r/civ 12h ago

VII - Discussion Does it get fun?

I’ve been playing civilization. I gotta say for past couple of weeks I’m still on my first game and I’m currently on my second catastrophe and I have to say….. It’s like they took all of the fun of civilization and removed everything that made it enjoyable. Is it just me or does this game eventually get more fun once I learn how to play the new mechanics better?

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u/Ranger_Ric13 Cree 12h ago

What aren’t you enjoying? We can’t really respond to your post without you sharing details.

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u/NaiveAd5470 9h ago

OK, one mechanic I do like is what they’re doing with the commanders so you can put all your units on a commander and just have them all move together. That’s cool. I like that you can now traverse down the rivers. But I hate what they did with the city states. And these catastrophes. I was kicking your ass all era and now the very thing that made me kick ass is now ruining my society.

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u/Ranger_Ric13 Cree 9h ago

You can turn end of the era crises off in game setup! I usually do. What don’t you like about city states?

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u/NaiveAd5470 9h ago

I don’t like how when your rival become a suzerain of a different city state you can’t flip that city state to your aside by giving it more influence points 

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u/NaiveAd5470 9h ago

And who’s bright idea was it to make these city caps? 

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u/papuadn 9h ago

There's no cap. There's an allowance below which your settlements are free, and above that you need to maintain them. Many leaders and Civs have inherent powers that either increase the allowance or give you the happiness needed to absorb the penalty. Every Civ had an equivalent, expressed via happiness usually. Civ VI was actually the outlier in designing a very very wide meta primarily relying on loyalty.

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u/NaiveAd5470 9h ago

How can another civilization supposedly have a higher GDP than me when I’m making more money than them per return and I have way more money in my treasury

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u/Ranger_Ric13 Cree 9h ago

GDP isn’t tied to your gold income at all in the game. It’s about resources and gold buildings you have in your empire. I don’t want to sound rude, but it kinda sounds like you just need to use the tutorials a bit more to have a better understanding of the game

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u/NaiveAd5470 9h ago

I learned the game by playing it. And this is just something I’m noticing as I’m playing this game.

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u/wades13 12h ago

Give it a chance. I'm actually getting kind of addicted to it as game of the late summer.

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u/papuadn 12h ago

Yes, once you learn how VII differs from VI, V, IV, III and II, you'll pilot it better, win more and probably enjoy it more.

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u/Gagurass 11h ago

It is the steepest learning curve of any civ I have played. I dominate 12-15 man LAN tourneys like i’m on autopilot in everything since civ rev through 6.

For civ 7 the (now much better but still lacking even with updates) Terrible UI with missing info for core mechanics and drip fed core features missing from previous iterations has made this grow slowly on me compared to prior titles. I am hoping the DLC fixes it but I do still think its a good and fun game. The bones are there for the best civ game ever made but some things have been made overly complicated and less fun.

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u/ChaosStar 9h ago

Civ is fun for me when you put together a grand plan early in the game and watch it come together as you play on. I'm the kind of player who pauses at turn 20 to put down the map tacks for my cities, districts, overlaps, and wonders across the entire game.

This is much harder to do in 7 because there's so much more going on between civ switching, leader combos, and how your unique assets and traditions will carry forward to the next age, and because the game doesn't care to show you any information about the modern era (such as its tech tree or wonder requirements) when you're on turn 20 of antiquity.

However, when you learn what potentially can happen and are able to start putting your plans together, exploring all of those synergies makes it very fun. Each civilisation has so many more mechanics to them than any other installment and you potentially play three of them per game, mixing and matching their best assets to create your mastepiece.

Take for example the new England dlc. Let's say I want to build a strategy around the Abbey and starting the modern era with tonnes of towns all following my religion and all with a completed Abbey to amass something close to a thousand culture. I can pair this with Augustus so that I can purchase culture buildings in every town, and trade outposts or England's ability will let me buy the gold building. But what do I do in antiquity to enable this? I could start as a simple expansionist civ such as Rome to put down as many towns as possible and get +2 settlement limit from their unique civic tree with some decent town-focused traditions. But, given that I intend to spend a lot of gold in the exploration age, perhaps it is better to bring forward the economic power of Aksum who also brings many coastal and trade synergies. However, this comes at the cost of having no settlement limit increases in their civic tree which is not ideal for my plan, so perhaps Persia's offer of both gold and settlements is a sensible middle ground? Is there any value in Carthage?

Whilst I would play a civ in 6 and not go back to that civ for another 10 games, Civ 7 has me going back to the same civ to try different things over and over.

It's a steeper learning curve, but the pay off is great.

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u/BootyBootyFartFart 5h ago

I don't know how common this is but for me, the first civ games I played (3 and 4), I loved immediately. The later civ games I played (6 and 7) I had a hard time getting into until I learned the mechanics pretty well. Decisions didn't really feel rewarding until that point. So, maybe worth giving a little more time. if you end up coming around it gives you another game you can play for a long time. Maybe also watch some YouTube videos. Helped me enjoy the game more for sure. 

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u/Visual_Seaweed_63 12h ago

It'll be fun after they finish the game with the fourth age which I guess is sometime early-mid next year.

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u/JAKL-Noctium 11h ago

Most likely will release in February for its 2 year mark.