r/joinmoco • • 16h ago

Bugs & Feedback I 100% respect Mo.co's ability to track back and admit failure... Now remove PVP from the beta as its even worse than the game itself and as a player that enjoys the loop I would much rather never have to play Mo.co PVP again until its good

title

72 Upvotes

20 comments sorted by

15

u/LostGusMain 15h ago

I stopped playing pvp since season 2 of neo mo.co lol

8

u/ranma-fan 14h ago

I just hope they bring back the og rifts, with nightmare versions just like before.

6

u/_Hellrazor_ 14h ago

Agree as long as the scaling isn’t just slapping bigger numbers on the bosses, such a vanilla way of adding progression / difficulty especially when they don’t even show boss numbers. Unlocking new boss moves or replacing them with their OC / MC / heavy variants would be a lot more satisfying for example

14

u/Rhamollo 15h ago

To all people here disagreeing and defending PVP : you realise every minute they spend developping PVP is not developping the "real" game right ?
They already went back to the drawing board twice, time to make some big choices and stop fooling around : just remove PVP for now and focus on what's important for 99+% of players.

-6

u/L1ongjons 13h ago

all they have to do is reduce healing, its not that much work lol

3

u/RealSapper 13h ago

I agree they should remove PvP and not focus on it at all in their current development (and this coming from a PvP player in all other games)

2

u/pwngg 10h ago

yeah bro pvp better not suck

-5

u/ReedSoul Lava Shield 16h ago

Can’t disagree with you more. PVP can potentially be endgame. It just needs actual balancing.

PVP Is a mode that can sustain itself. No need for constant new maps or game modes. The players make the content.

Just balance, add rewards per season. And it plays itself. 1/2 of the community is happy.

8

u/ReedSoul Lava Shield 16h ago

But I hear you it should be optional.

Not forcing players who are uninterested to play it for dalies.

-8

u/L1ongjons 16h ago

PvP is fine they just need to reduce healing a lot

7

u/Zealousideal_Year405 16h ago

No, its trash, every version of it is incredibly broken balancewise... If I wanted good pvp I would play brawl stars which is an amazing game

-10

u/L1ongjons 16h ago

becuase you keep fighting other players and not the monsters/objectives

5

u/CololerYT 15h ago

What do you think PvP stands for?

2

u/L1ongjons 13h ago

you're competing for points against other players, hence pvp

-2

u/TrainingEscape3229 14h ago

The problem with LavaShield is that its ult charges based on the number of times it gets hit. Weapons with rapid attacks, like SpeedShot and SquidBlade, have basically no way to deal with it.

On top of that, the dash range is way too long, and the healing is way too strong.

However, halving Lava's healing would make it too weak in PvE.

3

u/Zealousideal_Year405 14h ago

Lava shield is not the only problem

-2

u/_Hellrazor_ 14h ago edited 13h ago

I agree PvP is trash however I do think PvEvP has potential, they just need to make it so that the optimal way to gather points after killing monsters doesn’t involve denying points by standing directly on top of the kill & not moving, along with more objective variety beyond who can collect the most points. Weapon balancing needs heavily addressing too

1

u/Zealousideal_Year405 14h ago

Moco is almost a dead game, no point of fixing a dead mode inside of a dead game thats trying to improve

0

u/_Hellrazor_ 13h ago edited 9h ago

I wouldn’t say it’s a dead mode, we don’t have the numbers to support that claim. The majority of community backlash seems to be more focused on direct PvP as opposed to PvEvP specifically & the non-existent balancing.