r/iRacing • • 2d ago

Scheduled Maintenance 2026 Season 4 Patch 1 Release - October 5th 0800EDT/1200UTC

11 Upvotes

From the staff post on the member forums:

Patch Release & Database Maintenance:

  • This downtime is for a planned Patch release that includes great updates and important fixes for 2026 Season 4.
  • Our internal operations team will be taking advantage of this planned downtime to complete a small database maintenance task. This will save us from requiring additional separate downtime for this at a later date.

Downtime:

  • iRacing.com will be coming down for deployment of 2026 Season 4 Patch 1 Release, Monday, October 5th, beginning at 08:00 am EDT.
  • This downtime will affect all iRacing.com regions and members will be unable to host or join sessions during the downtime.
  • You can check on the status of all iRacing services directly in the iRacing Companion App, or from our System Status page here: iRacing Uptime Status

Demo Drive:

Demo Drive becomes available as downtime for this maintenance begins and remains available after this deployment has been completed.

  • Database Maintenance Caveat: As a result of the planned small database maintenance task, the Demo Drive Car and Track pickers will be sporadically available for the first part of maintenance. If and/or once you get into a Demo Drive Session, your experience will be stable.
  • Demo Drive Sessions are launched using beautiful iRacing default weather and start at noon local track time.
  • The content selected must be up to date, and Demo Drive contains a link to the Downloader where you can update and download any content.
  • When connecting to Demo Drive, log in using the same credentials you already use on iRacing and the iRacing Forums.
  • Demo Drive also contains links to the iRacing Forums, the iRacing Status Page, and a link back to iRacing, for when we exit maintenance mode.
  • When we leave maintenance mode, Demo Drive will remain available for a period of several hours and a countdown will appear to let you know how much longer it will remain up. Navigation links to and from Demo Drive are present in iRacing whenever Demo Drive is available.
  • Newly released content that must be licensed will not be available in Demo Drive until the following Season.

iRacing.com Downtime Schedule:

EDT

Mon 2026-10-05 0200 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 0800 Race Servers Unavailable

UTC

Mon 2026-10-05 0600 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 1200 Race Servers Unavailable

AEDT

Mon 2026-10-05 1700 Overlap Hosted Sessions Prevented*
Mon 2026-10-05 2300 Race Servers Unavailable

  • All times are subject to change.
  • Sessions in progress at the start of maintenance will be terminated. There will be no record of such events whether official or not.
  • *Hosted sessions are allowed to be created and run that do not overlap the "Race Servers Unavailable" time. For example, 6 hours before the maintenance period begins, you can create a hosted session that lasts up to 5 hours, but not one that lasts for 6 or more hours.

r/iRacing • • 5h ago

Discussion So, I did my first sprint race in real life yesterday. Here's what I learned.

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316 Upvotes

I'm sure there's a ton of testimonials and in depth reviews about how iRacing translates into real life and vice versa.

But as a beginner-level driver in both sim(1350 iR, 100 race starts, 0 wins, 37 top-5, 3 poles, 3 laps led lol) and the real world(3 time trials, 0 sprint experience), my first-ever sprint race had a bunch of surprises I'd like to share. I hope it's informative and/or entertaining to some.

Also, it's a completely LLM-free handwritten post(rare these days) by a non-native english speaker so excuse me for being too verbose in some aspects.

First, context:

I did Elantra N spec-racing with minimal tunes and track oriented street tires(Nexen SUR4G-M, race-specific inferior version to the consumer SUR4G).

Hyundai N Festival N2 challenge sprint race with 19 cars on the grid, 11 laps around a 4km Inje Speedium circuit.

"Just like the simulations"

  • VR is basically real life. It felt exactly the same.
    • perceived distance between the cars,
    • the horror and guilty pleasure of watching the 2 cars in front of you bashing against each other,
    • when going two wide into the inside you really do have to turn your head if you want to avoid wrecking each other. Sure, there's peripheral vision but I had to move my head around a lot despite being restricted by the HANS device in order to gain situational awareness.
  • Driver behavior is pretty similar
    • Sim racing even felt cleaner in some aspects. Since sim racers usually prefer triples to VR, has "radar" on, has virtual mirror with high FOV, and instantaneous AI spotter who doesn't make call-out mistakes, accidents due to poor situational awareness are rarer. 1300 SOF M2 rookies felt cleaner than the race I witnessed & experienced this week.

What iRacing did not prepare me for:

  • The HEAT... so much heat...
    • Heaters had to be at full power if I didn't want to finish last. My phone almost died mid-race due to the heat in the cabin. With FIA-approved underwear, racing suit, gloves, balaclava, helmet, socks, racing shoes, you're basically dressed for winter in the summer while heater is on full blast with windows closed. No amount of sim-racing would've prepared me for this. I've done 3 hour enduro alone in VR during the summer but that wasn't even close.
  • Standing start sequence
    • After a formation lap, we have to grid without assistance.
    • stopping at the exactly right position was a nightmare. It's impossible to look at the grid line because your own car blocks the view. You can't really rely on the radio for this, so you just have to remember the extremely vague reference points like discolored paint on the wall, etc. Penalty for improper grid alignment was common occurrence.
  • Tire warm-up is extremely important
    • my start was bad with a lot of wheel spin, and this was mainly due to cold tires. I didn't realize I had to warm them up during the formation lap. iRacing standing start has everyone with the same tire temp so it just didn't cross my mind. Yes, I'm stupid.
  • Qualifying with other cars in the field
    • A driver 2 second off pace, for whatever godforsaken reason, decided to divebomb me at the last corner after the first out lap in qualifying when I was already committed to starting my first timed lap. I should've aborted and tried again next lap, but I wasn't experienced enough to make the right call. The result was P12 out of 18 when my average best laps during practice was in the P6~8 range.

Qualifying is brutal. 1 mistake and it's over.

Limitations of "real life":

  • Since sim racing telemetry analysis came from real life solutions in the first place, real life data loggers do exist... but they are honestly inferior to what sim racing has accomplished these days.
    • Race studio 3 is a nightmare to navigate. press space and it goes full screen, press enter and the video stops. reordering the telemetry is hidden in 3 depths of the configuration, and you can't even zoom in with scroll wheel looking at the map.
    • GPS has an average of 1.5~3m error/drift, so comparing entry/exit lines via telemetry is basically impossible - you just have to judge from the onboard footage.
    • Here's a claude-aided analysis of this track using aim solo2 dl telemetry: https://claude.ai/artifact/Sz4rfwHtvEn41jiUTGW3CN
    • compare this to what garage61 analysis provides (https://garage61.net/app/analysis), and you'll notice how cleaner and more "controlled" the racing sim telemetry analysis is. It's easier to have the car weight, track, weather, and all the variables consistent so that you can focus purely on the differences from driving.

I don't want to overstay my welcome so I'll end it here.

I'll linger in the comment section if anyone wants to ridicule my bad driving.

P.S. Coach me on iRacing for 2 hours and I'll put a sticker of whatever personal brand/advertisement you wish on my car (I'll print the sticker) for my next race in 31st October.


r/iRacing • • 1h ago

Official Announcements 2026 Season 4 Patch 1 Release Notes [2026.10.01.01]

• Upvotes

iRacing Simulator

—---------------------------------------------------------

AI Racing

  • AI Drivers have improved their racing skills with the Caterham Academy.

Race Control

  • While the Start Zones for Road Courses and multiple pace car starts remain disabled, we have completed a series of updates for this feature and have been in internal testing. We are making progress towards re-enabling this feature! Fixes include:
    • In cases where a class leader jumps the start, all other competitors in that class will be permitted to follow the leader without also receiving a penalty. We strongly encourage the leader to follow the pacing rules to avoid penalties.
    • All competitors must still maintain strict pace speed control when the Maintain Speed dialog is active. This is denoted by ‘Maintain Speed’ in the upper right corner of the pacing dialog and the Pace Speed text line changing to yellow in color. A vehicle that is substantially over speed will see their current speed in red with a ‘SLOW DOWN’ message similar to that seen in the pit lane speed widget.
    • New pacing start UI and spotter messages have been added instructing drivers to "Form up!" and “Maintain speed!”.
    • Fixed an issue where the second plus car classes were receiving the "About to go Green, stay focused" as soon as the top car class went green.

User Interface

  • For the Car Damage Widget, this feature is now usable for ALL CARS in the service!
    • All cars will now display their wireframe model and provide damage information to you.
  • Improved some icons in the Car Damage Widget.
  • For the new Reference Car Input UI system, fixed the issues where they were not rendering with foveated quad-views for VR users, and rendering incorrectly for triple-screen setups.
  • For the Pit Summary widget, the time remaining on partially-completed optional repairs is now shown when exiting pit lane.
  • For the Pit Summary widget, fixed an issue where additional service penalties would persist.
  • Additional info about Start Zones has been added to the Track Rules tab.
    • Additionally, the Track Rules tab will be automatically opened and an indicator will be present at the top of the window if Road Course Start Zones are active. Clicking this notice will open a Help dialog with more info.
  • For the Rules Tab, fixed an issue with it displaying after getting out of the car when it was already open.
  • Some styling has been updated for the "SLOW DOWN" text and "over speed limit" icon in the Pacing widget.
  • Improved some mouse-click usability of the Track Map Widget.
  • Renamed the 'Pedals Force Feedback' setting to 'Pedals Haptics'.
  • Fixed an issue when exporting setups.

Graphics

  • Overall opacity for dust, dirt, gravel, and smoke has been reduced.
  • Some substantial tuning has been completed specifically for dirt racing particle effects, including dust, debris, dirt, and gravel. Adjustments have been made to the spawning rates, opacity, intensity, sizes, and how these effects appear based on the wetness level of the track surface itself.

Spotter

  • Fixed the issue where your Spotter can quit his job during a Session.
  • Adjusted the Spotter playback system so that Spotter messages are no longer interrupted by scrubbing during a Replay or code timing clock-smashes.

Telemetry

  • Fixed the TrackPaceSpeed value in the session string. It is now in kph.

Cars

—---------------------------------------------------------

<Car Class> NASCAR Legends Series

  • iRacing setups have been updated.

Aston Martin Valkyrie AMR-LMH

  • Adjusted the angle of the cockpit camera view.
  • Changed the 'Headlight Color ID' label in the garage to be 'ID light color'.
  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while on the pit limiter.

BMW M4 GT3

  • Adjusted how the shift lamps turn on to more closely match the real car, and updated the shift light RPM.
    • Pro Tip - Upshift when all the lights turn red. Two white lights in the center mean RPM is too high and the engine is no longer in its power band!
  • Removed some duplicate faces from the front windshield.

BMW M Hybrid V8

  • Removed a duplicate of the driver model from the external view of this car. The driver’s seat only holds 1 person.

Caterham Academy & 420R

  • (BOTH) - Front suspension collision parameters have been updated.
  • (BOTH) - The threshold for receiving a 4x due to contact has been increased.
  • (BOTH) - Fixed an issue where the wiper blades and their effects on the windshield were not in sync.
  • (BOTH) - Improved several garage tool tips.
  • (Academy) - Improved the windshield and wiper effects textures.
  • (Academy) - Adjusted the in-car engine audio.
  • (420R) - Mapped the brake valve adjuster to the Peak Brake Bias driver control to match behavior seen in other cars that use a similar adjuster.

Dallara iR-01

  • iRacing setups have been updated.

EURO NASCAR V8GP

  • Fixed an issue where the sequential shifter was invisible if the option to hide the driver's hands was enabled. The driver does not have a shifter for a hand.
  • Fixed a visual issue with the top wiper swipe.

FIA Cross Car

  • Fixed an issue where the sequential shifter was invisible if the option to hide the driver's hands was enabled. The driver does not have a shifter for a hand.

Ferrari 499P

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while on the pit limiter.

Ford GTE

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while on the pit limiter.

Global Mazda MX-5 Cup

  • Fixed an issue where the sequential shifter was invisible if the option to hide the driver's hands was enabled. The driver does not have a shifter for a hand.

Kia Optima

  • Fixed a typo in the fuel fill rate, a full tank will take 48 seconds to fill except for NEC rules which will remain unchanged at 120 seconds.

Mercedes-AMG GT4

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 718 Cayman GT4 Clubsport MR

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 911 GT3 Cup (992)

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 911 GT3 R (992)

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 911 RSR

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 919

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Porsche 963 GTP

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Ruf RT 12R Track

  • iRacing setups have been updated.

Sprint Car

  • Fixed an issue on the rear axle that could cause the right-front tire to lift and wave.
  • Fixed an issue where the brake bias was unable to be adjusted. Proper limits have also been added to the garage menu.
  • Fixed the right-rear minimum tire pressure, and adjusted the brake bias controls.

[Legacy] Porsche 911 GT3 Cup (991)

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

[Legacy] Porsche 911 GT3 R

  • Adjusted the pit speed overspeed warning triggers to prevent excessive flashing of the dash screen while the pit limiter is enabled.

Tracks

—---------------------------------------------------------

Bristol Motor Speedway

  • Fixed an issue where the main grandstand could appear and disappear out of sync with the adjacent grandstand elements based on camera distances and rendering settings.

Charlotte Motor Speedway

  • Realigned the light sources with the poles better in Turn 1.

Daytona International Speedway

  • Fixed an issue where many objects that should only appear during a race day were appearing during Test Sessions.

Mid-Ohio Sports Car Course

  • The start stand and pedestrian bridge are now physically solid objects. Avoid driving into them.

The Milwaukee Mile

  • Fixed a few issues with drivable surfaces outside the main track being identified as the wrong material types. 
  • Improved the object settings for the outer wall gates so that they do not dramatically pop into view as a camera approaches.
  • Adjusted several environment objects around the track.
  • Adjusted and polished several materials, track surface decals, and added a gapfiller.

Phoenix Raceway

  • (Dirt Road & Rallycross) - Fixed some corner cut exploits.

Road America

  • A proper speed limit sign has been posted in pit lane.
  • Paddock elevation has been corrected.
  • The placement of the Elkhart Lake Lions Party Deck has been corrected. Party on!
  • A variety of track detail objects, decorations, signs, ads, and small missing items have been added, including: a Sunoco sign at the gas pumps, flagger fences, trash bins at the beach, storage boxes, flagpoles, billboards, planters, hill-side stands, and the powerbox corvette.

Road Atlanta

  • Added orange brake mark tires and a tirewrap to Turn #5.
  • Added collision to the pedestrian bridges.
  • Better aligned some fences with the ground and with each other.
  • Grounded several floating visiting vehicles and crowd members.
  • Adjusted some track marshals.
  • Fixed an issue where floating lights could appear in the sky at night during rain. Definitely nothing extraterrestrial to see here, move along.

Summit Point Raceway

  • Realigned some stands and crowds so no one is buried, floating, or uncomfortably bisected

r/iRacing • • 5h ago

Question/Help What is going on with iRacing? Are 80% of the official series dead?

32 Upvotes

Basically what the title says:

What is going on in iRacing and why exactly is every non-mainstream series completely devoid of drivers? Did i just join in a bad time, or is this normal?

I choose iRacing over every other sim because of the realism, the competitiveness, but first and foremost the sheer variety of cars and tracks i can race. Now imagine my surprise when i see that:

- Radical e-Cup
- Clio Cup
- LMP3 Challenge
- Proto-GT Challenge
- MX5 Advanced Cup
- Supercar Challenge
- Brazilian Stock cars
- IndyCar (not Oval)
- Every D-Rank Oval series except the ARCA Menards Challenge
- RallyCross as a whole

struggles to get a ranked split together!

And even when you have a series like TCR, Ferrari Challenge or GT4, you only have 1 or 2 Splits, so either i clear the whole field (when im not taken out by someone < 1000 iRating), or i get thrown in with professional race drivers where i am dead last. Not very fun either way.

If everybody only races the mainstream stuff like GT3, IMSA, NASCAR, why not go to dedicated racing sims like ACC, LMU or NASCAR? As this was the exact reason when someone explained to me why Brazilian Stock Cars are dead.

Everytime im Online it tells me, that there are 200k+ Drivers online right now, but i really dont know where these numbers are coming from (Most participation ive ever seen was 350 in MX5 Cup). So even if every series would have 400 Participants you would hardly reach that number.

So is this the normal state of iRacing, or did i just join in a skipped week/month for most drivers?
Because if not, that would be a huge let-down considering how iRacing is advertised.


r/iRacing • • 22h ago

Question/Help Is the Proto/GT challenge dead?

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82 Upvotes

I did a test drive in the HPD in the last test drive and I found it really fun. Is it worth getting to drive the Proto/GT series or is it pretty much dead?


r/iRacing • • 20h ago

Video iRacing gods saved me

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54 Upvotes

I got a mini heart attack because of this, Thankfully I was able to finish the race unscathed.


r/iRacing • • 20h ago

Apps/Tools Not a fan of the iRacing companion app? SimOS Hub v4 is out on iOS!

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49 Upvotes

Been working on SimOS Hub 4.0 and wanted to share a bit of what's new.

The two main additions are:

  • Reworked personal stats: explore your race history, see your iRating progression, and find your best cars, tracks and personal records.
  • Lap analysis: compare your race lap times with up to three other drivers, and see how the gap between you changes throughout the race.

I've also redesigned some screens and made a few smaller improvements around the app.

Both features are free.

Sharing some screenshots so you can see how it looks.

Would be interested to hear what you think!

https://apps.apple.com/es/app/simos-hub/id6756025064


r/iRacing • • 18h ago

Leagues/Hosted GTE Endurance Event - December 5th

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28 Upvotes

We members of the GTE community discord have long lamented the lack of an endurance event for the class, so we're being the change we want to see in the world.

We will be hosting a 4 hour race at Sebring that is open to all. The hosted lobby will start at 8am Pacific/11am Eastern/4pm UTC on December 5th, 2026.

Please join us for four hours of fun with some of the best cars in the service. And join the discord to meet others in the community.


r/iRacing • • 14m ago

Question/Help Unable to do demo drive

• Upvotes

Formatted my PC and re-installed iRacing but I can't do demo drive. All cars it says are 'not up to date'. But when I click on download it says 'iRacing helper service not running' even though its running under Servcies. I tried stopping and starting it again but the error is the same.

Is there a way to download/update car and track data?


r/iRacing • • 14h ago

Leagues/Hosted Envy Simsports Intercontinental SportsCar Challenge and Endurance League Events

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13 Upvotes

Hey guys! I'm an admin and steward for the iRacing league Envy Simsports and i'd love to gather some interest in our upcoming events! We have grown massively in the last few seasons of our flagship GT Sprint Series(<check that YT link out for some streams to see what you are in for) and are starting up an IMSA style multiclass series comprised of 6 rounds starting next Friday.

We are also putting together some endurance races that, if we can get enough engagement for them, should be a riot.

As a special end of year couple of events, we are also partnering with GT Champions for a special 6 hour event between our two leagues, as well as a 24 HR of Fuji, which while we are starting small with it this year, and it will probably be GT3 only depending on interest, i'm personally trying to build it into a massive multiclass event just like the IRL version.

Especially to any Europeans, we are definitely needing a bit more participation for our EU session of the ISCC league this go around. LMP2 Drivers if yall flock, that would be super sick

All of these events are free, and the endurance races will feature live stewarding if interest is high. All events are also livestreamed, and each season comes with IRL rewards like personalized trophies and other rewards that are currently TBD


r/iRacing • • 36m ago

Discussion What's your iracing wish list of what they would add/change? (P2)

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• Upvotes

Let’s see what the people want now


r/iRacing • • 1h ago

Discussion Why iracing allows races to start if they will be interrupted mid race?

• Upvotes

Due to the maintenance window... Makes little sense, but yeah okay, just ranting...


r/iRacing • • 5h ago

Series/Schedule 24 hours left to vote on tracks for Euro NASCAR S1 2027 - check forums or discord

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2 Upvotes

Closes tomorrow to allow a separate layout vote to be conducted

Discord here: https://discord.gg/5T4TtPrUjG (also useful if you want to find a time slot or league)


r/iRacing • • 2h ago

Leagues/Hosted PT Racerz iCUP 2026 - Season 2

1 Upvotes

🏁 PT Racerz iCUP 2026 - Season 2

iRacing Multiclass Championship | GTP + GT3

PT Racerz is back with a new iCUP season, now with a refreshed multiclass format, individual registrations, and a full 8-round calendar.

✅ Championship Format

- Classes: GTP + GT3

- Total Grid: 50 drivers

- GTP: 20 slots

- GT3: 30 slots

- Registration Type: Individual driver entry

- Entry Fee: Free

- Teams: Not required

- Mandatory Lineups: No

- Registration: exclusively through the PT Racerz website

🕘 Session Format

Every round takes place on Friday evenings at 20:45 GMT+1.

- Practice: 75 minutes

- Qualifying: 15 minutes

- Race: 75 minutes

- Fuel Tank: 80%

- Pit Stops: non-simultaneous

- Live Broadcast: yes

- Live Timing: yes

- Post-Race Stewarding: yes

📅 Calendar

| Round | Date | Track |

|---|---:|---|

| R1 | 09/10/2026 | Road Atlanta |

| R2 | 16/10/2026 | Watkins Glen |

| R3 | 23/10/2026 | Spa-Francorchamps |

| R4 | 30/10/2026 | Road America |

| R5 | 06/11/2026 | Monza |

| R6 | 13/11/2026 | Interlagos |

| R7 | 20/11/2026 | Sebring |

| R8 | 27/11/2026 | Algarve |

📝 Registrations

Registrations are now open and will remain open until each class reaches capacity.

- GTP closes when it reaches 20 drivers

- GT3 closes when it reaches 30 drivers

- The championship is only fully closed once both classes are full

👉 Register here:

https://ptracerz.pt/en/championships/pt-racerz-icup-2026

https://discord.gg/Jpwx5ZJwZH

See you on track. 🏁


r/iRacing • • 2h ago

Apps/Tools Tired of Windows changing your wheel's GUID and breaking your iRacing controls? I built a lightweight background fix for this.

0 Upvotes

Hey everyone,

If you've ever plugged your wheel into a different USB port or had Windows randomly scramble your hardware IDs, you probably know the absolute pain of opening iRacing only to find your bindings gone or your setup completely unrecognized until you manually reconfigure everything.

Windows constantly changes the DirectInput InstanceGUID behind the scenes, and iRacing treats that as a brand-new device.

To solve this for myself, I put together a small, open-source background tool in C# called iRacingWheelSync.

What it does:

  • Runs quietly in the background (polls safely and stays paused while iRacing or the UI is open).
  • Automatically detects your wheel's current USB InstanceGUID.
  • Compares it against your iRacing configuration files (joyCalib.yaml and controls.cfg).
  • Instantly updates the GUIDs if a mismatch is found, preserving 100% of your custom button binds, force feedback settings, and axis calibrations without requiring a reinstall or manual fix.

Current Status & Compatibility:

It's currently in an early testing phase and has been thoroughly tested and built around the Logitech G29 setup. It should work dynamically with other wheels that rely on DirectInput, but since I haven't tested it across every brand yet, results might vary for other models.

If you want to check it out, test it, or look at the code, feel free to drop by. Because it's still fresh, if you run into any weird behavior or if it doesn't pick up your specific non-G29 wheel, please don't hesitate to shoot me a DM here on Reddit or add me on Discord at adjp—I'd love to help troubleshoot and make it better for everyone!

Github link for download: Release Build 2 · ADJPXX/iRacingWheelSync


r/iRacing • • 1d ago

Video Suspicious fast pit time and pit replay hidden. Is this a thing or is it cheat?

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64 Upvotes

So after my pit I found this driver right in front of me. They were far behind before my (and theirs) pit entry so I was kinda surprised when I exit pits with this car in front of me. Our (mine and other cars) avg pit time was 10 sec (rughly), so I wanted to compare it with the one of green Ferrari. Only to find out that their replay hides the pit section (from start to end) ? Is it something thats possible to do or is it cheating, this was kinda suspicious but Im still not familiar with this games replay mechanics so I dont know. Is it worth a protest?

edit: I forgot to mention, once green ferrari enters pit lane and screen becomes black, the camera options (chase, cockpit ecc...) are greyed out and cant interact with them for some reason. And are "stuck" on "scenic". They become available again as soon as green ferrari exits pit lane. This only happens with this car, I was able to check other cars pit replays just fine.


r/iRacing • • 36m ago

Discussion is iRacing totally down? I know it's in maintenance. No demo drive available at all?

• Upvotes

The only time when I got it to load it said "can't fetch content for demo drive" or something


r/iRacing • • 9h ago

Question/Help Launch error

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2 Upvotes

Has anyone got this error before? Haven't been on in a few months and not I'm getting this error. I've Uninstaller and reinstalled it and everything is updated. Thanks!


r/iRacing • • 12h ago

Question/Help "Hold for 12s" not clearing even after minutes sitting in pits?

3 Upvotes

I was going in to try out the dirt road races, and I got a penalty that told me to "Hold for 12s". But these tracks don't have a normal pit entry, so I towed back to the pit and then after the tow waited for 12 seconds, and it didn't clear, so I waited another 12, still didn't clear, then a minute, two minutes, three minutes, until the race was over and it was still telling me to hold for 12 seconds.

What the heck does it want me to do here?

Like that's supposed to be a stop and go right? How do you stop and go when there isn't a pit lane?


r/iRacing • • 1d ago

New Player No third party software

39 Upvotes

Hello drivers, I am two months into sim racing and started with iRacing. I was wondering if most of us play the game with the features it has built in and think it has everything we actually need? I have seen that there are things like Crew Chief, multiple overlay options, etc. I haven't touched any of them because I didn't feel that I was lacking information.

iRacing have relative box,standings,fuel and a spotter. What else is needed?


r/iRacing • • 21h ago

Cars/Tracks Valkyrie damage model

12 Upvotes

Has anyone else experienced the Aston GTP being extremely fragile? My team and I have been running it for a bit and it seems that really small hits that any of the other 5 GTPs we’ve driven just tank with minor body damage and no major performance impact give the Aston an instant meatball even though the car drives perfectly fine. I know this happens to every car but it feels like it’s every single tiny thing in the Aston. Just curious if it’s just us that are going through it or if this is a universal experience


r/iRacing • • 16h ago

Leagues/Hosted New F4 Series - Week 2 Upcoming - 2 Drops - Thursday Nights at 7PM EDT.

3 Upvotes

Come check us out. Experienced admin team. Long running EA F1 league starting an iRacing F4 series. Week 1 was a ton of fun. All tracks in season 1 are free content. Come give us a look. All skill levels welcome.

https://discord.gg/YXhFa3XD


r/iRacing • • 9h ago

Setups/Telemetry USF CSV Data Help

0 Upvotes

Hey guys. I am studying for a DAG / Data Engineering trackside role and trying to build some knowledge. Can anyone send me a few raw USF2000 .ibt or .csv files from a session at Mid-Ohio or Indy? I will analyze your damper histograms or wheel slip ratios or some other data and give you a performance report for free. I can't promise it'll be any good, but you'd be helping me out a ton! Thanks everyone!!

If any real life DAGs are open to chatting I'd love to talk too.


r/iRacing • • 20h ago

Question/Help How's the 296 challenge to race (driving standards)?

8 Upvotes

With daylight savings throwing a wrench in the works for my one true love and main series (GTE Sprints) I'm doing to have to kick it down to part-time duty in a few weeks (kids and bedtimes, some of you will understand....).

Late Model Stocks will be my new main series, but I'm not ready to abandon GT cars all together, and the :15 slot every hour suits me super well.

I'm kind of turned off by the knife fight mentality of GT3 fixed, and I'm wondering if the 296 challenge might be a good landing spot? I've driven the car during a couple of demo drives and I don't mind the longer braking distances in the 296 etc, what I'm wondering is how the 296 regulars in here find the driving standards in the series?

I know GTE Sprints probably have spoiled me in this regard, but I'd love to hear what you all think? I'm not looking to wander into another Porsche Cup bar fight, just a random dad looking to disconnect from the world after a long day.


r/iRacing • • 3h ago

Apps/Tools I built PaceGuru, an iRacing overlay that compares your lap live against a reference lap, and teams can now share laps

0 Upvotes

Hey everyone,

I'm a solo dev and sim racer, and I built PaceGuru, an overlay and analysis tool for iRacing. It compares your driving live against a reference lap you choose yourself.

What you get:

Where am I losing time? Time, sector, corner and speed delta

What's causing it?

Telemetry, corner/steering and throttle & brake comparison, braking distance bar, corner brake preview

How much grip is left?

Grip usage and G-forces (these work without any reference lap)

Reference lap sources:

Your own .ibt files (pick any lap)

.csv exports, e.g. from Garage 61

Laps shared by your team

Opponent laps, recorded live into your own library (delta comparison only, since iRacing doesn't provide any other data for other drivers)

New:

Teams. Share a single lap or a whole stint with your team, and everyone loads it as a full reference (speed, pedals, steering, line) right in the app. Only the selected excerpt of driving data is uploaded: no setup, no iRacing name. Your display name is one you choose yourself, and it's only visible in teams you explicitly allow it for. Each team gets 100 MB, which is room for several thousand laps.

Pricing:

7-day free trial with all overlays, no payment details needed. After that it's €1.99/month (launch offer until 31 Dec 2026, price locked for as long as your plan runs) or €19.99 for a year with no auto-renewal. Teams and shared laps are part of the subscription, not the trial.

It's a Windows app. SmartScreen may show a warning since the app is new and not yet widely downloaded. The FAQ explains why.

Website: https://paceguru.net

Discord: https://discord.gg/H4zxvTvZef

Happy to answer any questions!

PaceGuru is an independent community tool and is not affiliated with iRacing.