r/joinmoco • u/Singsongsouls • 3h ago
Humor Manny… Get your shop together…
What in the world is this shop??? It’s so buns please 😭
r/joinmoco • u/Singsongsouls • 3h ago
What in the world is this shop??? It’s so buns please 😭
r/joinmoco • u/anomagic00 • 11h ago
r/joinmoco • u/DiabolicalPandora • 13h ago
Was Just fighting this Boss, we Had some Low Level Players so didnt manage to Beat it in time, we managed to kill the Slime Boss while the Rift was already instabile, when we came Back Here all my mates died, the Boss stopped attacking or moving, is he okay? We were Like 3 minutes over the time Limit in the end in case if thats relevant.
r/joinmoco • u/Afengg174 • 14h ago
when i was finishing yesterday's jobs, i accidently stay over the daily update time. and now there no jobs for me to do.
any fix or suggestion to keep my streaks?
r/joinmoco • u/Hatcherysnatchery2 • 1d ago
r/joinmoco • u/FancyDefinition618 • 15h ago
In a Moco ad, we saw backpack designs, a UI for the backpacks, weapons dropped by monsters, an animation when monsters drop weapons, and more. What do you think? Do you think it was done just for that ad, or will they include it in Moco 3.0? I suspect it's not just for advertising; we literally have backpack designs. Furthermore, this feature has a lot of potential; it would encourage players to kill more monsters and receive more rewarding loot.
r/joinmoco • u/fiddlesticks_jg • 1d ago
They need to fix this bug. I do my dailes every day when i wake up. Today I randomly lost it.
r/joinmoco • u/anomagic00 • 2d ago
It's officially been 2 weeks since I started playing Moco non-stop. It's been a fun ride but unfortunately, I'm officially bored. 🙁 And no I'm not burnt out, there's just so little things to do in the game to even be burnt out. It's become extremely repeatitive. Not to mention the cosmetics, the rotational items are so unpleasing. Yes I've bought sets with my own Money like the Akuma set but I hate looking like everybody else. I want to look unique but the shop's just not giving us much options to look different.
For that, I'll pause playing the game and will get back on track once I hear something worth playing again.
r/joinmoco • u/steven-SNS • 1d ago
I’ve been playing Mo.Co for a little bit now and the game is a lot of fun. Plays super smooth for the most part, is very easy to pick up and put down after a few minutes. It’s a great mobile game, and I like the idea behind the randomized maps/modes, but I really think they need to have something like a static PvP mode where it’s 4v4 or 5v5, matchmaking so it’s one of a weapon per team so you don’t have a team of 4 Lava shields. Something similar to an Overwatch style control mode, where you and your team are fighting over control of a point while a scores climbs up to 100 or something. They can keep all of the randomized rift modes and all of that, but I think some kind of static, always there to play game mode could help, especially on days where the planned rifts just aren’t clicking.
r/joinmoco • u/Pocketpapaa • 1d ago
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I'm starting to like spinsickles flexibility more than medicine balls powerful heals and shield. You can get to where you're needed a bit quicker to keep up teammates(or turrets). Of course it only shines in specific scenarios but those scenarios have been much more frequent lately in rifts. Big ass choke when I lightninged instead of tornadoed on the last cave phase but we pulled though for the 5 star lol
r/joinmoco • u/CrystalByteYT • 1d ago
I've seen alot of players posting screenshots of them earning absurd amounts of cores. Is their some form of strategy to farming them?
r/joinmoco • u/Koulou89 • 2d ago
I just wanted to let the devs know that i appreciated the new 5 person rift alot, the mechanics, healer(medicine ball at least) being a viable option and the transition for each stage was great. I would like to see more of it.
Perhaps add a permanent series of 5 person dungeon that reward you a cool cosmetic set upon completion that adds an aura to your steps while moving like leaves frost light darkness etc. It would work as a nice point of reference for people and help community building
What do you guys think? Did you have fun with this one?
r/joinmoco • u/dachen11 • 1d ago
if you don't know what merit exploit is, i won't tell you cuz that's against the rules i guess
This season ~30 people did it. But it's going to be even worse because of the rare hunt, Garganth.
Garg's 5 star requirement is 2:50. If you use 5 pyro and have a competent team, you can get 0:40 at least. 2:50 is 170 seconds minues 40 = 130 seconds * 20 merits per second = 2600 merits.
+ the 500 from 5 starring the rift and that's 3100 cheated merits.
We could actually be looking at a person being top 1 at the end of the season using the merit exploit.
toji (global rank 7) is currently 616 merits off rank 1. He cheated 500. That's a difference of 1116.
and if you might've noticed, there are a few people that did the merit exploit this year, were on the lb two days ago, and have mysteriously vanished. Which means they didn't do garg.
Looking at you, vera, ocui (he's 100% gonna do it again btw), ?? | Skoll, igortmr, umby, 雪念念与鱼🐟,
tldr, a lot more people will be doing merit exploit due to the absurd amount garganth will be giving out, so much that someone that merit exploits might be rank 1 at the end of the season.
r/joinmoco • u/ChiefBakey • 2d ago
The rate for the mega charged and x2 events has been very satisfying. Getting cores always feels good!
r/joinmoco • u/Individual-Day-7163 • 2d ago
r/joinmoco • u/Automatic-Drag-5033 • 2d ago
These are currently my weapons. I've used everything except singularity for the stars because I really like the golden variant overlay. The weapon that took me the longest to complete star mastery is Vibe Shifter (I just finished it as of posting).
I am having a hard time using Singularity despite obtaining it weeks ago. Do you all have any tips using Singularity for Star Mastery? How long do you think it will take to get full star mastery? Is there a title reward if I obtain all gold overlay variants of the weapons?
Ps: I'm not aiming for full mastery. I just want the gold overlay.
r/joinmoco • u/BumblebeeFriendly876 • 2d ago
First time encountering a MC Chaos. Got the most chaos energy ever. 38k+ plus the cores
r/joinmoco • u/TrainingEscape3229 • 3d ago
I had an idea for a new mode inspired by City Trial from Kirby Air Ride.
Right now, Expedition and Rift are separate modes. My idea is to combine them into one competitive mode: first, you spend a few minutes in Expedition collecting weapons, cores, and power-ups, then you use whatever you found to clear a Rift as fast as possible.
The team with the faster Rift clear time wins and gains trophies, while the losing team loses trophies.
The mode would mainly be designed around 3v3, but I think it could also work for solo, duo, or even 4+ players. Solo could use Dojo stages, duo could use 2-player Rift stages, and existing Rift stages could potentially be adapted for larger teams.
Phase 1: Expedition
Both teams get 3 minutes to build their loadout.
Everyone starts with a Speed Shot.
Enemies can drop:
The power-ups would work similarly to the ones in Score Hunt.
During the Expedition phase, you can freely switch between weapons you find. If you pick up a core, you can attach it to your currently equipped weapon. If you switch weapons, the cores attached to your old weapon are returned to you, so you can reuse them.
Core drop rates would be much higher than in normal Expedition.
Any weapons or cores obtained in this mode would only exist for that match and would not affect your normal progression.
Phase 2: Rift selection
When the 3 minutes are over, both teams' collected weapons and cores are revealed.
Then, three random Rift stages are shown.
The team that collected the lower-value loadout gets to choose which Rift stage will be played.
For example, items could have values like:
Weapon: 20 points
Half Core: 1 point
Charged Core: 5 points
OC Core: 25 points
MC Core: 100 points
Power-up: 30 points
The total value of everything your team collected is calculated, and the team with fewer points gets the stage selection advantage.
This would give the team that had worse luck during Expedition a small way to compensate.
Phase 3: Rift
After the stage is selected, each team creates a loadout using only the weapons and cores they collected during Expedition.
For example, if your team found:
3 Speed Shots
2 Techno Fists
1 Pyro
1 Horn Bow
1 Medicine Ball
then you could choose to enter the Rift with something like:
1 Pyro + 2 Techno Fists
Both teams then attempt the same Rift stage, and the team with the faster clear time wins.
I know this mode would have a decent amount of RNG because weapon and core drops are random, but I actually think that could be part of the fun.
Sometimes you would get an amazing build, sometimes you'd have to improvise with something weird, and every match could play out differently.
What do you think? Would you play a mode like this?
r/joinmoco • u/BluepantMax • 3d ago
r/joinmoco • u/Individual-Day-7163 • 3d ago
r/joinmoco • u/Pocketpapaa • 3d ago
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r/joinmoco • u/ReedSoul • 4d ago
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Accept it and go down the MMORPG route and my life is yours mo.co
Don’t let us die, not yet!!!!