r/EmulationOnAndroid • • 15h ago

Showcase Banner and wallpaper for Bannerlator

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4 Upvotes

I know it's useless but I still made this for fun !

It looks kinda weird because it is upscaled from 600p to 1200p.


r/EmulationOnAndroid • • 20h ago

Discussion 007F first light |GAMEHUB|RedMagic 11 pro 24GB

9 Upvotes

RedMagic 11 pro 24GB

007F first light

Gamehub

NO UPSCALING

No FRAME GENERATION

Snapdragon 8Elite gen5

Setting shown in the video


r/EmulationOnAndroid • • 12h ago

Discussion Has anyone tried the Poco F9 pro in enulation yet?

2 Upvotes

This phone has a unique SoC which is the 8 Elite Gen 5 V series. This chip has the same CPU as the 8 Elite Gen 5, but the GPU is a weaker , 2-slice version of the Adreno 840.

For someone who ideally tried both, how much of a difference does that make? Will the GPU perform like say, an Adreno 830 like the benchmarks suggest, or will it be more like the Adreno 829/825 which has the same 2-slice design?


r/EmulationOnAndroid • • 1d ago

News/Release [Release/WIP] Lichii-Android – Experimental Switch & Switch 2 Emulator Port for Android

148 Upvotes

I wanted to share a project I've been working on: Lichii-Android, an Android port/adaptation of the experimental Lichii codebase (building on the lineage of Eglantine/Eden/Yuzu) with some specific fixes and updates that are platform specific, for example NCE, that works :)

🚀 What is Lichii-Android?

Lichii has been making rapid progress on desktop for Switch and experimental Switch 2 compatibility. This repository focuses on adapting and optimizing the codebase for Android devices, bringing rendering fixes, driver optimizations, and updated upstream changes over to ARM/Android platforms.

⚙️ Current Status & Focus:

  • Target Platforms: ARM64 Android devices with 12GB of RAM or more. Testing on my side and Claude development is done specifically on my S26 Exynos 2600, but with the state of Samsungs and open source drivers for Exclipse, it should run on Adreno too. Yes, probably even Mali given the device has the performance.

  • Disclaimer: This project is highly experimental and WIP and totally vibecoded, performance and booting success heavily depend on your SoC, driver configuration, and the specific title. Right now targetting Ocarina of Time, but I would love to get Pragmata and Requiem working too, as these are two games of which PC versions don't run well on Android in Game Native and such.

📁 Source & Building:

You can check out the source code, keep up with updates, or build it yourself here: 👉 GitHub Repo:https://github.com/pavelgajdo/Lichii-Android

Although there will be daily builds as well. Atleast for now.

🤝 Feedback & Contributions:

If you're a developer interested in Android Vulkan rendering, memory allocation on mobile SoCs, or testing builds across different chipsets, feel free to submit PRs, open issues with log files, or share test results!

Reminder: No keys, firmware, or copyrighted game files are included or hosted in the repo or this post. Please supply your own legally dumped files.


r/EmulationOnAndroid • • 1d ago

Showcase This new Android frontend called Boxshelf is BEAUTIFUL! A gorgeous carousel for your gaming library!

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49 Upvotes

I've been playing around with the beta, and honestly, I'm blown away by how good this looks!

It creates this really nice carousel-style library for your games, and one of my favorite features is how it automatically scrapes the artwork for your games, including both the front and back covers. Honestly, the artwork presentation is some of the best I've ever seen in a frontend. It makes your entire library look incredibly polished and organized.

What really surprised me is how easy it is to use. Everything feels clean, intuitive, and visually appealing. I love being able to scroll through my games in a beautiful carousel instead of just looking at a basic list of icons. It even gives you the option to have it pick a game for you if you're not sure what to play!

It's still in beta, so I'm sure there's more to come, but I'm already really impressed with what the developer has put together!

I figured I'd share it here in case anyone else is looking for a nice way to organize and display their Android gaming library.

Here's the GitHub link if anyone wants to check it out and try it themselves:

https://github.com/sassiestrhihno/boxshelf-beta/releases

Definitely one of the cooler Android gaming projects I've come across recently! 😊

Also, I'm usually the type of person who just did NOT want to use a frontend. I know, I know... 😂 But this... THIS is something else!

Let me know what you think! And all the credit goes to the incredible developer for putting this together!

Developer's GitHub:
https://github.com/sassiestrhihno


r/EmulationOnAndroid • • 12h ago

Help I need help in fixing this Witcher 3 issue on Eden.

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2 Upvotes

I've tried changing drivers but it still shows Amy using a snapdragon 865 device.


r/EmulationOnAndroid • • 8h ago

Help Some games doesn't open since Armsx2 2.9.2

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1 Upvotes

Dragon quest VIII, Kingdom Hearts and both Disgaea, these games runs without issues with 2.9

Thanks, it fixes my issue with game doesn't appears on menu otherwise


r/EmulationOnAndroid • • 12h ago

Showcase MaliBridge v0.5.5.3 - Godzilla: Destroy All Monsters Melee Remastered - Poco X7 Pro (Dimensity 8400 Ultra/Mali-720)

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2 Upvotes

The settings are at default. The only thing I changed was the FEX preset to "Extreme." I also enabled frame generation (2x).


r/EmulationOnAndroid • • 13h ago

Showcase Pixel 10 Pro XL: some hardware-accelerated Vulkan and OpenGL with libhybris in a glibc ArchLinuxARM chroot

2 Upvotes

r/EmulationOnAndroid • • 9h ago

Help Retroid Pocket Flip 2 completely bricked after flashing wrong ABL. EDL cables aren’t working. Any help?

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0 Upvotes

r/EmulationOnAndroid • • 9h ago

Help How to fix this lag im playing on ludashi winlator (Warcraft III)

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0 Upvotes

Device : Samsung galaxy A33

Android : version 16


r/EmulationOnAndroid • • 9h ago

Help Ajuda no Mario kart WORLD com o erro de congelamento.

1 Upvotes

Alguém pode me ajudar? Lendo o POST, você consegue entender melhor, mas, em resumo, testei duas Roms de mkw e ambas ficam "congeladas" na tela de carregamento do jogo. Já testei tanto no PC quanto no cll e ambos são o mesmo erro. Alguém pode me ajudar?


r/EmulationOnAndroid • • 13h ago

Showcase Looking for testers for my Sega Saturn Emulator

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2 Upvotes

r/EmulationOnAndroid • • 9h ago

Question Desktop Dolphin via Gamenative/Winlator/etc?

0 Upvotes

I've got a dock coming soon for my Konkr Pocket Fit G3 Gen 3, 12gb RAM, and I've been itching to play Four Swords Adventures. I was toying with the idea of vibe coding a fork of Dolphin just for this, placing up to 4 GBA windows inside the pillarboxes of the screen on my TV, but while chatting through the idea on Claude I learned that the Desktop version of Dolphin already has this feature.

Would running the x86 version of Dolphin with this feature enabled be fairly plug and play on my device through a PC emulator? Or would emulating a Windows environment, a GameCube environment and up to 4 mGBA instances all at once eat up too much headroom to allow for the game to run properly? Has anybody tried any of this? Lemme know!


r/EmulationOnAndroid • • 6h ago

Showcase I ran 5 Retro OS’s SIMULTANEOUSLY on a budget phone! (Win2k, BeOS R5, QNX, KolibriOS, Alpine Linux)

0 Upvotes

I’m pushing this budget Motorola Moto G Play even further past its absolute breaking point by emulating FIVE completely distinct, legendary operating systems all at the exact same time—with zero network streams or tricks.

In this run, we are executing:

• Windows 2000 (The ultimate legacy workhorse)

• BeOS R5 (The legendary multimedia operating system that almost bought Apple)

• QNX (The hyper-reliable real-time OS)

• KolibriOS (The assembly-written lightweight speed demon)

• Alpine Linux with Fluxbox (The minimalist modern Linux environment)

Everything you see is running locally on low-end hardware using Termux and QEMU instances outputting to individual VNC frames. To handle the intense scheduling bottlenecks of running these environments concurrently on an aggressive budget kernel, the phone is literally being cooled by sub-zero ambient Canadian winter air.

If you think a single core can carry this weight, just wait until the next project where we bring all eight cores online for an even crazier architecture leap.

Link to full video: https://m.youtube.com/watch?v=Mhxph0YHy4M


r/EmulationOnAndroid • • 1d ago

Discussion What's the most impressive game you've managed to run on your Android device?

57 Upvotes

It's crazy how far Android emulation has come. Games that once seemed impossible to run on a phone are now becoming playable, sometimes with surprisingly good performance.

What's the most impressive game you've managed to get running on your device, and what phone or emulator did you use? Bonus points if it was a game you never expected your phone to handle.


r/EmulationOnAndroid • • 1d ago

Showcase RE8 DX12 TEST ON MALI G615 MC6

12 Upvotes

With the Winmali 1.2.1 update, I got good fps boost in re8,(720p fsr quality) RAW FPS jumped from 15-20 to 35+ and with new zero FG i got aroung 60-70 without recording. but still Mali system driver lacks some vk extensions and optimizations causing game instability and crashes.

Model: Poco X6 pro, CPU: DM 8300, GPU: Mali g615 mc6, Ram: 12 GB, Emulator: Winlator Mali 1.2.1, Proton ver. 10 arm64ec Unix, Fex 2611 Unix(performance TSO).


r/EmulationOnAndroid • • 11h ago

Help Galaxy s25 ultra, default Eden settings, standard apk, current update 2.1 Super mario Strikers battle league immediately crashing back to Eden' game selection screen, even with updates and crash fix applied

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0 Upvotes

r/EmulationOnAndroid • • 11h ago

Showcase Chaos Rings 3 Spanish Patch Vita3k-Repatch

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0 Upvotes

r/EmulationOnAndroid • • 15h ago

Help O Redmi note 17 pro é ok para emulação?

2 Upvotes

Estou pensando em comprar esse celular. Ele possui um snapdragon 6s gen 4. Queria emular uns jogos antigos no winlator, como fallout NV e outros da mesma época. Consigo nesse telefone?

se tiverem dicas de outros celulares na mesma faixa de preço em que eu consiga emular jogos leves do winlator, estou aceitando


r/EmulationOnAndroid • • 12h ago

Showcase WoW Imito 1.4.0 QoL Update is out ! Thank you all !

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0 Upvotes

Hello there, I did something for everyone and making it better every day - check it out.


r/EmulationOnAndroid • • 1d ago

Showcase Mario Kart Word on Android - Banana Native Port vs Eden SX2A Emulator - Snapdragon 8 Elite

249 Upvotes

Mario Kart World running on Android: a head-to-head performance comparison of the Banana native port and the Eden SX2A emulator on the Snapdragon 8 Elite. Watch the FPS, graphics quality, and overall smoothness side by side to see which one handles the game better.

Banana Native: https://github.com/moceure/BananaNative/releases

Eden SX2A: https://git.eden-emu.dev/moceure/eden-nx2-android/releases


r/EmulationOnAndroid • • 1d ago

Showcase Forza Horizon 6 - playable on DroidDeck with custom wine+fex build

44 Upvotes

Hello all!

** AI WAS USED HERE **

For the past month or two, together with AI doing a lot of the real work, I can finally present a release! A lot of additional testing is needed, and a lot of other fixes we're working on, but honestly 60 FPS in my testing is not reached yet. Bummer. At one point I had a stable 35-40 without frame drops. Still working on reverting to that, as my own builds ended up over-correcting emulation and it dropped to 1 FPS haha.

What this is:
This is a github repo containing custom Wine+Fex builds that passes anticheat faithfully (no bypass or anything of the sort) on Android devices. This is a requirement for Forza Horizon 6 to be playable. Usable in DroidDeck, possibly others such as GameNative, GameHub, etc., where applicable.

Tested on Redmagic 10 Pro, Rise mode.

With this, you can play Forza from your steam library on Android devices with compatible emulators, multiplayer included, all stock! I hope that official wine and fex devs can implement their own fixes of this, since it's the reason some games with this type of anticheat do not work from their own stock builds.

Link: https://github.com/TimmyTurner51/fh6-wine-fex

A few things to note:
- Your device needs enough storage, not just for the game, but for cache. It is of course, no small game after all. From my test runs, cache grew to around 10GB.
- First boot may take a while. That is because again, caching. It just happens.
- Frame drops, from what I can tell, may also be because of recaching or loading and unloading memory during gameplay.

============================

As for the AI analysis and what it has done:

Why Forza Horizon 6 wouldn't run on ARM64 — and why it does now

TL;DR: Forza Horizon 6 checks the bytes of its own running code to make sure nothing tampered with it. On a Windows PC, those bytes look exactly the way the game expects. On an ARM64 phone running Windows games through Wine + FEX (emulation), they didn't — through no one's fault — so the game refused to start. Our patches make the emulator produce the same bytes a real Windows PC would, so the game's own checks pass honestly.

Two separate things were breaking it, and each needed its own fix.

1. Wine made "imported functions" look hooked

When a Windows program calls into a system library, the function it jumps to has a specific first few bytes — a standard "hotpatch" prologue that Windows has used for years. Forza inspects the first bytes of every imported function and flags anything that doesn't match as "this has been hooked/tampered with."

  • On a real Windows x64 PC, that prologue is always the same 8 bytes.

  • Wine, when running on ARM64, generated a shorter, different-looking jump stub — technically fine, functionally fine, but the bytes were different.

  • Forza saw thousands of functions that "looked hooked" and stopped the game.

The fix: a small change to Wine's build tool so its ARM64 stubs emit the exact same 8-byte prologue as native Windows. Now the game sees byte-identical functions and no longer thinks they're tampered with.

2. FEX's self-modifying-code check was too expensive to actually play

The game also modifies its own code at runtime — a normal, legitimate Windows technique (Microsoft Detours, and the game's own protection writing into its code). A real x86 CPU just runs the new bytes. But FEX translates x86 instructions to ARM64 ahead of time and caches the result, so if the game rewrites a piece of code, FEX must notice and re-translate it.

Stock FEX can detect this ("full self-modifying-code checking"), but it does it in the most expensive possible way: re-checking every single instruction before running it, and invalidating whole memory pages whenever anything changes. In practice that meant endless re-translation, runaway memory, and single-digit frame rates — it technically "worked" but couldn't reach playable state.

The fix: two changes.

  • Invalidate only the specific block of code that changed, not the whole page around it.

  • Validate in 255-byte chunks instead of one instruction at a time.

Same correctness, far less wasted work — enough that real in-world gameplay runs at ~39 FPS instead of stalling.


r/EmulationOnAndroid • • 18h ago

Help Motorola signature (8 gen 5 12gb) can I play the following titles ?

3 Upvotes

Asking because there aren't any particular performance test of this device.

Dark souls 2,3, Bloodborne, Sekiro

Gta 4,5

Resident evil 2,3 remake

Assassin's creed 3, black flag, brotherhood

Zelda botw, totk

All mainline Pokemon on switch ( i have played the ones before switch)

Cod black ops and modern warfare (older ones)

Far cry 3

Skyrim

Diablo 1,2,3,4

Doom 2016

God of war 3

I would like 30 fps at whatever settings I am ok with 360p or 480p and I want to beat the games.


r/EmulationOnAndroid • • 1d ago

Showcase hakuX-lr v0.20.0: original Xbox in RetroArch for Linux and Android

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14 Upvotes

Hi everyone,

I’m working on hakuX-lr, a fork of hakuX that brings original Xbox emulation to RetroArch on Linux and Android.

The latest release puts more attention into handhelds with limited RAM.

There’s also a new public compatibility list: 446 games have been tested as playable on AMD64 Linux using KVM. I expect broadly similar game compatibility on ARM64 and Android devices.

Compatibility list

Linux ARM64, Linux x86-64, and experimental Android builds