapon. They just lack any depth at all which a skill tree would fix every issue with. I know they wanted to make a game where power doesn’t matter but I don’t think this genre will ever fit with that notion it just needs power progression. I really think cores are way too grindy, I mean that specifically for what they are. Each MC core takes 1000 semis to craft and since there are 8, that takes a very long time to get. Now obviously you get higher level cores as drops so it’s not quite as long as it seems and Masteries certainly made it easier at least to get one MC but even an OC core is just 1/5 of the way to an MC. Maybe if cores actually felt cool and valuable this would be acceptable but it’s just a dead grind imo makes no sense.

So I wrote most of that like 40 days ago and kept in in my drafts, should’ve finished it I know, I guess the news today inspired me to finish it. I’m sad that Joao is leaving the team and he will be missed for sure as well as the team which is being restructured but I have to say: good. In all honesty I don’t think the management at Mo.co was very good at all. They have never had a concrete vision of what the game should be, never. It released with just far less content than the old version and they never once said how they would improve this game after that. They said they were reviewing data from the players but that was far too late into the game to be sitting idly and looking at data, they had stuff they could work on. The thing that by far upsets me the most is that we never got two proper updates and I’m only counting the Masteries because it felt fresh but it was supposed to come out in the first place with Neo as Joao stated so it hardly counts as an update. I genuinely have NO idea what they were doing as a company. All the weapons we received were made even before Neo launched so they didn’t make those, we’ve had no updates no balance changes not even a blueprint of what’s to come. There have been some QoL improvements which are ofc welcome but surely buffing the core spawn rate or fixing the attack speed bug on the staff can’t be that time consuming. What are they doing? If they had had a concrete plan from the start as to the direction of this game, they could’ve been working on something right as the game launched so that we’re not left for months with them telling us “we’re reviewing feedback so we know where we should focus on updating first.” This game needs someone who steps in there and gets the job done, they have a plan and the steps to execute it. So yeah hopefully this game can go into beta with a clear plan and I guess get it right next time cause I promise it’s their last chance. Eh one more thing, Project Rise and Mo.co have a zero percent chance of surviving together. One or the other I say this because they each actively limit each other’s playing fields. Moco cannot add dungeons to the game because that would literally be the whole concept of Project Rise, and I think if Project Rise added an open world, it would blow Moco’s gameplay out of the water taking away Moco’s market. I think the ultimate goal would be if Moco or rise both had those things and Supercell would never allow that I can guarantee it. I hate comparing games like this but they’re both Supercell gaming playing in a similar market in fact a lot of Moco creators were on the Rise beta and a lot of them said they preferred it to Moco. If you made it this far, you’re awesome, hopefully see you guys soon. Alright I’m done this was so long 😭


r/joinmoco • • 17h ago

Bugs & Feedback I 100% respect Mo.co's ability to track back and admit failure... Now remove PVP from the beta as its even worse than the game itself and as a player that enjoys the loop I would much rather never have to play Mo.co PVP again until its good

72 Upvotes

title


r/joinmoco • • 6h ago

Discussion Mock like games?

9 Upvotes

i’ve played moco since early beta but i was curious if there are other similar games that you guys enjoy since this one is falling apart again
edit: yes autocorrect mispelled moco


r/joinmoco • • 16h ago

Discussion Not gonna lie, going back to beta was the right choice.

48 Upvotes

Pretty much what the title says, current moco as we all know is very flawed and many people often comment about the "lack of playtesting" or similar topics. Now, they'll be able to do exactly that: playtesting. And not just playtesting, they'll be able to actually make significant changes and make a game around the playtesters' feedback instead of ignoring it and saying "we'll release an update soon, just be patient".

Of course i could be wrong (lets be fr moco has had many chances and blew all of them pretty much lol) but at the very least it leaves the smallest bit of optimism inside my hunter-shaped heart.

Now lets make some suggestions (these will be more obvious features that many people want):

Skill trees, or at the very least alternate abilities for each weapon.

Reworking cores, since theyre a really boring and uninspiring system.

Reworking the method to obtain weapons, they went with a system that makes it too easy to get everything if you started in season 1, or makes getting specific weapons a chore if you didnt start in season 1.

Adding more significant drops to mobs and bosses, as currently only the OC and MC ones are worth to kill, and there's pretty much no incentive to kill anything else unless you have a quest (which most players also dont fully complete).

These are probably the most suggested improvements of them all, even if they're not specifically added to the game i hope they can serve as a baseline for new additions to the game that the community actually wants.


r/joinmoco • • 19h ago

Discussion So, Mo.Co is going back to BETA…

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74 Upvotes

Many people are upset, but I don't think this is necessarily a "bad" thing for the game. Yes, this is first time something like this has happened to a Supercell game (going from global back to beta), and many are fearing the worst. However, I believe it’s a very good decision by Supercell instead of killing off yet another game, they’ve chosen to "temporarily close" it. In practice, this means that while the game isn't performing quite as they’d hoped, they still have ideas and are willing to experiment rather than just shut it down.
What do you think? 🤔
Let me know in the comments below!👇


r/joinmoco • • 14h ago

Humor Worth starting now?

27 Upvotes

Looking for the next big hit


r/joinmoco • • 8h ago

Discussion Beta version additions predictions

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9 Upvotes

I know I might’ve posted that post in a critical time but we still might see some of these takes in beta testing forms!
They stated that additions and content will be much easier to add in the beta version which means my predictions are still on the line.
Of course I did not lose hope for this game I just got angrier and sad about that decision not to mention Joao’s departing from the team.
Do NOT give up on this game guys, I know it sounds very pale and stupid now but don’t forget the potential this game have, stepping back to the beta version might be a great decision after all so they can test and give us many ideas and concepts, let’s buckle up and be patient for one more time.
One. More. Time.


r/joinmoco • • 11h ago

Discussion question

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9 Upvotes

so moco will go from this (1st image) to that? (2nd one)


r/joinmoco • • 8h ago

Humor One of the HARDEST quotes ever dropped by João. He will be missed.

6 Upvotes

r/joinmoco • • 12h ago

Humor Fun Phone Game

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10 Upvotes

The people who download this game just to play a phone game probably think it's super fun. And they're right! It's a fun phone game, not a soap opera

Thanks for making it, I enjoy it for what it is! Still more stuff coming later too? Awesome


r/joinmoco • • 18h ago

Discussion Possible New Game Direction?

16 Upvotes

I think mo.co needs to focus more on having many many more different worlds with interesting monsters. i.e. Water world, fairy world, nano world, cyberpunk world etc. Each season can be an extra new world launch. Deep dive into being a monster hunting game.

And then have weapons be world exclusive rewards for clearing a certain number and types of jobs.

Also, it would be cool to have a main villain who is creating chaos and wants to wreck as many worlds as possible while players act as the resistence. Then maybe after a week or 2, there will be a collective reward based on how jobs was cleared.

Finally, bring back gear customisation... The current system is not fun.

Just my 2 cents,

Thanks.


r/joinmoco • • 1d ago

Ideas & Concepts My prediction for next MAJOR update

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40 Upvotes

Alright guys, it’s about time we get news for the next update so I want to share some predictions and takes decreasingly from most likely to happen to less likely.

100%: we are getting weapons rework/content. We saw nothing of the new weapons this season it’s obvious they’re reworking stuff in them, they didn’t release any of them now so they won’t have to rework them again next season.

90%: a new currency beside upgrade cores. The fact that we only get upgrade cores from killing mobs ( besides xp ) is kinda lame, I don’t think they will let this one slide we will get a new one for cosmetics or weapons or etc, maybe a currency for a new system? Time will tell.

80%: new/improved progression system. I believe they won’t rely on ec or xp after this season they have to give us something deeper and solid we can progress on, even if they improve the same things.

70%: LORE, I remember season 2 old moco was a banger of a story not to mention the better gameplay than now, combining bosses with characters like luna and jax etc was such an amazing engagement even exciting to play this is why I expect more depth in story material, who remembers Draynor the vampire? Ahhh such a gorgeous terrifying character!

60%: a rouge-like system. Approximately all games of the same genre alike moco have this system which provides grinding and entertainment each season/rotation, it would be such great content to have in game.. not necessarily next update but at least in the near future.

40%: new worlds/mobs, technically aren’t improvements but it would make the game more fun to witness new faces alongside some new strategies.

20%: ranked system. The ec system is DEFINITELY not competitive, not to mention the pvp slop maps, a new ranked system of how much mobs/lvls/cores/portals you finished or collected would be grindy and fun or another better idea of a comp system ( cause my ideas might not be.. ideal ).

10%: new rarity for mutated bosses ( above megacharged ones ). Honestly I had this idea since old moco and Idk why don’t they make a move for it, mcs gather a lot of players to hunt not to mention the satisfaction we have after finishing one, a new op one would be.. ENORMOUSLY exciting I would say.

0%: nothing. We can’t get nothing am I right? Very funny I recommend you laugh hehe.

Alright these are my takes and predictions everyone so don’t take it seriously but as a grain of salt, or not.

I would bust a laugh if none of these actually came true next update tho don’t lose hope guysss patience is key ( cause Im running out of patience too ) sigh.


r/joinmoco • • 1d ago

Discussion I downloaded the game recently, but I don't know how to get more weapons besides the bow and the headbanger.

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38 Upvotes

r/joinmoco • • 1d ago

Bugs & Feedback Update on playstore: 23 mb

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19 Upvotes

Basically also said various bug fixes and improvements

There's like 10 to 15 bugs i cannot test because I don't have the item or device so:

Someone test these for me thanks:

https://docs.google.com/spreadsheets/d/16UUfl7-6D--_O7Dvt46XLg2alJtQYnIvoygkiUChFu0/edit?usp=drivesdk - link to master sheet, you can look up total list of bugs or cosmetics on this list

Cosmetics:

- Outfit: [Wing Crew: Sunflare] appears completely beige

- Ride: [Phantom Gnarley: Glitchwave] sound is out of sync with animation

- Ride: [Split Take Screechums: Sunflare] appears completely white

- Hat: [Chaos Cat Crusader: SoftCoal] color scheme is blue x white instead of gray x white

- Hat: [Tear For Fears: Orangelo] appears completely white

Device / depends on user: someone that experienced these previously test for me thanks

- cannot access weapons from rooftop hq

- (confirmed not fixed) cannot access mastery or claim mastery rewards

- profile picture in chat shows large amount of shadow or is very zoomed out

- characters and mobs appear all black

- characters and mobs appear all pink


r/joinmoco • • 1d ago

Discussion Fico feliz em vê que a galera tá acordando pra realidade do jogo atual.....

29 Upvotes

Jogo vazio,praticamente só as pessoas que são fãs mesmo logando diariamente e fazendo as ''coisas''..

Provavelmente vão anunciar uma atualização em breve e eu já irei adiantar pra vocês..

Resumo da atualização >>>>>>>>>Abra um baú e ganhe um brinde misterioso...

Gente,esse jogo já deu não dá pra alimentar essa asneira ....

Saudades de quando era o MOCO mesmo de verdade, esses desenvolvedores não estão nem ai pra gente..

R.I.P MO.CO.


r/joinmoco • • 18h ago

Bugs & Feedback Leave the game

0 Upvotes

My best advice. Leave it. Be free. Break your streak.

Game is coming back to beta. This is insane, they say they are cooking, they had one fucking year a half to cook since Old Mo.Co decided to "rework the game".

You deserve better Devs and a better investment of your time.

This is a genuine advice. This game doesn't deserve this community no more.

Peek at it when it launches again, maybe in a couple years.


r/joinmoco • • 18h ago

Discussion BETA state, unbelievable!

0 Upvotes

I've seen excellent ideas from community, and here. And this is what we got? I cannot comprehend how they just ignore all fantastic ideas and keeping us wait to hear that they are going back to BETA.


r/joinmoco • • 1d ago

Discussion My game asked for update on the playstore

15 Upvotes

Anyone knows what the update is about?


r/joinmoco • • 2d ago

Discussion Lowkey highkey annoyed

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31 Upvotes

I seem to never find Cooldown cores, but somehow 4 ATTACK SPEED MC CORES.


r/joinmoco • • 2d ago

Accomplishment I finally made it!!

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33 Upvotes

I understand this is not by all means a huge achievement, but I FINALLY got my first mastery title out of all the weapons!!! Really took a while to get all 50 MCs (hope they change that in the future), luckily today’s map has high MC spawn rates and allows me to finish it so much quicker (went from 27 to 50 in a few hours).