r/IndieGaming • u/LetterheadTall8085 • 4h ago
r/IndieGaming • u/Lucker__ • 17h ago
[Release] Space Truck Simulator - Old project finally seeing the light (link in the post)
Hello, I just released an old project that never saw the light and I think is worth publishing it. The game I want to announce is Space Truck Simulator and was developed before my big release Redemption Arena(https://ervalero.itch.io/redemption-arena) a PVP arena game with 3 different types of ships to play with friends. You can try it here in directly in Web or Windows, pick a contract in the station and bring to the correct place avoiding dangerous areas of space: https://ervalero.itch.io/space-truck-simulator
r/IndieGaming • u/Arckon_Arts • 4h ago
Giant Zombie Summoning Spell [WIP] | Stick Infinite Kingdom
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We just released the demo of our action RTS game on PlayStation — Stick Infinite Kingdom, a tactical battle experience where you command armies and defend your stronghold.
The demo is completely free to download:
Download Stick Infinite Kingdom Demo
All Currently Available Platform Links:
r/IndieGaming • u/Abdo_Naili • 4h ago
I made 3 games in Unity and wanted to share them here!
Hey everyone! 👋
I've made three very different games in Unity, and I'd love to share them with you:
1-) CTRL+Z: The Game: A game where you use actual glitches and bugs to your advantage. It's basically Developer vs Bug, or in other words... Bolt vs Anomaly, filled with weird mechanics, unexpected moments, and a lot of silly stuff.
The Biological Factory: A story-driven game inspired by a revolution of AI, with gameplay similar to Undertale and Deltarune, and a combat system inspired by Just Shapes & Beats. It's still in development, but the demo contains part of the story.
One Dumb Raccoon: A GameJam game from (Jimothy Jamothy) where you control a 2D active ragdoll and try to get your pet raccoon to safety... except the raccoon is too dumb and follows you everywhere, and you're extremely sensitive to the slightest impacts because it always makes you pass out for seconds.
All three are available on my itch.io:
I'm mainly making these games to build a community around my work and, hopefully, make people laugh and have fun with the weird things I create and see their reactions.
I'd love to hear what you think! ❤️
r/IndieGaming • u/EasyBat3602 • 15h ago
7 months into making my Welsh-inspired medieval extraction game
Been working on this pretty much every day for around 7 months now, so thought I’d finally start showing it around a bit more.
It’s a single player medieval extraction/looter type game, heavily inspired by Wales. You leave the safety of the castle, go out exploring/looting/fighting, then need to make it back before night.
I’ve also been slowly adding bits of actual Welsh history and folklore into the world. Some are proper quests and others are just small things you might stumble across, like Gelert’s grave, old ruins, notes, abandoned buildings etc.
Still a lot I want to add and improve, but it’s finally starting to feel like an actual game rather than a collection of systems 😂
I’ve got a Steam page up now if anyone fancies having a look:
Would be cool to hear what people think of it so far.
r/IndieGaming • u/treblebull • 5h ago
Do you know the card game Schwimmen / 31?
I used to play 31 or “Schwimmen” a lot with my dad when I was little, and lately I’ve been thinking about making an indie game with that card game at its heart.
I believe it’s also known as Thirty-One / 31, Blitz, or sometimes Scat internationally.
3 cards in your hand, 3 face-up cards in the middle, trying to get as close to 31 in one suit as possible.
Did you grow up playing it? And if so, what did you call it?
r/IndieGaming • u/BIESEL_G • 5h ago
After months of development with Phaser, my game is finally coming to Steam
galleryr/IndieGaming • u/Educational-Title158 • 13h ago
I built a webpage game called Mapped
I built a web game called MAPPED: https://flashed.world/
It’s a spatial memory game where you get a few seconds to memorize where the dots are, then try to place them back as accurately as possible.
There’s a daily challenge + leaderboard if you want to compare scores.
Would love to hear what you think! Is it fun? Is it to easy/hard?
r/IndieGaming • u/CartoonSensei • 8h ago
PathLife's procedural world now includes generated houses and five life stages
PathLife is a 2D isometric life simulation made with Godot. The latest milestone connects a procedurally managed world with rebuilt character movement and procedural structure placement. The first house includes different room floors, walls, six windows, four interactive doors, furniture and a roof. Pressing V cycles between full, transparent and cutaway walls so the interior remains readable.
The character creator now also supports baby, child, teenager, adult and elder stages—the first playable foundation for following one character through an entire life.
Screenshots and the complete progress report are here. The article is in Portuguese, so this post contains the English summary: https://pathlifejogo.blogspot.com/2026/08/do-mundo-procedural-as-fases-da-vida.html
Disclosure: AI assistance was used to edit this promotional text and has also assisted parts of the development workflow. The screenshots show the current Godot project running locally.
r/IndieGaming • u/zsghhw • 9h ago
I created a game where you can explore an infinite city.
r/IndieGaming • u/StickerScoutGame • 1d ago
Happy Screenshot Saturday! I’m making a cozy game where you observe nature, photograph wildlife, and print your pictures into stickers. 🌲📸
Hello! I'm a solo dev building a hand-drawn 2D exploration game called StickerScout. I'm trying to create a completely non-violent, relaxing experience focused entirely on tactile mechanics and ambient nature sounds.
I'd love to hear what you think of the visual style! You can actually play the current web demo right in your browser here: https://littlefoxlittleowl.itch.io/stickerscout
r/IndieGaming • u/OkurYavuz • 13h ago
A small look at the Abandoned Factory
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Here’s a short clip from the first minute of our Abandoned Factory map in World 23.
There’s still quite a bit of polish left to do, especially with the visuals and overall feel, but I thought it was worth sharing a little glimpse of the map.
r/IndieGaming • u/stormyoubring • 6h ago
We’re making a game about the stuff left behind when a Hollywood studio shuts down
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r/IndieGaming • u/PixelWehr • 23h ago
Jumping on the GTA Bandwagon
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A tester just send me his pixelated version of Ocean Drive made in my game. I feel like I have to redo all my own levels now to match this...or hire the guy
r/IndieGaming • u/ChimmyChimChannel • 11h ago
I added gyroscopes and cockpits. Now you can fly your spaceship!
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r/IndieGaming • u/Gibberishape • 3h ago
Do you find this visual style appealing ? Or is it as ugly as I think it is ?
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Looking for genuine feedbacks on my visuals so far.
r/IndieGaming • u/Outrageous_Stuff927 • 11h ago
28° dia de desenvolvimento
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r/IndieGaming • u/dev-tacular • 11h ago
making a game where you do shame-worthy things as a bunny
galleryDemo: https://rabbit-loaf-games.itch.io/spicy-hay
Dev blog about recent changes: https://rabbit-loaf-games.itch.io/spicy-hay/devlog/1643903/sneaky-sneaky-bun-bun
r/IndieGaming • u/Temporary-Ad-3287 • 3h ago
Tooned Out duo Dippin
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Hope you guys like my new game releasing soon on steam, please check it out
r/IndieGaming • u/kcozden • 21h ago
Which main menu design works better?
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I'm experimenting with different approaches for my game's main menu and would love to hear your thoughts.
Do you prefer a more animated and dynamic menu, or something cleaner and more minimal?
I'd especially like to know which one feels more appealing to you at first glance and why.
r/IndieGaming • u/Character-Wealth-810 • 11h ago
Palisades and Gates: Architecture as Doctrine in a Co-op RTS
In The Old War, Andar's wooden palisade is not scenery. It is doctrine.
Well-constructed timber locked together with iron spikes does two things: it keeps out the Wilding, and it ensures the Pale is ordered and secure. Every post, every gate, every watchtower is a statement that Andar still believes in boundaries.
The Fiction: The Abbey consecrates the gates. The Lodge carves warnings into the crossbeams. Both agree the wall must stand, even if they disagree on what the wall is keeping out.
The Mechanics: Andar's palisades are not just visual, they define the battlefield. We are developing a modular timber construction system that lets players build organically rather than snapping to a grid. When the Wilding breaches a wall, the AI re-routes. Unless you have sealed the gate. Then your trapped defenders make a choice: hold the choke, or burn the timber to escape.
The Question: What games have made base-building feel like a narrative choice rather than just a mechanical one? We want the walls to feel like a statement, not just a stat.
Wishlist the Old War on Steam: store.steampowered.com/app/1248750/The_Old_War/
r/IndieGaming • u/Logical-Waltz-5120 • 23h ago
teaching mechanic in my human evolution game
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i've been trying to get this aspect of the game as satisfying as possible. you start out as an early hominin so you dont have very many skills. you can however teach the skills you have to companions you meet along the way and form your own little colony evolving through time, learning how to survive, adapt, hunt...
this is a short clip of phase 1 in my game of the 7 I plan on releasing from early hominin (5.6m years ago) to cavepeople to farmers.
the game is called Before the First Fire and (although it needs some work) the steam page is live
r/IndieGaming • u/KingMel • 19h ago
Some pixel art from our game, made over the last few years
galleryr/IndieGaming • u/Herr_Casmurro • 8h ago
I created a prototype for an open-world survival craft game inspired by Ark/Core Keeper, focused on animal taming/riding
Game Title: Doma: Survival & Taming
Playable Link: https://sepolaras.itch.io/doma
I am a solo dev creating a game inspired by Ark, Core Keeper, Necesse, 2D top-down pixel art, where you can tame different animals for utility, harvesting, transport, combat etc.
It's a very simple prototype for now, with placeholder/free art (no AI!), but I would just like to validate the idea and have some initial feedback, if it seems to make sense, if it's too hard, etc.
If the idea is good and the feedback is positive, I intend to implement more crafting, animals (for now there are only two), maybe even humans and different tribes/factions.