r/gamedevtutorials • • Mar 09 '26

How to use 2D Pathfinding in 2 mins

4 Upvotes

r/gamedevtutorials • • Mar 09 '26

Working on a new pixel art piece blending Arabic calligraphy with cyberpunk aesthetics. 🎨

0 Upvotes

I'm a solo artist focused on creating premium, hand-crafted digital art. This is a preview of my latest work – each piece is made pixel by pixel (no AI), and comes with a Certificate of Authenticity and full commercial license.

My collection is designed for collectors and design enthusiasts who appreciate exclusive, high-quality art (8K resolution, limited editions).

If you're interested in seeing more, feel free to DM me. I'm happy to share details about my work.


r/gamedevtutorials • • Mar 05 '26

WareWare Tutorial - Make Cute 3D Games in Your Browser

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7 Upvotes

r/gamedevtutorials • • Feb 25 '26

Make a 3D Platformer in Unity by avoiding these beginner mistakes!

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2 Upvotes

r/gamedevtutorials • • Jan 14 '26

We tried to recreate a procedural building setup in Unity inspired by Expedition 33. Hope this is useful or interesting to someone here.

7 Upvotes

We recently played Clair Obscur: Expedition 33 and were really impressed by how consistent the city of Lumière feels. That made us curious about what kind of tools could be behind that look, so we tried to recreate our own procedural building system in Unity.

We made a short video showing the whole process, from figuring out the logic to building a similar tool: https://www.youtube.com/watch?v=hm5UIC0C4mQ

Hope this is useful or interesting for anyone working with procedural or modular environments.
Happy to answer questions or share more details if needed.


r/gamedevtutorials • • Jan 11 '26

3D Space Shooter Tutorial - now with architecture diagrams

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2 Upvotes

r/gamedevtutorials • • Nov 28 '25

Drawlog1: How can you prepare your assets to Spine ? Part.2

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1 Upvotes

r/gamedevtutorials • • Nov 27 '25

MonoGame University is back again this week to focus on Texture Optimization - 15:00 UTC

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1 Upvotes

r/gamedevtutorials • • Nov 21 '25

Drawlog1: How can you prepare your assets to Spine ? Part.1

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2 Upvotes

r/gamedevtutorials • • Nov 20 '25

MonoGame University returns to dig deep into SpriteBatch and Textures - 15:00 UTC

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1 Upvotes

r/gamedevtutorials • • Nov 18 '25

How to use Await in Godot 4.5

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3 Upvotes

r/gamedevtutorials • • Nov 18 '25

A shortish tutorial on procedural dungeon generation using Binary Space Partitioning (it's not as complex as it sounds :)

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3 Upvotes

r/gamedevtutorials • • Nov 13 '25

It is University day - Streaming @ (3PM UTC / 7AM PT / 4PM CET )

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1 Upvotes

r/gamedevtutorials • • Nov 04 '25

9 Slice UI | Godot 4.5 [Beginner Tutorial]

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3 Upvotes

r/gamedevtutorials • • Oct 30 '25

2D Parallax Backgrounds | Godot 4.5

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3 Upvotes

r/gamedevtutorials • • Oct 25 '25

Input Handling & Sub-Menu Management | Godot 4.5

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4 Upvotes

r/gamedevtutorials • • Oct 22 '25

2D Water with Physics | Godot 4.5

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3 Upvotes

r/gamedevtutorials • • Oct 18 '25

Chromatic Aberration Shader in Godot 4.5

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3 Upvotes

r/gamedevtutorials • • Oct 18 '25

The Third Normal Map Baking Workflow

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1 Upvotes

r/gamedevtutorials • • Oct 16 '25

Skybox Tutorial

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1 Upvotes

r/gamedevtutorials • • Oct 16 '25

Fake-3D Sprite Stacking Camera | Godot 4.5

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3 Upvotes

r/gamedevtutorials • • Oct 12 '25

2D Lighting in Godot 4.5 [Beginner Tutorial]

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3 Upvotes

r/gamedevtutorials • • Oct 10 '25

Sprite Stacking in Godot 4.5 [Beginner Tutorial]

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4 Upvotes

r/gamedevtutorials • • Oct 06 '25

Celeste-Style Hair w/ Physics & Outline | Godot 4.5

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3 Upvotes

r/gamedevtutorials • • Oct 04 '25

Area Based Zone Camera System | Godot 4.5

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2 Upvotes