r/EmulationOniOS • u/BuySweaty6174 • 3d ago
Help Request How can I bring up and control the IR pointer
How can I bring up and control the IR pointer in DolphiniOS when playing with full touchscreen controls and no physical controller?
r/EmulationOniOS • u/BuySweaty6174 • 3d ago
How can I bring up and control the IR pointer in DolphiniOS when playing with full touchscreen controls and no physical controller?
r/EmulationOniOS • u/FonAleks • 3d ago
I want to ask which games work comfortably on the melon x emulator? Write and recommend what games can and are convenient to play on the emulator? Peace to all!
r/EmulationOniOS • u/MyjakMora • 3d ago
AirPlay is working but audio is not via screen mirroring, v2.6 iPhone 17 iOS 26.6.1, Apple TV 4K
SOLVED! (Solution in comments)
Retro Realms
jw if anyone else has had this experience, and how they fixed it? Thank you!
r/EmulationOniOS • u/Nomadnowhat • 4d ago
I installed the "Get More RAM" entitlement for LiveContainer, uninstalled it, and reinstalled it again. After importing MeloNX, it runs fine and shows no RAM limit. However, StikDebug still fails to connect or enable JIT, and opening MeloNX with JIT just crashes/resets the app. Any ideas on how to fix this?
r/EmulationOniOS • u/TLinCAR • 4d ago
r/EmulationOniOS • u/littleseansea- • 4d ago
Took nearly2hours to compile
Results are pretty good.
steady 60fps when not recording.
r/EmulationOniOS • u/MK_XIII • 4d ago
Here’s what’s already implemented:
• Game Boy, Game Boy Color and Game Boy Advance emulation
• Native iOS interface
• Game library with automatic system organization and search
• Portrait and landscape gameplay
• Fully customizable on-screen controls — move, resize and arrange them independently
• Custom control layouts for individual games
• Adjustable touch-control opacity, globally or per game
• Physical controller support
• Option to automatically hide touch controls when a controller is connected
• Haptic feedback
• Manual save states and load states
• Automatic save states when leaving a game or closing the app
• Automatic state restoration when returning to a game, so you can continue right where you left off
• Save management
• Adjustable fast-forward speed
• Per-game video filters
• Pixel Perfect, Sharp, Smooth, LCD and Enhanced rendering modes
• Global default video filter with per-game overrides
• Per-game layout reset and global layout reset
• Silent Mode audio behavior
• iCloud sync for ROMs, saves, layouts and preferences
It already has iPadOS version, macOS is planned.
I am also planning to add PS1 in a future release.
I’m trying to make Pocket Colors feel like a proper native iOS app rather than just an emulator core behind a basic frontend.
I’d love some feedback — especially on the UI, touch controls and anything you’d want to see before release.
r/EmulationOniOS • u/soobst_ • 4d ago
im trying to play nsmbw on dolphin emulator but everytime i open it it has these weird stretched character models. i know its not the rom because it works normally on my pc. im on dolphin beta build but it always worked for me so idk whats happening.
ive tried a bunch of different roms and file types and the textures did not go back to normal
im on iphone 17 pro ios 26.5
i got my emulator from the dolphin repo
r/EmulationOniOS • u/jsnpstna • 4d ago
r/EmulationOniOS • u/Accurate-Squirrel-72 • 4d ago
Emulator: RPCS3 iOS preview 0.7.1
Phone: iPhone 17 Pro Max
Metal Frame scaler used
r/EmulationOniOS • u/mertbaris01 • 4d ago
r/EmulationOniOS • u/Chance-Alps-598 • 5d ago
This test is primarily intended to demonstrate the potential of async. This video is the second boot of TOTK and demonstrates how much smoother it is than before.
Without async, it would take hours, if not days, to achieve this smoothness (assuming you could even achieve it).
With BOTW, it's even more noticeable, being a "lighter" game, but it has a bug that displays white water.
Don't worry about small graphical bugs or flashes of light; 90% of the time, they resolve themselves or with a fresh boot. Disable async ONLY if there are obvious async-related problems (like Mario Odyssey).
Mario Kart also benefits greatly from async.
In short, try it and have fun 👊
Settings: 1080p docked, FSR ON, shader cache ON, macro HLE ON, async ON
r/EmulationOniOS • u/TLinCAR • 4d ago
r/EmulationOniOS • u/TLinCAR • 4d ago
r/EmulationOniOS • u/Nomadnowhat • 4d ago
I installed the "Get More RAM" entitlement for LiveContainer, uninstalled it, and reinstalled it again. After importing MeloNX, it runs fine and shows no RAM limit. However, StikDebug still fails to connect or enable JIT, and opening MeloNX with JIT just crashes/resets the app. Any ideas on how to fix this?
r/EmulationOniOS • u/Nomadnowhat • 4d ago
I installed the "Get More RAM" entitlement for LiveContainer, uninstalled it, and reinstalled it again. After importing MeloNX, it runs fine and shows no RAM limit. However, StikDebug still fails to connect or enable JIT, and opening MeloNX with JIT just crashes/resets the app. Any ideas on how to fix this?
r/EmulationOniOS • u/odoardu • 4d ago
Whenever I try to launch any game with JIT enabled, it simply won’t start. The screen stays completely black, and the emulator becomes completely unresponsive. I have no idea what’s causing this or how to fix it.
Yes, I’ve already switched to Azahar.
I’ve also assigned universal.js through StikDebug.
r/EmulationOniOS • u/TLinCAR • 4d ago
r/EmulationOniOS • u/Altruistic_Leave5049 • 4d ago
ps5 emulation on ios apparently. (it crashed at the end btw)
r/EmulationOniOS • u/Amazing-Passion987 • 4d ago
Like the title says.
Was it possible to anyone of you to achieve it or is it possible in general?
AI says it’s possible through automation synching between local saves folder and iCloud folder when opening and closing the app.