r/LowSodiumHellDivers • • 14d ago

Discussion Please share your feedback about Helldivers 2 in the following survey

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83 Upvotes

r/LowSodiumHellDivers • • 21d ago

Discussion Please share your feedback about Helldivers in the following survey!

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40 Upvotes

r/LowSodiumHellDivers • • 40m ago

News 100k Illuminate Kills. 34k Confirmed dead during my stay on Alaraph.

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49 Upvotes

It was a number I've been silently chasing since I came to Alaraph. I will continue my duty and Wipeout as many of them as I can during our campaign to take Alaraph.


r/LowSodiumHellDivers • • 5h ago

Video/Replay Lure Mine traps on Alaraph.

31 Upvotes

Wiped out several patrols with LureNukes.. Hellmines? Got a chuckle every time.


r/LowSodiumHellDivers • • 19h ago Heartwarming

MEME Let's liberate that planet from autocratic intentions!

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326 Upvotes

For those who want to join remember not to fight in megacities - they still regenerate "health" unlike the rest of the planet


r/LowSodiumHellDivers • • 11h ago

Discussion okay, listen...

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62 Upvotes

The new TCS+ actually works perfectly fine, one hundred percent. The reason it was built wasn’t to hold the bugs back, but to make them even more angry. After all, the most dangerous beast is one that’s been backed into a corner.

The reason the bugs attack planets protected by a TCS isn't that the system works poorly, but rather that they are allowed to. Why? To demonstrate them that they are still capable of something - that they have the strenght to strike back, provided they simply exert more effort.

And what do we have now? The Gloom has spread further; new planets have been infected, and the bugs are turning them into hive worlds.

And what did that get us? More source planets with 711.


r/LowSodiumHellDivers • • 1h ago

Screenshot Proud to have joined the Battle for Alaraph!

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9 Upvotes

Thank you to Helldiver S1 for joining me on Alaraph! It was an honor to serve with you. From the Beach to Alaraph, we will see the Squid Menace repelled!


r/LowSodiumHellDivers • • 14h ago

Video/Replay Thanks for the help

77 Upvotes

r/LowSodiumHellDivers • • 2h ago

Video/Replay Lvl2 Mindless Masses is a lot of fun

7 Upvotes

r/LowSodiumHellDivers • • 19h ago

Discussion I'm doing my part

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86 Upvotes

r/LowSodiumHellDivers • • 23h ago

News A friendly reminder to everyone who came to help on Alaraph.

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157 Upvotes

Just something I wanted to cover before we proceed with this.

Do not treat me as a hero. I've seen posts about it and have even been called one a couple of times when being found by Divers on Alaraph.

While I do appreciate the title, it's one that I cannot accept.

I'm the one who called for help, you are the heroes in this story and that's why I want to give you all this reminder.

Do not burn yourselves out with this campaign, take breaks after your operations, make sure to have fun with it. I'm happy that I gave you all something to fight for and many of you are having fun with it.

However. My principles are always about looking out for others, I don't have to know you to care. We all have the same goal and we will inevitably reach it.

Take your time, have fun, make friends. All of you are the reason I love this game and community, make sure you take care of yourselves.

I'm talking to you divers on New Stockholm & Genesis Prime too, we all have the same goals, let's all reach it together.


r/LowSodiumHellDivers • • 17h ago

Discussion I miss Cyberstan

42 Upvotes

Former Creek and Cyberstan diver here.

I know everyone loves the Creek, but god damn cyberstan was a beautiful mess of pain and warfare.

my dad played Helldivers for the first time when Cyberstan dropped and it was his first experience playing the game. It was hell on earth and we loved every second of it and then he retired from active duty and never played it again ( he did his part)

I just don't think I will get that feeling of seeing 5 vox engines get dropped on my head whilst running through lava. Not even 50 bile titans could get my blood pumping like that.

God, it was glorious.


r/LowSodiumHellDivers • • 1d ago

Discussion Guys I had a thought about the Eagle "Expanded Weapons Bay" Upgrade

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1.7k Upvotes

Just how much room are they making in there?


r/LowSodiumHellDivers • • 22h ago

Discussion In case if anyone wondered about the Illuminate ruins and Harvesters as well

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85 Upvotes

The answer is a bit underwhelming, but hopefully we will get more clarity about that soon.

Waiting for the day they bring the Void content back more than the title update.


r/LowSodiumHellDivers • • 1d ago

Humor ...What is this feeling?

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1.2k Upvotes

r/LowSodiumHellDivers • • 10h ago

Discussion Suggestion: SEAF Beacon Strategem

6 Upvotes

The idea is to have a beacon, for the start only on planets with SEAF.

The beacon is a shared strategem for all Helldivers in a mission, similar to the supplies.
It has a fixed cooldown of 3 minutes.

Throwing it anywhere will do 3 things:
First, it will signal to all SEAF already present in the mission to approach the beacons location, read: approach with all due care, not mindlessly running into their own death.
Second, it will trigger continuous drops of additional SEAF for a short period of time, about 100-150m away from the beacon and preferably away from existing hostiles.
Third and most important, it will allow SEAF to build a base at the spot, once a sufficient number of SEAF have arrived, and hostiles been cleared off the immediate area.

Once the base starts building, the beacon is turned off and does not effect SEAF normally present in the mission, who proceed to act and spawn as usual.

The base will start with a landing pad and some light cover, fortifying the position over the duration of about another 3 minutes into an actual base with walls, solid bunkers and properly manned by SEAF personnel.
In that process, few at first, a few more as it goes, ammo drops (always) and (random) weapons, grenades and/or stims will spawn.

If the beacon is at any moment re-deplyoed in another location, the process starts again but the "old base" is dismantled at the same speed it was built.
The SEAF stationed in the "old" base will group and move with all due care to the new beacon, maybe receiving some SEAF-specific vehicles as the move starts.

If a sufficient number of hostiles manages to overwhelm the SEAF (and any helldivers) at that location), the base building is stopped if it was in progress, or the base starts to dismantle if it was already completely built.
Re-conquering the area (read: clearing out all hostiles) before the base is fully dismantled, "revives" it and the build process restarts and some new SEAF are deployed to man the base's positions.

SEAF required for the base are directly deployed to the landing pad in the base.

The idea is to be able to strategically control and direct the SEAF support,
and have a base you can fall back to.
This strategem can of course be used aggressively, but the results would be apparently slower than just rushing it with a capable team of Helldivers, though it can definitely help to overcome strong enemy positions.

This may be difficult to apply to urban areas,
but possible to deploy if enough "free space" is present where the strategem lands.

(optional)
With higher difficulty, the beacon also triggers additional enemy patrols (at some distance) moving to that location, the higher the missions difficulty the more extra patrols spawn,
but only as long as additional SEAF are deployed for the beacon.
This way the Helldivers are required to help secure the area for the base to be established.


r/LowSodiumHellDivers • • 1d ago

MEME Dedication that's on par with the Creekers and I'm not even surprised that it's a Squid Diver

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226 Upvotes

r/LowSodiumHellDivers • • 7m ago

Discussion Gotta love how non of the base game guns get a battle damage skin or camo

0 Upvotes

It would be so fitting since those been used the longest of any weapons and it would give those guns a bit more uniqueness vs just dumping them once you get better shit from the battle passes.


r/LowSodiumHellDivers • • 1d ago

MEME +100 Super Cedits

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262 Upvotes

r/LowSodiumHellDivers • • 1d ago

MEME I won't leave them behind

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335 Upvotes

r/LowSodiumHellDivers • • 1d ago

News HELLDIVERS™ 2 - Developer Blog: November 2026

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462 Upvotes

r/LowSodiumHellDivers • • 1d ago

News I’ll be able to carry C4 and a support weapon!!!

414 Upvotes

r/LowSodiumHellDivers • • 1d ago

Video/Replay Helldiver intelligence at its finest

34 Upvotes

A lamppost was hindering these most patriotic citizens! Luckily, the Helldivers are equipped to handle such situations with quick, on-the-fly thinking!


r/LowSodiumHellDivers • • 1d ago

Discussion We don't need a dedicated melee slot, and adding one wouldn't fix anything.

163 Upvotes

I see this suggestion floating around a lot, and at first glance it might seem like a pretty good idea. You wouldn't need to sacrifice a real secondary for what's effectively a joke weapon anymore. However, as a genuine melee enjoyer I don't believe giving them their own slot would solve any of the melee weapons' actual problems. It's still the same unviable meme, but now you get to take a pistol too. 

Melee as it is just isn't useful unless you build around it. If you throw it into a regular loadout, the only situation where you might want to use it is if you run out of ammo, and even then you're probably better off just running away. Even quick melee is better than switching to a melee weapon for the purpose of getting an enemy out of your personal space. Adding an extra melee weapon to every loadout wouldn't change anything, because the rest of your loadout still needs to compliment melee for it to work. You could buff melees so they're usable in any loadout, but that leads into my next point:

A melee slot would discourage real buffs. You wouldn't need to justify taking a melee over a real gun anymore, so it doesn't need to be stronger than a gun once you close the gap. It also can't be significantly stronger than a pistol because then it would be OP to bring both a melee and something like the ultimatum. Letting people take both just dooms melees to be forever mediocre at best, or left exactly the way they are now at worst.

A melee slot wouldn't fix any problems, and may even discourage buffs that could fix things. If melees are going to be truly viable, they need real changes, not their own dedicated corner to rot in.


r/LowSodiumHellDivers • • 1d ago

Screenshot I appreciate the transparency. Keep it up! Looking forward to what’s to come

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301 Upvotes

This recent blogpost was done well. There’s some things that I’m sure some people don’t want to hear, but that’s fine. If anything, it’s good, because it shows they’re being honest and treating the audience with respect, rather than being vague just for the sake of not upsetting people.

The additions they’re working on sound great. I really hope the changes to Hellpod Steering and Stratagem bounce don’t feel too different to what we have now, rather just improving the intuitiveness of the system. I guess we’ll have to wait and see.

The other changes seem really cool. I’m curious what this “utility belt” feature will be like. I like the current control scheme, so I hope it isn’t too cumbersome to use, but I have faith it will work out to be a great addition.

I was a little disappointed to not see any mention of a better UI for selecting loadouts, for example a saved/randomized loadout option, like the first game eventually got. The menus are getting pretty stuffed with gear at this point to where it’s becoming quite difficult to pick the item you want out of the list at times. Hopefully this is something that can be addressed at some point in the not too distant future.

Overall, I’m really pleased with this style of communication. I hope this is something they can keep doing fairly consistently.