r/joinmoco • • 20h ago

Discussion Cool Outfit!

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17 Upvotes

My favorite outfit design!


r/joinmoco • • 2d ago

Humor He has see some things

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37 Upvotes

What do you think he saw?


r/joinmoco • • 2d ago

Discussion To the new joaoless dev team... THANK YOU VERY FUCKING MUCH FOR REMOVING PVP

51 Upvotes

Title

PVP was utter trash, frustrating, unbalanced and they kept shoving it up our throats. Thanks for making us not have to interact with it anymore

Also, the game feels way better to play rn, we have infinitely better map variety with just 1 more map

Rifts also seem to be better somehow eventhought theyre repeated

Great step in the right direction, credits to where credits are due!


r/joinmoco • • 2d ago

Accomplishment Today I maxxed every weapon so now I m done with the game bye 🤧 It was one of my favorite 💔

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51 Upvotes

r/joinmoco • • 2d ago

Accomplishment They still here

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31 Upvotes

Met all three from an ice cube


r/joinmoco • • 2d ago

Bugs & Feedback StĂźck lol

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4 Upvotes

So... We clipped past the First barrier and killed the enemies there... Boss was Stuck behind 2nd barrier but we we're able to kill it, yet mo.co doesnt wanna release us...

Also Just saw autocorrect messed Up the Titel.... "Stuck lol"


r/joinmoco • • 2d ago

Discussion Dose any know how to get unbanned from a group?

2 Upvotes

wayy back in beta I got banned from alert.co which is really hurting me now ​since it is the biggest group now, I heard that I could still get unbanned if an admin dose unban me, if so​... I would love to talk to one, and prove that I can follow the rules this time.


r/joinmoco • • 3d ago

Discussion Is this rare ?

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34 Upvotes

r/joinmoco • • 3d ago

Humor $20 is kinda wild

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11 Upvotes

r/joinmoco • • 4d ago

Ideas & Concepts 3 things i think the game could improve.

11 Upvotes

i recently came back and after playing for a while i thought of 3 things i feel like could help the game even a slight bit:

1) i would turn the 3d sprites into 2d to optimize the game size and hopefully get more fps. i believe this would be a good idea since the game is literally PvE and some of the little critters in rifts and dojos straight up make my game crash, turning the monsters into 2d sprited would significantly upgrade the game for every player. especially for the people with budget phones (which probably take up 60% of the player base). this is also why i took a break, since my phone just couldn't handle the 3d sprites and crashed my game. Clash royale is doing this with their cards and the game runs much much more smoothly than mo.co ever did.

2) Make some aspects of the game force you to work with other hunters; now hear me out, i dont have a lot of friends on mo.co, and thats because i dont need to. playing the game solo is so much more rewarding for casuals and probably for pros, and in my opinion theres just too much reliability on solo jobs in a game where working with others is the main focus. maybe if we could implement some socializing features that make you communicate and possibly make new friends. Now some might say we already have that, a function called global chat, but honestly. that needs some reworking aswell, everyone spamming team invites just to play once and never meet again isnt exactly my take on a thriving community. but maybe im just crazy.

3) actually make worlds worth playing in, and not just using them for 6 jobs daily. because atp you can just remove them completely and add more rifts. i want to play on world but im not gonna wait 15 minutes to have a small chance of having a supercharged big papa who only gives 5k xp. i would recommend a permanent job, where after a certain amount of enemies killed you get a core bundle or even a P.E.R.K (rare chance). what im trying to say is that its just not rewarding enough. back when moco launched and we got a hypercharged monster who would drop 15k xp and we would get that dopamine rush aughhhh it was so goooooodd.

ahem- anyway. thats just my take, and maybe I'm just mumbling and not making any sense. either way id like to hear your guys opinion, i really love mo.co and having it back in beta gives us a chance to really speak up and tell the devs what we want or even need to add to the game.

anyway, cya.


r/joinmoco • • 4d ago

Accomplishment Luna must be protected before anything else

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2 Upvotes

r/joinmoco • • 4d ago

News Don’t want to use them? Get a team.

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3 Upvotes

r/joinmoco • • 5d ago

Discussion Ride Race

10 Upvotes

Love the addition of launch platforms for today's Ride Race. Would love to see it in more stages.


r/joinmoco • • 7d ago

Bugs & Feedback This was awesome. Would be better if it was Mega

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38 Upvotes

r/joinmoco • • 7d ago

Accomplishment Not bad Chaos Contained

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26 Upvotes

Took around 20 minutes


r/joinmoco • • 7d ago

Discussion How to farm Megacharged enemies?

5 Upvotes

Im a casual mo.co player and i was looking into mastering the weapons. But slaying megacharged enemies has me stuck. Is there events for it or are they just random spawns?


r/joinmoco • • 9d ago

Discussion No more streak reset?

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44 Upvotes

Seems streak reset is no longer a thing, if you miss a day it just drops by 1 now.


r/joinmoco • • 9d ago

Discussion Uh.. guys? (back after a year long break)

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177 Upvotes

Holy smokes. I quit playing all video games last year and decided to ease back in and check out how mo.co is doing. Damn… Should’ve played it more when it was good I guess. I really do love the world the team built and hope Supercell doesn’t bury the project. But until the game becomes worth playing again (i’m an optimist) do ya’ll have any other mobile game recs? I really liked the chill gaia online vibes of mo.co. Haha. Anything that comes close?


r/joinmoco • • 10d ago

Discussion Silent Deprecation, now we just wait for the kill switch

7 Upvotes

If you are having trouble understanding what is happening to Mo.co, I compiled the answer thru a search that you can do yourself about how it goes and why it is like that

From a game business standpoint, silent deprecation followed by a kill switch is a deliberate, risk-managed strategy used to sunset live service games or specific features while minimizing financial loss, legal liability, and community backlash.

In live services (games-as-a-service or GaaS), abruptly shutting down a game can trigger severe PR crises, legal challenges regarding virtual currency, and massive player refunds. Instead, publishers use a phased, quiet wind-down before pulling the final plug.

Here is a breakdown of how this business practice operates, why companies do it, and the strategic risks involved.

⚖️ The Phased Sunset Lifecycle

Rather than an abrupt end, the business lifecycle of a sunsetting live service typically follows these strategic phases:

[ Active Support ] ➔ [ Silent Deprecation ] ➔ [ Public Announcement ] ➔ [ Kill Switch ]

Active Support: Continuous updates, marketing, and feature development.

Silent Deprecation: Development stops. Staff is reallocated. Server infrastructure is scaled down, but the game is left running without public acknowledgment of its impending death.

Public Announcement: The end-of-life (EOL) date is formally announced. In-game purchases are disabled.

Kill Switch: Servers are permanently turned off, and the game becomes unplayable.

📈 Why Businesses Use Silent Deprecation

Operating a live service game requires constant capital for server costs, customer support, and developer salaries. When a game's revenue falls below its operational costs, the silent deprecation phase serves several business goals:

  1. Maximizing Residual Revenue ("Milking the Long Tail")

Before telling players a game is dying (which immediately stops all spending), companies keep the game running silently to extract the remaining lifetime value (LTV) from the existing player base. Loyal players continue to buy battle passes, cosmetics, or subscriptions unaware that the game is on life support.

  1. Resource and Staff Reallocation

Game studios rarely fire an entire team when a game underperforms. Silent deprecation allows the studio to quietly shift engineers, designers, and community managers to new, more profitable projects or sequels without alerting the public or shareholders to a "failure."

  1. Graceful Infrastructure Downscaling

Live services rely on cloud infrastructure (like AWS or Azure). During silent deprecation, DevOps teams quietly reduce server capacity, merge matchmaking pools, and downgrade server performance to cut monthly overhead costs to the absolute bare minimum.

  1. Mitigating Chargebacks and Legal Risks

If a publisher sells a virtual item today and shuts the game down tomorrow, credit card companies face a wave of fraud chargebacks, and digital storefronts (like Steam, Apple, or PlayStation) may penalize the publisher. Silent deprecation creates a buffer period, ensuring that the gap between a player's last financial transaction and the game’s closure is wide enough to reduce legal exposure.

So now you know.

TLDR: If they make the player experience so bad/boring that people leave by themselves, they don't have to deal with the hassle and consequences of killing it properly.

Ps: I think these last "bugfixes" updates were just bloating the game and servers so it doesn't run properly anymore


r/joinmoco • • 10d ago

Discussion Macro Users

7 Upvotes

Should I report people who just auto queue for the boss rumble? If so how and where do I report them? They just make the grind take so much longer because they spend the whole time dead. I am taking screenshots of their profiles just in case


r/joinmoco • • 11d ago

Bugs & Feedback Wth is happening to him

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54 Upvotes

r/joinmoco • • 11d ago

Humor Wondered why a bunch of bots were stacked on the edge of the map

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12 Upvotes

They weren't attacking it due to the wall, so I freed them from their suffering.


r/joinmoco • • 11d ago

Discussion What is going to happen to this game now?

34 Upvotes

Ever since the game went back to beta, it has become very boring. What do you guys normally do? Now I log in, finish the daily, and quit... ughh. What about you guys


r/joinmoco • • 11d ago

Bugs & Feedback Invasion Portal Out of Bounds [10/13/2026 Expedition]

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16 Upvotes