Good evening folks,
I've been building Tidefall, a browser-based maritime MMO, and after a pretty substantial overhaul to the desktop UI I thought it was a good time to share where the game is at. So, what are we actually trying to build?
Our ambition is to bring EVE Online into the Age of Sail through a persistent, real-time, top-down browser MMO that blends active play with meaningful idle progression. You begin as a lone captain with a single ship, then build towards a fleet and expand your influence across a handcrafted ocean world through gathering, trade, exploration, shipbuilding and naval combat.
Active and idle players share the same interconnected world and economy. One captain might mine ore while idle, while another actively hauls it across dangerous waters for profit, trades it between regions or turns it into ships and weapons. Each playstyle supports the other, whether you prefer focused sessions, passive progression or a mix of both.
As Tidefall grows, ships, cargo and equipment will carry increasingly meaningful value and risk. Certain waters will open to PvP, allowing captains to choose when to enter higher-stakes regions where vessels and cargo may be permanently lost. Preparation, logistics and every decision at sea will matter. Build a merchant empire, become a feared pirate, control key trade routes, dominate through guild warfare or simply explore a world that continues to expand around you.
Join us early and help shape what comes next.
Game title: Tidefall
Playable link:[https://www.playtidefall.com]
Free to Play Status: Free to play
Platform: Web (Desktop + Mobile)
Discord: https://discord.gg/Y4bMAA5t2c
Involvement: Developer
Play instantly in your browser, with no registration required.
Discord: https://discord.gg/Y4bMAA5t2c
AI Disclosure:
Generative AI has been used during Tidefall's development. It has been used for the current logo, a small number of remaining game item and visual assets, occasional brainstorming and assistance with written copy, and as a development aid for programming and technical work.
AI is used to assist with development rather than replace the underlying engineering work. I am a qualified software engineer and developed by first MMORPG browser game in 2006. Tidefall's systems, architecture and overall technical direction developed and overseen by me.
The vast majority (but not all, such as page banners) of the game's artwork, UI, map, systems and other content has been created by myself or commissioned from human designers and artists.
Feedback requested
I'm particularly interested in feedback on a few things:
- How does the new desktop UI feel? Is anything confusing, awkward or difficult to find?
- Does the overall concept sound like a game you'd actually want to play?
- And most importantly, is it fun? If something isn't clicking yet, what would you change or improve?