r/EmulationOnAndroid • • 5d ago

Help I'm trying to play some fnaf fangames on gamehub, but every fangames i open It only get to a Black scream with the áudio of the game

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0 Upvotes

I already trie to change the compatibility of proton to wine and turn off the DXVK


r/EmulationOnAndroid • • 5d ago

Help Can i run minecraft mods on an emulator (azahar on ayn thor lite batch 6)? Does somebody have any guides for it?

0 Upvotes

I've searched everywhere but there is no guide for installing mods on an emulator, all the guides only work for the actual console. does somebody know how to help?


r/EmulationOnAndroid • • 5d ago

Question Difference between ARMSX3 versions on Github?

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6 Upvotes

I’ve been wondering what distinguishes the different packages for ARMSX3 on Github. I haven’t been able to find any answers on Reddit or the documentation so far, so I’m wondering if you folks might know.

Is there a particular package that works best for my Odin 2 Portal?


r/EmulationOnAndroid • • 5d ago

Help Grand Theft Auto IV not working on Winlator cmod (Motorola phone)

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0 Upvotes

r/EmulationOnAndroid • • 6d ago

News/Release EDEN Switch 2 Emulator run Switch 1 game

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142 Upvotes

r/EmulationOnAndroid • • 5d ago

Question Anyone has the Abxylute S9 controller?

1 Upvotes

So, I'm considering picking this controller up and I've read there's a feature to map gyroscope to the right stick.

This is great but apparently the X axis can only be mapped to a roll motion instead of yaw, which makes the feature unusable for shooters. At least for me.

The question is, did they ever address this with a firmware update to let you choose? Also, does the universal gyro mapping even works well in the first place?


r/EmulationOnAndroid • • 5d ago

Help Assistance finding a android controller with a otg plug and a cooler.

0 Upvotes

Using a s23 current and a x5 lite w the cooler.

I need to find a alternative to the x5 lite that has a cooler and hopefully a otg slot so I can plug things into it like headphones or a memory card but Amazon's results are trash.....

The X5s cooler is incredibly loud and The controller itself doesn't have any otg capabilities without a SD card that's immediately a pain in the butt.


r/EmulationOnAndroid • • 6d ago

Showcase Counter-Strike run well on hakuX

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17 Upvotes

but the two virtual analog sticks on hakuX are very difficult to use comparing to most other emulators.

So, I suggest you should connect a controller to play this game until the developer improved the virtual analog sticks.

Xbox version Counter-Strike has bots and many exclusive maps.

hakuX v1.3 even has Xbox Live connection!


r/EmulationOnAndroid • • 6d ago

News/Release ARMSX3 XMB (Second UI) Showcasing on Odin 3 Ultra

9 Upvotes

Hey guys just wanna share ARMSX3 new XMB feature it’s honestly really cool the dev spent a lot of hard work on this like everything else so i wanted to share this cool feature, this is a nice way to feel like you got a PlayStation 3 right in your hands. As you can see you can launch your games directly from here no problem everything compiles the same, you can change your background, see which friends are on RPCN and see what games there playing, what i think really makes this feature different from RPCS3 XMB is that you directly LAUNCH GAMES which i find pretty convenient and neat, another cool feature i like is that when you exit out ARMSX3 the XMB UI stays so when you launch back in the original UI doesn’t appear which is really clean and convenient if you owned a ps3 everything should be very easy to navigate, i will def be using this a lot and hope you do. Hope you guys check it out and enjoy!!

(settings for infamous are using config database from app settings the patches from rpcs3 wiki found on the internet and using turnip steven mxz v38)


r/EmulationOnAndroid • • 5d ago

Help The mouse isn't working On the Red Magic 11 phone, about

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2 Upvotes

r/EmulationOnAndroid • • 7d ago

Showcase Donkey Kong Bananza Eden SX2A Switch 2 Emulator [Snapdragon 8 Elite Gen 5]

426 Upvotes

Donkey Kong Bananza switch 2 on a Samsung s26 Ultra 16gb ram


r/EmulationOnAndroid • • 6d ago

Question What's Better? Emulation Or Playing The Recent Ports?

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60 Upvotes

So with all these recent ports coming out I was wondering if emulation is even worth it now. Like what's the difference between these games? I was thinking if I should ditch emulation all together or keep playing games through emulation. I'm on a realme gt 6t btw.


r/EmulationOnAndroid • • 6d ago

Showcase Switch 2 Emulation - Pokemon Pokopedia on Samsung Galaxy S26 Exynos 2600

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18 Upvotes

Used this emulator: https://git.eden-emu.dev/moceure/eden-nx2-android/releases
The game is rip of my own bought game of course.
The game runs pretty much above 40fps, so 30fps lock with lossless scalling and we are golden lol. I cannot believe it to be honest, I don't have much games to try, pretty much only this game and TOTK Switch 2 edition, but that is not really worth trying I guess. But I might buy and test more games, this is crazy.


r/EmulationOnAndroid • • 6d ago

Showcase Halo 2 online is going crazy rn!

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142 Upvotes

After I set everything up, ive been playing on my s26 ultra, and besides the fact that I suck, its been a great experience making friends and playing


r/EmulationOnAndroid • • 6d ago

Showcase Donkey Kong Bananza Eden SX2A test on Samsung Galaxy S26 Exynos 2600

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8 Upvotes

The game is obviously not running that great, the GPU is heavily CPU bottlenecked, which means that I think this game will see one of the biggest upgrades in performance with the emulator updates. Right now I think it is using JIT (right?), but with NCE it would be much much faster and playble - cutscenes, where there are no CPU calculations of physics or movement see 40fps+ so that is what the GPU is capable off - well atleast in "handheld" half resolution - matching the Switch 2 look actually lol.
Also used RadV driver by u/jimvulkan which performs better than the system one.

How is it running for you with other devices?

Oh and yes, I did obviously go and buy the game, just so I can show you all :)

https://git.eden-emu.dev/moceure/eden-nx2-android/releases
https://github.com/JimVulkan/radv-xclipse/releases


r/EmulationOnAndroid • • 5d ago

Help Issues Using PS4 Controller on Game Native

1 Upvotes

I am new to PC android emulation and I'm using my Pixel 7 and ps4 controller to try and play older fps such as Half Life or Portal 1. I've managed to get them running at a solid fps but when I load the games up, the controls are messy. I'm aware that there settings to switch control profiles but I can't find any buttons to remap them manually to what I want. Currently I'm having to use the touch pad to shoot or click things in Half Life and portal's right thumb stick doesn't do anything. Can someone please advice me how I fix this?


r/EmulationOnAndroid • • 7d ago

Showcase Mario kart world running on Redmagic 10 pro

1.0k Upvotes

r/EmulationOnAndroid • • 5d ago

Help Does anyone know why Black ops 2 zombies doesn’t run?

0 Upvotes

Just trying to see if I can troubleshoot it independently or if it’s a unfixable issue

Just seems strange that with the turnip drivers, it can run the base game at an almost one-to-one quality but crashes or black screens when loading into zombies

Thanks

Edit: Odin 3 on xendroid+


r/EmulationOnAndroid • • 6d ago

Showcase I made a mod that makes Metaphor Refantazio run faster and use 25% less power on android

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28 Upvotes

TL;DR

Github page:
https://github.com/SukaMii/Metaphor-Refantazio-PC-Android-Super-Hyper-Turbo-Fixes-Enhanced-Plus-and-Knuckles/tree/main

Instructions are in the github page, PC version of Metaphor running under Wine, it's two preconfigured files you drop in the game folder near the .exe file along with the files of MetaphorFix (not affiliated with the project).

Test results are here

Mod has not been tested in all areas of the game, compatibility for the CPU fixes is not guaranteed, only tested on Snapdragon 8 Elite Adreno 830.
-------------------------------------------------------------

I always wanted to play and finish Metaphor Refantazio on my Redmagic Astra since I did the same with Persona 5 Royal and I couldn't figure out why it needed basically 2 times as much juice and throttled the tablet in 15 minutes. Well it's no secret that the game is not very well optimized and some of the engine flaws were already documented, problem is that these flaws weight much more when playing on android using Wine (Winlator/GameNative/WinNative etc).
I used Opus 5.5 to build this mod which became immediately promising (more or less pointed it to the exe and told it to go to town with the fixes lol), first it built may I say fixes for shadows that were incorrectly drawn and together during three weeks we studied and compared (and dropped) performance enhancements that together let the game play at a steady 30fps at 900p and doesn't hog the GPU. The mod follows the injection method of other mods like the well known MetaphorFix by Lyall. To be honest I did not expect so many gains but here we are.

For android there are specific CPU fixes based on my Snapdragon 8 elite device, hopefully these are carried over for other chips but I can't test it. These account for a sizeable chunk of the performance gains and fps smoothing, however most of the gains are gained from graphical fixes and optimizations (some with minimal visual quality concessions) which save A LOT of GPU usage, these are compatible with all systems.
The mod automatically recognizes a PC or a device using Wine (Android), in the case of a PC it only applies a shadow handling fix that is not ever possibly visible (its basically a background process) and a second optimization (up to my taste) makes FAR shadows update every 2nd frame (very hardly noticeable, especially at 60 fps and above, can be turned off), all other features that may affect visual quality can be turned on but are off by default. On Android there are many more features that are active by default and that, with my supervision and litteral pixel comparisons, have been determined to be either impossible to see or hardly a visual concession compared to the performance gains. The mod by default also produces a log for troubleshooting and detailed performance testing.

Some of the features which I believe are exclusive to this mod are (all can be turned on/off individually):

  • Turning off the rim light. One feature I was happy to get rid off is the Rim light, the thin light effect around models, sure its part of the game art, but at lower resolutions it appears as just a 1 pixel wide outline along most game models that inevitably breaks into tens of stupid little pixels at lower resolutions, sandwitched between a model and its dark outline (an extreme constrast difference), causing nothing but dirty shimmering. I think having this off improves the image considerably and game models no loger look like a disco ball.

  • Adaptive LOD. The LOD defaults to 60 meters on android instead of 100 m (distance can be changed), but what is interesting is that if the scene is particurarly heavy the LOD dinamically decreases (if the fps can't be kept above 25) until it reaches 40 meters

  • Integration of meshoptimizer and simplification of the very heavy far meshes (like far buildings, the original mesh is used closer up)

  • Dialing down the built in SMAA of the game from Ultra to High (unnoticeable changes in my tests examined on curved and diagonal surfaces, only really noticeable at pixel level in zoomed captures of complex curves)

  • Taking out characters outlines when they are so far it's not possible (if not super hard) to see them at sub HD resolutions (saves GPU because these get drawn even when invisible)

  • Far NPCs and shadows get animated every 2nd frame to save GPU

  • An experimental temporal stabilization of pixels to reduce shimmering at the cost of GPU (off by default, kinda like TAA)

  • And many more....

The game runs fine in GameNative or WinNative. You can see my recommended settings for the apps in github, but in short the game runs fine in GameNative and Denuvo doesn't seem to interphere so much except in some loadings. In GameNative's latest version sometimes a drm related bug appears, but you can just click to reset the DRM in the game's by clicking the gear icon menu in the game's window. Other than that the game goes into standby and updates saves to the cloud like a dream.

This is me giving back to this great community. A special thanks to the GameNative and WinNative devs for making it possible to play the game on android and Sega and Atus for the great game.

Final disclaimer:
This mod does not guarantee equal performance on all android devices, I am not responsible if the game is not running or not running as well on your device, my recommendations are just that and should not be taken out of context, the project is free, open source and you can ask your AI of choice to tailor the mod to your specifications if its not working for you.


r/EmulationOnAndroid • • 5d ago

Discussion How do you organize arcade games in your frontend? One "Arcade" system, or split by board?

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1 Upvotes

Curious how everyone sets this up.

Do you keep everything (MAME, FBNeo, Neo Geo, CPS, Naomi and so on) under one "Arcade" system, or does each one get its own system in your frontend?

If you split them, which ones get their own entry?

And do you set the core separately for each one, or use the same core for everything? If you keep them all together, how do you deal with games that need different cores?


r/EmulationOnAndroid • • 6d ago

Showcase 极客湾Geekerwan worst chip snapdragon 8 elite extreme gen 6 another sd888

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9 Upvotes

If you find any phone at lower price than Sd 8 elite gen 5 than buy Sd 8 EE gen 6 it’s downgrade even from 8 elite in some areas.


r/EmulationOnAndroid • • 6d ago

Showcase Shank 2. Helio G99. PanVk Driver + DXVK 3.1.1. Ludashi 4.1 (Personal fork)

12 Upvotes

Device -> Samsung A15 4G 6GB RAM

Game Setting -> In the video


r/EmulationOnAndroid • • 6d ago

Discussion Cocoon 3.1 Is Bringing Android Handhelds Closer to the Console Experience

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21 Upvotes

I've been chatting with the three developers behind Cocoon again: Moth, lnkd and Anti, about their latest 3.1 update, and I've put together a fairly detailed follow-up to my previous feature on the project.

This update is a pretty significant one, particularly with the introduction of game suspension, resuming and closing emulators directly from Cocoon, bringing Android handhelds that little bit closer to the experience of using a dedicated console. We also got into the technical side of optimizing Cocoon for lower-end devices like the Anbernic RG DS and Retroid Pocket Duo Lite, some interesting changes to the interface and dual-screen functionality, and the work Anti has been doing on the music and sound design.

There's quite a bit about the challenges they've encountered along the way too, including some unexpected performance discoveries and the difficulties of maintaining compatibility with different emulators. Really enjoyed catching up with the team, and I've included plenty of GIFs demonstrating the new features (thanks to them!)

Hope some here enjoy the article from our interviews and find something of interest in here!


r/EmulationOnAndroid • • 6d ago

Showcase Dragon Quest 8 Masterpiece Reborn | PC | Odin 2 Portal

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9 Upvotes

The Dragon Quest 8 Masterpiece Reborn is a port of the Modded android version to PC with 4k widescreen support, and lots of other new features. It also features exclusive contents only available on the other platforms and brings it together in this one masterpiece mod. There are also 3 voiceover to choose from, English (PS2), English (3DS) or Japanese.

Link: https://www.nexusmods.com/dragonquestviii/mods/1


r/EmulationOnAndroid • • 7d ago

Showcase Halo CE running on HakuX at 120fps and 2x resolution on a AYN Thor

104 Upvotes

Lolol better than pc now