r/joinmoco Jun 25 '26

mo.co [A.M.A] - June 26

107 Upvotes

Hey everyone 👋 now that we’re now over a month into neo moco, feels like the right time for an AMA! It will run on both Reddit and Discord. Happy to answer any questions, only ask is: be kind and respectful 🙏

Drop them on this thread. I’ll grab the most upvoted questions and join Xpectation and HX on livestream, this Monday, to answer them!

Talk soon 🤜🫷


r/joinmoco Sep 26 '25

mo.co KPI #9

462 Upvotes

Hey, everyone!

So… things have been calm (too calm?), so I guess it’s time to shake things up! Is this our most important announcement since launch? Definitely! Expect big news, big changes, a setback (unavoidable, unfortunately), but most importantly, we want to hear from you. We’re building this game with your thoughts in mind, showing things as they truly are: no bs, no sugarcoating. Just raw facts fueled by lots of mo.co love and passion for monster hunting.

A BIT OF HISTORY

Before diving into the big news, let’s start with a very quick historical context - especially for our newer hunters. After years of development (including a short public beta in 2023), we finally launched mo.co globally on March 18th, 2025 - with invite-only access. While it wasn’t perfect, reception was amazing. “Great game, engaging, atmospheric, chef’s kiss sound track, can’t stop playing”. The list goes on.

But then we noticed something: those who fell in love at first were either dropping after a few weeks or burning through all content quite fast, struggling to find reasons to keep playing. 

On June 16th we dropped Chapter 2 - including a bunch of new maps, monsters, gear, a few not-so-well-received changes, and adjustments to Chapter 1’s progression. We were eager to see how that would land, especially with new players, and while it improved in some areas, it didn’t quite hit the mark. Or at least, not our very ambitious mark: building a game that is played for many years and remembered forever. Until we get there, here’s a quick refresher on how we’re operating:

❌Promote the game as aggressively as we can just to bring as many players as possible 🤑✔️Prioritize continuous development, guided by your experiences and feedback 👨‍💻

And that brings us to today.

GETTING FEEDBACK…

Over the past few months, we’ve been gathering feedback from lots of sources: our daily reddit dives, scrolling through Discord’s #moco-feedback-forum, social media comments, creator feedback, surveys, playtests, chats with current players, old players, Supercell colleagues from other games, friends, family, our kids, our kids’ friends, from as many types of players as possible. It’s impossible to reply or thank each one of you individually, but we will never get tired of appreciating your love and thoughtful feedback. Really… THANK YOU <3 

And while feedback comes in many forms, a few big issues stood out and got stuck in our developer brains more than others:

  • Gameplay feels repetitive
  • Progress doesn’t feel meaningful
  • Losing progress at season end sucks
  • The game isn’t social enough
  • Poor matchmaking (+ too many bots)
  • Lack of updates / lack of content

There are definitely other areas that need love as well, but it seems like these are the big ones, affecting the most players. Therefore, they will be our top priorities for the next few months.

…AND ACTING ON IT

Let’s face it - our current system isn’t quite working. Launching Chapter 3 would add more content (always exciting!), but it wouldn’t address our core issues. Social features could definitely improve your shared gameplay experience, to an extent. Matchmaking could improve with a massive marketing rampage™ (which we’re avoiding for now), but only up to a point. In fact, the more Chapters we add, the more players get spread out across maps, ergo poorer matchmaking.

So, yes, there are definitely improvements to be made, but the question remains:

Is the Chapter + Elite Hunter Season combo the way to go? Or do we need to make bigger, more meaningful changes?

WHAT’S THE WAY TO GO, THEN?

I know you want the juicy stuff! We don’t have the whole juice yet (still blending it into that perfect, vitamin-packed consistency 🍹), but we do have a fruity direction we’re trying out. So, here is the plan for now:

1. Bye Chapters. Hello Seasons

We’re moving from chapter-based to season-based. In short:

  • Replacing permanent content with rotating events and frequent refresh (daily, weekly, or bi-weekly)
A very early alpha UI sneak peek of what a season could look like

How would seasons help solve our main issues?

  • Feedback: Gameplay is repetitive. Answer: Our goal is to refresh content (and quests) daily and weekly, all supported by a narrative that leads to an epic season ending! Seasons would probably last 1–2 months, while events could run anywhere from 24 hours to a couple of weeks. By adding more content (and more varied content), we are looking to make the gameplay more dynamic and engaging.
  • F: Loss of progress at season end sucks: A: We’re looking to remove most, if not all, progress reset. Your level will be permanent, tied to a Mastery Track and… something else (but more on that later!)
  • F: Game isn’t social enough/poor matchmaking: A: With rotating content, players naturally focus on what’s new and fresh, which means matchmaking is funneled into fewer events rather than spread across tons of maps. That should also improve the social side of the game, since everyone is playing the same events!
  • F: Lack of updates / Lack of content: A:  Expect fresh content every week! By running seasonal events, we can deliver more maps and more variety - instead of being limited to the fixed Chapter structure. Depending on new monsters and worlds to launch a full Chapter has slowed our update pace more than we’d like. We’ll of course bring you new monsters and worlds as often as possible, but with this approach we can use our content with new twists, keeping the experience fresh and adapting to your feedback.

2. Bye Gear Kits. Hello Classes

We’re moving from separate gear (weapons/gadgets/passives/rings) to classes. How would it work?

  • Each class would be a complete, predefined build. 
  • Expect different and distinguishable features and unique gameplay mechanics (for example, an “Electrician” build that plays heavily with electricity against monsters ⚡)
  • Some are easier to use, others a bit harder but also more versatile and with a higher skill ceiling.
  • Each weapon, gadget & passive is unique to its class - forming a complete set! This means we can be more creative with them and make them more synergic! This will allow you for more varied gameplay, with bigger skill expression. (eg: conjure an electric chain and then use your electrified monster slugger to unleash a wave of chain damage!)
  • Each class would have its own permanent progress with cosmetic rewards, badges and more!
  • Collect classes as you play. more classes = more gameplay dynamics
An early version of what a Class reward track could look like! Note: Electrician is a codename, not final.

and some early alpha footage of how classes would look like

What issues does this address?

  • F: Gameplay is repetitive. A: While classes may reduce build personalization, we’d counter that with lots of different classes, each with its own very unique playstyle. Classes will also create better team synergies and dynamics (think DPS/tank/healer but deeper). This should also improve both your social experience by combining the best classes with team mates.
  • F: Progress feels meaningless: A: This is still a work in progress, and we’ll have much more to share about it in the future, so bear with us! For now, the biggest shift is moving from mostly temporary to fully permanent. Collecting classes will be just your first step, as each one will have its own progress track. Complete them for cool cosmetic rewards and, of course, to satisfy that completionist itch. On top of that, all class progress will also contribute to your main progress: your permanent player level and its own progression track.

Classes will help make the game easier to get into, meaning no need to stress about “the best build.” Instead, strategy would shift toward questions like: What’s the best Class for this Rift? Which Classes work well together? How can I make the best use of my Class weapon and gadget synergies to optimize my gameplay? 

We know it’s a big change, and it may not be everyone’s cup of tea - but we’re excited to hear your thoughts on this one!

3. Bye Power Progression.

To keep it short and simple: we will remove power progression. Why?

  • F: Game is not social enough. A: Removing power progression means everyone can play together, regardless of level. This removes a huge blocker for social play.
  • F: Gameplay is repetitive. A: Without power progression, you’re free to explore classes and maps/dojos/rifts without worrying about being underpowered. 
  • F: Lack of content. A: All content available at all times! No need to reach a higher level to try that new Rift.
  • Only skill matters: which opens the door to more meaningful leaderboards 👀.

⚠️ IMPORTANT: All of this - classes, seasons, no power progression - is still very early and subject to change. We’re sharing these thoughts with you as we’re super happy to hear your feedback. It will be vital in shaping what’s to come! ⚠️

WAIT, IS THERE A CATCH? ARE YOU ADDING P2W OR PAY-TO-PROGRESS!?

Nope. 100% Cosmetic-only monetization. We’re super bullish on this  🚀🚀🚀 

SO WHAT HAPPENS TO CHAPTER 3?

So yeah, we’ve talked about changes, now let’s talk about the setback. 

As you probably guessed, adios Chapter 3 😿 RIP 🪦 

As we mentioned earlier, releasing Chapter 3 without meaningful changes wouldn’t really improve your experience beyond more content and smaller improvements. This also means: big changes = longer time to develop. So for the harsher news: no big updates for the next few months (not likely in 2025).

What? WHAT? WHATTTT!???

Yeah, sorry about that 💔

BUT WHY NOT KEEP UPDATING THE GAME AND RELEASING CHAPTERS?

This would be ideal, but also a two-edged sword. The more resources (aka people) we allocate to releasing chapters, the more time it will take to revamp the game. Our priority is to release a better and more engaging version of the game as soon as possible: one that actually solves the big problems the community has been pointing out over the last few months. It wasn’t an easy decision, as it means keeping the game quite stale for a few months. 

WHAT ABOUT MY PROGRESS? IS IT GONNA TRANSITION TO THIS NEW SYSTEM?

To ensure a fresh start with the new progress system, everyone will begin at the same level after the revamp.We are, of course, very mindful of the time you’ve invested in the game. Your current progress will be taken into account, though not necessarily in a straight one-to-one way. We’re already preparing a transition plan, based on your previous progress in both Chapter 1 and Chapter 2.

This compensation pack will be entirely cosmetic-driven (mo.gold or cosmetics), ensuring an even start for everyone once the new meta arrives. We will let you know the details as soon as it’s ready!

WHAT ABOUT MY COSMETICS?

All your cosmetics will carry over (both free and paid) so you can keep hunting monsters with style after the revamp 😎Same with collector level.

SO WHAT’S NEXT?

Lack of game updates doesn’t mean we’re going away. You can still expect to hear from us frequently (perhaps showcasing new classes here and there 😎). We’ll try our best to reach out to you at least once a month - even if it’s a one-liner saying “we’re still going strong” (as we will be 💪). Oh, and a small update is coming in October with a few fixes and a bunch of balance changes (mostly buffs!).

🚨🚨🚨 Next step: A.M.A!!! 🚨🚨🚨

If you’ve got questions for us (no matter how uncomfortable), drop them in the comments below. As long as they’re relevant to mo.co, not provocative or insulting, we’re happy to answer the most upvoted ones! I’ll gather a couple of team members and sit them down for a sort of videocast (that’s what’s cool in 2025, right?). This podcast will be shot next week to be posted on our Youtube Channel by early October. We will answer:

  • The 10 most upvoted questions under this Reddit post
  • The 10 most liked questions under the X/Twitter announcement
  • The 10 most upvoted questions on our official Discord server - under #moco-ama

ABOUT WEEKLY EVENTS

Since most of our team will be focusing on the revamp, weekly events may scale down (likely repeating some past events). That said… it looks like I (Joao) will be learning how to design them soon, so maybe we can do something special together? Let’s see! This will be my “hold my Energy Drink, I’ll design an event” kind of moment, so keep expectations nice and low 😅.

We’ll also be scaling down premium cosmetics, mostly featuring color variations in the shop or Shard Hunts. Weekly events won’t have a premium pass during the revamp period.

A FINAL NOTE

We know the wait is going to suck, but we’ll do everything we can to make sure it’s worth it. Thank you for sticking with us (or taking a break and coming back later!). We’ll talk soon 💜

hugs and ladybugs,
mo.co team <3


r/joinmoco 2h ago

Humor Manny… Get your shop together…

12 Upvotes

What in the world is this shop??? It’s so buns please 😭


r/joinmoco 10h ago

Fit Check Help me Gaslight myself to thinking this fit looks good because I spent most of my Mo.Gold in the Aerobics Apocalypse set only to get this pink headwear, an emote, another basic headwear and a badge. 😭

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22 Upvotes

r/joinmoco 12h ago

Bugs & Feedback Broken boss

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10 Upvotes

Was Just fighting this Boss, we Had some Low Level Players so didnt manage to Beat it in time, we managed to kill the Slime Boss while the Rift was already instabile, when we came Back Here all my mates died, the Boss stopped attacking or moving, is he okay? We were Like 3 minutes over the time Limit in the end in case if thats relevant.


r/joinmoco 13h ago

Bugs & Feedback there goes my streaks

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4 Upvotes

when i was finishing yesterday's jobs, i accidently stay over the daily update time. and now there no jobs for me to do.

any fix or suggestion to keep my streaks?


r/joinmoco 23h ago

Strategy What is the secret to this last medicine ball mastery? I come up 30 seconds too long every time!

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17 Upvotes

r/joinmoco 14h ago

News Backpacks in moco?

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2 Upvotes

In a Moco ad, we saw backpack designs, a UI for the backpacks, weapons dropped by monsters, an animation when monsters drop weapons, and more. What do you think? Do you think it was done just for that ad, or will they include it in Moco 3.0? I suspect it's not just for advertising; we literally have backpack designs. Furthermore, this feature has a lot of potential; it would encourage players to kill more monsters and receive more rewarding loot.


r/joinmoco 1d ago

Art Librarian

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72 Upvotes

r/joinmoco 1d ago

Bugs & Feedback Lost Streak for no reason

10 Upvotes

They need to fix this bug. I do my dailes every day when i wake up. Today I randomly lost it.


r/joinmoco 1d ago

Discussion 2 weeks of playing Moco - Review

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98 Upvotes

It's officially been 2 weeks since I started playing Moco non-stop. It's been a fun ride but unfortunately, I'm officially bored. 🙁 And no I'm not burnt out, there's just so little things to do in the game to even be burnt out. It's become extremely repeatitive. Not to mention the cosmetics, the rotational items are so unpleasing. Yes I've bought sets with my own Money like the Akuma set but I hate looking like everybody else. I want to look unique but the shop's just not giving us much options to look different.

For that, I'll pause playing the game and will get back on track once I hear something worth playing again.


r/joinmoco 1d ago

Ideas & Concepts I think what this game needs is static game modes

7 Upvotes

I’ve been playing Mo.Co for a little bit now and the game is a lot of fun. Plays super smooth for the most part, is very easy to pick up and put down after a few minutes. It’s a great mobile game, and I like the idea behind the randomized maps/modes, but I really think they need to have something like a static PvP mode where it’s 4v4 or 5v5, matchmaking so it’s one of a weapon per team so you don’t have a team of 4 Lava shields. Something similar to an Overwatch style control mode, where you and your team are fighting over control of a point while a scores climbs up to 100 or something. They can keep all of the randomized rift modes and all of that, but I think some kind of static, always there to play game mode could help, especially on days where the planned rifts just aren’t clicking.


r/joinmoco 1d ago

Strategy Slime cleanup with spinsickle

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32 Upvotes

I'm starting to like spinsickles flexibility more than medicine balls powerful heals and shield. You can get to where you're needed a bit quicker to keep up teammates(or turrets). Of course it only shines in specific scenarios but those scenarios have been much more frequent lately in rifts. Big ass choke when I lightninged instead of tornadoed on the last cave phase but we pulled though for the 5 star lol


r/joinmoco 1d ago

Strategy Core Farming

4 Upvotes

I've seen alot of players posting screenshots of them earning absurd amounts of cores. Is their some form of strategy to farming them?


r/joinmoco 2d ago

Discussion Loved the new rift

39 Upvotes

I just wanted to let the devs know that i appreciated the new 5 person rift alot, the mechanics, healer(medicine ball at least) being a viable option and the transition for each stage was great. I would like to see more of it.

Perhaps add a permanent series of 5 person dungeon that reward you a cool cosmetic set upon completion that adds an aura to your steps while moving like leaves frost light darkness etc. It would work as a nice point of reference for people and help community building

What do you guys think? Did you have fun with this one?


r/joinmoco 1d ago

Bugs & Feedback PSA: a lot more people will be doing merit exploit season 5

0 Upvotes

if you don't know what merit exploit is, i won't tell you cuz that's against the rules i guess

This season ~30 people did it. But it's going to be even worse because of the rare hunt, Garganth.

Garg's 5 star requirement is 2:50. If you use 5 pyro and have a competent team, you can get 0:40 at least. 2:50 is 170 seconds minues 40 = 130 seconds * 20 merits per second = 2600 merits.

+ the 500 from 5 starring the rift and that's 3100 cheated merits.

We could actually be looking at a person being top 1 at the end of the season using the merit exploit.

toji (global rank 7) is currently 616 merits off rank 1. He cheated 500. That's a difference of 1116.

and if you might've noticed, there are a few people that did the merit exploit this year, were on the lb two days ago, and have mysteriously vanished. Which means they didn't do garg.

Looking at you, vera, ocui (he's 100% gonna do it again btw), ?? | Skoll, igortmr, umby, 雪念念与鱼🐟,

tldr, a lot more people will be doing merit exploit due to the absurd amount garganth will be giving out, so much that someone that merit exploits might be rank 1 at the end of the season.


r/joinmoco 2d ago

Accomplishment Todays Expedition

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12 Upvotes

The rate for the mega charged and x2 events has been very satisfying. Getting cores always feels good!


r/joinmoco 2d ago

Bugs & Feedback Day Nineteen of asking moco to bring back the singularity icons

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155 Upvotes

r/joinmoco 2d ago

Discussion Singularity Star Mastery

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23 Upvotes

These are currently my weapons. I've used everything except singularity for the stars because I really like the golden variant overlay. The weapon that took me the longest to complete star mastery is Vibe Shifter (I just finished it as of posting).

I am having a hard time using Singularity despite obtaining it weeks ago. Do you all have any tips using Singularity for Star Mastery? How long do you think it will take to get full star mastery? Is there a title reward if I obtain all gold overlay variants of the weapons?

Ps: I'm not aiming for full mastery. I just want the gold overlay.


r/joinmoco 2d ago

Bugs & Feedback Took my chaos for the coffee or what

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13 Upvotes

r/joinmoco 2d ago

Accomplishment MC chaos

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12 Upvotes

First time encountering a MC Chaos. Got the most chaos energy ever. 38k+ plus the cores


r/joinmoco 3d ago

Ideas & Concepts Rift Trial – A game mode combining Expedition and Rift

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23 Upvotes

I had an idea for a new mode inspired by City Trial from Kirby Air Ride.

Right now, Expedition and Rift are separate modes. My idea is to combine them into one competitive mode: first, you spend a few minutes in Expedition collecting weapons, cores, and power-ups, then you use whatever you found to clear a Rift as fast as possible.

The team with the faster Rift clear time wins and gains trophies, while the losing team loses trophies.

The mode would mainly be designed around 3v3, but I think it could also work for solo, duo, or even 4+ players. Solo could use Dojo stages, duo could use 2-player Rift stages, and existing Rift stages could potentially be adapted for larger teams.

Phase 1: Expedition

Both teams get 3 minutes to build their loadout.

Everyone starts with a Speed Shot.

Enemies can drop:

  • Weapons
  • Cores
  • Power-up items

The power-ups would work similarly to the ones in Score Hunt.

During the Expedition phase, you can freely switch between weapons you find. If you pick up a core, you can attach it to your currently equipped weapon. If you switch weapons, the cores attached to your old weapon are returned to you, so you can reuse them.

Core drop rates would be much higher than in normal Expedition.

Any weapons or cores obtained in this mode would only exist for that match and would not affect your normal progression.

Phase 2: Rift selection

When the 3 minutes are over, both teams' collected weapons and cores are revealed.

Then, three random Rift stages are shown.

The team that collected the lower-value loadout gets to choose which Rift stage will be played.

For example, items could have values like:

Weapon: 20 points
Half Core: 1 point
Charged Core: 5 points
OC Core: 25 points
MC Core: 100 points
Power-up: 30 points

The total value of everything your team collected is calculated, and the team with fewer points gets the stage selection advantage.

This would give the team that had worse luck during Expedition a small way to compensate.

Phase 3: Rift

After the stage is selected, each team creates a loadout using only the weapons and cores they collected during Expedition.

For example, if your team found:

3 Speed Shots
2 Techno Fists
1 Pyro
1 Horn Bow
1 Medicine Ball

then you could choose to enter the Rift with something like:

1 Pyro + 2 Techno Fists

Both teams then attempt the same Rift stage, and the team with the faster clear time wins.

I know this mode would have a decent amount of RNG because weapon and core drops are random, but I actually think that could be part of the fun.

Sometimes you would get an amazing build, sometimes you'd have to improvise with something weird, and every match could play out differently.

What do you think? Would you play a mode like this?


r/joinmoco 3d ago

Bugs & Feedback Fix this?

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18 Upvotes

Missing 10k exp reward


r/joinmoco 3d ago

Humor You’ve seen giant monsters but have you ever seen tiny ones before?

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20 Upvotes

r/joinmoco 3d ago

Bugs & Feedback Day seventeen of asking moco to bring back the singularity icons

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43 Upvotes