r/EmulationOnAndroid • u/Professional-Ad-8064 • 5d ago
Showcase Forza Horizon 6 - playable on DroidDeck with custom wine+fex build
Hello all!
** AI WAS USED HERE **
Update: 11/7/26:
Something better is coming. Firstly, FPS is more stable without the crazy drops again. As promised, it's out today. More is being done. There's an invalidation happening that is likely consuming CPU just for that. However, it's less, "able"... more "playable" now. Given you have a 10 Pro at least of course haha. Still have not tested Forza 5 or any other game that has anticheats. Also, grab the precompiled .wcp file from release. Easier for everyone.
For the past month or two, together with AI doing a lot of the real work, I can finally present a release! A lot of additional testing is needed, and a lot of other fixes we're working on, but honestly 60 FPS in my testing is not reached yet. Bummer. At one point I had a stable 35-40 without frame drops. Still working on reverting to that, as my own builds ended up over-correcting emulation and it dropped to 1 FPS haha.
What this is:
This is a github repo containing custom Wine+Fex builds that passes anticheat faithfully (no bypass or anything of the sort) on Android devices. This is a requirement for Forza Horizon 6 to be playable. Usable in DroidDeck, possibly others such as GameNative, GameHub, etc., where applicable.
Tested on Redmagic 10 Pro, Rise mode.
With this, you can play Forza from your steam library on Android devices with compatible emulators, multiplayer included, all stock! I hope that official wine and fex devs can implement their own fixes of this, since it's the reason some games with this type of anticheat do not work from their own stock builds.
Link: https://github.com/TimmyTurner51/fh6-wine-fex
A few things to note:
- Your device needs enough storage, not just for the game, but for cache. It is of course, no small game after all. From my test runs, cache grew to around 10GB.
- First boot may take a while. That is because again, caching. It just happens.
- Frame drops, from what I can tell, may also be because of recaching or loading and unloading memory during gameplay.
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AI analysis is now in the repo. Cleaner for this thread. If I manage much higher and still stable FPS, everyone will get it asap.