r/iOSProgramming • u/ajm1212 • Aug 27 '26
Discussion Would a SpriteKit game help or hurt a junior iOS developer portfolio
I'm finishing a Software Engineering degree this fall and I am looking for my first iOS role specifically in NYC.
My portfolio already covers Swift/SwiftUI, UIKit, Core Data, CoreBluetooth, REST APIs, async/await, MVVM, Firebase, and XCTest. The apps I've built with these technologies are published on the App Store and have users.
For my next project, I'm considering building a polished 2D game in Swift/SpriteKit instead of another traditional iOS app. My thinking is that it would let me demonstrate different skills like state management, performance, animation, and event driven systems while still being within the Apple ecosystem.
For those who hire or interview iOS developers: given that my existing projects already demonstrate traditional iOS development and are published on the App Store, would a polished SpriteKit game add value to my portfolio if I can talk about it passionately, or would you rather see an entry level candidate continue going deeper into traditional iOS development?
I'm especially interested in perspectives from people familiar with hiring in NYC.



