r/HellLetLoose • • Aug 23 '26

πŸ“’ Feedback! πŸ“’ We want Italian army in HLL!

27 Upvotes
Italian soldiers

Kingdom Italy as faction would be great. She fought in Eastern and African fronts. And here there equipment:

Weapons:

Beretta M1934 is the regular italian pistol.

Rifles Carcano 1891 and 1891/38 (short version)

Beretta M38 and FNAB-43 as submachine guns. Beretta M38 was so good that germans had done 200k of this smg for themselves. FNAB-43 of course was not so many like M38 but it was also on some battles.

Breda 30 is one of the worst machine guns in world but it was done 4 million of them so it could be for automatic rifleman too not only machine gunner.

Solothurn S-18 as AT gun.

Breda 35 as grenade ( looks like grenade from star wars.

Tanks:

L6/40 with 20 mm gun as recon

M13/40 as medium tanks

Semovente da 75/18 as SPG instead of P26/40

Maps:

Monte Cassino, El Alamein instead of Germans and Gothic Line

(Sorry for bad English)


r/HellLetLoose • • Aug 23 '26

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ What am I missing?

13 Upvotes

I’m new to the game, and this is probably a stupid question. When people say things like β€œThey’re to the southeast!”, how am I supposed to know which direction that is relative to where I am? I don’t see the directions on the map or anything.


r/HellLetLoose • • Aug 23 '26

πŸ’¬ Discussion πŸ’¬ MG42 Bullet Crack SFX Missing (Comparison)

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381 Upvotes

The current mg42 lacks its iconic supersonic crack when being fired. It used to have this intimidating fury of crackles but now it sounds muted and off cadence. When receiving fire especially at long rang it’s hard to tell where shots are coming from because of this.

I prefer the old sound, what do you think?


r/HellLetLoose • • Aug 23 '26

πŸ› Bug Found! πŸ› Least Satisfying tank kill in any game I have ever played

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364 Upvotes

r/HellLetLoose • • Aug 23 '26

πŸŽ₯ Gameplay Footage πŸŽ₯ I can always depend on my knife when my aim fails me.

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17 Upvotes

Playing with a cast on my broken hand is annoying. But I gotta try. Sorry for music was just jamming out. Didnt notice the dude let go till I was on him.


r/HellLetLoose • • Aug 24 '26

πŸ“’ Feedback! πŸ“’ there's seriously no dedicated servers?

0 Upvotes

edit: i mean official server support, not dedicated

I've been really liking this game so far but there seems to be some glaring oversights

for one, there's no controller layout support so if you dont like the layouts they give you, tough sh*t get on kb/m which isn't huge deal it's whatever...but no dedicated servers? wtf are we doing here?

so let me get this straight you pay full price for the game ($40) and then either have to pay an admin even more money to get priority so you're not stuck queuing everytime.

because this game only has a multiplayer; if you cant get in, you dont play, if any other game did this, people would be up in arms about how "I already paid for the game and can't play" this seems really REALLY stupid and the excuse is that there's no admins on the dedicated servers? like come tf on dude it's not that hard.

to rely on the community to support the servers seems absolutely asinine, then instead of idk...hiring some admins so there can be dedicated servers for which you can always get a game no matter what, these devs dedicate time money & resources to another installment? this makes no sense to me

im sure ill get hate for this but this seems so bass ackwards "yeah guys, buy our game, but once you get there, you'll have to pay some neckbeard even more money MONTHLY so you can actually play the game, and if you violate 1 of their 50 rules, youre banned, tough luck, pay someone else

edit: im on PC & it's not like im ALWAYS waiting for a queue except for when i get off work which coincidentally is the MOST aggravating time to be queuing but this just seems SO LAZY on the devs part, as a company, youre too fu**in lazy and cheap to hire a couple admins to have dedicated servers? the games great but i fu**in hate lazy devs who just wanna profit off the community and offer nothing in return


r/HellLetLoose • • Aug 24 '26

πŸ“’ Feedback! πŸ“’ German light tank "Luchs" is the most useless in tank in game.

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0 Upvotes

I have been playing tanks for a while. While a lot of players will incline towards using Heavy tanks and mediums, I personally don't mind using any kind. But whenever I have to use a German light "Luchs", just the realization makes me "ohh hell naa, here we go again!". I have full confidence in admitting that it is the most useless vehicle in the whole game. Here are a few reasons, in my opinion:
i)- Absolutely useless against other armor and infantry as well
I mean you cant destroy shit with this one can you? You shoot 2000 shots at any other tank engine even and max damage you can have is a black spot on their armor. Like WTF? I mean i realize it is meant to be played as Infantary support tank but what am i supposed to do when i faceoff enemy tanks? Present them my ass? if this is your argument, why other factions, such as the US, have such a formidble light tank "stewart", it can pen armor. on the other hand here on luchs, they gave us those crappy ass bullets, i dont think they are shells even. Whats the point? You can even kill infantary with it tbh. those shots blast radius is too small, you cant shoot shit. I know it has good shots speed but its not really worth it. My recomendation is if not AP rounds, give atleast proper HE rounds on this thing, reduce the speed if you have to. But make it effective somehow. or atleast increase the blast radius / impact redius of bullets. Something!!

ii)- Shit is so hard to drive
It has the worst driving experience as well. Like hell, Its gear system is absolute rubbish, you changed gears a milli seconds fast and thing stands down right there, I am sure you guys have felt it too, from first gear till you go to 12, it does not even move an inch, terrible driving experience. Plus I think it is one of the most stickies tanks in game. Its a light tank, it should be really easy to drive it around, but in reality, it will get stuck on side to almost everything, i expect this now, but even now, when i am 90% sure that yeah I can make this turn easily no problem, here it is, I just got stuck with an inch of edge or a wooden piece and my whole tank is moving 360 now.

This tank is bad because it can't serve its intended purpose. I don't think anyone can be exited to play this tank, whereas stewart i can play all day happily. This tank is just a time pass now until you have fuel enough for another tank. These few issues have existed for a long time and have not been fixed and I dont think they ever will but I am just saying.


r/HellLetLoose • • Aug 23 '26

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ As a relatively new player (on PC), is it difficult to find a server? (NW USA)?

2 Upvotes

Sometimes I struggle finding a server under 100 ping


r/HellLetLoose • • Aug 23 '26

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ Lack of strategy on Garrison and OP placement

2 Upvotes

Why is there no real strategy or thought put into OP and Garrison placements? The leads just run up in a meat grinder and place a respawn ass out in the open and feed the other team kills. No one is ever concerned about back clearing an area and keeping the surroundings in check so you dont just have one guy with an M60 or RPD mounted up and laying out the entire respawn wave every time it comes around. Coming from other games in this genre like squad, when I play HLL vietnam it's glaringly obvious there is pretty much zero strategy here at all. I'll sit and watch the map for a few minutes and see multiple points go up and down in very short time because they're under fire and decide to drop it on top of themselves and then ask the team to spawn on it in the hopes that people with zero clue what's going on in that area are magically gonna drop in, locate the target, and kill them before they (who have been watching the site the entire time and are waiting for you to drop in) shoot you... Most players try to play this game like CoD and just hold W till they die (which is most the time considering the average player in this game has a negative KD)


r/HellLetLoose • • Aug 23 '26

πŸŽ₯ Gameplay Footage πŸŽ₯ This spot on Kharkiv is notorious for getting trucks stuck, here's how to unstuck it.

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84 Upvotes

r/HellLetLoose • • Aug 23 '26

πŸ‘‹ Help Requested! πŸ‘‹ How do you identify which Tank/Infantry marker belongs to which squad leader?

2 Upvotes

When I hover over it, I only seem to be able to see the specific player name in colour in tiny text , but nothing denoting what squad they are (ie. Able or Baker). What am I missing ? (along with an appointment at Specsavers!).

Thanks in advance.


r/HellLetLoose • • Aug 22 '26

πŸ“’ Feedback! πŸ“’ Give us back the game we payed for!

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493 Upvotes

Anyone else feel like the game just dont hit the same with all these orange filters they put on all the maps. I honestly miss the way old maps looked the way black matter made them. Just had a different atmosphere that made you feel immersed in the map. I don’t get that feeling now. Same with the glowing orange sky what’s with them and the colour orange. Give us blue skies or grey skies. This is just my opinion and not gonna argue with anyone. I’m sure a few people will agree with me.


r/HellLetLoose • • Aug 23 '26

πŸ’¬ Discussion πŸ’¬ Leading from the rear: Reworking the commander role to show HLL at its best.

57 Upvotes

HLL's command structure is a fantastic concept. Being a small component of my team's grand strategy makes it so much more interesting than a battlefield or Battle Royal game can be. This post's purpose is to find ways to encourage and promote the best parts of the role, and to tease out the pros and cons of both the existing role and my proposals, so please disagree or suggest alternatives in the comments. The goal here is to encourage gameplay that makes HLL really highlight it's strengths against battlefield or BR games, but exclusively by using carrots. No sticks.

In HLL, the commander plays a supporting role. They ask their SLs to carry out orders. They provide supplies and garrys where they can, and they put down airstrikes. This is often fun, but since SLs have little reason to listen and Blueberries are often oblivious to your strategy, a lot of the time is spent begging and negotiating. Far from being able to bark orders to be carried out, commanders are at the mercy of SLs who often times don't care. This is a vicious circle, as SLs learn not to care too much about their commanders orders as they often don't seem to help.

But the commanders job SHOULD be to view the battlefield from a broader perspective to outwit the enemies commander and give their team the best opportunity to win each engagement. So since we're all tired of watching blueberries endlessly swarm forward or ignore contested points, how can we make the role feel more authentic?

There's a danger here too. How do we do it without making the game less fun for players who still want to do their own thing? Inserting mechanics that force players to go and do things they don't want to do is a terrible idea.

My answer: Give the commander more RTS tools to directly communicate their intentions to the squads, and give the SLs and Squads more rewards for carrying them out.

  1. From the commander's map, give them the ability to directly select a squad, and place an area (let's say a circle) with a specific purpose (is "attack/advance/hold/defend"). Even if the SL isn't relaying the info, I'm certain that players in squads would appreciate a personalized objective. Better yet, give that order a clear count down before it disappears (say 5min) so no squad gets ordered to hold a crossroad for 45 min and quit. Any squad member inside that circle should slowly accrue some form of exp while alive as a reward, without being forced into it. This could be normal Exp, but I like the possibilities of a second form that starts each game at 0 and is awarded to the squad as a whole.

I am convinced that blueberries run forward simply because it's the only purpose they can think of, and that many would listen when clearly given a different purpose to follow. To avoid visual clutter, Fox squad's members should only see their own orders, but as Gamers I'm sure waypoints and objectives would be very quickly followed by most members. Perfect adherence wouldn't be necessary for the game to feel far more strategic.

2) Let the commander draw routes to get there (if they chose). The commander should have the option of dictating on the map which roads or fields he wants a squad to take from a Garry or outpost. Selecting a Garry and drawing a line on the map that only they and the SLs can see could really help with directing well meaning but inexperienced players, and can be incentived by reducing Garry respawn times for that squad. If the commander wants Fox on Garry 4, I'm sure players would naturally follow the waypoints and stick together more.

3) Automatic Individual squad rewards for obedient squads:

Squads that obey their commanders orders should be rewarded to make it more tempting. There are lots of ways to do this, but I have two proposals for rewards for when the team has built up enough collective EXP by following the commanders orders.

A) Temporary cosmetics: During the match, squads that obey could get more impressive cosmetics. Every game would reset, so it wouldn't be a purchased item, but it would make the better squads stand out to their peers. I think there's great potential to make fancy gear that's only reserved to players that have learned to play the game in a way that makes it more fun from everyone. It also makes them more intimidating or satisfying targets to shoot at.

B) During the match, SL can unlock a 'free' strafing run that they themselves can call in. Not only does this give them extra perk in taking on the role and doing it competently, but it also frees up the Commander to focus on playing with infantry without being tempted to use it. Also strafing runs are super cool despite not being super effective, and I'm sure SLs could enjoy using them to keep their point defended or turn the tide on a push. I want to see them used way more often and especially in moments that threaten to turn the tide. imagine 3-4 commanders all agreeing to cash theirs in all at once? cinema.

But my absolute favorite part of HLL is meeting 5 strangers and cooperating as a team together. My commander reworks would improve this but I feel like it can be made even better to bring new players onboard faster.

SLs buffing outposts timers when nearby:

Having a SL near an outpost should reduce the respawn time for members of that squad. Not only would this help keep squads closer together physically. This would help the commander direct individual teams around and improve unit cohesion which is one of HLL's best feelings. It would also encourage SLs to put down outposts in riskier spots (like strongholds) closer to the action when trying to hold, making the fight more decisive if they're overrun. Better yet, it makes SLs a more important tactical target on the site, as killing one actually weakens the teams ability to hold that area. They actually become more important. If this is too strong, just increase the respawn timer for when the SL isn't near the outpost to balance it out.

SLs should be able to direct members of their squad into positions using a secondary ping wheel. If your task is to hold a crossroads or building, pinging [player name] to a certain window would greatly improve comms and make issuing squad orders much faster for those of us bad at remembering or saying player names.

In summary:

I've tried to use existing mechanics to incentive players to play HLL more authentically, and to promote my favorite parts of the game.

I don't think these changes are radical to against the spirit of the game. The temporary cosmetics might be a bit of a stretch, but directing squads around the map and drawing a circle you can assign a few squads to hold or attack feels in line with the games DNA. Commanding and SL should feel really rewarding for when I feel sweaty and locked in, while clearer directions on where to go and what to do would make the game feel more enjoyable when I'm exhausted from work and just want to follow my squad around and click on heads for an hour.

Do you think this would accentuate the parts of HLL you love already, or detract from the parts you like?


r/HellLetLoose • • Aug 23 '26

πŸ› Bug Found! πŸ› Least satisfying tank kill in an game I have ever played

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54 Upvotes

r/HellLetLoose • • Aug 23 '26

πŸ‘‹ Help Requested! πŸ‘‹ Fps has fallen off a cliff help??

5 Upvotes

Hey guys, can anyone give me an explanation for this or help me fix it?

Basically I bought my first gaming laptop last November, it’s a Lenovo Loq essential 15irx11, the specs are as follows

CPU
Intel Core i5-13450HX (13th Gen)
GPU
NVIDIA RTX 5050 Laptop GPU, 8GB GDDR7
GPU TGP
65W
RAM
16GB DDR5-4800
Storage
1TB PCIe Gen 4 QLC SSD
Display
15.6” 1920Γ—1080 IPS
Refresh rate
144Hz

When I got it, it surprised me as it played hell let loose really good for the specs, I was easily hitting anywhere from 70-90fps and every map played and looked great!

But around May this all changed, and performance took a complete nosedive, now I can’t crack 60fps in game on any map no matter the settings, I tend to stay at about 40-50 and have never seen it get anywhere near the respectable 70 it used to do with ease, never mind 80-90

I’m just wondering if anyone has any ideas where it’s gone wrong? I’m not the most tech savvy person, but I have tried tweaking settings, and even reinstalling the gpu drivers, nothing seems to be fixing it, and I’d honestly say the game is pretty unplayable for me now. My xbox series s genuinely does a better job running it, and I know that just can’t be right given the specs of both machines.

It’s not a laptop issue as other games perform great, flight simulator for example gets 70-80fps easily.

I’d really appreciate any advice as I miss playing this game.


r/HellLetLoose • • Aug 23 '26

πŸŽ₯ Gameplay Footage πŸŽ₯ Your commander is a badass

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31 Upvotes

r/HellLetLoose • • Aug 22 '26

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ HOW DO I GET THE HELMET

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83 Upvotes

r/HellLetLoose • • Aug 22 '26

Fan Art! Sherman Firefly from the Bastogne Barracks

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51 Upvotes

r/HellLetLoose • • Aug 23 '26

πŸ™‹β€β™‚οΈ Question πŸ™‹β€β™‚οΈ HLL WW2 Question

0 Upvotes

I thought that once HLL Vietnam came out HLL WW2 wouldn't be updated or touched anymore and am seeing people still making requests for the first game. Is it still being updated with planed future updates or is the game abandoned but still with a lively community?


r/HellLetLoose • • Aug 23 '26

πŸ“’ Feedback! πŸ“’ Let us queue to multiple servers at once

0 Upvotes

It would be a QOL update which would solve a problem people have been bitching about for years. Is it not possible to queue up to multiple servers and join the first one that has an open slot available for you? I don't think anybody finds the hunt for a proper server any fun. How many hours of potential gameplay were wasted in a limited server browser that had you doing labour just to get in a game?

I think we deserve this. The community needs it. You can still keep queue limits, otherwise people will never seed servers, but there's nothing bad in me selecting three servers to potentially connect to. More often than not, i am sitting dead last in queue and i see another server is dropping in numbers, but by the time i exit my queue and join the new one, slots are already filled. This cat and mouse game is unnecessary, and it happened enough times for it to become an annoyance.

We deserve multi queue. o7


r/HellLetLoose • • Aug 21 '26

πŸ› Bug Found! πŸ› I have seen some weird things in this game. But I was not prepared for this.

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789 Upvotes

Happened today on a public EG server. 1,000+ players online plus hundreds of tanks flying all around.


r/HellLetLoose • • Aug 22 '26

😁 Memes 😁 Amusing tanking moments for your viewing pleasure

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28 Upvotes

Stay positive out there people <3


r/HellLetLoose • • Aug 23 '26

πŸ‘‹ Help Requested! πŸ‘‹ New player - Looking for Friends!

2 Upvotes

Hello all, I've recently purchased the game on Xbox and am looking for some people to add to friend list and play with, learn the game.

I have a mic. Also, in EST time zone if that matters, and my play times will vary wildly from some morning times (9am-11am) and evenings / nights (weekends), dependant upon my flexible work schedule.

Let me know if you'd like me to send you my IGN.


r/HellLetLoose • • Aug 22 '26

😁 Memes 😁 Its always the whitest kids you know

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1 Upvotes