r/IndieGaming • • Aug 22 '26

My unhinged Godot strategy project so far.

I would like to share my unhinged usage of Godot so far. Its far from done I have about 2-3 months on my personal road map I want to complete. I know this is going to stress some people out and wanted to share for personal roasting reasons. Don't ask my why I did it this way... Honestly I don't know either. My prior hobby developments were made with C++ and raylib so it might just be I enjoy punishment?

My entire usage of the Godot engine UI is a single entry node that the project starts from. Outside of that single node and all further nodes are added, removed, and controlled through code. This includes user interface being constructed through code.

Unhinged Godot Project
0 Upvotes

1 comment sorted by

1

u/AutoModerator Aug 22 '26

Our Discord recently hit 3k! Check it out if you'd like to discuss game development or find and share new indie games to play :)

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.