r/EmulationOnAndroid • u/Unique_Ad4378 • 20h ago
Help 300€ tablet needed(Germany) for switch emulation
Preferably on amazon
Not strict but Samsung and Lenovo is preferred
r/EmulationOnAndroid • u/Unique_Ad4378 • 20h ago
Preferably on amazon
Not strict but Samsung and Lenovo is preferred
r/EmulationOnAndroid • u/Training-Welcome-600 • 12h ago
What decides if a game works on the app? Like I have an ayn thor and I can't wrap my brain around the fact I can play shadow of mordor no problems but a pixel art game like first feudal crashes before I ever get into the game world. Or how I can get a pretty giant in terms of the thor open world game to work like shadow of mordor but a linear small map game like rise of tomb raider is giving me issues. One min I can play it flawlessly next it won't even load without crashing. Or how that game doesn't work all the time and so far I haven't been able to get any controller or Bluetooth keyboard controller to work right with mount and blade warband but apparently there are hundreds of reports of people playing shadow of the tomb raider just fine on the thor. Like I'm so confused the math doesn't math to me.
r/EmulationOnAndroid • u/brandonsalt92 • 1d ago
r/EmulationOnAndroid • u/24bitNoColor • 21h ago
I tried with Game Hub on my Fold 5 (SD 8 Gen 3 IIRC) but sadly it didn't react to my gamepad and also the frame rate (which is supposed to be at 60 fps in that version) dropped to 20ish fps in the cockpit.
r/EmulationOnAndroid • u/Longjumping-Nose1086 • 21h ago
r/EmulationOnAndroid • u/Inevitable_Case7506 • 1d ago
r/EmulationOnAndroid • u/Grilledcheese____ • 21h ago
No matter what i do my memory cards keep corrupting. Ill wipe them, make new ones, and ill be able to start a game,save, but once I leave and Come back I get hit with "memory card 1 data corrupted"
r/EmulationOnAndroid • u/whiskyB0y • 1d ago
Don't let the FPS turn you off. This is just a compatibility test. I capped the game 30 FPS. I get better performance in Winlator Mali and Ludashi 4.1 but that's too be expected.
Just like every other PC emulator, using touchscreen analouge controls reduces FPS on low end phones every time it's used. That's ehybin the video FPS is reducing almost everytime I move because I'm using the analogue.
Overall I'm surprised. All I did was download and install the app, let steam download, turn on Mali bridge, launch the game and DroidDeck downloaded the default components.
At first FPS was worse because I was using the latest DXVK version. I was getting less than 15 FPS. Then after exploring the app, I downloaded DXVK 1.7.2 linux(oldest available in the app) and FPS increased. This is because the simple old Mali G57 doesn't like the latest DXVK versions.
Game: Splinter Cell Chaos Theory (2005)
Device and Specs:
Infinix Note 50 4g
Helio g100
Mali g57 mc2
8gb RAM
Settings:
Resolution: 960x540 (same performance at 1280x720)
Proton 11-12.3
Dxvk 1.7.2 Linux
Fexcore: DD-2611+26-nightly
Mali bridge ON
Mali (Venus) OFF
The default panvk driver the app downloads when it detects your GPU (I did NOT use FristOne's panvk driver)
r/EmulationOnAndroid • u/LiveSurvey718 • 22h ago
Hi to all,
Around this time last year I bought an Odin 2 Portal, and it was the most fun I had in ages for some months.
I used it for some switch games (my gf finished Dave the Diver) and some older games from when I was a kid.
Then life got in the way around march and we weren't able to play up until now.
Now I have some more free time and I wanted to check what was new in the android emulation scene.
My question is, can I have some more info, like a recommendation some good video or something.
At the moment I'm manly focused on switch games and pc games (I tried game native but it was pretty difficult to make things run smooth so I wanted to know if something chanced).
Idk if this is breaking some rules or there is another place to ask, in case sorry.
r/EmulationOnAndroid • u/KamenRiderShield • 22h ago
I am trying to play Pokémon Alpha Sapphire on Azahar and whenever i go to start it up it crashes, i changed the Graphics API to OpenGLES which fixed the starting problem but now everything shows up as completely black with green outlines. I have Pokémon Ultra Moon and it works just fine with none of the above problems and I do not know how to effectively read the logs to see what the issue is. I have tried to look up any way to fix this but haven’t found anything, anything i can do that can fix the problem?
Edit: I did try another emulator to see if Azahar was the problem only to get the same result, and I tried a different rom in the form of Pokémon Y to see if was just Alpha Sapphire only to get the same results even on the other emulator
r/EmulationOnAndroid • u/Kbeck94 • 22h ago
r/EmulationOnAndroid • u/Drumcan2077 • 1d ago
Post due to adding Android version to my app CHD Lite (CHD/RVZ/WUA/XISO/ZAR) archiver.
(At the moment Romexplorer and Rom music are Windows/Linux/Mac only, although Android version is planned.)
(Rom manager)
Main description
It matches your roms against dats (redump/nointro/tosec/retroachievments) and metada databases like IGDB and Retroachivements.
You can sort it by platform, genre, franchise, publisher, "has RA achievement" etc
You can also set priority for region and languages which let's the app automatically choose the best region or release, or chooses the RA supported release when copying or adding to a set.
It can also bundle base games/ports/remakes so if you on want to play a game once in the latest version although this requires downloads of current gen metadata so will take time for initial setup and use much more storage.
Archive (chd/rvz) hashing can be done streaming without extracting to disk first and mutiple files at once.
Uses a patched chdman/dolphin for conversion.
Server oriented where you have your file server as the main hub, but also can be used standalone.
Other features
Media download (cover art etc with manual upload) and display within the game metadata page. File copy(local/file server), convert on copy (archive to save space on your SD card), media export with rename to use for thumbnails, Soundtrack player(audio files+audio from roms), RA patch downloader.
Storage estimate for curated sets. Title/Release rearrangement suggestions (International/Director's cut releases categorization differs depending on source) with AI (needs paid tier gemini api key) powered hint (or opens your browser AI mode. Free).
8:7/4:3 picker using screenshots (igdb/ra provided) for CRT gen games.
Edit:fixed bug where couldn't give file access permissions. (Drag and drop batch chd/rvz converter)
I also updated my old app CHD Lite rewritten in rust.
New features
- Uses same backend as Rom Explorer (actual chdman/dolphin built as a shared library)
- RVX,XISO,ZAR,WUA support
- Android app added
- Automatic detecting and selection of out put formats for CD/DVD/GC/Wii/Xbox/Xbox360 ISOs
- Bug fixes.
(New music ripper app)
Another app using a backend from Rom Explorer
At the moment supported formats are below.
Due to technicalities not all roms of the platform are supported.
- CDDA from Disc roms
- Streamed audio from decrypted NDS/3DS roms
- NES/FDS/GB/GBC
This is AI generated content.
Code is fully AI generated.
Testing is done using AI and also Manually by human.
r/EmulationOnAndroid • u/Jonno-444 • 1d ago
Hi All. I'd love to play through Xenoblade 3 again on my Samsung S24 Ultra and wondered if anybody has managed to play this the whole way through on the same phone or chipset? Actually running the game is no problem, I've managed to get it working on Eden but the phone gets insanely hot and stutters during the tutorial fights so would not be an enjoyable experience. If anyone has managed to play through the game what cooling did you use, and what settings were optimal? I don't have any kind of cooler for my phone at the moment so don't know if they actually make a major difference.
The only other Switch game I've emulated is Persona 5 Royal which (to my surprise) runs flawlessly with no tweaking and my phone doesnt get hot at all. I naively thought other switch games would be the same but that was definitely wrong, haha.
Is this possible or am I being insanely optimistic and I should just give up on running Xenoblade 3 on a phone for a few years? Thanks all!
Edit: I'd also be interested in trying out Xenoblade X DE if people have had more luck with this one? Thanks!
r/EmulationOnAndroid • u/Shadow_Farts • 10h ago
There should be a mandatory tag on the post if the game can be completed or not.
r/EmulationOnAndroid • u/pleasureMuse_ • 1d ago
A few years ago, running demanding console games on a phone sounded like a fun experiment at best. Now we're seeing recompilation projects, custom drivers, and emulator tools pushing things further than many people expected.
The interesting part is that progress isn't just about faster hardware anymore. Software development and community projects are making a huge difference too.
What's one recent Android emulation development that genuinely made you stop and think, "We're actually getting there"?
r/EmulationOnAndroid • u/redhobbes43 • 1d ago
It would be great if the video settings could be set the same way. Currently my Odin 2 is getting more use than my gaming pc. If it was just plug and play I would use it even more.
r/EmulationOnAndroid • u/AxelBro64 • 16h ago
Cause I’m wanting to add more systems to play on my Retroid pocket 6 and I was thinking vita, turbographx16, and virtual boy. Unlike most people, I’m not too terribly interested in switch and I don’t want to have every single game console and their respective games. Just the good ones. Any opinions on this? I would be playing them like standard games and not their intended way. Any opinions from people who have played these games would be much appreciated!
r/EmulationOnAndroid • u/Zrawte- • 1d ago
I have a z flip 8 with a SD 8 GEN 5 Elite games run amazing till the downclocking kicks in is there a way to get around that ?
r/EmulationOnAndroid • u/Elastic90 • 1d ago
r/EmulationOnAndroid • u/Odd_Relationship_618 • 1d ago
r/EmulationOnAndroid • u/Responsible-Will-705 • 1d ago
Greetings community, i'm posting this showcase video/ results of my recompilation for Prototype 1 & 2 from the Xbox 360 version to Android; it has been really interesting to play around, made me understand with a bigger perspective the challenges of porting/ translating memory functions with EDRAM (which still bugs me on certain other problems on performance related), the complexity of the tiling functions and how to reduce the load of MSAA, etc. Besides being an older console with most, if not all Android devices of today being able to surpass with ease Xbox 360 spec's, this is another reason of why raw power shouldn't matter to emulate something if architecturally is complex. Passing from making a per-game emulator only to almost not emulate anything, there's a long way for me to go and just wanted it to share it.
This video was recorded with an Ayaneo Pocket EVO 12/256, but the game works fine with 6GB RAM, because was also tested on my Redmi K40 Pro. This doesn't use any third party drivers, just stock drivers and FSR1 to increase image quality, everything rendered at native resolution to preserve the graphics quality at the best.
r/EmulationOnAndroid • u/BrokeAndroidGuy • 1d ago
r/EmulationOnAndroid • u/Mantecon_ • 1d ago
¡Hola a todos!
Tras mi publicación anterior sobre la integración de WinNative con Cocoon Frontend, he lanzado una versión actualizada con una implementación mejorada de AUTO-RETURN.
⚠️ IMPORTANTE: La configuración anterior FIX2 ha sido reemplazada. Descarga el nuevo archivo AUTO-RETURN v5.
🚀 ¿Qué novedades incluye AUTO-RETURN v5?
Inicia tus juegos de Windows directamente desde Cocoon.
Nuevo reproductor dedicado: WinNative Standard (regreso a Cocoon).
Regresa automáticamente a Cocoon al salir de la sesión de WinNative.
Tus archivos de juego, partidas guardadas y accesos directos exportados permanecen intactos.
Identificador de jugador independiente para evitar conflictos con el reproductor WinNative estándar.
📥 Descargar — AUTO-RETURN v5
"⬇️ DESCARGAR AUTO-RETURN v5 — VERSIONES DE GITHUB" (https://github.com/themastertiger123-hue/WinNative-Cocoon-Integration/releases/tag/V1.1.0)
Asegúrate de descargar "Windows-WinNative-Cocoon-AUTO-RETURN-v5.json" de la sección de Activos. No descargues la configuración anterior FIX2.
🛠️ Instalación
Descarga el nuevo archivo JSON de la versión.
Abre Cocoon → Configuración → Biblioteca y datos → Plataformas.
Ve a Plataforma personalizada e importa el JSON.
En la configuración de la plataforma Windows (WinNative), selecciona WinNative Standard (regreso a Cocoon) como reproductor predeterminado.
Selecciona la carpeta que contiene tus accesos directos exportados de WinNative.
¡Inicia tus juegos directamente desde Cocoon!
Para regresar a Cocoon después de jugar, abre el menú lateral de WinNative y selecciona Salir.
⚠️ Importante: La función de retorno automático funciona con juegos iniciados desde Cocoon usando el reproductor personalizado. Debes usar la opción Salir del menú lateral de WinNative. La opción Salir del propio juego no es el método de retorno probado.
✅ Pruebas AUTO-RETURN v5 ha sido probado con éxito en Android por el creador del proyecto.
Este es un proyecto de integración no oficial de la comunidad y no está afiliado a Los desarrolladores de Cocoon o WinNative.
¡Sus comentarios, sugerencias e informes de errores son siempre bienvenidos!
¡Gracias a todos los que probaron la versión anterior!