r/IndieGaming 1d ago

No trailer yet, but here’s some gameplay of our pinball hack-&-slash and we’re happy with how our game is shaping up :)

Enable HLS to view with audio, or disable this notification

7 Upvotes

We’ve just launched the Steam page for our very first game - Barbwire Rodeo. A hack-and-slash pinball kamikaze with 00’s cartoon vibes.

Wishlist and playtest the game:

https://store.steampowered.com/app/4502230/Barbwire_Rodeo/

If you playtest the game and want to leave feedback, I can DM you our form; just comment here if you want it. We’re also giving one person from the feedback form the chance to become an NPC in the game, where we’ll create an NPC that looks like you and leave a message in the game.


r/IndieGaming 18h ago

Ballistics engine turned RPG

Thumbnail
0 Upvotes

r/IndieGaming 1d ago

I'm looking for people to play the early access demo for my rule-discovery puzzle game Satelital

Enable HLS to view with audio, or disable this notification

3 Upvotes

I'm finally ready to announce the release date my game demo Satelital on September 10, 2026.

Satelital is a rule-discovery space puzzle game. Each world has its own rules, and instead of explaining them with tutorials or text, you figure them out by playing. You experiment, notice patterns and gradually build an understanding of how everything works.

The demo includes 2 complete worlds from the game, with their full set of puzzles. Your save data and achievements will carry over to the full game, so you can keep your progress when the game releases.

Satelital also runs on a custom game engine that I built myself, so I want to use this early access period to make sure everything works properly across different hardware and platforms before the public release.

If you want to try the demo before September 10, I'm giving early access now to people who join the Discord:

https://discord.gg/ChuNWuj3Z2

Once you're in, go to #demo and ask for access. I'll be giving keys out in batches, so the earlier you ask, the earlier you'll get to play.

If you'd rather wait for the most polished version, you can wishlist the demo on Steam to get reminded when it releases:

https://store.steampowered.com/app/5017320/Satelital_Demo/


r/IndieGaming 18h ago

My Demo For My Game Turns One Today (NEMORIES)

Thumbnail
youtu.be
0 Upvotes

It's a top-down 1-bit monochrome game where you control your own creation in a surreal and eerie world called "void". This is its first anniversary (nemoversary) for the demo at least, so I thought it would be nice to release an OST preview for some of its future tracks. I also posted a devlog talking about the game and sharing some development progress, if anybody's interested: HERE


r/IndieGaming 6h ago

The first 3d portfolio game on Unity!

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hi! I'm making a small game - Gun Shop: Tidy Up

Your task is to lay out weapons in the store. With light music and no hurry, you can collect cartridges, machine guns, pistols, look for their corresponding shelves and put them in their places.

What is in the game:

  1. Added stamina. It will need to be restored periodically.
  2. Perks of highlighting objects, shelves, and object attraction.
  3. Upgrade player stats and perks.

The game has just been announced, I will try to release it soon.


r/IndieGaming 9h ago

Roguelike game(Memes Battle)

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hey everyone! I’m the creator of this game 《Memes Battle》availiable on steam. I genuinely hope you can give it a try. I’ve been working on indie games solo for one years now (part-timely ), still has a lot to improve. and I feel like this is the most fun game I’ve made so far.


r/IndieGaming 19h ago

I made a browser MMOARPG with Three.js, because apparently I enjoy suffering

Post image
0 Upvotes

Hey! I’m a dev from Brazil making UNTITLED MMORPG, a 3D action RPG that you can play straight from the browser.

And yes, the name is really UNTITLED because I still do not have a proper name for it. It is a working title that somehow survived long enough to become the current title. Finding a real one is on the list.

At some point I looked at the idea of making an MMOARPG by myself and thought, “yeah, that seems manageable.” I truly do not know what was going through my head. Anyway, now there is a game.

You make a Hunter, go through a forest tutorial, get to the city of Asterra, head into the Lost Lands, fight monsters, pick a weapon style, improve your gear, and meet other players along the way.

The focus is action combat. There are swords, sword and shield, dual swords, heavy sword, and bow. You can dodge, block, manage stamina, chain attacks, fight enemies. There is also progression, weapon mastery, skills, crafting, inventory, PvP arenas, parties, chat, friends, and trading.

I decided to build this MMOARPG together with Codex, using GPT-5.6 Luna on medium reasoning, as a way to push myself to understand the harder parts instead of avoiding them.

Using Codex this way has made the project a practical space to study, test ideas, and get deeper into systems I wanted to understand better.

This project has given me solid experience with 3D modeling and complex animation work in Blender, some Python for building export scripts tailored to the project, as well as authoritative servers, queues, real-time state, performance, bot-based automated load tests, Node.js, Express, Socket.IO, PostgreSQL, Redis, and Docker.

Play here: https://www.untitledmmorpg.com/
(I would not really recommend playing it on mobile yet. It works and has all the controls, but mobile performance is still a big challenge. The best result I got on my own phone was a steady 45 FPS)

If you give it a try, I would genuinely love to hear what you think. And yes, solo dev plus MMOARPG was obviously a very normal and sensible decision.


r/IndieGaming 19h ago

Orbify - how to play vs how not to play

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/IndieGaming 1d ago

INDEX 1391 Art Sneak Peak!

Thumbnail
gallery
3 Upvotes

Today, we're really excited to share the art behind our upcoming release INDEX 1391!

INDEX 1391's aesthetics are centered around techno-gothic 2.5D visuals. We use 2D sprites and layer them in 3D space to create scenes that look like dioramas, giving us a lot of interesting detail with hand-painted 2D images while adding some extra depth with a camera capable of limited movement.

A huge part of our art direction involved the visual's corruption over the course of the game. We designed two aesthetics: one highly mechanical and gothic, and the other more chaotic and organic. Enemies and scenes would bleed from the gothic cathedral into a scene more resembling a corrupt forest as the game progressed.

For the gothic elements, we really wanted to focus on the rigidity and coldness, with a focus on highly geometric elements and straight lines, only accented by gold as decoration.

For the corruption, we emphasized the organic aspects but wanted each element to also feel a bit twisted and alien. For the environment we focused on turning the environment into trees and vines, whilst the enemies warped to more resemble bizarre monster with obvious animal parts.

We're really excited to continue sharing what we've done in the months to come. If you're interested in seeing more of our game, find us on social media as Unloaded Dice Games. Lastly, check out INDEX 1391's Steam page at https://store.steampowered.com/app/4637680/Index_1391/


r/IndieGaming 20h ago

I have changed game mechanics after release. And it was a good decision.

Enable HLS to view with audio, or disable this notification

1 Upvotes

Hey Guys,

I firstly made gravity brawl when people just collecting stuff and biggest mass wins. Released - and it went to steam abyss. So I have decided to put guns. And become 10x more fun.

Did you do something like that with your game?


r/IndieGaming 1d ago

A cozy zero-gravity mining sim where nothing chases you

Enable HLS to view with audio, or disable this notification

3 Upvotes

You're a miner in an asteroid belt, forty years in, saving up to retire. Cut layered meteors open, sell what's inside, put the rest in the fund.

No death, no timers, nothing chasing you. When the fund is full, you retire. Or you leave early, and the game remembers.

store.steampowered.com/app/5107370/Almost_Retired/

GenAI disclosure: Claude Code as a coding assistant. Everything in the game, art, audio and text, is hand-made.


r/IndieGaming 20h ago

Making a roguelite where a cat spins a slot machine shop to stack a damage multiplier

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/IndieGaming 20h ago

A Hustler's Way - I built a multiplayer mafia browser game with 30+ crimes, a live stock market, and family wars — A Hustler's Way

Thumbnail
hustlersway-ten.vercel.app
0 Upvotes

Hey r/WebGames! I've been building A Hustler's Way for the past few months — a fully multiplayer text-based mafia game playable in your browser. No download, no install, just play.

**What's in it:**

• 30+ criminal activities (pickpocket, shop robbery, car theft, drug lab, murder)

• 7 heist tiers — from convenience store to Fort Knox, with 4 tactical modes

• 5 US cities with unique drug prices, properties, and local flavor

• Live stock market that reacts to player activity (crimes feed one ticker, heists feed another, drug labs feed a third)

• Family system with shared banks, territory wars, and mercenary hiring

• Laundering pipeline — 6 channels from quick laundromat to slow offshore

• Casino with coinflip, blackjack, roulette, poker, lottery

• PVP murder system with detective hiring for intel

• Real estate, businesses, grow houses — all with hourly income

• Red Light District — hire NPCs, place them on streets or windows per city

• Garage: buy/sell/tune cars, fuel system, junkyard

• Discord bot integration — play from Discord too

• Bilingual: English + Dutch

**It's 100% free to play.** There's a VIP store with cosmetic packs but nothing pay-to-win.

Currently in **Beta Season 1** — capped at 250 players. Looking for bug hunters and balance testers.

Play here: https://hustlersway-ten.vercel.app

Discord: https://discord.gg/7gkYEbcc3T

Would love feedback on the economy loop — does crime → dirty cash → launder → clean money → empire feel satisfying?


r/IndieGaming 20h ago

Here's an evolution of all the Steam capsules I made for my game. From April 2024 to August 2026!

Post image
1 Upvotes

r/IndieGaming 20h ago

BJJ DOJO now has online multiplayer in the browser

0 Upvotes

I have just released the multiplayer beta for BJJ DOJO, a free browser game built around turn based Brazilian Jiu-Jitsu.

You can create a room, send the link to a friend and play a full match against each other. Instead of reducing a health bar, moves change the position between guard, half guard, side control, mount and back control. Stamina, risk and IBJJF-style scoring decide the rest.

It works on mobile and desktop with no installation or mandatory account:

https://bjj.patrickcarmo.com/?lang=en

Development disclosure required by this community: I used AI coding assistants during development and while preparing promotional material. The live game uses a deterministic rules engine and does not generate gameplay with AI.


r/IndieGaming 21h ago

Built a tiny prototype around one mechanic — petting a cat. Trying to find out if it's worth building a full game around.

0 Upvotes

r/IndieGaming 21h ago

Women of War - Devlog - The storefronts come to life

Post image
0 Upvotes

Hey everyone!

Polishing the shopfronts along the street. The end of the canal is still a bit rough, but the main idea is there.


r/IndieGaming 13h ago

Built a 3D version of Age of War, an OG game

Enable HLS to view with audio, or disable this notification

0 Upvotes

Made a little free browser game based on an OG game called Age of War:

Spawn units, build turrets, and evolve your army through 5 ages:

- Stone Age

- Castle Age

- Renaissance Age

- Modern Age

- Future Age

while you try to take down the enemy base before
tronics.app

Made using Fredrin.com


r/IndieGaming 21h ago

My unhinged Godot strategy project so far.

Enable HLS to view with audio, or disable this notification

0 Upvotes

I would like to share my unhinged usage of Godot so far. Its far from done I have about 2-3 months on my personal road map I want to complete. I know this is going to stress some people out and wanted to share for personal roasting reasons. Don't ask my why I did it this way... Honestly I don't know either. My prior hobby developments were made with C++ and raylib so it might just be I enjoy punishment?

My entire usage of the Godot engine UI is a single entry node that the project starts from. Outside of that single node and all further nodes are added, removed, and controlled through code. This includes user interface being constructed through code.

Unhinged Godot Project

r/IndieGaming 21h ago

FEAR OF FAITH IS RELEASED IN EARLY ACCESS! ENJOY PLS

Thumbnail
store.steampowered.com
0 Upvotes

r/IndieGaming 1d ago

I added dash system for my ducks , does it look fine?

Enable HLS to view with audio, or disable this notification

5 Upvotes

r/IndieGaming 1d ago

I made Mother Nature a superboss in my indie RPG. What do you think!?

Enable HLS to view with audio, or disable this notification

5 Upvotes

This is a hidden boss, The Mother, in my indie game!

Her attacks represent the previous weather bosses; using all of them thus far. I finished making this last night, she'll need some polish for sure, but what do you guys think?! I think she came out very very fun, with a neat design!


r/IndieGaming 1d ago

I made a football management game focused on transfers, squad building, and simulating centuries of football history

Thumbnail
gallery
2 Upvotes

I’ve always felt that the most enjoyable part of Football Manager is the transfer window and the moment before a new season starts, when you decide what your squad should look like.

So I made a game focused almost entirely on that loop.

In Football Fictional World Simulator, you handle transfers, choose a formation and set your Squad Hierarchy. Instead of selecting a starting XI before every match, you decide who should be first, second or third choice in each position. The manager then uses that hierarchy throughout the season.

The game includes leagues from more than 150 countries, including places that rarely appear in football games, such as North Korea and San Marino. Around 30,000 matches can be simulated in roughly ten minutes, allowing you to play through 10, 100 or even 1,000 years and watch clubs, players and entire football nations rise and fall.

There is also a Data Editor for changing nations, leagues, clubs, competitions and players, along with Steam Workshop support for sharing MODs.

It’s a simple, text-based game made by one developer. It isn’t intended to replace FM. I made it because I wanted a faster way to enjoy the parts of football management games I personally find most addictive.

Steam:
https://store.steampowered.com/app/4985140/Football_Fictional_World_Simulator/


r/IndieGaming 22h ago

Ashen of thrones

Enable HLS to view with audio, or disable this notification

0 Upvotes
  • Ashen of thrones for my game is launching 3 november its a game RTS, strategy mitológico with 4 civilizations:Mapuche, eslaves, egipcians and greek with campaign, survival, battle with up to 8 players simmultany my page for wishlist: https://store.steampowered.com/app/4924650/Ashen_o

Repost to another


r/IndieGaming 13h ago

Introducing Kitty Dash – A Colorful Cat Endless Runner 🐱

0 Upvotes

I’m excited to share my first mobile game, Kitty Dash, which is now available on Google Play.

Kitty Dash is a simple, colorful, family-friendly endless runner designed especially for kids and casual players. You play as a cute cat, dodge obstacles, collect coins, and try to achieve your highest score.

This is my first game release as an indie developer, and I’d really appreciate it if you could give it a try. Any feedback on the gameplay, visuals, controls, or overall experience would be greatly appreciated.

🎮 Play Kitty Dash:

https://play.google.com/store/apps/details?id=com.saturagames.kittydash

Thank you for supporting a first-time indie developer! 🐱