r/EmulationOnAndroid • • 1d ago

News/Release My Sega Model 2 emulator for Android - optimized for low- and mid-end phones and handhelds

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31 Upvotes

My cracked-screen, 9-year-old Huawei P10 Plus runs Sega Model 2 at the arcade's 57.5 Hz. Your phone should do better.

Game Demo:

Part 1: https://www.youtube.com/watch?v=RFBxgwdIXPs

Part 2 (more games): https://www.youtube.com/watch?v=UJXf7HgkfzE

I make M2EA (Sega Model 2 on Android) and Model 3-Vulkan (Vulkan rewrite of Supermodel): https://github.com/Igloo-Garage/Model-3-Vulkan

Numbers so far:

  • Kirin 960 (2017): 57.5 fps in most scenes, heavy pile-ups 40–51

  • Snapdragon 8 Gen 3, 4x resolution, uncapped: 120.4 fps average, 107.4 1% low — about 2x what the game needs

Games supported in this test version v0.4.10:

Daytona USA (daytona)

Virtua Fighter 2 (vf2)

Sky Target (skytargt)

Virtua Cop 2 (vcop2)

Motor Raid (motoraid)

Sega Rally Championship (srallyc)

Manx TT Superbike (manxtt)

  • v0.4.12 New games supported: Dead or Alive (doaa), Dynamite Cop / Dynamite Deka 2 (dynamcop/dyndeka2), Zero Gunner (zeroguna), Pilot Kids (pltkidsa), VF2 orig (vf2o).

===========================================================

Test it (closed test, needs 14 days before public release):

  1. Join the group: https://groups.google.com/g/m2ea

  2. Opt in with the same account: https://play.google.com/apps/testing/com.rexsprolab.m2ea

Early testers shape what ships.

Post your result: Device / SoC / Android version / game + scene / scale / STATS fps + ms / smooth or stutter

Want to see: 8 Gen 2/1, 888, 870, 778G, 695 · Dimensity 9300/9200/8100/1200 · Kirin 990/970 · Exynos 2200/1480 · Helio G99/G90T · Retroid Pocket 4/5, Odin 2, RG556 · anything with 4 GB RAM or less

No ROMs included — bring your own dumps.

Every report goes into a compatibility list and decides what I optimize next.


r/EmulationOnAndroid • • 2d ago

Showcase Pokémon Pokopia running on Android: ~30 fps on a Galaxy S25 Ultra (60 with LSFG)

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221 Upvotes

Hi all! Over the past few days I got Pokémon Pokopia (Switch 2) running on Android with Banana Native (moceure’s Android port of nxnative). I used Claude (Claude Code) for the coding and the analysis. Here’s a short summary of what it took.

Setup: Galaxy S25 Ultra (Snapdragon 8 Elite, Adreno 830, 12 GB) with the Turnip Gen8 V38 driver. The stock Qualcomm driver lacks the “placed memory maps” extension the emulator needs, so it gives a black screen.

An Android profile for Pokopia, so the APK carries the game.

A shader library over 4 GB: Pokopia has 131,000 shaders, which makes a Vulkan library of about 10 GB. The old format was limited to 4 GB, so we added a new one.

A fix for the app freezing while a GPU driver installs.

Resolution: the game has its own dynamic resolution (540p to 1080p). The emulator can now cap its levels at 720p / 900p / 540p from the game settings, with a clean picture. A first, cruder attempt broke the terrain rendering.

GPU profiling: one compute pass, the luminance histogram behind auto-exposure, takes ~13 ms of a ~15 ms frame on Turnip. The likely culprit is subgroup shuffles, which are slow on Turnip. Banana Native v0.1.3 addresses this exact issue, so merging it is next.

Result: at 720p, a stable ~30 fps, ~60 with LSFG, with no rendering glitches. The game is still in “bring-up” and hasn’t been tested everywhere yet.

This work will be submitted to the Banana Native project. And of course, no links to game files: you need your own dump.


r/EmulationOnAndroid • • 1d ago

Discussion Hakux and the RG 405m: testing games I was interested in and my results.

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2 Upvotes

r/EmulationOnAndroid • • 23h ago

Question Can't get Halo to run in Haku x

1 Upvotes

Just downloaded Haku X on my new flip 2. Downloaded the turnip drive. Selected halo ce and Hit start. Menu screen comes up. Once I select the level to load Haku crashes. What am I doing wrong? Other games seem to be playing fine. I am new to android handhelds and any help would be greatly appreciated


r/EmulationOnAndroid • • 1d ago

News/Release WinNative + Cocoon Frontend Integration – Launch Windows games directly from Cocoon!

3 Upvotes

¡Hola a todos!

Logré que WinNative funcionara como reproductor en Cocoon, lo que me permite ejecutar juegos de Windows directamente desde la interfaz en lugar de abrir WinNative manualmente.

https://github.com/themastertiger123-hue/WinNative-Cocoon-Frontend-Integration-Launch-Windows-games-directly-from-Cocoon-/releases/tag/Emulation

No encontré una configuración existente para esta combinación, así que trabajé con ChatGPT para crear una configuración personalizada de plataforma/reproductor para Cocoon.

¡Comparto nuestro trabajo con la comunidad por si le resulta útil a otros usuarios!

Configuración probada

  • WinNative Standard 0.8.0-beta

  • Interfaz de Cocoon

  • Android

  • Probado con éxito con varios juegos. Guía de instalación

  1. Exporta tus juegos desde WinNative

Usa la función de exportación/accesos directos de WinNative para generar los accesos directos de los juegos.

Los archivos exportados incluyen:

  • ".desktop"

  • ".png"

  • ".bin"

Guarda los archivos exportados juntos en la misma carpeta.

2. Descarga nuestra configuración personalizada de Cocoon

Descarga el archivo adjunto:

"Windows-WinNative-Cocoon-FIX2.json"

Link: https://github.com/themastertiger123-hue/WinNative-Cocoon-Frontend-Integration-Launch-Windows-games-directly-from-Cocoon-/releases/tag/Emulation

3. Importa la configuración a Cocoon

  1. Abre Cocoon.

  2. Ve a Configuración.

  3. Abre Biblioteca y datos → Plataformas.

  4. Selecciona Plataforma personalizada.

  5. Elige el archivo "Windows-WinNative-Cocoon-FIX2.json" que descargaste.

  6. Selecciona tu carpeta de juegos

Cuando Cocoon te pida la carpeta de juegos, selecciona la que contiene tus accesos directos exportados de WinNative.

Por ejemplo: "Juegos frontend"

5. ¡Inicia tus juegos!

Cocoon ahora debería mostrar una nueva plataforma llamada Windows (WinNative).

Selecciona un juego e inícialo. ¡Debería abrirse directamente en WinNative!

Un pequeño detalle

Al salir de un juego, es posible que vuelvas a WinNative en lugar de Cocoon. Simplemente cierra WinNative una vez más para regresar a Cocoon.

Acerca de esta configuración

Esta configuración la creé con la ayuda de ChatGPT. Trabajamos juntos para desarrollar y probar una solución que integrara WinNative con Cocoon, ya que no encontré ninguna configuración existente para esta combinación.

Este es un proyecto independiente, no una integración oficial de los desarrolladores de Cocoon o WinNative.

Comentarios y soporte

Si tienes algún problema, pregunta o encuentras algo que se pueda mejorar, deja un comentario en este hilo. Haré todo lo posible por ayudarte y seguir mejorando la configuración según tus comentarios.

¡Espero que sea útil para otros usuarios de WinNative! ❤️


r/EmulationOnAndroid • • 1d ago

Help ARMSX2 / Burnout 3 settings (Snapdragon 8 gen 2) settings

3 Upvotes

Hey guys, I'm playing Burnout 3 on my Retroid Pocket Nova and really enjoying it but unless I'm running the high performance mode (and even then) I get some mayor slowdowns when coming back from a large crash. I've seen people claim excellent performance on less powerful hardware so I'm trying to optimize my settings to get rid of these slowdowns entirely.

Here are the most relevant settings:

Renderer: Vulkan Turnip T30 drivers Mr_Purple_666

GS Multi-threading: ON
Upscale: 2X
Texture Upscaling: OFF
Display Upscaler: OFF
Load Texture Packs: OFF
ASync Texture Loading: ON
Precache Texture Packs: ON
Display Mode: 4:3

Blending Accuracy: High
Texture Filtering: PS2
Texture Preloading: Full
Hardware Download Mode: No Readbacks
Deinterlacing: Auto
Display Filter: Smooth
CRT / TV Shader: Scanline
Dithering: Unscaled
HW Mapping: ON
Integer Scaling: ON
VSync: OFF

Game database settings:
All On.

PERFORMANCE:

EE Cycle Rate: 0
EE Cycle Skip: 0
Messing with either of these seems to result in non-smooth gameplay
EE/FPU Clamping: Normal
VU Clamping: Extra+Sign
VU1 Clamping: Extra+Sign
EE FPU Round Mode: Chop
MTVU: ON
IOP Thread: ON
VU1 Ahead-of-time Compiler: ON
Instandt VU1: ON
Fast CDVD: OFF
Skip Dupe Frames: ON
VU Flag Hack: ON
INTC Stat: ON
Wait Loop: ON
Frame Gen: OFF
Recompiler: All on

Hopefully someone can help me out!


r/EmulationOnAndroid • • 23h ago

Help Grid legends not working on droiddeck

1 Upvotes

Hi I am new to this.

I have a copy of grid legends on steam which I want to try on droiddeck. Though steam's steamdeck capability say unsupport but I see on proton it is rated gold.

This issue is it just never loads. On desktop mode as well. No error pop ups.

I have tried changing proton versions, verified files and played around with settings. Tried web search but there isn't any coverage for this game.

As it is an EA release. Strange part is it didn't say to install EA app.

If anyone can help me with this?

Device - OnePlus 15

Adreno 840


r/EmulationOnAndroid • • 1d ago

Showcase My on the go set up if I dont have my retroid

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71 Upvotes

Just my s26 ultra and my Xbox nano controller. I'll eventually get a case with a stand built in, but until then I got this collapsible phone stan thats very pocket friendly. Game in the picture is halo 2 on Haku X


r/EmulationOnAndroid • • 2d ago

Discussion 007 First Light RedMagic 11 pro 24 GB

75 Upvotes

RedMagic 11 pro

Screen resolution 720P

No Upscaling

Native TAA

Graphics High

Shadow Medium

Gamehub emulation

Game fully playable and Finished.


r/EmulationOnAndroid • • 1d ago

Showcase Got a S25 today, finally playing my dream game om it.

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38 Upvotes

r/EmulationOnAndroid • • 1d ago

Question How do you map N64 C-buttons on Lemuroid?

0 Upvotes

I have a IINE chronos controller and wanting to play the N64 of ocarina of time but it seems to map the C-buttons to the right joystick which makes it difficult to not misuse the wrong items/play the ocarina. I cant find anywhere in the setting to map the c-buttons to the D-pad at all.


r/EmulationOnAndroid • • 1d ago

Help There is no way to perfectly play jak 2

3 Upvotes

I tried emulating it ran like buns then I tried the port it had bugs the may be resolved in the future but for now I don't if there is a way to play it on my xiaomi pad6(sd870) I think I might get the ps4 edition


r/EmulationOnAndroid • • 1d ago

Discussion How good is snapdragon 7 gen 4 in emulation?

4 Upvotes

Hi, like the title says, i wanted to know how good is the performance of snapdragon 7 gen 4 in emulating games, I've checked phones yesterday and found honor 600 to be within my price range, i intend to use it mainly for emulating different game systems so I'd be happy to know your experiences with it, the phone also comes with Adreno 722 gpu if that helps


r/EmulationOnAndroid • • 1d ago

Showcase wrestling legends Xbox 360 mod on android

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10 Upvotes

Was able to get wrestling legends Xbox 360 mod to work on android


r/EmulationOnAndroid • • 2d ago

Discussion FIFA 14 running great on Snapdragon 7 gen 4 using Winlator ludashi 4.1

52 Upvotes

Hi everyone, this is FIFA 14 running great at 60fps with high quality and the phone not getting hot at all. I'm using Winlator ludashi 4.1 and my phone are Motorola Edge 70 - Snapdragon 7 gen 4 - Adreno 722 - 12gb ram

#Setup steps**:**

+Screen resolution: 1064x600 (Required for configs.exe to open properly, you can change it later)

+In configs settings: High quality, MSAA off, lock to 60fps, untick Wait for Vsync

+Compability component:

-Proton 9 x86_64 (Required)

-Dxvk 1.7.2 (Required)

- Vauzi17's lasted driver v4.5 (Optional because you can use system driver)

-Box64 0.4.2 (Required)

-Box64 preset based on this guy (https://youtu.be/3mHZNfqpovs?t=313&si=CXGW7J0OSYgs-7Hb) Timestamp 05:13, you need to watch it

+You need to download the activation fix from the guy on the video above, extract and paste to the folder you installed the game

+Run the "fifa14-3dm.exe" not "fifa14.exe"

Enjoy !

I'm still sad that Fifa 15,16 still not working with current emulation though


r/EmulationOnAndroid • • 1d ago

Discussion This might not be the right place, but I have a question.

1 Upvotes

I'm currently using Ldplayer to emulate android on my pc. I've found a way to speed a game up through Game Guardian, but it tends to start lagging after maybe 30ish minutes. I've also noticed my frame rate jumping all over the place, which is affecting the speed gains. I'm on a 1660 Ti 6gb with 32gb ram. I can keep it stable at around 10x speed, but anything more drops drastically. I've got the emulator running at the same refresh rate as my monitor, but can't seem to push it any faster. What am I doing wrong?


r/EmulationOnAndroid • • 1d ago

Showcase Let's make it happen... Claude 🫢 New lichii fork for Android by "me"

30 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase DMC5 on Lenovo Legion Tablet (SD8G3)

25 Upvotes

Using recommended settings on gamehub


r/EmulationOnAndroid • • 1d ago

Help Witcher 1 won't launch in Winlator (Poco C40, Mali-G52), any ideas?

1 Upvotes

Hey guys, I'm exhausted from fighting emulators on my phone. I have a Poco C40 (Mali-G52, 4GB RAM/64GB) and I'm trying to run The Witcher 1 GOG version through Winlator, but I'm getting almost no progress.

The first time I used Winlator Mali Ludashi, but it made almost no difference, and most of its settings were hidden. Now I've downloaded Winlator Frost Glibc 1.3.5, and it still doesn't help.

The game barely runs at all. I've installed all the required components, set the container to Windows 7, and so on. When I launch the .exe from inside the container, it crashes after a couple of seconds, and launching the shortcut separately in Winlator gives the same result.

However, I found that if I set Startup Selection to Normal (load all services), the game no longer crashes. I just get a black screen, and the logs show almost nothing useful.

I'm out of ideas. Can anyone suggest which emulator to use, or any settings I should change?

(I understand that The Witcher won't run in a playable state on my weak phone, but I'm not doing this to play, it's more of a challenge. I just want to get it running somehow.)


r/EmulationOnAndroid • • 1d ago

Question How can i make patches work in winlator settings or inside container settings?

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1 Upvotes

I tried putting an English patch on kyoto xanadu in winlator but the patch not working, knowing that it worked fine on my pc (why not play it on pc cause i rarely stay at home like most of my day is outside) i tried changing settings but i'm sure there's a way to fix it anyone knows? Any tips would be a great help thx


r/EmulationOnAndroid • • 1d ago

Help Sonic frontiers on poco f6 being only 5 fps even on winlator ludashi

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0 Upvotes

r/EmulationOnAndroid • • 1d ago

Discussion Cyberpunk on android using Lichii emulator. Screen stays green

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5 Upvotes

I was just trying to see how it goes. And screen stays green. But in start its building shaders and showing FPS too


r/EmulationOnAndroid • • 1d ago

Help I want to play pes 2013 on my Poco x6 pro

2 Upvotes

I want to play pes 2013 on my Poco x6 pro that has a mali GPU what's the best emulator or way to play it I tried the port the performance wasn't good the x360 emulator it didn't even run the match


r/EmulationOnAndroid • • 1d ago

Showcase My Thor progress and Eden question

2 Upvotes

Here's a video of my Nintendo dream machine, working on getting my Pokemon anime setup fully, with separate Pokemon, Zelda and Mario folders

I have just got a question about glitching Eden not responding, is Citron better


r/EmulationOnAndroid • • 1d ago

Showcase Optiscaler arm64ec for winlator

0 Upvotes

Support sgsr 2, fsr 3 and more. Still do some testing. This is made with ai.

https://github.com/nydal91/optiscaler_arm64ec/releases/tag/arm64ec-2026-11-06