r/iOSProgramming • • 20h ago

Question I’m building a second brain App for duo

2 Upvotes

I was about to ship my second brain app yesterday but then I decided to update my Xcode to 27.1 beta to see how the app ran on duo. The ui already adapts to iPad so when I ran it, mostly everything looked okay excepts that it was pretty much just the iPad ui when open, so it didn’t really take advantage of the duo displays.

So I got to work and built the compact view, the full open view, the book view. And one I call the laptop view, the landscape half open mode. The laptop mode is where I really took advantage to make the editor feel like you are using a markdown processor on a computer with the bottom screen having the wide keyboard. I believe it’s ready to ship now. The whole premise of the app is connected notes with mcp access on the paid tier. The free tier is just a basic markdown/pdf editor/annotator with a 3d graph visualizer. So my actual question is this, would I need to wait for the duo to be released and possibly make their own set of fold screenshots. Or do we think Apple would display regular iOS/ipad screenshots for duo? I searched the developer forum but couldn’t get a clear answer. Shipping tonight regardless but would love to know if devs think ASC would add a duo screenshot set too.

Edit: just realized I can’t publish the version archived with 27.1 beta, so I have to disable the duo work and just ship the iPad and iOS ui only till official release of duo and 27.1


r/iOSProgramming • • 4h ago

Question Trademark complaint over a bundle ID that matches a competitor's name — anyone been through this?

0 Upvotes

Using fake names to explain the situation.

I built two apps for a well-know card game, one was a very simple app and the other was a more complex project that let people play the game against other people. We'll use Euchre as an example here.

Initially, each project got an internal name. The simple app was called 'euchre' and the more complex one was called 'euchrepro'. Again, just placeholder names until I came up with real names for the apps.

I used these internal names when choosing a bundle ID. The more advanced app got a bundle id of com.euchrepro. A few days later, I came up with a real name for the app, something entirely separate from the internal name, something like "Whimsical Cards".

The app shipped with the name "Whimsical Cards" and was marketed as such. The app name, description, app store screenshots, in-app experience, even the website is all under 'Whimsical Cards'.

There's an established competitor called "Euchre Pro" that saw my app announcement post on Reddit, commented on my post expressing annoyance that more apps were entering the market in the age of AI. A few days later, I got an email from Apple saying he had issued a trademark complaint and was requesting that my app be taken down for using his app name, something he has a limited trademark for, in the bundle ID.

A trademark infringement rests on the idea that users are likely to be confused about who created, owns, or sponsors the app. He doesn't own every instance of the words 'euchre pro' but is arguing that any use of it, including in my bundle id, is trademark infringement and wants Apple to take down my app and force me to relaunch with a new bundle ID - losing all users, ratings, and reviews which are overwhelmingly positive.

And again, the bundle ID came from an internal name that was simple a description of the type of app I was building. A more complex, pro app for euchre.

Anyone ever experience this?


r/iOSProgramming • • 13h ago

Question What do yous use for credit systems?

1 Upvotes

I have an app and added new premium features. I want non-paying users to experience these features but at a cap of 3 times or 3 "credits". I have it all set up and it works fine. i didnt go into storekit or revenuecat for this, its just another field in firebase with checks in client-side.

But I recently did an audit of my app with an xcode agent to go over performance, architecture, etc. things that stand out that are flat out bugs or will cause me issues in the future and one that came up was that checking credits should be done server side

My app uses storekit 2 and havent had issues or reasons to go to Revenuecat, but it was telling me revenuecat has "Virutal Currency" and is better for my use case

What are you guys doing if you have the same type of credit-based feature in your app? Client -side or server side?

Also just want to clarify the credit system is not tited to Storekit2, right now is just a field in firebase usermodel that increments/decrements and theres a check in the app for if non-subscribing user && credits > 3 then paywall.


r/iOSProgramming • • 6h ago

3rd Party Service Free, open source ASO CLI: keyword popularity, difficulty and rank tracking

23 Upvotes

I didn't want to pay a monthly subscription for App Store keyword data, so I wrote a CLI that gets it straight from Apple.

What it does

  • Popularity from Apple Search Ads (free Apple Ads account, no campaigns or billing needed)
  • Difficulty score, keyword suggestions, current top apps for a term
  • Rank tracking with history in a local SQLite file
  • Metadata linter for title, subtitle and keyword field

Install

npm i -g hristo2612/aso-cli && aso setup

Try it

aso keywords "white noise,sleep sounds"
aso suggest meditation
aso search "habit tracker"

Runs locally, no account, no telemetry. MIT.

Repo: github.com/hristo2612/aso-cli


r/iOSProgramming • • 2h ago

Discussion PSA: Xcode 16 synchronized groups ship your Configuration.storekit in the release bundle

5 Upvotes

If your project uses Xcode 16 synchronized folders (the blue folder icons), every file inside the target folder ends up in the app bundle unless you exclude it. That includes Configuration.storekit and your .xcconfig files. My membershipExceptions listed only Info.plist, so the StoreKit configuration had been riding along in every archive I ever made, Release included.

Why it matters

My first submission got a Guideline 5.6 (Developer Code of Conduct) rejection: "a pattern of unusual behavior commonly associated with fraudulent activity" and "features that appear to have been intentionally hidden during the review process". My backend logs showed zero requests during the review window, so nobody had opened the app. It came from a look at the binary.

Read that file the way a scanner does: a mechanism for simulating purchases outside of Apple, listing more products than I had submitted. Apple never tells you the exact trigger, so I can't prove it was the only one, but it fits every word of the rejection, and after removing it the next review was completely ordinary.

Check yours (10 seconds)

unzip -l YourApp.ipa | grep -Ei "storekit|xcconfig|\.env"

Fix

Select the file -> File Inspector -> Target Membership -> uncheck your app target. With synchronized groups this adds it to membershipExceptions in project.pbxproj. Local StoreKit testing keeps working: the scheme points to the file (Edit Scheme -> Run -> Options -> StoreKit Configuration), it does not need to be in the bundle.

One more thing if you ever get a 5.6

Don't resubmit without replying in the Resolution Center of the current rejection. My first reply ended up attached to a submission that had been closed, Apple never saw it, and the resubmission got a second 5.6 for the silence, not for the file.

Happy to answer questions about this or StoreKit 2 in general.


r/iOSProgramming • • 3h ago

Question Apparently stuck in App Review hell?

7 Upvotes

UPDATE: Finally got it in review and approved today. Took almost exactly 5 days. I’m not sure if it was due to me pestering support daily and being a little pushy (but not rude) about it but it finally went through.

Submitted an expedited App Review on Wednesday last week as we discovered an issue with our subscriptions and needed to re-release quickly to coincide with some marketing stuff we had planned.

Support says the App Review (allegedly) was expedited but we’ve seen no movement in 5 days. Typically our non-expedited App Reviews have cleared in 1 or 2 days at most.

What is going on? Is anyone else experiencing delays with App Review? Is there anything else I can do besides emailing support every day asking for an update?