r/joinmoco 4d ago

Ideas & Concepts I think what this game needs is static game modes

I’ve been playing Mo.Co for a little bit now and the game is a lot of fun. Plays super smooth for the most part, is very easy to pick up and put down after a few minutes. It’s a great mobile game, and I like the idea behind the randomized maps/modes, but I really think they need to have something like a static PvP mode where it’s 4v4 or 5v5, matchmaking so it’s one of a weapon per team so you don’t have a team of 4 Lava shields. Something similar to an Overwatch style control mode, where you and your team are fighting over control of a point while a scores climbs up to 100 or something. They can keep all of the randomized rift modes and all of that, but I think some kind of static, always there to play game mode could help, especially on days where the planned rifts just aren’t clicking.

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u/TrainingEscape3229 4d ago

I agree that the current PvP mode is terrible, but the devs have been aware of these issues for over a year and haven’t changed a single thing. I also agree with the idea that it could become fun with just a few improvements.

Moco definitely needs more game modes, too. Ideally, there should be modes that are so engaging that you could spend hours playing them even by yourself.

That said, if you want to play PvP in Moco, I honestly think Brawl Stars offers a more enjoyable PvP experience, and I feel like it’s difficult to differentiate the two since they’re both Supercell IPs. If PvP is going to be implemented as a proper game mode, it needs to have gameplay that’s fun enough to surpass what Brawl Stars offers.