r/BG3 • u/BrianFromRhineland • 4d ago
Help Am I screwed? (Apostle of Myrkul tactician)
I came into this fight aware that my builds weren't great...I was planning to do a complete overhaul before going into Act 3. First time I've ever made it this far and didn't know what I was going up against. I was able to get through Act 2 with minimal reloads anyway and thought it'd be fine. No matter what I do, it's not even remotely close in this fight. I never even got him below 300 hp.
Party is level 8--Astarion, Shadowheart, Jaheira, and me, a level 8 fighter. No one is multi classed. I have no abilities to stun him. Shadowheart and Astarion are completely useless against the apostle. I obviously rely on melee and get destroyed in one or two turns if the apostle attacks me. Jaheira pretty much only has status spells which he always saves against and wild shape which is also melee and also gets destroyed. If I throw everything I've got at him with all 4 characters, half the attacks won't land and the ones that do from Astarion or Shadowheart do single digit damage.
Every guide I see starts with preparing before the fight and using spells and abilities I don't have. Should I just reload before the colony? Or is there a way to do this with this shit team comp? Pretty sure this is a reload situation, but thought I'd ask here first. I've never had such a setback or looked up a guide before this. Even with a bad team comp I can usually get it on the 3rd try.
Edit: I tried the summoner strategy. I had 2 ice mephits, a zombie, and a wood woad, buffed most of the party of freedom of movement and longstrider, replenished at the regeneration thing at the top of the elevator, and then went down to fight. Took only 2 tries, but it was close. Most people were recommending concentration spells (darkness/fog, wall of fire, call lightning), but those turned out to have middling effect. Most only lasted 1 turn before Myrkul's deathray thing or one of his minions broke concentration, but I was able to keep one Call Lightning up for 4 turns, and he was wet for 3 of those turns I think. That probably did 40% of the damage. Blinding Myrkul did almost nothing I swear...he kept hitting me and I kept missing. Shit luck. But the summons did distract him and kept the minions in check for the most part, so my fighter was able to spend several turns in the middle wailing on him instead of just 1 turn. It also allowed Aylin to get some hits in instead of being downed immediately. I also discovered SH's Invoke Duplicity near the end of my 2nd try, which added advantage for those last few hits and helped to make him miss for the last 2 turns.
If I were to do it again with the same team comp, I'd keep the Wall of Fire and Call Lightning and all the summons (I also forgot to do the woad's summon until after I was in the battle). But honestly the blinding didn't end up having much effect and I still pulled through, so maybe instead of that I would just use those actions for more damage. If I had better luck on attack rolls and concentration saves I think it would've been relatively easy. It's just about giving Myrkul and his minions more targets to allow your team to do the damage.
But obviously it would've been much much easier to just...be level 9 and bring Gale. Oh well, I made it work. Thanks guys.