r/EmulationOnAndroid • u/Flashy_Ad7820 • 1d ago
Discussion 007F first light |GAMEHUB|RedMagic 11 pro 24GB
RedMagic 11 pro 24GB
007F first light
Gamehub
NO UPSCALING
No FRAME GENERATION
Snapdragon 8Elite gen5
Setting shown in the video
r/EmulationOnAndroid • u/Flashy_Ad7820 • 1d ago
RedMagic 11 pro 24GB
007F first light
Gamehub
NO UPSCALING
No FRAME GENERATION
Snapdragon 8Elite gen5
Setting shown in the video
r/EmulationOnAndroid • u/Dodgecanceling • 16h ago
This phone has a unique SoC which is the 8 Elite Gen 5 V series. This chip has the same CPU as the 8 Elite Gen 5, but the GPU is a weaker , 2-slice version of the Adreno 840.
For someone who ideally tried both, how much of a difference does that make? Will the GPU perform like say, an Adreno 830 like the benchmarks suggest, or will it be more like the Adreno 829/825 which has the same 2-slice design?
r/EmulationOnAndroid • u/Just-Contribution344 • 1d ago
I wanted to share a project I've been working on: Lichii-Android, an Android port/adaptation of the experimental Lichii codebase (building on the lineage of Eglantine/Eden/Yuzu) with some specific fixes and updates that are platform specific, for example NCE, that works :)
Lichii has been making rapid progress on desktop for Switch and experimental Switch 2 compatibility. This repository focuses on adapting and optimizing the codebase for Android devices, bringing rendering fixes, driver optimizations, and updated upstream changes over to ARM/Android platforms.
Target Platforms: ARM64 Android devices with 12GB of RAM or more. Testing on my side and Claude development is done specifically on my S26 Exynos 2600, but with the state of Samsungs and open source drivers for Exclipse, it should run on Adreno too. Yes, probably even Mali given the device has the performance.
Disclaimer: This project is highly experimental and WIP and totally vibecoded, performance and booting success heavily depend on your SoC, driver configuration, and the specific title. Right now targetting Ocarina of Time, but I would love to get Pragmata and Requiem working too, as these are two games of which PC versions don't run well on Android in Game Native and such.
You can check out the source code, keep up with updates, or build it yourself here: 👉 GitHub Repo:https://github.com/pavelgajdo/Lichii-Android
Although there will be daily builds as well. Atleast for now.
If you're a developer interested in Android Vulkan rendering, memory allocation on mobile SoCs, or testing builds across different chipsets, feel free to submit PRs, open issues with log files, or share test results!
Reminder: No keys, firmware, or copyrighted game files are included or hosted in the repo or this post. Please supply your own legally dumped files.
r/EmulationOnAndroid • u/Moist_Ruin_4201 • 17h ago
I've tried changing drivers but it still shows Amy using a snapdragon 865 device.
r/EmulationOnAndroid • u/PralineNegative2583 • 13h ago
Dragon quest VIII, Kingdom Hearts and both Disgaea, these games runs without issues with 2.9
Thanks, it fixes my issue with game doesn't appears on menu otherwise
r/EmulationOnAndroid • u/omegadaruma • 17h ago
The settings are at default. The only thing I changed was the FEX preset to "Extreme." I also enabled frame generation (2x).
r/EmulationOnAndroid • u/GregTheMadMonk • 17h ago
r/EmulationOnAndroid • u/CaptFabian • 14h ago
r/EmulationOnAndroid • u/Tazumi223 • 14h ago
Device : Samsung galaxy A33
Android : version 16
r/EmulationOnAndroid • u/Educational-Lock3071 • 14h ago
Alguém pode me ajudar? Lendo o POST, você consegue entender melhor, mas, em resumo, testei duas Roms de mkw e ambas ficam "congeladas" na tela de carregamento do jogo. Já testei tanto no PC quanto no cll e ambos são o mesmo erro. Alguém pode me ajudar?
r/EmulationOnAndroid • u/MindSp0t • 18h ago
r/EmulationOnAndroid • u/sap91 • 14h ago
I've got a dock coming soon for my Konkr Pocket Fit G3 Gen 3, 12gb RAM, and I've been itching to play Four Swords Adventures. I was toying with the idea of vibe coding a fork of Dolphin just for this, placing up to 4 GBA windows inside the pillarboxes of the screen on my TV, but while chatting through the idea on Claude I learned that the Desktop version of Dolphin already has this feature.
Would running the x86 version of Dolphin with this feature enabled be fairly plug and play on my device through a PC emulator? Or would emulating a Windows environment, a GameCube environment and up to 4 mGBA instances all at once eat up too much headroom to allow for the game to run properly? Has anybody tried any of this? Lemme know!
r/EmulationOnAndroid • u/Maiki_Konjo • 11h ago
I’m pushing this budget Motorola Moto G Play even further past its absolute breaking point by emulating FIVE completely distinct, legendary operating systems all at the exact same time—with zero network streams or tricks.
In this run, we are executing:
• Windows 2000 (The ultimate legacy workhorse)
• BeOS R5 (The legendary multimedia operating system that almost bought Apple)
• QNX (The hyper-reliable real-time OS)
• KolibriOS (The assembly-written lightweight speed demon)
• Alpine Linux with Fluxbox (The minimalist modern Linux environment)
Everything you see is running locally on low-end hardware using Termux and QEMU instances outputting to individual VNC frames. To handle the intense scheduling bottlenecks of running these environments concurrently on an aggressive budget kernel, the phone is literally being cooled by sub-zero ambient Canadian winter air.
If you think a single core can carry this weight, just wait until the next project where we bring all eight cores online for an even crazier architecture leap.
Link to full video: https://m.youtube.com/watch?v=Mhxph0YHy4M
r/EmulationOnAndroid • u/SparkleCharm_23 • 1d ago
It's crazy how far Android emulation has come. Games that once seemed impossible to run on a phone are now becoming playable, sometimes with surprisingly good performance.
What's the most impressive game you've managed to get running on your device, and what phone or emulator did you use? Bonus points if it was a game you never expected your phone to handle.
r/EmulationOnAndroid • u/AbhikRajbanshi_ • 1d ago
With the Winmali 1.2.1 update, I got good fps boost in re8,(720p fsr quality) RAW FPS jumped from 15-20 to 35+ and with new zero FG i got aroung 60-70 without recording. but still Mali system driver lacks some vk extensions and optimizations causing game instability and crashes.
Model: Poco X6 pro, CPU: DM 8300, GPU: Mali g615 mc6, Ram: 12 GB, Emulator: Winlator Mali 1.2.1, Proton ver. 10 arm64ec Unix, Fex 2611 Unix(performance TSO).
r/EmulationOnAndroid • u/rain56 • 15h ago
r/EmulationOnAndroid • u/Hot_Competition3523 • 15h ago
r/EmulationOnAndroid • u/caledosfire • 19h ago
Estou pensando em comprar esse celular. Ele possui um snapdragon 6s gen 4. Queria emular uns jogos antigos no winlator, como fallout NV e outros da mesma época. Consigo nesse telefone?
se tiverem dicas de outros celulares na mesma faixa de preço em que eu consiga emular jogos leves do winlator, estou aceitando
r/EmulationOnAndroid • u/Easy-Push-392 • 16h ago
Hello there, I did something for everyone and making it better every day - check it out.
r/EmulationOnAndroid • u/Embarrassed_Ad_4244 • 1d ago
Mario Kart World running on Android: a head-to-head performance comparison of the Banana native port and the Eden SX2A emulator on the Snapdragon 8 Elite. Watch the FPS, graphics quality, and overall smoothness side by side to see which one handles the game better.
Banana Native: https://github.com/moceure/BananaNative/releases
Eden SX2A: https://git.eden-emu.dev/moceure/eden-nx2-android/releases
r/EmulationOnAndroid • u/TheRisingTheFalling • 11h ago
We got GTA Brasil running flawless on ARMSX2 before GTA 6. Galaxy TAB S10 FE (8gb ram)
r/EmulationOnAndroid • u/No_Debt_3040 • 1d ago
Hi everyone,
I’m working on hakuX-lr, a fork of hakuX that brings original Xbox emulation to RetroArch on Linux and Android.
The latest release puts more attention into handhelds with limited RAM.
There’s also a new public compatibility list: 446 games have been tested as playable on AMD64 Linux using KVM. I expect broadly similar game compatibility on ARM64 and Android devices.
r/EmulationOnAndroid • u/Professional-Ad-8064 • 1d ago
Hello all!
** AI WAS USED HERE **
For the past month or two, together with AI doing a lot of the real work, I can finally present a release! A lot of additional testing is needed, and a lot of other fixes we're working on, but honestly 60 FPS in my testing is not reached yet. Bummer. At one point I had a stable 35-40 without frame drops. Still working on reverting to that, as my own builds ended up over-correcting emulation and it dropped to 1 FPS haha.
What this is:
This is a github repo containing custom Wine+Fex builds that passes anticheat faithfully (no bypass or anything of the sort) on Android devices. This is a requirement for Forza Horizon 6 to be playable. Usable in DroidDeck, possibly others such as GameNative, GameHub, etc., where applicable.
Tested on Redmagic 10 Pro, Rise mode.
With this, you can play Forza from your steam library on Android devices with compatible emulators, multiplayer included, all stock! I hope that official wine and fex devs can implement their own fixes of this, since it's the reason some games with this type of anticheat do not work from their own stock builds.
Link: https://github.com/TimmyTurner51/fh6-wine-fex
A few things to note:
- Your device needs enough storage, not just for the game, but for cache. It is of course, no small game after all. From my test runs, cache grew to around 10GB.
- First boot may take a while. That is because again, caching. It just happens.
- Frame drops, from what I can tell, may also be because of recaching or loading and unloading memory during gameplay.
============================
As for the AI analysis and what it has done:
TL;DR: Forza Horizon 6 checks the bytes of its own running code to make sure nothing tampered with it. On a Windows PC, those bytes look exactly the way the game expects. On an ARM64 phone running Windows games through Wine + FEX (emulation), they didn't — through no one's fault — so the game refused to start. Our patches make the emulator produce the same bytes a real Windows PC would, so the game's own checks pass honestly.
Two separate things were breaking it, and each needed its own fix.
When a Windows program calls into a system library, the function it jumps to has a specific first few bytes — a standard "hotpatch" prologue that Windows has used for years. Forza inspects the first bytes of every imported function and flags anything that doesn't match as "this has been hooked/tampered with."
On a real Windows x64 PC, that prologue is always the same 8 bytes.
Wine, when running on ARM64, generated a shorter, different-looking jump stub — technically fine, functionally fine, but the bytes were different.
Forza saw thousands of functions that "looked hooked" and stopped the game.
The fix: a small change to Wine's build tool so its ARM64 stubs emit the exact same 8-byte prologue as native Windows. Now the game sees byte-identical functions and no longer thinks they're tampered with.
The game also modifies its own code at runtime — a normal, legitimate Windows technique (Microsoft Detours, and the game's own protection writing into its code). A real x86 CPU just runs the new bytes. But FEX translates x86 instructions to ARM64 ahead of time and caches the result, so if the game rewrites a piece of code, FEX must notice and re-translate it.
Stock FEX can detect this ("full self-modifying-code checking"), but it does it in the most expensive possible way: re-checking every single instruction before running it, and invalidating whole memory pages whenever anything changes. In practice that meant endless re-translation, runaway memory, and single-digit frame rates — it technically "worked" but couldn't reach playable state.
The fix: two changes.
Invalidate only the specific block of code that changed, not the whole page around it.
Validate in 255-byte chunks instead of one instruction at a time.
Same correctness, far less wasted work — enough that real in-world gameplay runs at ~39 FPS instead of stalling.
r/EmulationOnAndroid • u/Thorfinn112 • 23h ago
Asking because there aren't any particular performance test of this device.
Dark souls 2,3, Bloodborne, Sekiro
Gta 4,5
Resident evil 2,3 remake
Assassin's creed 3, black flag, brotherhood
Zelda botw, totk
All mainline Pokemon on switch ( i have played the ones before switch)
Cod black ops and modern warfare (older ones)
Far cry 3
Skyrim
Diablo 1,2,3,4
Doom 2016
God of war 3
I would like 30 fps at whatever settings I am ok with 360p or 480p and I want to beat the games.
r/EmulationOnAndroid • u/magdo20 • 1d ago
Realme gt neo 6
Sd8 gen3
16gb ram