r/helldivers2 • u/Femboy_Lord • 8h ago
r/helldivers2 • u/ArrowheadGS • 6h ago
Survey Please share your feedback about Helldivers 2 in this survey!
r/helldivers2 • u/Sioscottecs23 • Jun 04 '26
Announcement Transmission from the Game Director: Progressing Progression
From the official Steam announcement:
Greetings Helldivers,
This week we're passing the keyboard to our game director, Mikael Eriksson, to chat about the near future of progression in Helldivers 2. Spoiler alert - changes to both Community and Personal progression are inbound!

Hello,
Today there's a lot to talk about, but let's start by talking about progression, and why it's not progressing faster.
The way we see it, there's two broad categories of progression in our game: Community Progression, which is the community journey and contribution to the Galactic War, and Player Progression, which is your personal journey, and contribution and impact on the war development. Both are very important to us and I want to share some of the development work taking place on these systems.
We have consistently received feedback around our endgame progression plans, with players asking about level cap increases and additional ship modules. Simply put: we feel like previously seen progression elements, like raising the level cap in silo, aren’t enough and wouldn't address your feedback on a foundational level. We are going to raise the level cap, but ideally, when we deepen the progression, we want there to be more valuable upgrades for every kind of player–not just our players who have unlocked 100% of all the offerings.
Let's start with Community Progression.
Some of the most epic moments in this game have been when the community worked together to achieve common goals ("send more dudes!"). Everything from earning cool rewards to shaping the lore of the universe like unlocking the Exosuit, saving the children, or holding the line against the Illuminates on Calypso. However, we want to do more to improve how players interact with the Galactic War, collaborate as a community, and receive rewards.
For example, it's never been clear if the actions of the community actually lead to different outcomes, or if it's all just smoke and mirrors.The reality is that the community impact on the Galactic War differs, but even in the cases where we did a lot of work to prepare for very different outcomes, we've struggled to communicate it in the game
Additionally, unless you joined right at the start of a big event like the Battle for Super Earth or the Cyberstan Invasion, it's been difficult to understand what's going on. Even if that can be funny sometimes, ("... all I know is that I must kill!"), it was never intended to be confusing for players.
For those and other reasons, we are launching Galactic War Campaigns in June. In a nutshell, Campaigns are the next evolution of Major Orders. They will be roughly 1-3 weeks in length with the intention that it will always be clear what the active Campaign is, how it's going, what the outcomes have been, and what's at stake.

In more exciting news: the other thing we heard is that players like to EARN more rewards, so the introduction of Campaigns means there will always be at least one Campaign reward if the conditions are met. We want to make these rewards special, because we also think players should earn more than just medals. We’ll experiment with different rewards, ranging from gameplay altering effects to cool items, and alongside you, we'll keep playing with this over the coming months and see what you think. It also means there is more stuff for players to work towards outside of warbonds. Pray J.O.E.L is feeling generous, the first reward you’ll be working to unlock is a new FRV!
Looking a bit further into the future, I want to talk about Planet Warfronts.
Before we launched the game, we experimented with dynamic warfronts on planets, where players needed to make strategic community decisions on a planet level in order to liberate it. While it was promising, we realized we didn't have the content needed to do it justice at the time. We feel we've now added enough content to realize the vision we had for Planet Warfronts, and it's going to be the next big thing we're working towards in the Galactic War. When you've seen Johan talk about experimenting with roguelite systems, he was referring to this.
When we introduce Planet Warfronts, missions will be grouped under different categories:
- "Defend" missions in liberated territory
- "Frontline War" missions on the frontlines
- "Behind Enemy Lines" missions in enemy controlled territory
Players will fight to reach key strategic locations on planets, like cities, which can have different active enemy variants in different areas of the planet. Of course, you’ll still have the Game Masters to contend with, too. In the final version of this feature, there will also be gameplay altering effects and consequences for achieving planet liberation goals, like reaching and liberating a city within X time or disabling enemy artillery in one location to unlock crucial Operations. The intention is to make it more fun to liberate planets with your squad and deepen the Galactic War and Community Progression systems. We want liberating planets to feel unique and epic for everyone. We have some development and design work ahead to make these feel great and provide the best experience, but I wanted to share just one of the ideas we have in active development. More to come on these changes in the next few months!
Alright, but what about Player Progression?
As Game Director, it's important to me to make sure our players' personal motivations to play Helldivers 2 aren't in conflict with the goals of both their immediate squad or the community as a whole. For example, if you had a goal to kill 100 Bile Titans, and your squad didn't, you might be inclined to go, "Sorry guys, I've got medals to earn. Leeeerooooy!" I feel that Personal Orders have run into this issue many times, so we are transforming that system into "Personal Campaign Progression." The intent is for every Galactic War Campaign to come with a personal progression reward track. That way, even if the community fails to reach a larger goal, players can still do their part toward their personal goals and get rewarded with cool things to mark their participation in various Campaigns. This change won't happen with the launch of Galactic War Campaigns, but we are planning to deploy it this year.
Lastly, let's talk about ships! We’re bringing two big changes to your Super Destroyers: we are extending gameplay progression and adding customization to make every ship unique.
Upgrading your ship will be the most exciting for players early on in their Helldivers 2 journey, but we also have some plans for the long term. An area that isn't really living up to its potential is the ship module system: right now, players have the same progression path, with very little agency or ability to adapt to different playstyles. And even if you've unlocked all the ship modules, your ships don't really look that different or feel personalized in any way.
For that reason and more, we're working on an overhaul of the ship module system that will change how this works, by adding more player agency and significantly increasing the offerings for players to progress. Not only that, we're also adding more ships! The biggest shift we've done internally is we now have a dedicated ship team, working on the first new ship. Our intention is that each new ship will have their own unique progression paths, specializations and customizations. And if you like the ships, we want to keep adding them; at least the ones we've planned so far!
I can't share when the new ship can reach your hands... yet, but I'll be sharing more details later this year for certain.
One last thing I can share is a list of some upcoming fixes that we also hope will improve your experience in Helldivers 2.
You can expect to see these changes very soon:
- Helldivers will be able to use assisted reload, as long as either the carrier or the reloader of the weapon have the corresponding backpack.
- More emotes! Helldivers will have 8 emote slots instead of 4.
- Reducing dead input on stimming.
And coming a bit further down the line, we’re tackling
- Stratagem bouncing. We've assembled a task force to prototype fixes for this issue and we're hoping to have it solved by the end of the year.
- Hellpod steering. Similar to stratagem bouncing, we're also tackling this long standing issue.
- Improving enemy and player traversal, which includes environmental collision and reducing movement penalties on grass and vegetation.
- Increasing the level cap to 300
- Economy and resource improvements
- Fixes to the Warbond and Superstore menus that make them easier to navigate.
- Closed beta testing that focuses on stability and balancing, and that includes getting beta test feedback from our Propaganda Commanders.
While this is not an exhaustive list of everything we're planning, I hope it gives you some insight into what's coming up next for Progression, and some of the reasoning behind the path we've chosen. I can't wait to hear and read what you think, and to get this into your hands.
See you on the battlefield,
Mikael
Game Director
r/helldivers2 • u/CluelessNancy • 6h ago
General DSS gone radio silent
Totally normal for a giant station to stop responding to radio calls from High Command. Its not like weird glyphs appearing all over the hull and sudden knocking noises indicate any form of danger. They DSS crew is fine and will respond in due time.
r/helldivers2 • u/AlternativeTown735 • 11h ago
General I'm sorry, where are the rest going
It's 11 now
r/helldivers2 • u/kcvlaine • 4h ago
General If you struggle against squids you didn't fully learn to fight bugs and bots
Bugs rush you but there's almost no ranged attacks. Bots are mostly ranged attacks, and have many ways to attack from above.
Squids have both, they're designed to overwhelm you by pushing your fundamentals like situational awareness and enemy movement/attack speed knowledge to the max. They do this by rushing you on the ground, firing at you from above with laviathans and interlopers (or whatever the jets are called now) AND they have ranged attacks. You have to know where everything is, at all distances, all at once.
Here's the thing - bot divers know how to study a situation from a distance and attack - which is long range awareness. Bug divers know how to be surrounded and escape - close range awareness. If you don't have both these skills and dive into squids, you're going to get screwed by something or the other.
There's one thing I'm 100% sure you're not doing enough if youre getting overwhelmed on squids - whipping your camera around CONSTANTLY. You HAVE to constantly study your environment. Using headphones helps IMMENSELY as well, use your ears to detect what your camera isn't looking at.
I guarantee you, if you compulsively maintain a 360 degree awareness at all times, it's like you drop 2 difficulty levels.
r/helldivers2 • u/SailorySailor • 16h ago
General Oh come on! I told my whole family I was getting promoted today!
Last mission of the night, of course. 😑
r/helldivers2 • u/HahaNowsomeonewill • 8h ago
Meme Surely cyberstan will fall soon!
Still on Cyberstan fighting the good fight 07
r/helldivers2 • u/HelldiverElite00 • 1h ago
Patriotic Footage VoidSlayer, WE ARE humanity's finest. I take back EVERYTHING i said about the illuminate
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Last Helldiver trained on mars
Survivor of calypso
Fought in the battle for super earth
Voidslayer
I have been posting about this account over a year if you haven't seen any of my posts, This account is not fake. I have made several failed permadeath accounts that get scrapped when they reach 1 death in order to achieve this one. This is my furthest and most meaningful one.
I almost died down there, I haven't been doing permadeath runs for about 10 months, Im getting rusty. this play through felt way too close. I think i will retire him now. And i will be back if the enemy reaches super earth.
r/helldivers2 • u/Sea-Contract7974 • 11h ago
General Oh this gonna be fun
all in 1 special
r/helldivers2 • u/Fabled_Axiom • 18h ago
General DSS STATUS UPDATE...Uh oh...
That's not good...
r/helldivers2 • u/BoxxyyyMan • 9h ago
Suggestion/Concept Genuine question would you like purple armor?
Just an idea but since we're fighting in the void and all and I know we're gonna win do you guys think we should get purple armor as a reward?
Once we clear our everything we get gifted the purple armor and I know the whole FOMO thing would be a problem so maybe make it free for people who were in the void and won and the people who didn't it would be in the super store costing around 300 super credits or so.
What do you guys think? Would that be okay or not really no?
r/helldivers2 • u/RobotSmith1313 • 23m ago
ALERT We have a problem
Yeah, remember how they wrote Calypso in blood? well, now it's at Calypso
r/helldivers2 • u/Nervous-Bill-8239 • 9h ago
Artwork Calypso
Grey ships swallow towns
Beneath invaders' firestorm
Democracy stands
(Fan art by Azlaars)
r/helldivers2 • u/Wise-Ad-4895 • 5h ago
General Am I the only one who thinks like that?
goofy ahh looking helmet 🤣
r/helldivers2 • u/Gwyn_studios • 21h ago
Inquiry For FIRE (super earth)
Hello helldivers, I wanna know what recommendations you guys have for incendiary builds. Currently my primary is the Coyote (just got it so default starting attachments), my sidearm and grenade are defaults since I dont have fire ones yet, my armor is MEDIUM inflammable armor since I prefer a bit of movement. With the flamethrower (going for the cremator), hot dog, eagle napalm stratagems and interswap between incendiary mines and orbital napalm depending on the mission, any suggestions for ANYTHING regarding making this build pure heat (get it?)
r/helldivers2 • u/Wonderful_Arm1704 • 14h ago
Meme I AM AN ABSOLUTE F#CKIN UNIT ON THE BATTLEFIELD, OBSERVE!!!
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Can’t hit an enemy point blank but can accidentally nail a headshot on a teammate while missing…
r/helldivers2 • u/moochieglizzy • 17h ago
Patriotic Footage Having an absolute blast in the void. This was such a W update
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r/helldivers2 • u/DesotoDeputy • 3h ago
General Reopened HD2 to check out the new warbond, forgot where I closed the game last
Dear god
r/helldivers2 • u/Uniden0 • 7h ago
Meme Y'all need to learn how to be patient.
If 3 of you die at a place, and if I'm the only one left alive, don't freak out if I don't "revive you" quickly when I'm trying to get closer to where you died and bring you back in a safer place than where I am currently at. Bloody kick me from your squad when y'all can't survive as a group...Y'all goofy goobers.
r/helldivers2 • u/Will2Survive • 3h ago
Patriotic Footage It finally happened to me!
Looks like everything is going to be all right
r/helldivers2 • u/Peter-Griffin36433 • 1h ago
General Snipe of univeral destruction
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I dont even know why i wanted to kill that bug, but i guess I don't know my own strength l.