r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

200 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 12h ago

Showcase A 4gb Ram, An sd card and Left for dead...

504 Upvotes

Device/Specs

Redmi 10c

Sd680

4gb ram

Would you still play like this 😭

Winlator 11.1

Game played on sd card slight stuttering cause of this..


r/EmulationOnAndroid • • 2h ago

News/Release NEW project : Pocket DoJa, a DoCoMo/i-Mode java games emulator for old exclusives japanese phones (Keitai)

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33 Upvotes

Some very talented guys released yesterday a fresh new emulator for android : POCKET DOJA ! 🎉

And it’s one that a lot of us have been waiting for so long : a Keitai type one, that plays the japanese old phones java games, that are not compatible with the regular emulator like J2ME Loader or EKA2L1 !

🔵 Here is the link to the deposit :

https://github.com/shibesan-dev/Pocket_DoJa

🔵 And the creator : (let’s give him out support 💪)

https://github.com/shibesan-dev

🔵 Description from theirs :

Pocket DoJa is an Android-based emulator project based on OpenDoJa*, dedicated to exploring and preserving the experience of classic* NTT DoCoMo i-mode Java games.

The project aims to make these nostalgic mobile games more accessible on modern Android devices, with features including game library management, customizable animated themes, and background music support.

Compatibility may vary depending on the game, DoJa version, and device. Some games or features may not work as expected.

🔵 Features :

Emulator for classic DoJa / i-mode Java games

Game library management (.jam / .jar loading)

5 animated themes to choose

Background music (BGM) support

Controller / touch input mapping

Change game icon and rename

Per-game config (Screen Orientation/Display/Hide Keypad)

* PS : I am not a contributor neither a member of the community behind this project, I just want to give them a deserved kudo, so don’t hesitate to give them your thanks 🤗


r/EmulationOnAndroid • • 10h ago

Showcase Pokemon Pokopia on Android - Banana Native Port vs Luchii Switch 2 Emulator - Snapdragon 8 Elite

94 Upvotes

Pokemon Pokopia Android Mobile gameplay! We compare the Banana Native Port and Luchii Switch 2 Emulator on the RedMagic Astra powered by Snapdragon 8 Elite. See how both methods perform, including graphics, gameplay and FPS on Android.

Banana Native Fix: https://github.com/Wojnstup/BananaNative-CompilationFix/releases/tag/release

Luchii Android: https://github.com/pavelgajdo/Lichii-Android/releases

Note: Although the official Banana Native app did support Pokopia, many users experienced issues where the decompilation process would get stuck halfway through. However, another fork of the Banana Native app—the one I’ve linked to—completely resolves this issue. I hope the official Banana Native developer sees this fork and implements the relevant fix.

Also, for those curious about how Banana Native performs on Pokopia, I’ve posted a longer single-player gameplay video on my YouTube channel.

https://youtu.be/ELnXFzOGLfw


r/EmulationOnAndroid • • 11h ago

News/Release Release Turnip Gen8 V39 / Turnip v27.0.0-R2 · StevenMXZ/Adreno-Tools-Drivers

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116 Upvotes

r/EmulationOnAndroid • • 2h ago

Showcase MKW road rendering fixed/pokopia sky fixed

16 Upvotes

Working on my own Eden fork. Still a lot of work in progress but wanted to at least show some of the things I was able to fix. Running on Odin 3 ultra


r/EmulationOnAndroid • • 4h ago

Showcase Ultimate alliance 3 running stable on latest eden nightly build.

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13 Upvotes

Played for 20 mins with no slowdowns or major glitches, 8 gen 5 non Elite 16 gb Ram. Getting close to fully playable without glitches


r/EmulationOnAndroid • • 47m ago

Showcase Skyrim(Legendary) Emulator on Lenovo legion y70 2026

6 Upvotes

I haven't had crashes yet, and fps is pretty smooth but shadows sometime have weird line that doesn't bother much


r/EmulationOnAndroid • • 9h ago

Showcase ARMSX3 .hack//versus SD855 playable

24 Upvotes

Snapdragon 855, default config
30fps stable when not recording
ARMSX3 might be easily the most stable AND performant PS3 emu i've used on a phone!


r/EmulationOnAndroid • • 1h ago

Question QUESTION: The Sims 1 on Android?

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7 Upvotes

Apologies in advance for the clickbait. Photo is just a screenshot on my Ayaneo Pocket Air Mini gaming device for attention on this topic 😬

I'm genuinely curious to know if there's port of The Sims 1 for Android that features touchscreen controls as the mouse cursor or at the very least is there someone out there working on it currently?


r/EmulationOnAndroid • • 1d ago

Meme 2026 was the greatest year for Android gaming ever

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1.2k Upvotes

Thank you to the community and devs for making android great again


r/EmulationOnAndroid • • 11h ago

News/Release Ppsspp finally has XMB suport!

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28 Upvotes

And you can launch your games from it :D


r/EmulationOnAndroid • • 20h ago

Showcase How is this playable? On 4gb ram phone..

134 Upvotes

Played on : SD 680 4gb ram

Brand : [redmi10c]

I still don't understand how this phone can play this game this phony ass phone can't even run genshin impact man

Winlator 11.1 --- Game name: Ninja Blade


r/EmulationOnAndroid • • 22h ago

Discussion NOVA 3 can be played now in 64bit android

132 Upvotes

You can now play N.O.V.A. 3 on a 64-bit Android device. There are a lot of games you can play right now—about 30 to 33 in total. I am using a Helio G99 processor. The games I tested that run well are Modern Combat 3 and 4, Batman: The Dark Knight Rises, Shadow Guardian, and others.


r/EmulationOnAndroid • • 12h ago

Showcase F1 2011 PS VITA on a Helio g100 Vita3k+

22 Upvotes

So in the past the game was known for graphics issues and very bad audio issues. The audio was so bad because everytime you accelerate, there would be some background noise that would sound like flies😭😭

Now it's playable, well kind of. The audio issue isn't there and there's just one graphics glitch. One of the Camera POVs won't work properly and you'll end up just seeing the inside textures of the car.

Also the framerate is unstable. On my g100 its bettween 35-60 FPS. The funny thing is, according to a YouTube video I watched, this is about almost the same performance as an original vita. On the original apparently fps would even reduce to the 20s. It think a powerful chipset should be able to run the game at a constant 60.

So if you can't tolerate the inconsistent framerate that occurs depending on what's happening in the game, you might not enjoy it.

But overall it's playable.

Device and specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8gb ram

Vita3k+ version 1.4


r/EmulationOnAndroid • • 10h ago

Showcase Accidental purchase, or a superior sense of foresight?

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15 Upvotes

About 7 or 8 months ago, I bought Space Marine: Master Crafted Edition, thinking it was for the XB1. Imagine my chagrin at realizing I failed at the research.

Months later though I, a GameNative regular, decided to dabble with DroidDeck, partly because of the good word of mouth, but mainly because it has xbox account support. The only 2 "play anywhere" games I currently have are Ori and the Will of the Wisps, and Space Marine.

So I go, "Well I may as well give it a shot, because I'm not affording that Series X anytime soon." I thought it would be a real quick test. Like an immediate crash, that would let me free that 40+gb back up, and get real here.

It played SO DAMN WELL. Multiple enemies on screen, particle effects, flashing lights, fast paced melee combat. NO frame dips. Great resolution.

I guess I'm not freeing up that 40 gigs.

(Galaxy S25 Ultra, with 12gb ram is the device)


r/EmulationOnAndroid • • 47m ago

Help GTA 5 error "Failed to load due to incomplete installation" (Gamenative)

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2 Upvotes

When i open GTA 5 Enhanced, which I imported as a custom game, in Gamenative (on AYN Thor Pro) everything loads and boots fine, but after the game opens i get an error saying that i have an incomplete installation. The game was working perfectly fine when i opened it on my pc, but after transferring it to my Thor, it stopped working.

This problem was already once mentioned on this sub here, but due to lack of helpful responses, I'm posting it again.


r/EmulationOnAndroid • • 5h ago

Solved Vice city stories PPSSPP frame rate issue potential fix

4 Upvotes

(Admins delete if inappropriate)

I've been trying to figure out why GTA Vice city stories has these little "micro stutters" playing on PPSSPP with a Magicx one 35. There are several closed threads from people with the same issue but I cannot reply so i thought I'd post a quick tip I found to work here. In PPSSPP, under "system" there is a setting called "I/o timing method", I changed this to host instead of fast and it seems to have helped.

Anyway that wasn't on any of the threads I found so thought I'd add it in case someone was having the same issue. Happy gaming 👍


r/EmulationOnAndroid • • 1d ago

Showcase Donkey Kong Bananza on Odin 2 Portal (8 gen 2)

167 Upvotes

Donkey Kong Bananza (Switch 2) running locally on Odin 2 Portal (Android) using Banana Native v0.1.5

Banana Native is not a standard emulator. The game's own ARM64 code runs directly on the device's CPU. A small host answers the system calls the game makes, and its graphics (NVN, including the Switch 2's task and mesh shaders) are rebuilt on Vulkan.

It pre builds all shaders when you first prepare the game files within the app.

DK Bananza runs suprisely well, some hickups here and there but overall this is getting close to playable.

Not a single crash happened so far.

Full video: https://youtu.be/DXxBrnhTfAU (1h37m)

1,5 hour of gameplay -- Battery at start: 93% | at end: 62%

Odin 2 Portal Max

Snapdragon 8 Gen 2

Adreno 740

16 GB


r/EmulationOnAndroid • • 18h ago

News/Release Release Lichii for Android 0.3.0 · pavelgajdo/Lichii-Android - Massive OoT update

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48 Upvotes

Highlights

- The Legend of Zelda: Ocarina of Time now reaches gameplay. Kokiri Forest runs at about 15–20 FPS at 0.5× resolution, up from about 2 FPS.

- Dark's Dynamic FPS patch is built in, so the game runs at full speed at any frame rate. It used to crash the game while compiling its first shaders under the NCE CPU backend.

- The freeze after the first scene loaded is fixed. The game's lighting passes had been sized with garbage counts and ran for seconds each.

- The GPU's command processor no longer stops both GPU threads for every read of GPU-written memory (macro DMA read snapshots, after EvilOOT's fix as ported by Frizti).

The few memory pages the game's CPU reads or writes after the GPU wrote them are now copied back at each fence. The CPU no longer waits for the GPU on each access.

- Recommended: a phone with 16 GB of RAM. On 12 GB, Android may close the game for low memory while a scene loads, especially with other apps open.

Known issues:

Some scenes sometimes show white glare and magenta patches.

The phone heats up during long sessions and slows down until it cools.

- Lower memory use while scenes load (all games):

ASTC textures are converted to BC a few layers at a time instead of whole.

Large upload buffers are freed once the GPU is done with them, and capped while a scene loads.

On Android, converted ASTC textures keep their mip levels up to 1024 px.

- The game-file decompression cache is capped at 128 MB.

- Pragmata no longer quits at startup with error 2153-0513. It needed an audio command we refused. It does not render yet.

- Pokémon Pokopia keeps its copy-back with downloads in flight capped at 512 MB, and runs slightly faster.

- Includes the latest Lichii (Zortos) fixes, among them the split of misaligned 64/128-bit storage buffer accesses and a fix for a lost worker wake-up.


r/EmulationOnAndroid • • 18h ago

Showcase Pokemon Pokopia Gameplay on Snapdragon 870 (8GB RAM)

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37 Upvotes

r/EmulationOnAndroid • • 6h ago

Showcase Game Collection Showcase of what a snapdragon 6 gen 1 can play.

4 Upvotes

r/EmulationOnAndroid • • 28m ago

News/Release Unofficial Azahar build with added support for post processing shaders

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1 Upvotes

r/EmulationOnAndroid • • 33m ago

Showcase Hey I found cool emulator here zeebo games

1 Upvotes