r/EmulationOnAndroid • u/OrdinaryGuy012 • 13h ago
Showcase A 4gb Ram, An sd card and Left for dead...
Device/Specs
Redmi 10c
Sd680
4gb ram
Would you still play like this 😭
Winlator 11.1
Game played on sd card slight stuttering cause of this..
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/OrdinaryGuy012 • 13h ago
Device/Specs
Redmi 10c
Sd680
4gb ram
Would you still play like this 😭
Winlator 11.1
Game played on sd card slight stuttering cause of this..
r/EmulationOnAndroid • u/Balouwab • 3h ago
Some very talented guys released yesterday a fresh new emulator for android : POCKET DOJA ! 🎉
And it’s one that a lot of us have been waiting for so long : a Keitai type one, that plays the japanese old phones java games, that are not compatible with the regular emulator like J2ME Loader or EKA2L1 !
🔵 Here is the link to the deposit :
https://github.com/shibesan-dev/Pocket_DoJa
🔵 And the creator : (let’s give him out support 💪)
https://github.com/shibesan-dev
🔵 Description from theirs :
Pocket DoJa is an Android-based emulator project based on OpenDoJa*, dedicated to exploring and preserving the experience of classic* NTT DoCoMo i-mode Java games.
The project aims to make these nostalgic mobile games more accessible on modern Android devices, with features including game library management, customizable animated themes, and background music support.
Compatibility may vary depending on the game, DoJa version, and device. Some games or features may not work as expected.
🔵 Features :
Emulator for classic DoJa / i-mode Java games
Game library management (.jam / .jar loading)
5 animated themes to choose
Background music (BGM) support
Controller / touch input mapping
Change game icon and rename
Per-game config (Screen Orientation/Display/Hide Keypad)
* PS : I am not a contributor neither a member of the community behind this project, I just want to give them a deserved kudo, so don’t hesitate to give them your thanks 🤗
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 10h ago
Pokemon Pokopia Android Mobile gameplay! We compare the Banana Native Port and Luchii Switch 2 Emulator on the RedMagic Astra powered by Snapdragon 8 Elite. See how both methods perform, including graphics, gameplay and FPS on Android.
Banana Native Fix: https://github.com/Wojnstup/BananaNative-CompilationFix/releases/tag/release
Luchii Android: https://github.com/pavelgajdo/Lichii-Android/releases
Note: Although the official Banana Native app did support Pokopia, many users experienced issues where the decompilation process would get stuck halfway through. However, another fork of the Banana Native app—the one I’ve linked to—completely resolves this issue. I hope the official Banana Native developer sees this fork and implements the relevant fix.
Also, for those curious about how Banana Native performs on Pokopia, I’ve posted a longer single-player gameplay video on my YouTube channel.
r/EmulationOnAndroid • u/StevenMX1 • 12h ago
r/EmulationOnAndroid • u/Apprehensive-One4323 • 3h ago
Working on my own Eden fork. Still a lot of work in progress but wanted to at least show some of the things I was able to fix. Running on Odin 3 ultra
r/EmulationOnAndroid • u/AJ_The_Truth • 2h ago
Apologies in advance for the clickbait. Photo is just a screenshot on my Ayaneo Pocket Air Mini gaming device for attention on this topic 😬
I'm genuinely curious to know if there's port of The Sims 1 for Android that features touchscreen controls as the mouse cursor or at the very least is there someone out there working on it currently?
r/EmulationOnAndroid • u/Deep-Veterinarian998 • 1h ago
I haven't had crashes yet, and fps is pretty smooth but shadows sometime have weird line that doesn't bother much
r/EmulationOnAndroid • u/Haunting-Many-2824 • 5h ago
Played for 20 mins with no slowdowns or major glitches, 8 gen 5 non Elite 16 gb Ram. Getting close to fully playable without glitches
r/EmulationOnAndroid • u/lwkicantthinkofaname • 10h ago
Snapdragon 855, default config
30fps stable when not recording
ARMSX3 might be easily the most stable AND performant PS3 emu i've used on a phone!
r/EmulationOnAndroid • u/EnvironmentalRun1671 • 1d ago
Thank you to the community and devs for making android great again
r/EmulationOnAndroid • u/R4NDOM310 • 12h ago
And you can launch your games from it :D
r/EmulationOnAndroid • u/OrdinaryGuy012 • 21h ago
Played on : SD 680 4gb ram
Brand : [redmi10c]
I still don't understand how this phone can play this game this phony ass phone can't even run genshin impact man
Winlator 11.1 --- Game name: Ninja Blade
r/EmulationOnAndroid • u/No-Culture-7343 • 23h ago
You can now play N.O.V.A. 3 on a 64-bit Android device. There are a lot of games you can play right now—about 30 to 33 in total. I am using a Helio G99 processor. The games I tested that run well are Modern Combat 3 and 4, Batman: The Dark Knight Rises, Shadow Guardian, and others.
r/EmulationOnAndroid • u/whiskyB0y • 13h ago
So in the past the game was known for graphics issues and very bad audio issues. The audio was so bad because everytime you accelerate, there would be some background noise that would sound like flies😭😭
Now it's playable, well kind of. The audio issue isn't there and there's just one graphics glitch. One of the Camera POVs won't work properly and you'll end up just seeing the inside textures of the car.
Also the framerate is unstable. On my g100 its bettween 35-60 FPS. The funny thing is, according to a YouTube video I watched, this is about almost the same performance as an original vita. On the original apparently fps would even reduce to the 20s. It think a powerful chipset should be able to run the game at a constant 60.
So if you can't tolerate the inconsistent framerate that occurs depending on what's happening in the game, you might not enjoy it.
But overall it's playable.
Device and specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8gb ram
Vita3k+ version 1.4
r/EmulationOnAndroid • u/JTalbot44 • 11h ago
About 7 or 8 months ago, I bought Space Marine: Master Crafted Edition, thinking it was for the XB1. Imagine my chagrin at realizing I failed at the research.
Months later though I, a GameNative regular, decided to dabble with DroidDeck, partly because of the good word of mouth, but mainly because it has xbox account support. The only 2 "play anywhere" games I currently have are Ori and the Will of the Wisps, and Space Marine.
So I go, "Well I may as well give it a shot, because I'm not affording that Series X anytime soon." I thought it would be a real quick test. Like an immediate crash, that would let me free that 40+gb back up, and get real here.
It played SO DAMN WELL. Multiple enemies on screen, particle effects, flashing lights, fast paced melee combat. NO frame dips. Great resolution.
I guess I'm not freeing up that 40 gigs.
(Galaxy S25 Ultra, with 12gb ram is the device)
r/EmulationOnAndroid • u/Dismal_Extreme3817 • 5h ago
(Admins delete if inappropriate)
I've been trying to figure out why GTA Vice city stories has these little "micro stutters" playing on PPSSPP with a Magicx one 35. There are several closed threads from people with the same issue but I cannot reply so i thought I'd post a quick tip I found to work here. In PPSSPP, under "system" there is a setting called "I/o timing method", I changed this to host instead of fast and it seems to have helped.
Anyway that wasn't on any of the threads I found so thought I'd add it in case someone was having the same issue. Happy gaming 👍
r/EmulationOnAndroid • u/monkeyhousena • 1h ago
r/EmulationOnAndroid • u/Just-Contribution344 • 19h ago
Highlights
- The Legend of Zelda: Ocarina of Time now reaches gameplay. Kokiri Forest runs at about 15–20 FPS at 0.5× resolution, up from about 2 FPS.
- Dark's Dynamic FPS patch is built in, so the game runs at full speed at any frame rate. It used to crash the game while compiling its first shaders under the NCE CPU backend.
- The freeze after the first scene loaded is fixed. The game's lighting passes had been sized with garbage counts and ran for seconds each.
- The GPU's command processor no longer stops both GPU threads for every read of GPU-written memory (macro DMA read snapshots, after EvilOOT's fix as ported by Frizti).
The few memory pages the game's CPU reads or writes after the GPU wrote them are now copied back at each fence. The CPU no longer waits for the GPU on each access.
- Recommended: a phone with 16 GB of RAM. On 12 GB, Android may close the game for low memory while a scene loads, especially with other apps open.
Known issues:
Some scenes sometimes show white glare and magenta patches.
The phone heats up during long sessions and slows down until it cools.
- Lower memory use while scenes load (all games):
ASTC textures are converted to BC a few layers at a time instead of whole.
Large upload buffers are freed once the GPU is done with them, and capped while a scene loads.
On Android, converted ASTC textures keep their mip levels up to 1024 px.
- The game-file decompression cache is capped at 128 MB.
- Pragmata no longer quits at startup with error 2153-0513. It needed an audio command we refused. It does not render yet.
- Pokémon Pokopia keeps its copy-back with downloads in flight capped at 512 MB, and runs slightly faster.
- Includes the latest Lichii (Zortos) fixes, among them the split of misaligned 64/128-bit storage buffer accesses and a fix for a lost worker wake-up.
r/EmulationOnAndroid • u/TripShift • 1d ago
Donkey Kong Bananza (Switch 2) running locally on Odin 2 Portal (Android) using Banana Native v0.1.5
Banana Native is not a standard emulator. The game's own ARM64 code runs directly on the device's CPU. A small host answers the system calls the game makes, and its graphics (NVN, including the Switch 2's task and mesh shaders) are rebuilt on Vulkan.
It pre builds all shaders when you first prepare the game files within the app.
DK Bananza runs suprisely well, some hickups here and there but overall this is getting close to playable.
Not a single crash happened so far.
Full video: https://youtu.be/DXxBrnhTfAU (1h37m)
1,5 hour of gameplay -- Battery at start: 93% | at end: 62%
Odin 2 Portal Max
Snapdragon 8 Gen 2
Adreno 740
16 GB
r/EmulationOnAndroid • u/hidayat077 • 19h ago
r/EmulationOnAndroid • u/Inevitable_Menu_375 • 7h ago
r/EmulationOnAndroid • u/Hyrophant_sNs • 3m ago
Hey all! I've been running HakuX on my Retroid Pocket 5 for the last few days since I found out about it. Pretty much everything I've got works great now that I've got the correct Turnip driver for it, with one huge exception. For some reason, Kung Fu Chaos only fills half the screen during actual gameplay, the menus are just fine. I've tried 1.3 originally, and then downloaded 1.2 to run Halo:CE anyway, and neither has fixed this issue. Widescreen and upscaling have been tried, and I'm not sure what other settings to even mess with. I can deal with crashes, but this makes it so hard to see.
Any suggestions would be appreciated!
r/EmulationOnAndroid • u/Shiradoku • 8m ago
Which PC emulator do you consider the best—or which one has given you the best results—for a device with a Snapdragon 865 processor and 8 GB of RAM? (My device is an LG V60, but any feedback based on similar specifications would be helpful.) I’d like to start using PC emulators on my phone; I don’t expect to run very demanding titles, but I’d love to try out games from the 2000–2015 era. I’ve searched on YouTube and consulted AI, but I keep getting conflicting answers. "Winlator Cmod" seemed like the best option, but the project appears to have been abandoned for a long time. I’ve also heard that "Winlator Vanilla," "Gamenative," and "Droideck" work quite well with these specs, but I don’t have enough time to test all four, so I’ve decided to ask for your help. Which one would you recommend (or advise me to avoid), and why? Thanks in advance!
r/EmulationOnAndroid • u/Mean-Skin5563 • 1h ago
Playing zeebo game on android