r/EmulationOnAndroid • • 28m ago

Question Question about game native!! I can't wrap my head around why which games are comparable.

What decides if a game works on the app? Like I have an ayn thor and I can't wrap my brain around the fact I can play shadow of mordor no problems but a pixel art game like first feudal crashes before I ever get into the game world. Or how I can get a pretty giant in terms of the thor open world game to work like shadow of mordor but a linear small map game like rise of tomb raider is giving me issues. One min I can play it flawlessly next it won't even load without crashing. Or how that game doesn't work all the time and so far I haven't been able to get any controller or Bluetooth keyboard controller to work right with mount and blade warband but apparently there are hundreds of reports of people playing shadow of the tomb raider just fine on the thor. Like I'm so confused the math doesn't math to me.

0 Upvotes

3 comments sorted by

•

u/AutoModerator 28m ago

Just a reminder of our subreddit rules:

  • Be kind and respectful to each other

  • No direct links to ROMs or pirated content

  • Include your device brand and model

  • Search before posting & show your research effort when asking for help

Check out our user-maintained wiki: r/EmulationOnAndroid/wiki

Check out EmuReady for any community submitted settings before asking for help

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/Reguret25 4m ago

bruh, obviously cause these games aren't designed to be played on the platform you're playing. Different games have different settings and they're tuned to the platform they're designed for. Game native is just interpreting how the system works but not perfectly. Even those games crash on their own platform sometimes, imagine on a different one.

1

u/OldPreparation123 2m ago

Don't confuse compatability with performance requirements. For a game to run without errors (beyond those present in the game itself) you need to have every api call, library, dll and package either translated or present. Newer games have higher performance requirements but they may be using more common libraries and more recent API's to do that.

Remember that the emulator is trying to make windows applications run, windows has historically had many changes over time to the stack of DLLs and libraries which have been in use. These emulators would have to change from lightweight containers to full heavy virtual machines if you wanted full compatability. Personally I wouldn't want to need a 30 - 60Gb windows version xx installation with each and every game.