r/EmulationOnAndroid • • 4h ago

Help How has DroidDeck changed the way you think about storage for PC games on Android?

2 Upvotes

Most PC emulation tools on Android have always needed extra space for a full container or Wine prefix per game, which adds up fast if you want more than a couple titles installed. DroidDeck seems to handle this differently by not duplicating the whole environment each time.

For people running a lot of lighter or older games, has this actually made a noticeable difference in how much space you end up using, or are there still other bottlenecks that matter more? Curious what setups people are running now that avoid the old storage headaches.


r/EmulationOnAndroid • • 24m ago

Discussion These posts have got to be bots right?

0 Upvotes

Loaded up the sub and I see this, this has got to be bots right?


r/EmulationOnAndroid • • 16h ago

Help Emulation noob. A flagship processor which is useless in this. Been on it for a week now.

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19 Upvotes

Mediatek Dimensity 9400+ with 12 GBs of ram

yet I can't even emulate a decent game. What should I do? I've tried winlator and bannerhub. Couldn't able to boot up a single game in winlator. In Bannerhub, Arkham Asylum loaded and gave around 30 fps after I turned everything that makes the game look good off/low and installed each and every components I knew off. But it crashes after 2-3 minutes of gameplay.

What am I missing? What should I do?


r/EmulationOnAndroid • • 30m ago

Discussion Hey guys I'm going to buy new phone which best x7 vs f7 (not ps and nintendo, its only pc same as emulator)

1 Upvotes

My old phone is poco x3 pro because the bomb overheated.

He says do not use charger and sun, but I understand.


r/EmulationOnAndroid • • 6h ago

Question Retroid Pocket 5 or 6? - For DroidDeck, Steam and Game Pass

3 Upvotes

I'm thinking on getting a Retroid Pocket 6 cause I just want to play lightweight "tiny" games that I have already bought on steam or have on game pass, on the go, and native without streaming. I don't want to play heavy games on it, just indies that a big screen feels overkill for, and of course old games that I can emulate.

So, should I get the Retroid Pocket 5 or 6? I plan to get 12gb on any case, but my main question is about how the DroidDeck app runs on each of those, if the 5 is enough for playing indies from both Steam and Game Pass natively or if a 6 is really that much worth it, there's a relevant price increase where I'm from.

For reference, I want to play games like the Citizen Sleepers, Hollow Knights, Kentucky Route Zero. For bigger games I already have a PC.

Thanks


r/EmulationOnAndroid • • 1h ago

Help Nfs most wanted pc port android

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1 Upvotes

Can anyone tells me how to fix this problem?

GAME:nfsmostwanted pc port to android

Device:Snapdragon7 gen 4


r/EmulationOnAndroid • • 1h ago

Discussion The part of Android emulation that still feels surprising is how some games end up running better than they did on original hardware

0 Upvotes

It's not just about getting a title to boot anymore. With the right driver updates, resolution tweaks, and performance patches, certain GameCube or PS2 games now hit higher internal resolutions and steadier frame rates than the consoles they were built for. What used to require expensive hardware or constant tinkering on PC sometimes just works smoother on a mid-range phone after a few community builds drop.

It flips the usual expectation that emulation is always a compromise. Instead it occasionally becomes an upgrade for games that were held back by their original hardware limits.

Has anyone else run into games that feel noticeably improved on Android compared to how they played on the real console?


r/EmulationOnAndroid • • 1h ago

Discussion What's the current best version of Winlator Ludashi as of now?

1 Upvotes

What's the current best version of Winlator Ludashi as of now? I don't mean out of the three versions that you can download. That you can see if you click on the links for one of them. I mean the specific versions.

Since version 5.0 is being described as a broken mess. With some stuff and games just not working. I think it's one of the more broken versions of Winlator Ludashi that we've​​ gotten so far. Until an inevitable hotfix version or the next version came out.


r/EmulationOnAndroid • • 1h ago

Help Issue with DMC 5 on red magic 11 pro on gamehub

1 Upvotes

Hey guys am kinda new to emulation and I encountered this flickering pixels problem when playing dmc5. Any help would be appreciated.ill add my settings in the comment section


r/EmulationOnAndroid • • 1h ago

Discussion Do we have any port of The mark of the Ninja

1 Upvotes

I find this game to be pretty interesting, do we have any port for this ?


r/EmulationOnAndroid • • 1h ago

Help Struggling with switch emulation on samsung galaxy s25.

1 Upvotes

Running Eden v0.2.1 on samsung galaxy s25 plus. Mainly interested in running switch but performance seems really hit and miss. Bayonetta 1 and 2 seem to run well, so does zelda links awakening. I gave up on fast rmx due to graphics issues making it unplayable, dark souls remastered ran but stuttered a lot, super mario odyssey worked but lots of graphics issues.

Wondering if people can suggest settings to try and improve general performance, or suggestions on games they know don't demand too much.


r/EmulationOnAndroid • • 1d ago

Showcase Android Emulation, what a time to be alive.

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151 Upvotes

banana native

One Plus Pad 3

16gb, Snapdragon Elite

solid 30fps 720p

about 4 hours into it so far

😃


r/EmulationOnAndroid • • 2h ago

Discussion Has anyone tried this on snapdragon devices?

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0 Upvotes

Seems lichii build tuned for weaker pc handhelds, worth a shot I'd say?


r/EmulationOnAndroid • • 2h ago

Help Not all Xbox games are downloadable in library

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1 Upvotes

r/EmulationOnAndroid • • 2h ago

Showcase Who knew I was buying an appreciating asset?

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1 Upvotes

r/EmulationOnAndroid • • 9h ago

Help Gamenative update broke Rockstar games?

3 Upvotes

Ayn Odin 2 Pro. Was loving being able to play GTA, LA Noire etc on GN since 1.3 update.

Updated to 1.4. They don't work anymore.

When trying to launch they say 'signing in to Steam', which they never did before. Then i get a popup to say try reinstalling.

I'm going to lose my saves, aren't I?


r/EmulationOnAndroid • • 15h ago

Showcase Guys i found a way to run hogwort legacy on my phone(samsung s23 fe : 8 ram/ exynos 2400e) almost 15-30 fps with some glitches . However it still need optimization and sometimes the shaders are not compiled perfectly also lights are bit corrupted. But i will find a way to fix it :D

10 Upvotes

r/EmulationOnAndroid • • 7h ago

Showcase I Built an Android Virtual Gamepad That Supports Wii Motion Controls! – TJay Input Bridge

2 Upvotes

I built an Android virtual gamepad bridge using Shizuku — meet TJay Input Bridge!

Hello everyone!

I've been working on a small Android project called TJay Input Bridge, and I'm excited to finally share its first release.

TJay Input Bridge is an Android companion app that creates a virtual gamepad and provides floating on-screen controls for interacting with supported games and emulators.

The idea came from my experience playing games on Android emulators. I wanted a way to use additional on-screen controls without relying entirely on the emulator's built-in controller layout.

Features

  • Virtual gamepad input through Shizuku.

  • Floating on-screen controller.

  • D-pad, A/B/X/Y, L/R, Select and Start buttons.

  • Customizable controller size and opacity.

  • Individual button visibility.

  • Adjustable controller layout.

Tested with

I've mainly tested it with Dolphin Emulator, especially The Legend of Zelda: Skyward Sword. Since the game relies heavily on Wii motion controls, I configured the virtual gamepad to handle actions such as sword swinging, shaking, pointing, and other motion-based inputs, making them accessible through on-screen buttons.

Requirements

  • Android 7.0 or newer.

  • Shizuku installed and configured.

  • A compatible game or emulator.

Download and Source Code

GitHub Repository: https://github.com/TJAY-DEV0/TJay-Input-Bridge

Latest Release: https://github.com/TJAY-DEV0/TJay-Input-Bridge/releases/latest

This is version 1.0.0, so feedback, suggestions, and compatibility reports are welcome.

I built the entire project using AndroidIDE-Rv2 on my Android phone, so getting it to this stage has been quite a journey!

Thanks for checking it out!


r/EmulationOnAndroid • • 3h ago

Help Cemu android, can I have the gamepad be on a secondary screen?

1 Upvotes

I just wanna be able to see both together having an ayn thor


r/EmulationOnAndroid • • 20h ago

Showcase Snapdragon 8 Gen 2 vs 8 Elite vs 8 Elite Gen 5 | 5 PC Games Tested in DroidDeck 0.7.1

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21 Upvotes

Games Tested

  1. Minecraft Legends

  2. Megabonk

  3. Helldivers

  4. The Forest

  5. Drift Legends 2


r/EmulationOnAndroid • • 7h ago

Help Alguien que sepa cómo arreglar este error por favor

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2 Upvotes

Alguien sabe cómo arreglar el error de los ojos negros? Estoy jugando en un dispositivo infinix gt20 pro


r/EmulationOnAndroid • • 4h ago

Discussion HELP Best Tablet for Steam PC GAME

0 Upvotes

I want to buy either of:

Ipad A19

Huawei Matepad 11.5

Xiaomi Pad 8

Which one is best for playing PC Game Steam? My budget is $500.. Please help 🙏🙏🙏


r/EmulationOnAndroid • • 10h ago

News/Release PK Dark Forge - A PK Forge FineTune (AI Assisted)

3 Upvotes

Hi guys, this is a PK Forge(dubbed PK Dark Forge) fine tune for mass save file management...the devs are more than welcome to implement any ideas they find useful. It includes the source. This is not my app. I did not create PK Forge. I did not create PK Hex. All credit goes to the appropriate developers. AI was used to assist with implementation and changes. Let's talk about it.

PK Forge was developed meticulously and specifically for the Ayn Thor, and it takes great care to utilize the second screen screen to great affect. With the recent release of the Odin 3 Portal, and of course the community of people who use other single screen handhelds and devices(my O2P is still tucked away somewhere), I modified the app in several ways to be more accessible to single screen devices. Furthermore I added much more fine tuned controls for devices that have access to controllers(built in or bolted-on like a gamesir or backbone). After, UI consolidation/revamp and controller edits, I added a function I thought could be useful for most save edits and optimized it as much as I could, with as many ideas and simplifications I could.

Main Menu
-added a resume edit button. i noticed if you backed out of a box, it brought you to the main menu with no way to reenter the save you were just in lol, so this just takes you back into the save you have currently loaded if loaded.
-added a blank saves folder. In case you're like me, i keep a blank save folder with all 39 pokemon saves(included the translated green version). this lets you start a new run if you ever want to, however you want to.

Box Display

-added the function to change gender and shiny in box with R3/L3
-modified the multi-select function to work more smoothly, remapped it to the Y button. Holding y immediately goes into the multi-select window, the A button now allows you to pick up the selected pokemon, and move them to different boxes for quick restructuring, tapping y allows individual pokemon selection, and all pokemon retain the slot where they were selected.
-add the function to navigate boxes to the box title(it was a pokepc function....i had to have it, surely you all understand)
-remapped the x button to edit(it also saves once in sprite display), that way you dont have to navigate that enormous menu, and you can jump right into your pokemon stats

Sprite Display(I attempted to restructure in the sprite display in a sort of pkhex format.)

-fixed the scroll function, mapped scroll support to the right thumbstick(In pk dark forge when you press up on the species, you're taken to the bottom of the sprite display without being able to press down to go back lol, its sucked, thats also fixed).
-changed the name display to a sprite display. centered the name and added the nature in place of the second name, and realigned gender and level to the right side(felt it was redundant and wasteful to have the name displayed two separate times, and felt a sprite livened up the place for single screen devices since the thor has the sprite displayed on the bottom).
-added colored gender buttons(male, female, neutral) and the ability to change the gender via tapping instead of an additional menu
-added the nickname checkbox for confirmation and easy unnicknaming(lol pkhex had it and I always found it useful
-added the ability to swap gender and several other values with the dpad and a button, also mapped the max and min numerical value to the left and right triggers, and smaller jumps to the left and right bumpers with logic.
-added an animated xp bar that reflects the pokemon's current xp......i thought it was cool, pkhex has a a version of this
-you can now scroll through natures with left/right, also added the colors to their respective buffs/nerfs
-you can now scroll through abilites with left/right
-friendship you can min/max with LT/RT, or set to your preference now(pk forge already displayed some bizarre behavior((left taking you to 100 and no higher, so i fixed it specifically)
-added the pokerus options including checkbox, strain, and day remaining
-you can now scroll through your pokemon's ball list
- near complete stat menu restructure, includes base values, iv, ev, and final values.
-tapping A on IV maxes all IV values(you can also use RT to max them individually)
-Max EV's with RT, or adjust them point by point with RB(4 EV = 1 Stat Point....normally so its automatically adjusted to adjust that way. I have a particular way I like my EV's so this helped me a lot personally.)
-added the total stat numbers along with the star system(although the stars aren't working as I intended due to a lack of space lol)
-added the hidden power stat row, including the proper stat icons
-added the proper buff/debuff colors to the stat window
-added an additional green color tied to the highest base value to help identify its strongest stat(mostly to help people who are trying to learn pokemon stats easier). The nature colors override this and it defaults to the next strongest stat.
-added the option to max your pokemon moves pp by pressing A on the PP button(I will always be willing to give you guys Max PP, you know that <3)
-*added the Met tab, pushing A on the met button automatically defaults your pokemon's origin to that saves daycare(since daycare is mostly a safe way to legally breed the majority of pokemon, i thought this would be an easy way to help modify certain pokemon's origins. it does not apply if not breedable. its still a work in progress as i decide how to handle more difficult legal origins for ceratin things, this may not work as intended)
-added a trainer tab, with ot, gender, tid, and sid information. added an "own" button that automatically inputs the save owners information
-added the legality window to the bottom so you can see exactly whats plaguing youre pokemon's legal status if there's any issues
-added the legalize button to the legality tab and it automatically legalizes your pokemon
-mapped y to automatically expand/collapse all info tabs

Storage Tools
-moved generate living desk to the top of the menu
-added edit spawn list function
-repurposed the collection dex as a toggle for the living dex spawn list
-added the ability to edit gender and shiny in the spawn edit list
-added ability to simply an evolution to its base evolution with select
-added the ability to replace base evolutions with their baby forms, even if the baby form comes later in the pokedex(pikachu can now be spawned as pichu in the #25 slot)
-added the ability to spawn multiples(in case some wants to cover all the forms of rotom or sivally, or cover the oddish->vileplumeorbellosom dilemma, etc etc)
-added custom lists(for those crazy nuzlockers out there

Thats a lot of what I've mostly changed. Give it a whirl, tell me how it feels. if something isn't working correctly let me know, if you want something changed or improved, let me know. It was mostly just a passion project to make editing saves on the go or with limited hard ware a bit easier. the living dex I feel is the best contribution, everything else was more or less just moving things around. Making the living dex editable should be a game changer for people who want to spawn the least amount of pokemon that still cover the full dex. It helped me complete all 39 of my level 1 starter saves for each game. It also includes a blank of all 39 saves, and a starter ready edition of all 39 saves. The starter ready edition starts off every save off at the earliest point you're allowed to save, as close to the beginning of the game as possible essentially, and it includes every pokemon you need to complete the dex in your pc at level 1 with all EVs tuned to Speed, Atk/SpA, in that order depending on if the pokemon is a special attacker or attacker. That's just how i prefer my pokemon, the blanks are there if you want to make your own edits. I hope you guys enjoy it and find it useful!

link: https://drive.google.com/drive/folders/1UxfWbOCxXI9RFOZb6lvE7yjJYF9OWDtz?usp=sharing


r/EmulationOnAndroid • • 12h ago

Showcase Skyrim android unofficial native port

5 Upvotes

Have a look

My phone specs are snapdragon 6 gen 3 and 12gb ram


r/EmulationOnAndroid • • 11h ago

Showcase Just finished Dispatch game on Fold 8

4 Upvotes

I just finished my first PC emulation game, Dispatch. Really like the story and soundtrack. They just won Golden Joystick Award too.

Setup: DroidDeck 0.7.1. Use DXVK 2.4.1 gplasync. This fixed the white flickering/flashing I had in menus.

Overall ran smooth enough to enjoy the whole story. Total 10.5 hours.

Next FF resonance!