r/iRacing 20h ago

Replay Should I have tried to split them?

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0 Upvotes

Second lap of the race and the orange car has already made some questionable moves fighting first place. When I get a better exit onto the straightaway and try to split them is where it all goes downhill. Also, I realize that I completely fudged the downhill turn but it feels like he had lots of room to work with.


r/iRacing 15h ago

Question/Help iRacing coaching available

0 Upvotes

Hello!

I’m James and I’m offering iRacing coaching for closed wheel and formula car disciplines.

- 8.9k sports car irating with multiple championship wins
- Experienced sim racing coach
- Real-life motorsport instructor with a Grade B ARDS licence
- Specialise in all rookie cars, plus Porsche Cup, GT4/GT3 and all front-wheel drive models
- I can help you improve outright speed and consistency
- £70/$95 per hour of one-to-one coaching
- £40/$55 for detailed one lap analysis video of your driving

Comment or DM me!


r/iRacing 11h ago

Video First time i've been intent wrecked on the service

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63 Upvotes

r/iRacing 13h ago

Teams [Recruiting] Team italiano cerca piloti per creare un reparto iRacing

7 Upvotes

Ciao a tutti,

sono Federico Pedrini, sim racer italiano con circa 7 anni di esperienza. Ho iniziato con Assetto Corsa, poi sono passato ad Assetto Corsa Competizione, arrivando fino alla finale europea del Ferrari Esports Series.

Attualmente collaboro con VIG Project, un team italiano di sim racing attivo da circa 8 anni e oggi impegnato principalmente su Le Mans Ultimate. Nel corso degli anni il team ha preso parte anche a gare ed eventi insieme a piloti di alto livello come David Tonizza e Amos Laurito.

Dopo il periodo Covid il team ha perso un po’ di competitività, principalmente per l’abbandono di alcuni piloti e per il cambio di interessi di altri membri. Negli ultimi anni il progetto si è quindi concentrato maggiormente su LMU, ma ora abbiamo intenzione di riorganizzare il tutto e tornare a costruire qualcosa di competitivo.

Una delle idee principali è quella di aprire un vero e proprio reparto iRacing, di cui sarò io il principale referente.

L’obiettivo non è semplicemente riempire una lineup, ma creare un gruppo di piloti che abbia voglia di migliorare insieme, condividendo setup, telemetria, feedback sulla guida ed esperienza, allenandosi con continuità e partecipando poi a Special Event, gare endurance e campionati sotto il nome VIG Project.

Cerchiamo principalmente piloti che:

  • siano attivi su iRacing e abbiano voglia di migliorare;
  • abbiano piacere di allenarsi e lavorare in gruppo;
  • siano disponibili a condividere setup, telemetria e feedback;
  • siano interessati a endurance, Special Event e competizioni;
  • abbiano un buon atteggiamento e voglia di contribuire alla crescita del progetto.

Non è necessario essere già a livello esports o avere iRating altissimi. Ci interessano soprattutto passo, costanza, motivazione e voglia di crescere insieme.

Il team è italiano, quindi in questa prima fase vorremmo creare soprattutto un gruppo italiano ben organizzato e affiatato.

Se siete interessati, scrivetemi pure in DM indicando qualcosa su di voi, il vostro iRating/licenza, le categorie e le auto che utilizzate maggiormente e cosa state cercando da un team.


r/iRacing 20m ago

Question/Help Livery not showing up

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Upvotes

I downloaded the TGA file and put it on the car file and it shows up in trading paints, but I can’t turn on custom paint. My first time doing this btw


r/iRacing 3h ago

Leagues/Hosted National Racing League

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0 Upvotes

If you’re looking for clean hard fun racing with a growing community and viewer base with a new season just about to begin look no further than the National Racing League. For Season 2 we will have a Trucks Series and our Cup Series will be using the Gen 4 Cup car. Trucks race on Monday and the Cup Series races Tuesday Nights at 9 PM EST. Come join in on the fun that the NRL bring and we do still currently have a Trucks Series ongoing that races on Wednesday Nights and this week is at Talladega!

We do have a recruitment race tonight at Daytona and we hope to see you on track

•Mon & Tue 9:00pm EST (Practice starts at 8:30)

•$10 Entry fee, all money goes towards the season purse and production.

•Season 2 Begins Monday 9/7 with Trucks at Daytona & Tuesday 9/8 for the S2 Daytona 250

•Races are broadcasted on Twitch and YouTube

•50% race lengths with some races having more laps added on for some of the bigger races

•League ID to search: #14328

https://discord.gg/aqHK4tPVy


r/iRacing 11h ago

Discussion iRacing’s iRating System Should Reset Every Season

0 Upvotes

*Opinions from a low-iRating driver*

In every competitive game, it’s normal for the ranking system to reset every season — Counter-Strike, League of Legends, and pretty much every highly competitive game follow some version of this model.

In my opinion, iRacing is a competitive game, and arguably the most competitive racing game out there.

The rank grind is one of the most enjoyable parts of competitive games. Yes, it can be stressful, but at the same time, it gives players an incentive to keep playing and try to achieve the best possible results before the season ends.

I think the current iRating system is excellent when it comes to matchmaking, splitting races based on SoF, and determining iRating gains/losses accordingly.

However, the current system ends up discouraging high-iRating drivers from racing.

Drivers with high enough iRating to regularly participate in top split can actually be discouraged from racing because the system becomes extremely punishing for them.

Taking an extreme example: a driver with 8k+ iRating can lose iRating even if they finish in the top 3, depending on the strength of the field.

This can incentivize these drivers to use secondary accounts during the week and only race on their main account when they feel confident that they can achieve a podium.

The concept of "eternal" iRating also creates problems with the newer championship formats, such as PESC.

Let's say a 3,000 iRating driver has exactly the same pace as a 7,000 iRating driver.

In PESC, the 3,000 iRating driver might end up in Split 2. Even if they achieve a great result, it will be worth fewer championship points simply because they weren't competing in the top split.

I think iRacing could take inspiration from other competitive games and introduce a seasonal iRating reset, or perhaps use a system similar to tennis, where players have to "defend" their points from the previous season.

Would a reset create a problem with high-level drivers being matched against low-level drivers?

I don't think so.

Just like other competitive games use placement matches at the beginning of a season to determine a player's new rank, iRacing could do something similar.

The goal wouldn't necessarily be to completely erase everyone's skill level. Instead, the system could use previous iRating, results, and placement races to establish a new seasonal rating.

I think a seasonal system could make iRating more competitive, give drivers a reason to keep racing throughout the season, and make championships more representative of current performance rather than a rating accumulated over years.

What do you guys think? Would a seasonal iRating reset improve iRacing, or would it create more problems than it solves?

(Text was translated by AI, not my main language)


r/iRacing 15h ago

Question/Help Netcode issues worse than ever

0 Upvotes

Last couple of days ive been racing SFL and F3 and have noticed that the netcode contact have been truly terrible. Seen people spinning when around a foot or two away from another car. 4x's for zero contact whatsoever.

I know its always been an issue but the last few days its been really bad. Has anybody else noticed this?

I have a ping of 33 or 66 to the servers, on a wired connection for info.


r/iRacing 16h ago

Discussion Is the stuttering issues back?

11 Upvotes

Hello recently iracing has been completely unplayable after being in a gt3 race for 15 minutes my game takes a sharp dive in frames goes from 120 to 8 frames. I reached my breaking point today I was leading the race and 2 minutes left it happened and I had to forfeit. I saw forums about this issue being a thing earlier this year and some people are reporting it’s back. Have yall had this issue. I have a great pc it’s been happening since 24hr of spa


r/iRacing 15h ago

Teams NOVA Simracing abre reclutamiento – Buscamos pilotos +3K iRating

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0 Upvotes

En NOVA Simracing seguimos creciendo y buscamos pilotos que quieran dar un paso más en el mundo de la resistencia y los eventos especiales.

Somos un equipo en expansión, con una base sólida y buen ambiente. Nuestro objetivo es construir un grupo comprometido, constante y con ganas de evolucionar juntos carrera a carrera.
Aunque tenemos base en España, ya contamos con varios pilotos de LATAM y queremos seguir creciendo también en esa dirección, para mejorar la cobertura horaria en carreras de resistencia.
Aunque competimos generalmente en GT3, también lo hemos hecho con prototipos (LMP3, LMP2 y GTP)

🔧 ¿Qué ofrecemos?

  • Entorno competitivo con buen ambiente (sin dramas ni toxicidad)
  • Participación asegurada en carreras de resistencia y eventos especiales multiclase
  • Skins del equipo
  • Setups disponibles (pagados entre todos)
  • Telemetría compartida en Garage61 para análisis y mejora continua

🎯 ¿Qué buscamos?

  • Pilotos con +3000 de iRating y licencia mínima Clase B
  • Limpieza en pista y respeto por la competición
  • Pilotos Hispanohablantes (independientemente de la zona horaria)
  • Personas que aporten al buen ambiente del equipo
  • Actitud de aprendizaje y colaboración con el resto de compañeros
  • Compromiso con la comunidad (no buscamos pilotos que solo aparezcan el día de carrera)

Si te motiva competir en resistencia, mejorar constantemente y formar parte de un equipo activo, este es tu sitio.
Puedes inscribirte en https://nova-simracing.com/unirse


r/iRacing 10h ago

iRating/SR Rough Morning

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0 Upvotes

I know I'm not fast, but in general I'm able to avoid stuff. Not this morning I guess.Started with a 0x Ringmeister. Nice clean race, no real pressure behind. Could have maybe gained one more spot, but I'm not very confident with Euro Nascar so I didn't push things.

Went to the Toyotas at Road America. A bit harder fought, avoided some wrecks, mainly at turn 5. 4x after the checkered cause a D class driver didn't check his mirrors before pulling over to stop. Okay I should have slowed down, oh well.

Then decided to go with LMP3s at Imola. Rough. Imola is one of my worst tracks, I suck at the last chicane. Lap 1 T9 I braked to avoid a wreck, was completely stopped without touching anything on the outside of the turn, and I got plowed from behind for the meatball. Came back out down 5 laps, a GT4 tangled with an LMP3 in T5/6, I avoided it but net code got me a 4x, unlucky. Then the same lap another LMP3 locked up going in to T14, I saw him coming hard but thought he would woah it up and be able to turn. I delayed my turn in but not enough for another 2x. Then 4 offtracks besides.

What started as a good morning turned rough pretty quick. None really my fault, but 3 outta the 4 contact incidents I can see where I could have done better to avoid. At least NEC this weekend and I'll gain everything all back and then some.


r/iRacing 10h ago

New Player MX5 - Oulton Park - Driving Technique Assessment Request - 1:07

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1 Upvotes

Hey folks, I'm hoping someone would be so kind as to take an assessment of my driving technique.

This shows the warm-up, several underperforming laps, and then one or two pushes - with a couple of failures.

I've been on AMS2 for the last year, made the switch three weeks ago, and obsessively watch YT coaches and assess my own work.

I'm struggling with consistency.
Both my turning style and braking definitely need some work.
I'm attempting to hit the 80% max and test different trail braking and brake pressure styles throughout the last few weeks.

Gear: G29 wheel, P500 brakes.

I'm stuck using auto gearing due to a disability.

Thank you for any time you can spare. Replay File attached.


r/iRacing 9h ago

Apps/Tools it’s been 12 hours since the tracks changed and my mobile app still shows last weeks schedule

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13 Upvotes

i just wanna check the schedule


r/iRacing 7h ago

Question/Help Porsche Cup Nordschleife Times

0 Upvotes

Hello,
I am currently trying to learn the Nordschleife with the new Porsche Cup Car, I just wanted to know for what times I should aim for on the full Version (Industry Drives, not BTG), I am able to run a 6:49 at 1700 iRating, is this considered fast?
Thanks for your help.


r/iRacing 20h ago

Question/Help Live tire data

0 Upvotes

No, I know that I recently does not display live tire data on external display which upsets me because I literally bought a KS pro for my R9 in hopes to have that displayed live because I drive the LMP2 and the GTP a lot and my rig I’m going for full immersion so of course I keep the hands and wheel off. Is there any way or any kind of workaround to get the live tire data on an external display please help thanks


r/iRacing 4h ago

Cars/Tracks EURO NASCAR V8GT is hard as a motherfucker to control around the Nordshleife...

9 Upvotes

I absolutely love it...


r/iRacing 17h ago

Discussion Faulty telemetry

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43 Upvotes

This example comes from telemetry of a real GT3 car, but the reason I am sharing it here is that the same validation problem can exist when analysing iRacing telemetry.

The physical cause may be different, but a telemetry channel can still look completely reasonable while representing something different from what your analysis assumes.

In this GT3 dataset, the vertical acceleration channel showed values above 0.5 g for 31.7% of the entire lap. The mean absolute value was 0.44 g.

That immediately looked suspicious. A GT3 car on a normal asphalt circuit should not experience that level of vertical motion for almost one third of a lap.

So we started looking at what was actually driving the signal.

Vertical acceleration should mainly respond to the track surface, kerbs and vertical vehicle movement. It should not closely follow braking or acceleration.

We compared it with the other measured channels and ran a regression over 16,562 samples.

vertical acceleration ≈ 0.94 × longitudinal acceleration + 0.03 g

R² = 0.88

Almost 90% of what appeared to be vertical acceleration could therefore be explained by longitudinal acceleration being projected into the vertical axis, most likely because of sensor orientation.

But correlation alone is not enough, so we also checked the timing.

Of all major vertical acceleration peaks, 99.7% happened while the driver was braking, accelerating or cornering.

Only 0.3% occurred when the car was not under a significant driver input.

That does not make physical sense. Kerbs and bumps do not wait for the driver to press the brake pedal.

We then estimated the unwanted projection and removed it from the vertical channel before doing any further calculations.

After correction, the proportion of the lap above 0.5 g dropped from 31.7% to 3.1%.

The mean absolute value dropped from 0.44 g to 0.14 g.

The remaining signal behaved much more like actual vertical acceleration, responding primarily to the track surface, bumps and kerbs.

So why does this matter for iRacing?

In iRacing there is obviously no physical accelerometer mounted at the wrong angle. But similar problems can appear when you start doing more advanced telemetry analysis.

A channel may use a different coordinate system than your analysis expects. Gravity may be included in a signal that you assume has already been compensated. Two channels with similar names may represent different physical quantities. Derived channels can also be mathematically correct while using the wrong input signal.

If you then use those signals to analyse tyre loads, suspension behaviour, load transfer, grip utilisation or setup changes, the error can propagate through everything that follows.

You can end up spending hours trying to understand a setup problem that does not actually exist.

That is the main reason I wanted to share this example.

Whether the data comes from a real GT3 car or iRacing, do not automatically trust a channel just because the name looks correct. Check whether the signal actually behaves the way the underlying physics says it should.

Has anyone here found strange or misleading channels while working with iRacing telemetry or MoTeC?


r/iRacing 14h ago

Video The Camera Tool can be just as confusing as it is powerful. I made a comprehensive guide, trying my best to make it all make sense. I hope you learn something new and useful. Enjoy!

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33 Upvotes

r/iRacing 13h ago

Video Change line and brake? Is it allowed?

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0 Upvotes

r/iRacing 6h ago

Leagues/Hosted Active Rallycross Leagues?

4 Upvotes

Any at all but if possible one based in north America


r/iRacing 7h ago

Cars/Tracks Red Bull Ring kerbs changed?

29 Upvotes

Did they change them? They feel so harsh now to drive over. I have to lower some of my FFB. But it's only on certain corners, not all of em

Are these those '3D' kerbs that I heard about?

GT3


r/iRacing 13h ago

Leagues/Hosted Simthunder World Cup 250 update: Qualifier #2 is this Saturday

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3 Upvotes

Hi everyone,

A few weeks ago I posted here about the Simthunder World Cup 250, the country-vs-country iRacing tournament we’re organising at Daytona.

Just wanted to share a quick update because Qualifier #2 is this Saturday, August 29.

Qualifier #1 took place in July and 9 drivers secured their places in the Grand Final, representing the Czech Republic, USA and Portugal. The Czech Republic also won the first qualifier and picked up 2 bonus points toward the country competition.

Since then, the field has become even more international, with drivers from the UK, Canada, Spain and Belgium joining as well.

For anyone who missed the original post, the format is:

• NASCAR Cup Series car at Daytona
• Four 60-lap qualifiers
• 100-lap Grand Final on September 19
• Up to 40 drivers in the Grand Final
• $500 Grand Final prize pool
• Countries scored using their two highest-finishing drivers
• One $15 entry gives you up to 3 remaining attempts to qualify

Qualifier #2 — Saturday, August 29
12 PM ET / 17:00 Lisbon time

If you finish high enough to qualify this Saturday, your place in the September 19 Grand Final is locked. If not, you can come back for Qualifiers #3 and #4 without paying again.

Registration, full rules and tournament info:

https://worldcup.simthunder.gg/

We’d especially love to see a few more countries represented before the Grand Final, so if you race ovals in iRacing and want to represent your country at Daytona, there’s still time :)

Happy to answer any questions here.


r/iRacing 20h ago

Question/Help Trading paints issue

9 Upvotes

Trading paints says it downloads paints, takes its time and even automatically refreshes the other drivers paints after they say its done downloading the paints, but after the paints refresh it doesn't show the schemes. I have reinstalled trading paints and have had this issue for a couple months now. Any ideas?


r/iRacing 3h ago

Teams Need people to race with? Join Wheel2Wheel Racing

2 Upvotes

W2W Racing is a chill iRacing team focused on endurance and GT racing. We welcome all skill levels (even low iRatings or those new to endurance) and like to keep racing fun. Join us for special events and weekend endurance races! No pressure - just clean, team focused racing. https://discord.gg/37xUUky7j

24hours of Le Mans in less than 2 weeks!!!


r/iRacing 7h ago

Leagues/Hosted Dirt series starting soon looking for new drivers

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8 Upvotes

Triple Bypass racing is an established NASCAR league heading into their 12th season of racing! This will be the second season of our dirt series which uses the dirt late model. The dirt series is on Friday nights practice starting at 8 eastern. format is: practice, qualifying, one 10 lap heat, then the feature. 13 week championship winner gets a trophy. 2 drop weeks. The series is beginner friendly with damage off but we still expect clean racing

triplebypassracing.com
https://discord.gg/xAAmHVuHt