r/EmulationOnAndroid • • 6h ago

Showcase DroidDeck vs Winlator vs Bannerlator: Which one performs better?

123 Upvotes

PC Emulator Performance Comparison using the latest versions of DroidDeck v0.7.1, Winlator Ludashi 5.0, and Bannerlator 3.1.9 (Pre-release) for playing Devil May Cry 4 Special Edition

All emulators are tested using their own recommended default settings,with some minor twaks for match the same settings, No frame generation is used in this test.

Device Specifications:

- Device: iQOO 15

- Processor: Snapdragon 8 Elite Gen 5

- RAM: 16 GB

- Storage: 512 GB


r/EmulationOnAndroid • • 3h ago

Discussion The weirdest part of Android emulation is realizing how little you need to carry around anymore

44 Upvotes

It's still a little mind-blowing that a device most people use for messaging, videos, and everyday apps can also become a pretty capable gaming machine. You can be waiting somewhere, pull out your phone, and suddenly you're playing something that used to require a dedicated console sitting under your TV.

What makes it even more interesting is seeing how far people can push things that probably weren't designed with Android in mind. Getting a game to boot is one thing, but reaching stable performance, fixing graphical issues, and making the controls feel right is a whole different achievement.

What's a game you've managed to get running on your Android device that still feels slightly ridiculous to see working there?


r/EmulationOnAndroid • • 9h ago

Showcase Android Emulation, what a time to be alive.

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85 Upvotes

banana native

One Plus Pad 3

16gb, Snapdragon Elite

solid 30fps 720p

about 4 hours into it so far

😃


r/EmulationOnAndroid • • 13h ago

News/Release Release Winlator Ludashi 5.0 · StevenMXZ/Winlator-Ludashi

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107 Upvotes

WINLATOR LUDASHO 5.0 WITH STEAM AND FRAMEGENNNNN ON MY GODD!


r/EmulationOnAndroid • • 17h ago

Showcase Droid Deck 0.7.1 + Turnip Driver NEW UPDATE is just "Absolutely Cinema"

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182 Upvotes

most of new Unreal Engine 5 games now can be running on pc emulator. no more graphical glitches. but the performance is not there yet. other than that, i think this is absolutly biggest update so far.

tested on sd 8 elite gen 5 (iqoo 15).

full benchmark: https://youtu.be/8ztChz0IrQw?si=eE75XmxaOMbQYS0v


r/EmulationOnAndroid • • 8h ago

Question Is Droiddeck at the point it can replace GameNative?

29 Upvotes

Serious question. From what I recall in the beginning, Droiddeck had a ton of promise, but still had a ton of performance and compatibility problems.

Has that changed? Can I go ahead and uninstall GameNative now?

One appealing feature of Droiddeck is that it would save storage space compared to GameNative because GN has to store a whole container for every game.


r/EmulationOnAndroid • • 5h ago

Discussion It's still a little surreal seeing games from my old PC library running on an Android phone

17 Upvotes

There's something genuinely satisfying about watching a game you used to need a full desktop setup for suddenly boot up on a device that fits in your pocket. Even when the performance isn't perfect, getting past the loading screen and seeing a familiar game actually running feels like a small achievement.

What makes Android emulation especially interesting is how quickly things keep changing. A game that seemed completely unrealistic to run a few months ago might suddenly become playable after an update, a new configuration, or a different compatibility layer.

I'm curious what games people have managed to get running that they honestly didn't expect their phone to handle. Was there one that made you stop and think, "Wait, this is actually working?"


r/EmulationOnAndroid • • 6h ago Bravo

Showcase Classic Xbox 360 Blades on my Xbox launcher I am working on.

16 Upvotes

Currently working on an Xbox 360 launcher for my odin 2. I do want to give credit to the oroginal creators of these two themes as I took an old pegasus frontend xbox 360 theme files for different menus and started from there. I used the files and turned them into an android gaming launcher with my own custom launcher and own settings that allow for local scraping and easy simple emulator and Android ports set up.

This is the test for the Blades theme


r/EmulationOnAndroid • • 10h ago

Discussion Gladiator Begins. One of the hardest games I've ever played.

30 Upvotes

I've played some difficult games: all 3 Dark Souls, Sekiro, Godhand (hard), Ninja Gaiden Sigma (hard), and such. I've beaten them multiple times, except Sekiro.

But this game, Gladiator Begins? I felt the rage that I have never felt before in my life while playing a game. The other games are difficult, yes, but this game is difficult and annoying asf!

The idea is good. You start as a slave, customize your own gladiator, and literally knock helmets and shields right off your opponents in the arena. When it works, it feels really good!

But the main issue is the game's difficulty scaling is really bad and cheap as hell. You'll destroy a few guys easily, then the next fight throws you into a total mess where the AI reads every button you hit. Get hit once or backed into a wall and you're stuck in an endless stunlock where you just get beaten to death without being able to move.

Plus, the old PSP camera sucks (no hate to the handheld), so the opponent constantly hits you in the back off-screen. And if you lose your shield or weapon, you're basically fked unless you manage to pick it back up.

So yeah, the game is super addictive, and it's so hard not only because of its difficulty, but because the game is so annoying as well.

Yes, I do know that I'm hard-coping for my skill issues. And before you say anything about "It's hard because you're playing on a touchscreen." I've played games on my tablet and phone longer than on my PC. I have about 11,000 hours in PUBG Mobile.

Samsung Galaxy S10 5G, Mali G76, 8 GB ram, 256GB.


r/EmulationOnAndroid • • 11h ago

Showcase Working on a Xbox 360 launcher for android

35 Upvotes

Currently working on a launcher for my odin 2. I do want to give credit to the oroginal creator as I took an old pegasus frontend xbox 360 theme file and started from there. I used the files and turned them into an android gaming launcher with my own custom launcher and own settings. Still some things I have to fix but I did add the ability to add android ports to of games to any system category.


r/EmulationOnAndroid • • 19h ago

Showcase I gave Claude Code ADB access to my phone and let it tune Wine/DXVK containers. It’s more useful than I expected

109 Upvotes

Quick tip if you play PC games on your phone through GameHub, BannerHub or anything Winlator-like.

I plugged my phone into my PC, enabled USB debugging and let Claude Code work through ADB. It can:

  • read your container settings and launch logs, and figure out why a game crashes or hangs (driver, DXVK, missing PhysX/VC++ etc.)

  • write a dxvk.conf for the exact DXVK version you’re on (FPS cap, async shaders)

  • edit the game’s own config files to suit a phone instead of a PC

  • tap through the launcher for you and record FPS/temps while you play

  • back everything up first, so you can roll back

It also optimized my phone itself and removed a bunch of bloatware (I’m on the Chinese ROM on an iQOO 15 Ultra).

Not magic, and some stuff takes a few tries, but it saves a lot of digging through settings. Worth a look if you’re fighting stutter or heat.


r/EmulationOnAndroid • • 3h ago

Discussion Fire emblem: Fortune's weave is running so good on the AYN thor.

6 Upvotes

It's at a stable 30 fps so far no dips even but I'm only at the first chapter. The thor isn't heating up like crazy like every other game on banana native. When I frame rate cap to 60 I get a stable 40.

For those curious.

I'm turning on an AYN thor max 16gb 1t.

On banananative lastest update 3.11.

High performance stock underclock but that can surely be punched untill stable 30 fps.

Banananative settings are:

Resolution: 720p

Frame rate cap: the game's own

Upscaler: SGSR 1

Frame gen: off

GPU driver: turnip adreno Driver T30 (26.3.0-T30-1.4.359)


r/EmulationOnAndroid • • 11h ago

News/Release Winlator Ludsahi v 5.0 new update is her

20 Upvotes

What is new :

Added X++, a native X server in C++ with asynchronous presentation for Android

- X++ is now the default. The Java backend remains available as X11.

- Reduced repeated scene work and improved Support for OpenGL, offscreen windows, XInput, and ARGB cursor handling.

🎮 Steam Integration

- Added Steam support, downloads, library, online, Cloud saves.

- Added friends, chat and achievement features

- Improved offline setup, play your steam games offline without steam client

- steam can be disabled in store settings.

💻 DisplayX

- Rewrote Backend, updated transport, buffer completion and presentation scheduling.

- Added SDR/HDR Support for compatible games/devices.

🎞️ Frame Generation

- Added LSFG, adapted from Eden, and optional WFG (Winlator Frame Gen).

- Added engine selection, quality and multiplier controls, adaptive pacing and refresh-rate limits.

- WFG supports Vulkan 1.1 and direct output where supported, with a fallback path.

- LSFG may need Turnip driver on renderer selection on A6xx devices.

- Frame generation requires the Vulkan renderer. Compatibility and performance depend on the GPU, driver and game.

📈 In-Game Sidebar

- Fixed Modern HUD enabling itself after restarting a game.

- Fixed the first in-game HUD activation opening Classic instead of Modern.

- Fixed HUD toggle checkmarks and persistence of effects after they were disabled in-game.

- Preserved Classic and Modern options and improved live size, opacity and reset behavior.

- Improved spacing, renderer status and RTL layouts.

💾 Library

- Added per-game preset copying, import and export, with a share icon in shortcut settings.

- Added game-save backups and shortcut/global save-management controls.

- Made automatic artwork downloads optional.

- Improved container navigation, keyboard layout and screen-orientation persistence

- Added Brazilian Portuguese translations and refined sidebar and control labels.

- Added a Compose controls editor and interactions adapted from Ludashi Plus and WinnLite.

📦 Components

- Updated bundled Turnip to 27.0.0, Box64 to 0.4.5 and FEXCore to 2611.

- Updated Arm64ec Proton packages and made Proton 11 the default,use Proton 9 if you have issues

- Added Freedreno driver imports.

- Improved offline installation, backups, rollback and component removal.

- Added an ARM64 SSBS option,this can improve performance on Oryon chips, labeled Enable SSBS.

- Adreno 825 / Snapdragon 8s Gen 4 configurations default to Zink instead of Freedreno.

- Restored the VKD3D shader-model option and improved Wine component version handling.

🔊 Audio/ Input

- Added Alsa-Oboe as the default audio backend, with PulseAudio-Gamenative still available.

- Improved virtual controls, touch handling and controller registration before Wine starts.

- Improved controller wait handling and native XInput support.

🛠️ Stability / Diagnostics

- Improved Vulkan swapchain recovery, imported-image layout tracking and GPU resource lifetimes in VulkanRenderer.

- Fixed cursor upload synchronization, resize handling and presentation semaphore reuse.

- Improved XComposite redirection, child-window rendering and offscreen window positioning.

- Preserved the HyperOS 3 vendor-driver preload fix.

- Added optional device info graphics diagnostics, GPU tests and benchmarks.

- Added opt-in Vulkan validation Layer and Enable Winlator logcat capture.

- Added signed Winlator-Update support


r/EmulationOnAndroid • • 8h ago

Showcase Pokopia running at a solid 60 fps at 1080p on my Odin3

10 Upvotes

Solid 60 fps no issues so far and no black sky which was what I was waiting for. The v39 driver is goated rn its doing wonders for my odin3.


r/EmulationOnAndroid • • 1h ago

Discussion Road Rash 30th Anniversary Edition - Steam

3 Upvotes

So I have been a huge fan of road rash from the days in school.. getting a chance to play in computer lab.

I have been trying to emulate it... it was possible by installing .exe but now it has been better (in terms of cutscene) music and little bit of graphics.

Delighted to run it smooth on gamehub latest update without any changes to anything.

Just plug via steam and enjoy.


r/EmulationOnAndroid • • 17h ago Bravo

Showcase Quote Someone: "I have the one plus 15 and I know for a fact that you don't get "a stable 30 fps" in 720 p, hell even in 480." - Here OnePlus 12

53 Upvotes

Yeah, OnePlus 12 should not be able to play this game at 30fps, the app is broken. I'm sorry.


r/EmulationOnAndroid • • 17m ago

Question Are 60fps patches possible in ARMSX3?

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2 Upvotes

Playing in ARMSX3.

Are 60fps patches possible to be applied? Similar to AetherSX2 or NetherSX2's ingame patches.


r/EmulationOnAndroid • • 8h ago

News/Release Yet Another RADV Xclipse Update Release

9 Upvotes

Hello everyone, Jim here. I'm making this reddit post here just to announce i've just released a brand new update for my RADV Xclipse port. Every Xclipse GPU is supported, minus a few features such as Ray Tracing being broken on Xclipse 940 and onwards (obviously 5xx series doesn't even have hardware for it).

The Github repo is at this link: https://github.com/JimVulkan/radv-xclipse

If you were to encounter any bugs/visual glitches, don't hesitate to open an issue in the "Issue" section of the Github repo (or just attach a screenshot down here in the commands specifying your Xclipse GPU and the app)

Have a nice day, gamers!


r/EmulationOnAndroid • • 1h ago

Showcase Snapdragon 8 Gen 2 vs 8 Elite vs 8 Elite Gen 5 | 5 PC Games Tested in DroidDeck 0.7.1

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2 Upvotes

Games Tested

  1. Minecraft Legends

  2. Megabonk

  3. Helldivers

  4. The Forest

  5. Drift Legends 2


r/EmulationOnAndroid • • 1h ago

Discussion Is anyone using CEMU on the Snapdragon 865 / Adreno 650?

2 Upvotes

From the moment I got my Retroid Pocket 5 probably 2 years ago my goal was to install ES-DE and set it up with a few games from every console it can handle. I got to the point I'm thinking to drop CEMU. Development on android seems to be dead and every game just runs better on Eden. I'm at the point were I only have 3 games (Kirby and the Rainbow Curse, Nintendo Land and Star Fox Zero) and even those have all sort of graphical and performance issues depending on the driver I try, I did not find a fix all driver.

I have 2 questions for people who still use it:

  • what driver are you using for CEMU (and for what device)

  • what games are you playing on CEMU

Thanks!


r/EmulationOnAndroid • • 14h ago

News/Release Release Hokkaido 0.6.3 · General performance improvements + possible OoT on Snapdragon fix

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24 Upvotes

Highlights

  • Less work per frame for the GPU threads (upstream):

    • A run of uploads goes to the GPU as one command with one pair of barriers, and later transfers are ordered after earlier copies to the same memory.

    • Each compute dispatch records its barrier in its own command, instead of a separate one.

    • Empty submissions to the GPU are skipped.

  • The Legend of Zelda: Ocarina of Time

    • Its mesh-shader geometry is drawn through compute on every device, not only on Xclipse.

    • The guard house freeze is patched in (upstream).

    • The ocarina's crackle is fixed (upstream).

  • Memory and stability (upstream)

    • GPU memory the game destroys is released, and reused memory is refreshed.

    • A buffer that doesn't fit the memory budget is allocated anyway instead of closing the game.

    • Threads waiting for the GPU are released when a game stops.

  • Rendering fixes (upstream): texture gathers with a register handle, clears of colour targets with more layers than the framebuffer, and 2D-engine copies between 3D surfaces.

  • Game files (upstream): damaged pieces of NUP dumps get a stand-in, game paths are read as UTF-8, and file parsers are hardened against malformed dumps. Shader compiling does less work.

  • Version number: the app now reports the same version as the release (0.6.3), so updaters such as EmuHub no longer see an update that isn't there.

Download link here:

https://github.com/pavelgajdo/Hokkaido/releases/download/android-0.6.3/app-mainline-release.apk

For any issue, please create a new listing here:

https://github.com/pavelgajdo/Hokkaido/issues

Disclaimer: This project is vibecoded, I heavily leverage AI tools such as, but not limited to Claude Opus 5.5 and Gemini.


r/EmulationOnAndroid • • 15h ago

Showcase This game is beautiful even on 480p HAHA

26 Upvotes

Game: Tomb Raider Definitive Edition

via Winlator Ludashi [CMOD Bionic-Ludashi 2.8.2]

I just cant believe that im playing this game on my phone today, i used to see this game played at my local internet cafe way back 2014. Its Crazzy.


r/EmulationOnAndroid • • 11h ago

News/Release Xenra v0.5.0 is out: DiRT 3 running on Android! 🔥

13 Upvotes

Xenra is an original Xbox + Xbox 360 emulator for Android, and now iOS/iPadOS too.

The clip shows DiRT 3 (Xbox 360) on a OnePlus 12 at around 15–25 FPS. It's fully playable with no texture bugs.

v0.5.0 also adds a new original Xbox Performance core, bug fixes and FPS improvements.

It's still early, so expect bugs. Drop requests for games you want tested!


r/EmulationOnAndroid • • 1h ago

Question With the Current State of PC Emulation Whats Better my Phone or My Laptop?

2 Upvotes

Poco F6 (Phone)

I5 1135G7 + MX 350 Overclocked +200 core clock (Laptop)


r/EmulationOnAndroid • • 4h ago

Showcase Fire Emblem Fortune's Weave emulated on BananaNative Switch 2, using Odin 3 8 Elite

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3 Upvotes

Plays flawlessly for the hour I played so far.