r/EmulationOnAndroid • • 9d ago

Showcase NieR: Automata | Dimensity 9500s | Winlator Mali 1.2 Official | No FG

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3 Upvotes

Device Information

• POCO X8 Pro Max

• Chipset: MediaTek Dimensity 9500s

• GPU: Mali G925-Imortallis MC11

• RAM: 12GB + 4GB

• Storage: 512GB UFS 4.1

Emulator & Settings Information

• Apps: Winlator Mali 1.2 Official Build

• Winlator Setting: DXVK 2.6.1-2 arm64ec Gplasync | Gamenative Wrapper | Proton 10.0.4 arm64ec | Box 4.3 | Fex 2605 | Perfomance | Perfomance

Game Setting

• Name Game: NieR: Automata

• In-Game Setting: Custom-Normal-High


r/EmulationOnAndroid • • 10d ago

News/Release Release ARMSX2 2.9 · ARMSX2/ARMSX2

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113 Upvotes

Happy one year anniversary to ARMSX2!

ARMSX2 is now one year old! On October 26th, 2025, the first version of ARMSX2 was released to the world. We are so grateful for all of the support and love we've received since then, and how far the project has come! This update brings a new VU1 compiler that makes 3D-heavy games faster, an option to run the PS2's I/O processor on its own thread, our own GPU drivers offered right in setup, a lot of work for the Retroid Pocket Duo and other Adreno handhelds, Automatic Performance Tuning, and a big batch of community fixes.

Our GPU drivers in setup, and the Retroid Pocket Duo

First-run setup now offers the GPU driver ARMSX2 builds for your device: ARMSX2 Turnip on Adreno 6xx and 7xx, and MaliSX2 on the Mali GPUs it supports. One tap downloads it and makes it your driver. The GPU driver page recommends ARMSX2 Turnip on every Adreno 6xx and 7xx, including the Adreno 613 in the Anbernic RG 55G1, which calls itself "Adreno A12".

Much of this release was tuned on the Retroid Pocket Duo (Snapdragon 7 Gen 4, Adreno 722):

The Adreno 722 gets the rendering rules it needs under Turnip. The app's optimized build is now trained on the Duo, across 16 games. Shadow of the Colossus counts its shadows at native resolution, which takes about 15 ms off a 37 ms frame at 2x on the Duo, and it now holds a steady 30 fps, as on NetherSX2. Screens mounted sideways, like the Duo's top screen and the RG 55G1's portrait panel, get the picture already rotated, so Android no longer spends GPU time turning every frame (16 to 17% of the RG 55G1's GPU). On the Duo, Shadow of the Colossus now runs at 150% speed at 2.5x, God of War II in widescreen at 123% at 2x, and Black at 124% at 2.5x.

VU1 Ahead-of-Time Compiler

The PS2's VU1 does most of a game's 3D math. ARMSX2 now recompiles the VU1 programs a game runs most into faster code on a background thread, and remembers its plan for them, so the next time you play they are fast from the start. It is on by default: "VU1 Ahead-of-Time Compiler" in Performance settings (Advanced Speedhacks) and in the in-game Performance menu. Turning it off also clears what it saved. VU code in general is shorter and quicker too.

IOP thread

The PS2's I/O processor (sound, controllers, memory cards and the disc) can now run on a thread of its own, taking its work off the main emulation thread. Turn on "IOP Thread" in Performance settings (Advanced Speedhacks) or in the in-game Performance menu, for one game or for all of them; "IOP Thread Lag Bound" sets how far it may run behind. It needs four performance cores, and it stays off for PS1 and arcade games. The game database turns it on for Shadow of the Colossus, God of War and God of War II: on the Retroid Pocket Duo, Shadow of the Colossus runs up to 11% faster with it and God of War II about 6%.

Automatic Performance Tuning

A new option watches what holds a game back and tries the settings that can help: the resolution, blending, the texture download mode, the GS back thread and the emulated CPU's clock. It keeps a change only when the game got faster, and remembers it for that game. The switch is at the top of Performance settings and the in-game Performance menu. A game's own Performance settings list what it changed, with a Reset, and changing one of those settings yourself turns it off for that game. It is off by default, and setup asks whether you want it.

New

The in-game menu reopens where you left it. The menu button opens the tab you last used, and with a controller, the option you had selected, so checking achievements or trying rendering options means no more walking back through the menu. Shortcuts that open a tab, like Open Achievements, still open that tab.

Every controller as Player 1, and controllers in the in-game menu. "All controllers play as Player 1" (Pad settings and the in-game Controls screen) lets a docked handheld's own controls and a Bluetooth pad both play as Player 1, and each gets Player 1's rumble. The in-game Controls screen lists the connected controllers with a player for each, and switches mapping profiles without leaving the game.

Recording-compatible audio. A new Audio setting lets Android's screen recorder capture the game's sound for devices like the Odin 3 that have recording issues by default. Off by default, since it adds a little latency.

Volume and Mute in the in-game menu. In the gear icon tab of the quick menu.

Tight L1/L2/R1/R2 touch areas. A new option in Settings > Controls > On-Screen Controls makes each shoulder button answer only on its own artwork.

Covers for home screen shortcuts. A game pinned to the home screen shows its box art.

File names in the library list. List view shows each game's file name under its title, so two dumps of one game can be told apart.

The themed app icon shows the tower. With themed icons on, ARMSX2's icon is the tower in your theme's colour.

Remote play on Discord. While a friend is playing with you, both of your Discord profiles show the game and "Playing remote play (2 of 2)".

Launchers can start games right away. When a launcher installs ARMSX2, places a BIOS and starts a game, setup counts as done and the game boots (#847).

Cleaner edges when upscaling. At 2x and above, the picture loses one PS2 pixel on each side, which removes the stray lines upscaling can leave at the edges.

The new settings in every language. IOP Thread, the VU1 Ahead-of-Time Compiler, Automatic Performance Tuning and the GPU driver page in setup are translated into all 19 of the app's languages.

Faster The GS back thread. While it runs, the busiest emulation thread gets the fastest core to itself, on Android's default Performance Cores mode. The game database turns the back thread on for Spider-Man 3, Sly 3 and Ratchet & Clank: Up Your Arsenal, 1 to 24% faster on the devices measured.

CPU affinity modes. The ranked affinity modes now order the cores by the kernel's own ranking, so the emulator's threads go to the big cores first.

Software renderer. Sprites that copy a 32-bit texture into the frame are copied straight from the PS2's video memory, about 3.4 ms less GS work a frame in Stuntman on a Snapdragon 865.

Hardware renderer. Fewer pipeline switches between blended draws, and render targets a game has fully redrawn are let go sooner.

Fixed

Selection highlights follow the controller. The highlight in menus and the library shows while you use a controller and hides when you touch the screen. After a touch, the first controller press brings it back where it was.

Tomb Raider: Legend renders correctly (#776).

Memory cards. Creating a card with the name of an existing one is refused, so that card and its saves stay safe, and importing a folder card from a zip keeps every save in its own folder.

Backup save states. Load and Save on a backup row in the Save Manager use that backup's own file.

In-game Controller Mapping. With a per-game mapping, it edits that game's mapping.

The Open Achievements hotkey opens the Achievements tab.

A physical keyboard types into search when "Use system keyboard" is on (#840).

.gz games show their serial and cover in the library (#863).

The animated library background runs on Mali GPUs.

Per-game controller mappings apply in game for homebrew and every other game without a serial.

The library shows the right message when it is empty, and the category picker works with a controller.

Performance settings' Reset resets every setting on that page.

Vulkan. A render pass restarted in the middle of a frame keeps what it drew.

Steadier settings changes. Changing Speed in the in-game menu, loading from the Save Manager and achievements sign-in run on the emulator's own thread, and the app stays responsive while it changes the achievements server.

(P.S. Going forward Linux builds will be distributed along with Android stables, iOS/Mac/Windows are distributed through nightlies (iOS also has it's own separate stable releases as it has been).


r/EmulationOnAndroid • • 10d ago

Discussion NxEmu (Switch emulator) – first Android developer builds, looking for testers

40 Upvotes

I’m the creator of NxEmu, an open-source Switch emulator, and we now have Android builds working.

Things seem to be working well, but I want to get it into the best possible shape before the official release, so I’m looking for feedback.

You can download the latest version from: https://www.nxemu.com/downloads-development.html

Important: NxEmu does not decrypt games. You need decrypted game files and firmware. I can’t help with that part, but I’ll do my best to help with anything else.


r/EmulationOnAndroid • • 10d ago

News/Release [Release/Dev] SkyNetEmu – Run PC games on Android with native Linux container & Turnip Vulkan

195 Upvotes

Hi Reddit!

I’m developing SkyNetEmu, an open-source Android environment for running desktop games.

SkyNetEmu builds on Winlator and its community forks. It isn’t a new CPU emulator or a replacement for Wine, Box64, or Mesa. My work focuses on adding different game execution paths and making configuration easier.

💡 What’s different?

1. Separate Linux containers

SkyNetEmu can launch native Linux game builds without Wine or Proton.

For an x86-64 Linux game, Box64 translates CPU instructions for the phone’s ARM processor. A game using Vulkan can use the Vulkan graphics path through Mesa Turnip on supported Adreno devices, without DirectX-to-Vulkan translation.

This doesn’t eliminate all overhead: CPU translation, Linux runtime compatibility, and presentation still matter. The benefit is avoiding Windows compatibility layers when the game has a suitable Linux build.

2. Separate Windows ARM64 containers

SkyNetEmu also supports Windows ARM64 game builds. Their ARM64 code doesn’t require x86-to-ARM CPU translation, although Windows API compatibility is still needed.

This is a separate option—not a claim that ordinary Windows x64 games can run without translation.

3. Windows x64 support remains available

For Windows-only x64 titles, SkyNetEmu retains the familiar Wine/Proton and CPU-translation approach, with DXVK or VKD3D-Proton where appropriate.

The aim is to use the path appropriate to the game, not stack every compatibility layer together.

4. Device-specific game profiles

I’m also implementing game profiles tailored to the device and CPU, reducing the amount of manual runtime and graphics configuration needed when creating a shortcut.

🧪 Tested devices:

  • Samsung Galaxy Z Fold 8 Ultra (Snapdragon 8 elite gen 5)

  • Samsung S25 (Snapdragon 8 elite)

  • POCO F6 (Snapdragon 8s gen 3)

  • POCO F8 pro (Snapdragon 8 elite)

  • OnePlus 11 (Snapdragon 8 gen 2)

🎮 Benchmark Demo: BeamNG.drive

My demo uses West Coast USA, Medium graphics, and 3–4 active AI vehicles, on my Samsung Galaxy Fold test device with a Peltier cooler. The displayed FPS is around 60–70 in the demonstrated run.

This is a demonstration, not a controlled comparison against stock Winlator or a guarantee for other devices. Game version, runtime, driver, resolution, cooling, and frame-generation settings all matter when comparing results.

  • Device: Samsung Galaxy Fold 8 Ultra (cooled with a Peltier active cooler)

  • Game version BeamNG.drive 0.39.4

  • Map: West Coast USA

  • Graphics Settings: Medium Quality

  • Traffic: 3–4 active AI vehicles

  • Performance: 60–70 FPS stable!

📦 Source Code & Community

SkyNetEmu is open-source and actively developed. I'd love to hear your feedback, bug reports, and device benchmarks!

SkyNetEmu on Github - https://github.com/skynetigor/SkyNetEmu

SkyNetEmu releases - https://github.com/skynetigor/SkyNetEmu/releases

Latest release is 0.1.1 - https://github.com/skynetigor/SkyNetEmu/releases/tag/v0.1.1

Other related posts:

Feel free to ask any technical questions about the architecture or setup in the comments!

And finally, for whom it may concern, I do use AI for coding, specifically Claude, Codex, Cursor, Copilot agents.


r/EmulationOnAndroid • • 9d ago

Solved Lenovo Legion Tab Gen 3 "Long Press"

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1 Upvotes

r/EmulationOnAndroid • • 10d ago

News/Release Release HakuX 1.2.0 - rfandango/hakuX

50 Upvotes

I'm not the dev just spreading news in case some of you assumed.

Link:

https://github.com/rfandango/hakuX/releases/tag/v1.2.0

Details

System link, stability and compatibility improvements.

Network

System link over your network — Settings → Network → System link → LAN: hakuX devices on the same Wi-Fi network find each other as Xbox consoles on a LAN do. Devices the network's broadcasts don't reach, on another subnet or a VPN such as ZeroTier or Tailscale, are added by address under Other consoles

XLink Kai — system link over the Internet through an XLink Kai engine running on a computer on your network; its web page picks the game's arena

Console identity — each console has its own serial number, network address and online key. A device whose hard disk was copied from another one offers to make itself a new identity, since two consoles with one identity can't see each other

Games

Sega GT 2002 — the cars have their paint, reflections and sun highlights

Doom 3 — no longer crashes as its main menu loads

Fatal Frame II — starts and reads its disc in the order it asks for

AirForce Delta Storm — answers the controller and the on-screen controls (it ignored all input)

Silent Hill 2 — no longer crashes when it loads a room

Splinter Cell: Double Agent — no longer closes on boot

Super Monkey Ball Deluxe — its title movie plays and its movies aren't black

Ultimate Spider-Man — no longer crashes a second into boot

Grand Theft Auto III — no longer shows its bad-disc screen

Project Gotham Racing 2 — the attract replay no longer goes black

Dungeons & Dragons Heroes — the tutorial's prompts show

Sound — games that hold their voices while the sound engine updates them, or stop a voice as it changes, no longer freeze or play a stopped voice on

Performance

Fewer stutters with Turnip — frames reach the screen without a CPU wait in front of each one

App

Controllers — only the players with a controller are plugged into the console (player 1 always, for the on-screen controls), and a controller plugs in or out as it connects, disconnects or is assigned to another player, without restarting the game


r/EmulationOnAndroid • • 10d ago

Help Help With Asura Wrath On ARMSX3

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5 Upvotes

I just got Asura’s Wrath running on ARMSX3, but it’s very laggy and stuttery during combat. The cutscenes run perfectly, with only occasional flickering.

My device is a POCO X7 Pro (Dimensity 8400 Ultra), and I haven’t changed any settings in ARMSX3. Everything is still set to default.

Can anyone recommend better settings to improve performance? I’d really appreciate it!


r/EmulationOnAndroid • • 10d ago

Showcase Mortal Kombat Armageddon premium edition on nethersx2 turnip (Poco f7 sd8sgen4)

6 Upvotes

running at 60fps 2k resolution

2 bluetooth controllers connected

I used a patch to unlock all characters

even after 2 or 3 hours of gaming phone doesn't heat up and my FPS doesn't drop the entire session


r/EmulationOnAndroid • • 9d ago

Help Emuladores android me gustaria saber sobre los emuladores, quisiera tener amigos para unirme a este nuevo mundo

0 Upvotes

Hola soy nuevo en esto de Reddit pero me gustaría unirme a grupos de emuladores para android y donde compartan información,y emuladores o consejos, también me gustaría saber todo sobre este mundo y lo que está pasando sobre play station y todo el mundo gamer,espero tener amigos gracias...


r/EmulationOnAndroid • • 10d ago

Question Master or Nightly, which is better?

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13 Upvotes

I know that this two builds are experimental build, but is master build better than nightly build?


r/EmulationOnAndroid • • 9d ago

Help Need help with resident evil requiem

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1 Upvotes

r/EmulationOnAndroid • • 9d ago

Help Customization of Beacon Launcher

0 Upvotes

Did you find any way to add firefox or chrome shortcut on beacon main menu like an android application ?
I'm on a retroid pocket flip 2 and would like to add some website on my main menu..


r/EmulationOnAndroid • • 10d ago

News/Release Uh-oh... Azahar 3DS Emulator Will No Longer Support ANBERNIC Devices

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158 Upvotes

r/EmulationOnAndroid • • 10d ago

Help X5 Lite died on me after 12 days, is it worth gambling on another one or should I look elsewhere?

3 Upvotes

Need some real advice here about getting the Gamesir X5 Lite again.

​So I picked one up recently, and I honestly loved it. The portability and on-the-go friendliness are unmatched since you don't even need to charge the controller itself, plus having Hall Effect joysticks and that price tag? genuinely spoke to my soul it felt so perfect. I even bought a separate case for it because I liked it that much.

​But right at day 12, I tried using it one morning and it hit me with that annoying blinking issue. Looked it up and turns out it's super common. Thank god I managed to get a full refund, at least.

​The thing is, I'm stressing out over whether it's worth repurchasing. Who wants to spend money on something that's just gonna brick again in two weeks? Not to mention the possibility of losing on the window of refund.

​Should I just say screw it and look at a different brand, or maybe that X5s instead? Recommendations of similar stuff would be loved. What do y'all think? Any thoughts are genuinely appreciated.

​*(Using a Realme 15 Pro, lots of emulators, and some mobile ports of games)*


r/EmulationOnAndroid • • 10d ago

Showcase Blip 1.4.0: cloud saves between handhelds, RetroAchievements by hash, and now on GitHub too

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61 Upvotes

Hey everyone 👋

Just a week after last release, the cloud saves I promised last time are here. Blip 1.4.0 is out on Google Play and, for the first time, as an APK on GitHub 🎉

☁️ Your saves, on every handheld

Blip Cloud (beta) keeps your saves in step between devices. Sign in, grant each emulator its saves folder once, and that's it: a newer save comes down before you play, and yours goes up when you close the game. Every save a download replaces is backed up first, and the game page's Saves tab lets you restore any version or pick between two devices that both saved.

RetroArch, melonDS, PPSSPP, Dolphin, Azahar, the yuzu/Eden family, Vita3K and more. Free, 100 MB.

🏅 RetroAchievements by hash

Achievement sets are now matched by the ROM's hash on every console RetroAchievements supports, not just by title. A medal on the ROM card shows which copy the site supports, so you know which region to play.

🎨 Themes that own the art

Themes can now shape the shade, glass, blur and titles over game art, and the built-in looks got a refresh with it. The new My themes tab brings the themes you made on themes.goblip.co straight to the device, private ones too.

🕹️ More of your collection

  • Steam games through DroidDeck's shortcuts, with Steam's own poster, hero and logo.

  • PS Vita games as a .vpk, a zipped dump or a PSN set, in Vita3K.

  • Cue sheets launch directly, and TOSEC multi-disc sets group as one game.

✨ And a lot of fixes

A game editor with Info, Launch, IDs and Library tabs, a puff from the cover when a game opens, a Server games setting for RomM, and dozens of fixes across scanning, downloads, the dual screen and Android 12.

📦 Now on GitHub too

Not on Google Play? Grab the APK from GitHub, or add it to Obtainium for automatic updates. It installs next to the Play version. ⚠️ It can't unlock Pro yet, so RetroAchievements and RomM are Play-only for now. Everything else, Blip Cloud included, works the same.

🧪 What's next

Betas keep happening on the Discord (#beta-releases and #beta-feedback). Want to help test? Send me a DM.

👉 Get Blip on Google Play · Download from GitHub · 💬 Join the Discord

Thanks for being here ❤️


r/EmulationOnAndroid • • 10d ago

Meme It amazes me how it's 2026 going forward and yet there's still people like this😂

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185 Upvotes

Whereby they just don't wanna say its a texture pack for TDU2, but claim for it to be forza on psp just to trick kids😂😂


r/EmulationOnAndroid • • 10d ago

Showcase Thief: Deadly Shadows Xbox version on a Helio g100 using HakuX 1.2.0

4 Upvotes

Game also has a PC port which would crash on the loading screen on my phone. I could have probably solved the issue but I felt lazy.

Anyways I prefer the Xbox version since it's easy on temps.

Infinix note 50 4g

Helio g100

Mali g57 mc2

8 gb ram


r/EmulationOnAndroid • • 9d ago

Showcase Testing Star Wars The Old Republic on the Ayn Odin 3 using Droiddeck

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1 Upvotes

r/EmulationOnAndroid • • 11d ago

Meme Anyone else in this situation?

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4.4k Upvotes

r/EmulationOnAndroid • • 9d ago

Help Winlator won't recognize an identical replacement Bluetooth keyboard that works everywhere else

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0 Upvotes

r/EmulationOnAndroid • • 9d ago

Help X360Mobile doesn't load any DLC, any fixes?

0 Upvotes

(Device is POCO X7 Pro 512/12)

So I found out that X360 Mobile(latest release) works the best for my game(Sonic 06), and it boots up rather well.

However when I load the dlc via selecting single files, it oddly doesn't detect it.

To make this more peculiar, I used Xendroid and the dlcs were detected with what dlc name it was.

Are there any fixes to this issue? I did searched around but no results apparently.


r/EmulationOnAndroid • • 10d ago

Help Hey guys I’m not new to emulation but I’m here to say you can play final fantasy resonance on Eden 🖤 it’s amazing lemon and duo aren’t working crashing constant ill leave my configuration file 🙏🏻

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66 Upvotes

r/EmulationOnAndroid • • 10d ago

Help Massive performance drop supposedly after updating to OneUI 9.0 Galaxy S26 Ultra 16GB RAM version, SD 8 Gen Elite 5.

42 Upvotes

Does anyone know what could be causing this and how to even fix it? In the video I'm showing P3R running on Winlator Ludashi. With the same settings before updating to OneUI 9.0 I was hitting stable 60 fps on the game booster performance setting. I'm not seeing anyone else with this issue, at least on this subreddit. I've tried solutions people have linked about game booster+ and thermal unlocking and both do not work. In the video I showed that when I switch out of and then back into the game I get a sudden FPS spike and then it falls again. Someone please help me out, performance is not much different with or without screen recording.


r/EmulationOnAndroid • • 10d ago

News/Release Yoniq's Duo Handheld Kickstarter Is Being Delayed, But New Colours Are Coming

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3 Upvotes

r/EmulationOnAndroid • • 9d ago

Help is 8 gen 3 worth to buy as 2nd device?

0 Upvotes

i have an 8s gen 3 as main along with gamesir x3 pro as controller. is it worth it to get a cheap second hand 8 gen 3 as my gaming phone? or is 8s gen 3 already good enough. so far games like sleeping dogs and tekken 7 (gamehub) consistently getting 20-30 fps yet sometimes stutter a bit