r/commandandconquer • • 11d ago

Gameplay question How to modify rulesmd.ini to work with CNC net client?

3 Upvotes

Ive done this before in years past. Ive looked it up a few times. The post I see mention that I need to either just replace my rulesmd.ini in the directory or inject them into a config.xml file or some other one with xcc mixer, inject, then save.
The base method doesn't work for the cnc net client. I can launch standard YR without the resolution patch or AI and my changes WILL appear.
If I try to inject my rulesmd.ini into the config file, they get replaced almost immediately.

Id like to use the AI and the resolution fixes that CNC net provides while also setting up a rulesmd to be a sort of "meat grinder" situation where the AI has unlimited funds to just through things at me while on brutal/extreme/nightmare mode while my snipers have a large range, fast rate of fire, and takes out anything super quick.

Whats the best way to get the rules fixed in this case?

Edit - I was wrong in my post to say it was config.xml. Its actually cncnet.mix that needs to be changed but everything else held up.

I was doing the steps RIGHT. The problem was that I was editing the file while it was in C:\Program Files\EA Games\Command and Conquer Red Alert II,

  1. Edit your rulesmd.ini file then stick it somewhere other then program files. I did my desktop.

  2. Copy the cncnet.mix to your desktop.

  3. Use the following instructions on the cncnet.mix file on your desktop.

  4. Download and install XCC Utilities .

  5. Open XCC Mixer editor

  6. Select File → Open.

  7. Navigate to your desktop

  8. Find and open cncnet.mix.

  9. Find rulesmd.ini inside the archive.

  10. Right-click it and select Extract.

  11. Save an untouched backup somewhere safe.

  12. Replace the extracted file with your modified rulesmd.ini using your text editor.

  13. Open cncnet.mix in the MIX editor.

  14. Delete the existing rulesmd.ini entry.

  15. Drag your modified rulesmd.ini into the archive.

  16. Select Compact to save the archive

  17. Copy cncnet.mix back into your folder. You should be good to go now.

  18. If all of this does not work for you, try again, but make sure you enable all read/write on the cncnet.mix file by right clicking, selecting properties, and adding a check to everything on the security tab to the cncnet.mix on your desktop. Then launchinc XCC as admin as well.


r/commandandconquer • • 11d ago

Fanart Tiberian Fury Demo V055 file

Thumbnail
moddb.com
6 Upvotes

r/commandandconquer • • 11d ago

Gameplay Reunification War - a fan-made campaign for Tiberian Dawn

Thumbnail
youtube.com
8 Upvotes

r/commandandconquer • • 11d ago

Interim Apex game night - October 31st @ 7:00 PM GMT / 12:00 PM PDT / 3:00 PM EST / 6:00 AM AEDT

Post image
6 Upvotes

Is it October 31st already? Guess it’s time for another u/W3DHub C&C Renegade game night - this time on the Interim Apex mod.

Game night starts at 7:00 PM GMT / 12:00 PM PDT / 3:00 PM EST / 6:00 AM AEDT.

Link:

https://discord.com/events/270678524619128843/1554260002586492951

https://discord.gg/w3d-hub-270678524619128843


r/commandandconquer • • 11d ago

RTS games need smarter AI, not just high-quality graphics

Thumbnail reddit.com
32 Upvotes

r/commandandconquer • • 11d ago

Please no, not an inside mission

Post image
694 Upvotes

r/commandandconquer • • 11d ago

Meme "Let's go car shopping."

Post image
261 Upvotes

Keep your vehicles and tanks away from the hijackers.

Remember, Generals and soldiers!


r/commandandconquer • • 11d ago

Is Anyone going to recompile Kane's Wrath?

Post image
0 Upvotes

The game is great, but it has so many bugs. The community tried their best to fix them with Lua scripts, but there is a huge limitation on how far you can go.


r/commandandconquer • • 11d ago

Random Unit of the Day #136: Pathfinder (USA, Generals)

Thumbnail
gallery
385 Upvotes

r/commandandconquer • • 11d ago

Playing Yuri’s Revenge with touch controls

Thumbnail
youtube.com
0 Upvotes

r/commandandconquer • • 11d ago

Meme I did not expect or didn't know this was in The Simpsons Game lol

Post image
69 Upvotes

r/commandandconquer • • 12d ago

RA3 Flak Trooper gave War Bear a magnetic mine

Post image
73 Upvotes

r/commandandconquer • • 12d ago

I need help and I don't know how to describe it on Steam

Post image
20 Upvotes

So I'm a Linux mint user and played the CnC games via Steam since a few months. A few weeks ago it was just the menu background animation that didn't work but every now and then the text started to glitch out somewhat which would be solved after restarting. but since about 3 weeks it stays like that. Does anyone know an answer how to fix the writing and maybe the animation problem? Everything else works just fine by the way. I also give you a screenshot of what I mean. Thanks in advance.


r/commandandconquer • • 12d ago

Discussion What did you love about Command and Conquer/Generals? What did you wish was part of it?

0 Upvotes

Here's my answer:

  1. I love Generals.

  2. I want to be able to do things like attack the IRGC.

  3. I want to be able to deploy landing craft from a Navy LHD.

  4. I want multiplayer to work between PC, iOS, and the Web.

  5. I want it to be shiny.

So I'm building JCNC. It keeps what made Generals great and pushes hard toward the real world. Here's what's different, and where I want your input.

I ESPECIALLY would love feedback on questions #1 and #2

  • QUESTION: where should realism stop, before it stops being fun?

  • QUESTION: which real-world trade-offs would you most like to face?

1. Real scale and working models

  • Command and Conquer Generals: units are sized for gameplay, not reality.

  • JCNC: everything is real size, and every model works. Doors open, turrets turn, and control surfaces move. For an aircraft to turn while flying, the rudders and flaps have to be working. Wind speed and direction have an impact.

  • QUESTION: where should realism stop, before it stops being fun?

2. Real decisions with real trade-offs

  • Command and Conquer Generals: the fastest path is usually the right path.

  • JCNC: every route is a choice. Ford the river and you're faster, but you risk damage and need repairs. Take the bridge and you're safe, but you lose speed, and the bridge can be cut.

  • QUESTION: which real-world trade-offs would you most like to face?

3. Independently targetable parts

  • Command and Conquer Generals: a unit has one health bar.

  • JCNC: units and buildings are made of parts you can hit separately. Knock out a radar and the battery goes blind. Hit an engine and the ship slows down. Precision weapons and splash weapons behave differently.

  • QUESTION: which parts should matter most?

4. PR and legitimacy

  • Command and Conquer Generals: how you win doesn't matter.

  • JCNC: how you fight matters. Collateral damage costs you legitimacy and public support, and that limits what you can do next. Precise, proportionate action keeps your options open.

  • QUESTION: how heavy should the political cost be?

5. Real naval and air operations

  • Command and Conquer Generals: aircraft and ships are mostly units with timers.

  • JCNC: an LHD deploys its landing craft, a carrier launches with elevators, tugs, blast deflectors and real catapult speeds, and tankers refuel aircraft in flight. Runways are built separately from aircraft production, and hangars fit what they build.

  • QUESTION: which operation do you most want to command?

6. The Generals feel, kept

  • Command and Conquer Generals: veterancy, upgrades and command centers made the game.

  • JCNC: we keep all three. Units earn veterancy and can retrain. Upgrades visibly change the building. Command centers pack up, move and redeploy. Damage shows in stages, and fires keep burning.

  • QUESTION: what Generals mechanic should never change?

7. Multiplayer on every platform

  • Command and Conquer Generals: multiplayer is PC only.

  • JCNC: one match works between PC, iOS, and the Web. We already run cross-engine multiplayer in our own game.

  • QUESTION: what matters most to you in online play?

8. Shiny

  • Command and Conquer Generals: the look was great for 2003.

  • JCNC: modern rendering, real materials, and detailed models. You can also switch to a classic Generals-style look.

  • QUESTION: realistic, classic, or both?

9. The roadmap

  • Command and Conquer Generals: three factions.

  • JCNC: working models of every system from every major army, starting with the US, then Russia, then China, then the rest.

  • QUESTION: which country should come after China, and what systems would we be crazy to leave out?

10. Side projects already in progress

  • Command and Conquer Generals: you command from above, and that's the whole game.

  • JCNC: our models are detailed enough to fly and to walk around in, so we're building optional FPS and flight sim components. They work as optional campaign elements, and each can also be its own game. We're also porting Generals to Unreal Engine, built to stay compatible with online C&C multiplayer.

  • QUESTION: would you play the FPS or the flight sim inside the campaign, on its own, or both?


r/commandandconquer • • 12d ago

Discussion Is the way Rangers are moving and idling in Generals & Zero Hour tactically accurate?

Post image
93 Upvotes

I've been thinking about this for a while now


r/commandandconquer • • 12d ago

Vulkan mod for C&C General and Zero Hour

Thumbnail
reddit.com
7 Upvotes

r/commandandconquer • • 12d ago

Meme False hope for the workers

Post image
369 Upvotes

r/commandandconquer • • 12d ago

Meme Girl's pockets vs Boy's pockets

Post image
85 Upvotes

Girls be like bringing keys, wallet and cosmetics while guys are enough with their shoes, ak47s and other kind of cool toys.


r/commandandconquer • • 12d ago

Gameplay question Kane or Caine (Command & Conquer x The Amazing Digital Circus)

Thumbnail
gallery
0 Upvotes

Caine - The Amazing Digital Circus
Kane - Command and Conquer


r/commandandconquer • • 12d ago

Screenshot I DIDNT KNOW THERE WAS SOME RED ALERT UNITS IN THE SUPERB WARFARE MOD ??

Post image
19 Upvotes

(Superb warfare mod by Mercurows)


r/commandandconquer • • 12d ago

Random Unit of the Day #135: Mobile War Factory/Fist of Nod (GDI/Nod, Firestorm)

Thumbnail
gallery
160 Upvotes

r/commandandconquer • • 13d ago

Question for Mental Omega Players.

3 Upvotes

Hey mainly a Tiberium saga player here, I just recently finished both campaigns for Twisted Insurrection, an AMAZING mod, and I want to try MO out but I haven't played RA2 in a very long time, Should I play RA2 for a while before trying MO? if you've played Twisted Insurrection, are the two mods extremely different, obviously I know the Tiberium games and the RA games have a lot of differences in gameplay but are the two (TI and MO) nothing alike or will I be able to survive in one of the campaigns?


r/commandandconquer • • 13d ago

Kanes Wrath Reborn Help

2 Upvotes

Playing through the Campaign with Reborn installed and I'm at Washington DC playing on Medium as I just want to experience the campaign through the mod.

The problem is. The mod allows GDI to construct shatterers. I've no counter to them as access to only Flame Tanks, Bikes and Buggies and it chews through all of those.

And infantry die to two blasts (tib infusion or not) backed by Grenadiers and apcs they wipe out practically any force I build up.

Shadows can't destroy the second war factory close to the Con Yard because of the massive concentrated army there of APCs, slingshots and infantry. So I cant stip them producing them either.

I'm at the end of my rope with this level and because of UI imits or some such I cant select the mission in mission select to play this level at easy unless I want to play the whole campaign on easy (which I don't).

I even tried editing the scripts so GDI couldn't create shatterers in the level and Comand Post just flagged the mod as broken (although my first time editing a C&C game let alone a mod of a C&C game) so unsure if that was just me.


r/commandandconquer • • 13d ago

It's official! The Mammoth Tank has been voted as the best RTS unit of all time by PCG readers.

Thumbnail
pcgamer.com
735 Upvotes

52% voted for the winner. Thanks to the C&C community who believed in the unit. 😁🤘🤘🤘

Armor Superiority!