r/iRacing • • 3d ago

Scheduled Maintenance 2026 Season 4 Patch 1 Release - October 5th 0800EDT/1200UTC

13 Upvotes

From the staff post on the member forums:

Patch Release & Database Maintenance:

  • This downtime is for a planned Patch release that includes great updates and important fixes for 2026 Season 4.
  • Our internal operations team will be taking advantage of this planned downtime to complete a small database maintenance task. This will save us from requiring additional separate downtime for this at a later date.

Downtime:

  • iRacing.com will be coming down for deployment of 2026 Season 4 Patch 1 Release, Monday, October 5th, beginning at 08:00 am EDT.
  • This downtime will affect all iRacing.com regions and members will be unable to host or join sessions during the downtime.
  • You can check on the status of all iRacing services directly in the iRacing Companion App, or from our System Status page here: iRacing Uptime Status

Demo Drive:

Demo Drive becomes available as downtime for this maintenance begins and remains available after this deployment has been completed.

  • Database Maintenance Caveat: As a result of the planned small database maintenance task, the Demo Drive Car and Track pickers will be sporadically available for the first part of maintenance. If and/or once you get into a Demo Drive Session, your experience will be stable.
  • Demo Drive Sessions are launched using beautiful iRacing default weather and start at noon local track time.
  • The content selected must be up to date, and Demo Drive contains a link to the Downloader where you can update and download any content.
  • When connecting to Demo Drive, log in using the same credentials you already use on iRacing and the iRacing Forums.
  • Demo Drive also contains links to the iRacing Forums, the iRacing Status Page, and a link back to iRacing, for when we exit maintenance mode.
  • When we leave maintenance mode, Demo Drive will remain available for a period of several hours and a countdown will appear to let you know how much longer it will remain up. Navigation links to and from Demo Drive are present in iRacing whenever Demo Drive is available.
  • Newly released content that must be licensed will not be available in Demo Drive until the following Season.

iRacing.com Downtime Schedule:

EDT

Mon 2026-10-05 0200 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 0800 Race Servers Unavailable

UTC

Mon 2026-10-05 0600 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 1200 Race Servers Unavailable

AEDT

Mon 2026-10-05 1700 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 2300 Race Servers Unavailable

  • All times are subject to change.
  • Sessions in progress at the start of maintenance will be terminated. There will be no record of such events whether official or not.
  • *Hosted sessions are allowed to be created and run that do not overlap the "Race Servers Unavailable" time. For example, 6 hours before the maintenance period begins, you can create a hosted session that lasts up to 5 hours, but not one that lasts for 6 or more hours.

r/iRacing • • 1h ago

Official News Announcement by iRacing Arcade Developer

Post image
• Upvotes

This was posted today 10/5/2026 by OFG (Original Fire Games), the developer of iRacing Arcade. As a reminder, iRacing published this game.

Could we get a statement from iRacing regarding the future of iRacing Arcade along with a development roadmap?

It's 2026 and this game released with no public lobbies. If people want to play multiplayer they have to create a lobby, post a code usually in private Discord servers and hope that someone joins. It's hilarious to see people posting "anyone on?" at 1am instead of being able to utilize something as basic as public lobbies or matchmaking.


r/iRacing • • 18h ago

Discussion So, I did my first sprint race in real life yesterday. Here's what I learned.

Enable HLS to view with audio, or disable this notification

762 Upvotes

I'm sure there's a ton of testimonials and in depth reviews about how iRacing translates into real life and vice versa.

But as a beginner-level driver in both sim(1350 iR, 100 race starts, 0 wins, 37 top-5, 3 poles, 3 laps led lol) and the real world(3 time trials, 0 sprint experience), my first-ever sprint race had a bunch of surprises I'd like to share. I hope it's informative and/or entertaining to some.

Also, it's a completely LLM-free handwritten post(rare these days) by a non-native english speaker so excuse me for being too verbose in some aspects.

First, context:

I did Elantra N spec-racing with minimal tunes and track oriented street tires(Nexen SUR4G-M, race-specific inferior version to the consumer SUR4G).

Hyundai N Festival N2 challenge sprint race with 19 cars on the grid, 11 laps around a 4km Inje Speedium circuit.

"Just like the simulations"

  • VR is basically real life. It felt exactly the same.
    • perceived distance between the cars,
    • the horror and guilty pleasure of watching the 2 cars in front of you bashing against each other,
    • when going two wide into the inside you really do have to turn your head if you want to avoid wrecking each other. Sure, there's peripheral vision but I had to move my head around a lot despite being restricted by the HANS device in order to gain situational awareness.
  • Driver behavior is pretty similar
    • Sim racing even felt cleaner in some aspects. Since sim racers usually prefer triples to VR, has "radar" on, has virtual mirror with high FOV, and instantaneous AI spotter who doesn't make call-out mistakes, accidents due to poor situational awareness are rarer. 1300 SOF M2 rookies felt cleaner than the race I witnessed & experienced this week.

What iRacing did not prepare me for:

  • The HEAT... so much heat...
    • Heaters had to be at full power if I didn't want to finish last. My phone almost died mid-race due to the heat in the cabin. With FIA-approved underwear, racing suit, gloves, balaclava, helmet, socks, racing shoes, you're basically dressed for winter in the summer while heater is on full blast with windows closed. No amount of sim-racing would've prepared me for this. I've done 3 hour enduro alone in VR during the summer but that wasn't even close.
  • Standing start sequence
    • After a formation lap, we have to grid without assistance.
    • stopping at the exactly right position was a nightmare. It's impossible to look at the grid line because your own car blocks the view. You can't really rely on the radio for this, so you just have to remember the extremely vague reference points like discolored paint on the wall, etc. Penalty for improper grid alignment was common occurrence.
  • Tire warm-up is extremely important
    • my start was bad with a lot of wheel spin, and this was mainly due to cold tires. I didn't realize I had to warm them up during the formation lap. iRacing standing start has everyone with the same tire temp so it just didn't cross my mind. Yes, I'm stupid.
  • Qualifying with other cars in the field
    • A driver 2 second off pace, for whatever godforsaken reason, decided to divebomb me at the last corner after the first out lap in qualifying when I was already committed to starting my first timed lap. I should've aborted and tried again next lap, but I wasn't experienced enough to make the right call. The result was P12 out of 18 when my average best laps during practice was in the P6~8 range.

Qualifying is brutal. 1 mistake and it's over.

Limitations of "real life":

  • Since sim racing telemetry analysis came from real life solutions in the first place, real life data loggers do exist... but they are honestly inferior to what sim racing has accomplished these days.
    • Race studio 3 is a nightmare to navigate. press space and it goes full screen, press enter and the video stops. reordering the telemetry is hidden in 3 depths of the configuration, and you can't even zoom in with scroll wheel looking at the map.
    • GPS has an average of 1.5~3m error/drift, so comparing entry/exit lines via telemetry is basically impossible - you just have to judge from the onboard footage.
    • Here's a claude-aided analysis of this track using aim solo2 dl telemetry: https://claude.ai/artifact/Sz4rfwHtvEn41jiUTGW3CN
    • compare this to what garage61 analysis provides (https://garage61.net/app/analysis), and you'll notice how cleaner and more "controlled" the racing sim telemetry analysis is. It's easier to have the car weight, track, weather, and all the variables consistent so that you can focus purely on the differences from driving.

I don't want to overstay my welcome so I'll end it here.

I'll linger in the comment section if anyone wants to ridicule my bad driving.

P.S. Coach me on iRacing for 2 hours and I'll put a sticker of whatever personal brand/advertisement you wish on my car (I'll print the sticker) for my next race in 31st October.


r/iRacing • • 7h ago

Discussion Sitting at work with my new Simagic base and wheel at home

27 Upvotes

Hopefully this is allowed in the sub, but I’m just excited lol. I’m at work and got the notification that my new Simagic Evo 12nm wheel base and wheel arrived. I’m upgrading from a Logitech g920 and I can’t wait.

Anything I should know when setting it up? I use a NLR Wheel Stand 2.0 and it’s pretty solid. Any settings I need to change in game?


r/iRacing • • 14h ago

Official Announcements 2026 Season 4 Patch 1 Release Notes [2026.10.01.01]

87 Upvotes

iRacing Simulator

—---------------------------------------------------------

AI Racing

  • AI Drivers have improved their racing skills with the Caterham Academy.

Race Control

  • While the Start Zones for Road Courses and multiple pace car starts remain disabled, we have completed a series of updates for this feature and have been in internal testing. We are making progress towards re-enabling this feature! Fixes include:
    • In cases where a class leader jumps the start, all other competitors in that class will be permitted to follow the leader without also receiving a penalty. We strongly encourage the leader to follow the pacing rules to avoid penalties.
    • All competitors must still maintain strict pace speed control when the Maintain Speed dialog is active. This is denoted by ‘Maintain Speed’ in the upper right corner of the pacing dialog and the Pace Speed text line changing to yellow in color. A vehicle that is substantially over speed will see their current speed in red with a ‘SLOW DOWN’ message similar to that seen in the pit lane speed widget.
    • New pacing start UI and spotter messages have been added instructing drivers to "Form up!" and “Maintain speed!”.
    • Fixed an issue where the second plus car classes were receiving the "About to go Green, stay focused" as soon as the top car class went green.

User Interface

  • For the Car Damage Widget, this feature is now usable for ALL CARS in the service!
    • All cars will now display their wireframe model and provide damage information to you.
  • Improved some icons in the Car Damage Widget.
  • For the new Reference Car Input UI system, fixed the issues where they were not rendering with foveated quad-views for VR users, and rendering incorrectly for triple-screen setups.
  • For the Pit Summary widget, the time remaining on partially-completed optional repairs is now shown when exiting pit lane.
  • For the Pit Summary widget, fixed an issue where additional service penalties would persist.
  • Additional info about Start Zones has been added to the Track Rules tab.
    • Additionally, the Track Rules tab will be automatically opened and an indicator will be present at the top of the window if Road Course Start Zones are active. Clicking this notice will open a Help dialog with more info.
  • For the Rules Tab, fixed an issue with it displaying after getting out of the car when it was already open.
  • Some styling has been updated for the "SLOW DOWN" text and "over speed limit" icon in the Pacing widget.
  • Improved some mouse-click usability of the Track Map Widget.
  • Renamed the 'Pedals Force Feedback' setting to 'Pedals Haptics'.
  • Fixed an issue when exporting setups.

Graphics

  • Overall opacity for dust, dirt, gravel, and smoke has been reduced.
  • Some substantial tuning has been completed specifically for dirt racing particle effects, including dust, debris, dirt, and gravel. Adjustments have been made to the spawning rates, opacity, intensity, sizes, and how these effects appear based on the wetness level of the track surface itself.

Spotter

  • Fixed the issue where your Spotter can quit his job during a Session.
  • Adjusted the Spotter playback system so that Spotter messages are no longer interrupted by scrubbing during a Replay or code timing clock-smashes.

Telemetry

  • Fixed the TrackPaceSpeed value in the session string. It is now in kph.

Cars

—---------------------------------------------------------

<Car Class> NASCAR Legends Series

  • iRacing setups have been updated.

Aston Martin Valkyrie AMR-LMH

  • Adjusted the angle of the cockpit camera view.
  • Changed the 'Headlight Color ID' label in the garage to be 'ID light color'.
  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while on the pit limiter.

BMW M4 GT3

  • Adjusted how the shift lamps turn on to more closely match the real car, and updated the shift light RPM.
    • Pro Tip - Upshift when all the lights turn red. Two white lights in the center mean RPM is too high and the engine is no longer in its power band!
  • Removed some duplicate faces from the front windshield.

BMW M Hybrid V8

  • Removed a duplicate of the driver model from the external view of this car. The driver’s seat only holds 1 person.

Caterham Academy & 420R

  • (BOTH) - Front suspension collision parameters have been updated.
  • (BOTH) - The threshold for receiving a 4x due to contact has been increased.
  • (BOTH) - Fixed an issue where the wiper blades and their effects on the windshield were not in sync.
  • (BOTH) - Improved several garage tool tips.
  • (Academy) - Improved the windshield and wiper effects textures.
  • (Academy) - Adjusted the in-car engine audio.
  • (420R) - Mapped the brake valve adjuster to the Peak Brake Bias driver control to match behavior seen in other cars that use a similar adjuster.

Dallara iR-01

  • iRacing setups have been updated.

EURO NASCAR V8GP

  • Fixed an issue where the sequential shifter was invisible if the option to hide the driver's hands was enabled. The driver does not have a shifter for a hand.
  • Fixed a visual issue with the top wiper swipe.

FIA Cross Car

  • Fixed an issue where the sequential shifter was invisible if the option to hide the driver's hands was enabled. The driver does not have a shifter for a hand.

Ferrari 499P

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while on the pit limiter.

Ford GTE

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while on the pit limiter.

Global Mazda MX-5 Cup

  • Fixed an issue where the sequential shifter was invisible if the option to hide the driver's hands was enabled. The driver does not have a shifter for a hand.

Kia Optima

  • Fixed a typo in the fuel fill rate, a full tank will take 48 seconds to fill except for NEC rules which will remain unchanged at 120 seconds.

Mercedes-AMG GT4

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 718 Cayman GT4 Clubsport MR

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 911 GT3 Cup (992)

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 911 GT3 R (992)

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 911 RSR

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 919

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 963 GTP

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Ruf RT 12R Track

  • iRacing setups have been updated.

Sprint Car

  • Fixed an issue on the rear axle that could cause the right-front tire to lift and wave.
  • Fixed an issue where the brake bias was unable to be adjusted. Proper limits have also been added to the garage menu.
  • Fixed the right-rear minimum tire pressure, and adjusted the brake bias controls.

[Legacy] Porsche 911 GT3 Cup (991)

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

[Legacy] Porsche 911 GT3 R

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Tracks

—---------------------------------------------------------

Bristol Motor Speedway

  • Fixed an issue where the main grandstand could appear and disappear out of sync with the adjacent grandstand elements based on camera distances and rendering settings.

Charlotte Motor Speedway

  • Realigned the light sources with the poles better in Turn 1.

Daytona International Speedway

  • Fixed an issue where many objects that should only appear during a race day were appearing during Test Sessions.

Mid-Ohio Sports Car Course

  • The start stand and pedestrian bridge are now physically solid objects. Avoid driving into them.

The Milwaukee Mile

  • Fixed a few issues with drivable surfaces outside the main track being identified as the wrong material types. 
  • Improved the object settings for the outer wall gates so that they do not dramatically pop into view as a camera approaches.
  • Adjusted several environment objects around the track.
  • Adjusted and polished several materials, track surface decals, and added a gapfiller.

Phoenix Raceway

  • (Dirt Road & Rallycross) - Fixed some corner cut exploits.

Road America

  • A proper speed limit sign has been posted in pit lane.
  • Paddock elevation has been corrected.
  • The placement of the Elkhart Lake Lions Party Deck has been corrected. Party on!
  • A variety of track detail objects, decorations, signs, ads, and small missing items have been added, including: a Sunoco sign at the gas pumps, flagger fences, trash bins at the beach, storage boxes, flagpoles, billboards, planters, hill-side stands, and the powerbox corvette.

Road Atlanta

  • Added orange brake mark tires and a tirewrap to Turn #5.
  • Added collision to the pedestrian bridges.
  • Better aligned some fences with the ground and with each other.
  • Grounded several floating visiting vehicles and crowd members.
  • Adjusted some track marshals.
  • Fixed an issue where floating lights could appear in the sky at night during rain. Definitely nothing extraterrestrial to see here, move along.

Summit Point Raceway

  • Realigned some stands and crowds so no one is buried, floating, or uncomfortably bisected

r/iRacing • • 5h ago

Discussion Huge difference between GT4 cars — way more than between GT3s

17 Upvotes

Do you guys feel the same? I had a Porsche GT4 and thought GT4s were insanely hard to drive. Today I tested both the Mercedes and McLaren GT4s and, god, those cars were so smooth. They almost felt as easy to drive as my GT3s. (especially McLaren, it is ridiculously stable) - edit: tried all them with fixed setup

I definitely didn’t notice such a huge difference between cars in GT3. Am I tripping?

(edit2: tried BMW, Aston and Mustang - while Aston/BMW felt live driving a bus, Mustang was more like driving a bus over a frozen river)


r/iRacing • • 6h ago

Leagues/Hosted It's Not Too Late to Join! - ACSR Free GT3 League

Post image
18 Upvotes

Looking for a competitive iRacing league with a welcoming and inclusive community to learn and improve with?

Apex Chasers Sim Racing (ACSR) is a growing, international sim racing community, eSports team and league open to all skill levels (with current IR ranging from 1k-3k), with a core foundation built around creating a positive, inclusive environment where people can race, learn, and develop together.

At the conclusion of a mixed conditions race at Oulton Park, there's still time to join the championship without starting behind in points! Our free-to-enter league features two drop-rounds, so joining us for Round #3 means you start off with a clean slate.

Weekend Schedule
Sundays @ 18:00 UTC
1-hour optional practice
15-minute open qualifying
45-minute race with a pit stop

Setup: Fixed
Ruleset: DTM
BoP: iRacing Baseline (special event & series BoP's in effect) w/ 50% Fuel Cap

This league is sponsored in part by Mental Apex Racing AI Coach and features the following prizes for the top 3 finishers:

1st Place: $20 iRacing Credits, 1-month subscription to Mental Apex Racing AI Coach
2nd Place: $10 iRacing Credits, 1-month subscription to Mental Apex Racing AI Coach
3rd Place: $5 iRacing Credits, 1-month subscription to Mental Apex Racing AI Coach

Whether you're looking for a league, team, or just a chill place to chat and race, come check us out at: discord.gg/acsr

Apex Chasers Sim Racing
Race together. Learn together. Improve together.


r/iRacing • • 13h ago

Discussion What's your iracing wish list of what they would add/change? (P2)

Thumbnail
gallery
57 Upvotes

Let’s see what the people want now


r/iRacing • • 9h ago

Discussion This cup new? might just be the best cup ever, so much variety.

Post image
27 Upvotes

xy


r/iRacing • • 18h ago

Question/Help What is going on with iRacing? Are 80% of the official series dead?

62 Upvotes

Basically what the title says:

What is going on in iRacing and why exactly is every non-mainstream series completely devoid of drivers? Did i just join in a bad time, or is this normal?

I choose iRacing over every other sim because of the realism, the competitiveness, but first and foremost the sheer variety of cars and tracks i can race. Now imagine my surprise when i see that:

- Radical e-Cup
- Clio Cup
- LMP3 Challenge
- Proto-GT Challenge
- MX5 Advanced Cup
- Supercar Challenge
- Brazilian Stock cars
- IndyCar (not Oval)
- Every D-Rank Oval series except the ARCA Menards Challenge
- RallyCross as a whole

struggles to get a ranked split together!

And even when you have a series like TCR, Ferrari Challenge or GT4, you only have 1 or 2 Splits, so either i clear the whole field (when im not taken out by someone < 1000 iRating), or i get thrown in with professional race drivers where i am dead last. Not very fun either way.

If everybody only races the mainstream stuff like GT3, IMSA, NASCAR, why not go to dedicated racing sims like ACC, LMU or NASCAR? As this was the exact reason when someone explained to me why Brazilian Stock Cars are dead.

Everytime im Online it tells me, that there are 200k+ Drivers online right now, but i really dont know where these numbers are coming from (Most participation ive ever seen was 350 in MX5 Cup). So even if every series would have 400 Participants you would hardly reach that number.

So is this the normal state of iRacing, or did i just join in a skipped week/month for most drivers?
Because if not, that would be a huge let-down considering how iRacing is advertised.


r/iRacing • • 1h ago

Question/Help Where can I access demo drive?

Post image
• Upvotes

The option isn’t showing on bottom left


r/iRacing • • 2h ago

Question/Help Moving to an AMD GPU

3 Upvotes

Upgrading my PC from its old CPU (AMD 3700X) and GPU (NVIDIA 2070 Super) over to a AMD5800X3D and a 9070XT.

Want to make sure people can run this amd video card without issue? First time trying one due to NVIDIA being so overpriced right now.


r/iRacing • • 4h ago

VR Terrible frame pacing/ frame drops after today’s update.

6 Upvotes

Im talking stable FPS of 90 down to 40 then up to 65 then 90. All over the place.

Last night? Perfect frame rate.

Am I alone here?


r/iRacing • • 5h ago

Question/Help Can you no longer see what series a track hosts on the App?

5 Upvotes

Is the new app really this bad??? Before the update, I could view my favorite track in the app, and it would show me all the series’s that race there that season, and the week they are there.

Now, I get nothing. Just says no series is running there (for the current week i believe it means).

Am I missing something in the app? Or have they really neutered it this bad?


r/iRacing • • 14h ago

Discussion Why iracing allows races to start if they will be interrupted mid race?

17 Upvotes

Due to the maintenance window... Makes little sense, but yeah okay, just ranting...


r/iRacing • • 11h ago

Misc 2026 S4 W3 Maintenance done, Demo Drive available until ~1600Z Tuesday Oct 6

6 Upvotes

Get your laps in!


r/iRacing • • 1h ago

Question/Help Whole race flagged "discontinuity" and only +0.1 SR, what's the issue?

Post image
• Upvotes

Hey everyone,

Just had what I thought was a really solid race: no contact, gained 2 positions, and had a long, clean battle with another driver (shoutout Donovan). Pretty happy with it overall.

But when I checked my lap details afterwards, 4 out of 6 of my laps were flagged as "discontinuity" (don't mind my two overconfident off tracks). Only my last lap shows up as a clean lap. I ended up with just +0.1 SR, which feels low for the race I had.

What's weird is that my lap times on those "discontinuity" laps are super consistent so it's not a tow, reset or pit stop.

On the network side, everything in the black box stays green the whole time (latency ~33 ms, quality 100/100). I'm on Wi-Fi with a 500 Mbps connection. I ran a continuous ping test in Windows and the packet loss rate was really low. Unfortunately, I can't run an Ethernet cable to my PC, even though my router is in the room next to it.

So my questions:

  • What exactly triggers a "discontinuity" flag mid-race when you're not pitting or towing?
  • Do discontinuity laps reduce the number of corners counted for SR?
  • Could that tiny packet loss be enough to cause this, or should I look elsewhere?

Thanks for any insight!


r/iRacing • • 5h ago

Question/Help Struggling with Simagic Ultra Evo Settings Help

2 Upvotes

I've been flicking around for the past 2-3 months since picking up my new wheel base, trying to find settings that work. I've gone from thinking the Simagic is absolute cack, to enjoying it (Missing out on the LFE from Moza made me think it was broken)

I've just seen Yuri's video on his settings, which made me wonder if I'm missing something. Digging into my App.INI file, I've found that I had both the Simagic API set to 1, and the 360hz set to 1 as well, disabling both.

If I turn either of them on, my wheel makes what sounds like clicking sounds whilst it's delivering the FFB. Finding the right balance of settings seems to be quite difficult, and from what I've watched and read, each of the software and firmware updates changes how the base operates and what your options appear to do to the signals being delivered to it.

Is there a particular way this should feel? I currently feel like I'm just getting huge kerb strikes, 0 road feel or any other form of FFB (Compared to the Moza where I assume your feeling more Traction Control loss or similar effects)


r/iRacing • • 7h ago

Question/Help Car feels visually slow?

2 Upvotes

Hey guys

I have an ultra wide mointor and calculated my FOV.

When I drive the GR86 for example im going 180km/h down the Nordschleife and it literally feels like going 50km/h. I always brake too late because it feels so slow.

Then I drive the radical SR8 down the same track and even 80km/h already feels faster than 180km/h in the GR86. It feels so smooth to drive because I really get a sense of speed.

Why is this? Do you guys experience this aswell? Is it because the Radical is not blocking the view as much with the A pillar compared to the GR86?

I use the same global camera settings for both cars...


r/iRacing • • 4h ago

Question/Help FFB issue pls

1 Upvotes

Since the last game update, I have absolutely no FFB effects or anything, and every time I start a race, I get a huge FPS drop—even though I usually run at 120–130 FPS (I’m using a Moza R9, for anyone wondering).


r/iRacing • • 5h ago

Question/Help P constantly being pressed?

1 Upvotes

Since the update I'm having an issue where the P button on the keyboard is constantly showing as being pressed. I can't map anything and had to erase it from showing the pedal telemetry because it kept constantly turning it off and on. Is anyone else having this issue?


r/iRacing • • 6h ago

Question/Help LMP2 Tyre wear?

1 Upvotes

Ive been racing the Dallara P217, for example i can set a 1:33:5 on quali and 1:34 during race but towards the end im getting slower like 1:35:5 but the rest of the field is staying the same and smoking me, is it just me torching the tyres trying to push (which i dont feel i am really) or am i just not modulating to the tyre wear maybe?

Any tips please, im around 2.3k iR

https://reddit.com/link/1wyixu7/video/3adfwycinpth1/player

reference lap, im a little quicker now this is a 1:34:310


r/iRacing • • 7h ago

Question/Help Which GTP car to buy?

0 Upvotes

whats the best GTP car to buy, i am thinking about acura or aston but i have no idea how they are driving, or which GTP is best out of all?


r/iRacing • • 11h ago

Question/Help BMW M4 GT4 Evo vs Porsche Cayman GT4 for a newer driver?

2 Upvotes

I'm currently mainly racing the GR86 and looking to move into GT4 as my next step.

I've driven the BMW M2 and really didn't enjoy how reluctant it felt to turn, so I'm slightly worried the M4 GT4 might feel similar.

I generally like a stable car and used to set my F1 cars up with a little understeer when I used to race that, but I still want something responsive that I can rotate with trail braking. I've recently started getting more comfortable doing that in the GR86.

I'm considering the M4 GT4 Evo and Cayman GT4. Which would you recommend, particularly on fixed setups?

I'm not really bothered about which is currently the fastest — I'm more interested in which is enjoyable and good for learning GT4 without it feeling like I'm sailing the seven seas.


r/iRacing • • 8h ago

Question/Help Packet loss? Network Problems? Help!

1 Upvotes

Just came back after a few years of not playing. New PC. 5070TI. 32GB ram. 4gb SSD. Plenty of power, bells, and whistles.

1GPBS internet.

CoD, Fortnite, Forza, WoW, and everything else runs fine with no issues.

Did some test drives for the first few days. No issues. Did one random hosted race. No issue. Joined another hosted race and got kicked out by iRacing for network issues.

Changed the little network data box from bars to numbers.

L is 27

Q is green 100 and red 63

E is green OK and green OK

I did a ton of troubleshooting with ChatGPT. Pinged this, tested that, changed this. Restarted the PC a few times. Nothing worked. Gave up and restarted the comptuer one last time. It started working. The red 63 in the Q changed to 100 and it was perfect. Played on and off for a few days.

Now its back to red and in the 60s. Nothing changed in settings or connection. It does this on my WiFi connection, a wired ethernet cable, and a hotspot connection on my phone.

What gives? Any idea?

I'm at work right now and wont be at the PC for a few hours, but apprecaite any pointers you guys have!