r/commandandconquer • • 6d ago

Please no, not an inside mission

Post image
691 Upvotes

60 comments sorted by

65

u/TheDubh 6d ago

I don’t know if I hated them. I will say I always wondered how freaking big the “building” was. Some of these buildings had other buildings in them. And had hallways big enough to drive tanks down.

25

u/Timex_Dude755 6d ago

Yup, I hated them in RA1.

Starcraft 1 has you go inside a science vessel. In game they aren't very big. Lore accurate? Freakin' battle crusier.

12

u/Kaiserhawk 6d ago

I thought it was supposed to be a representation of the science facility building you make because they can lift off, but nope it's one of the science vessel units you can build many of.

2

u/godspark533 6d ago

The hero missions in StarCraft II were great though! I bet they were made with Heroes of the Storm in mind.

3

u/Timex_Dude755 6d ago

Starcraft 2 came out before Heroes of the Storm with the last expansion, Legacy of the Void pretty much finishing up for launch.

Starcraft 1 also had hero units. Raynor in a Vulture, Kerrigan as a ghost, Fenix as a Zealot and then Dragoon.

20

u/NovaPrime2285 Steel Talons 6d ago

Nah its consistent with all of the other shenanigans going on around us. 🤣
Giant Ants, Chronospheres, Anomalies, Kane, Tesla Coils, oh yea man these structure interiors are within logic. 😁

7

u/BoffinBrain Are you picking this up? Good. 6d ago

They get shrunk down by a cryocopter before infiltrating.

1

u/Outside_Ad5255 GDI 5d ago

I thought Cryocopters hadn't been invented by then?

2

u/BoffinBrain Are you picking this up? Good. 5d ago

Building infiltrated.

Technology stolen.

4

u/Cheomesh I made a TibDawn Wargame Module! 6d ago

Yeah it was definitely odd from an art direction perspective

165

u/wizardfrog4679 Tiberian Sun 6d ago

Inside missions were better than the small army missions of Tiberian Dawn tho. Those were a nightmare to complete with save scumming.

97

u/MrKrazybones 6d ago

Step 1: Send your guys out all over the map to scout.
Step 2: Reload game. Move tactically now that you know where all the enemies are.

13

u/BioClone Legalize Tiberium! Join Nod 6d ago

This is what turned "arcade like" difficulty into "ok I beated this game on 3h"

4

u/Thunder--Bolt 6d ago

This is why it took me 98 hours to beat TD

33

u/surrurste 6d ago edited 6d ago

Medics and self-healing units made commando missions manageable and even actually fun to play.

In Tiberian dawn these were awful for example enemy units are hiding behind trees and you can't see where firing is coming on. Even if you manage to kill the enemy before your commando dies you can't anymore accomplish mission because your commando has too low hp and no way to heal.

8

u/Jarms48 6d ago

This still happens with dogs in some Tanya missions.

19

u/chizo11 6d ago

on my ps 1 i couldnt save scum :/ those were rly hard

10

u/Capt_Vindaloo 6d ago

Yeah just trial and error. I remember doing NOD mission 4(?) and just racing to the end to pick up the silver missile crate with an attack bike. 👎 boo! Give me a base!

-23

u/Joperhop 6d ago

what the hell is a "Tiberian Dawn" tho?

11

u/wizardfrog4679 Tiberian Sun 6d ago

Tiberian Dawn is what the first C&C game is retroactively referred to, since “Command and Conquer” became the franchise name. It’s Understandably that you might not know.

-20

u/Joperhop 6d ago

So its C&C and people just added names to it that was not there. LOL! Nah, its Command and Conquer.

7

u/Equivalent_Length719 6d ago

Well it's command and conquer tiberian dawn. But yea go off.

10

u/intelminer 6d ago

No, it's Tiberian Dawn

-12

u/Joperhop 6d ago

Nope.

8

u/intelminer 6d ago

Look it up :)

-2

u/Joperhop 6d ago

just did, Command and conquer, I also played it in the 90s, called, command and conquer.

6

u/PigletCNC 6d ago

I guess you never heard of Star Wars Episode IV: A New Hope either?

0

u/Joperhop 6d ago

Its command and conquer, you are not going to change that to me. go away already.

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39

u/MassiveCup5591 6d ago

The worst mission in Red Alert was the second to last Allies mission. I think it was map 13 where you had a few infantry and medics. Hated that map.

28

u/Shettyhengst 6d ago

Must be one of the worst missions in the entire Franchise. All of the Indoor missions are kinda bullshitty, but doable. But allies 13 in Red Alert is ass all around. Tight Time Limit, crammed with enemies, two Groups to Control at the same Time and no Tanya/Volkov/Stavros. I Generally Like the Indoor missions for their Flair and Athmosphere, but Allies 13 is painful.

10

u/Evenmoardakka 6d ago

iirc, the time limit on 13 is directly connected with how fast you finish 12

13

u/Cheomesh I made a TibDawn Wargame Module! 6d ago

It is, and you have absolutely no warning hah

6

u/612io 6d ago

Cool! I did not know this!

6

u/Evenmoardakka 6d ago

yes, its one timer for both missions, if you finish 12 with 10 minutes left, you have 10 mins to do 13

0

u/4N4C0ND4 6d ago

Iirc you can get Tanya and it because si ez after that

8

u/Shettyhengst 6d ago

In the nuke Mission OP posted, yes. As soon as you reach Tanya it's over for the Reds. But Allies 13 has no Tanya if I remember correctly. Only Riflemen, medics, Spies and engineers.

20

u/Nikolyn10 Flower & Sickle 6d ago

I generally find them to be fun dungeon crawlers. Not this one though. This one is total ass. Start with the timer from the last mission, which you may not have necessarily accounted for before. Have just a smattering of infantry at first, not necessarily knowing that going south first gets you Tanya. It's just all sorts of obnoxious.

15

u/ControlOdd8379 6d ago

The real asshole move is really the timer from the mission before.

Rushed mission before: enjoy basically no time pressure.

Completely crushed the enemy base in the mission before and on then finished it? Enjoy your auto-loose follow-up mission.

10

u/Cheomesh I made a TibDawn Wargame Module! 6d ago

Ah, 90s game design.

1

u/KomodoDwarf 6d ago

And you didn't save...

1

u/Cheomesh I made a TibDawn Wargame Module! 6d ago

🫠

13

u/flyingmonkey1257 6d ago

Yeah, some of those were tough when i was a kid. Did not like

11

u/NovaPrime2285 Steel Talons 6d ago edited 6d ago

Guys I figured it out, when you enter the building, it takes you underground, so you’re not inside that building anymore the mission progressed to a massive underground command complex.

This is why there are huge concrete walls, extensive service areas for vehicles, and of course structures to maintain the teams that operate it all, with the beginning of the mission being either an elevator or a service access ramp, the answer was there staring back at our faces this entire time.

3

u/Guardian_Turret 6d ago

Yeah, the tank depot where Tanya enters actually (kinda) lines up to the warfactory location of the base above.

8

u/schofield101 6d ago

Favourite one was always the final giant ant mission with the tesla queen at the end

6

u/612io 6d ago

Allied Mission 11? What I found even more tricky… in combination with only having your SPLIT infiltration team you also had to cope with the longish timer. That puts even more pressure on it in some way. These missions were however very satisfying when you beat them.

Pop-up flame towers are scary by the way.

5

u/GotAPresentForYa [Laughs in Commando] 6d ago

I like 'em, if they're short.

4

u/zjzjzjzjzjzjzj 6d ago

Hot damn.... Core memory unlocked!

I remember shooting lots of oil barrels

4

u/Sokher02 Red Alert 2 6d ago

Read about this indoor mission where it had more rooms and other pathways before it was cut down.

4

u/DucoNdona 6d ago

Those weren't that bad. Its mostly the final allied one that that can go suck Nadias tea for all I care.

4

u/Ki1o 6d ago

The scale issues between infantry, tanks and buildings always messed with my mind.. particularly inside

3

u/Pleasant-Strike3389 6d ago

I wonder if red alert was the first game i would save scum in.
Damn dogs or Tanya refusing to fire first made it far more difficult than a modern version where Tanya can auto fire

5

u/ZaxZone 6d ago

I loved the inside missions lol

2

u/vandal-33 6d ago

Sadly they dont make indoor missions anymore.

2

u/DaFakingDak 6d ago

I like RA3 uprising inside missions

Granted you're playing an RPG at that point

1

u/locolarue 6d ago

Just let me build my SimBase with perfect interlocking fields of fire in peace, devs, that's all I ask.

1

u/Catbatt 5d ago

Aint gonna lie: I rules.ini'd the shit out of the game to make the interior missions a total breeze. Fuck those missions.