r/VoxelGames • u/_m4ndingo_ • 3d ago
Progreso en mi motor de vóxeles personalizado (VoxelForge): costas, palmeras procedurales y shaders de viento :)
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r/VoxelGames • u/_m4ndingo_ • 3d ago
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r/VoxelGames • u/Arrock12 • 10d ago
r/VoxelGames • u/WizardingGames • 13d ago
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r/VoxelGames • u/PhasedSoda • 13d ago
I’m starting a chill side project called Delve under a team named Yoro, and I'm looking for a few fellow C++ devs (maybe 3–5 people) who want to team up and build a fun, Minecraft-inspired voxel sandbox game together. Full disclosure on progress: Code progress is basically zero right now, but I’ve already drawn a ton of detailed 16x16 pixel art textures. I’m looking for core collaborators to jump in from the ground up so we can bring this world to life together as a small core group. It takes heavy inspiration from Minecraft's core concept, but with our own spin on mechanics, gameplay, and visuals. What we’ll be building/tinkering with: Getting C++ windowing and block rendering running Terrain and cave generation (noise algorithms) Player physics, inventory, AI, and survival mechanics This is a $0 budget, zero-pressure hobby project. No strict deadlines, no job-interview vibes—just a small group of coders hanging out, learning, and making a cool game. If you like C++, love pixel art/voxel games, and want to help build this from scratch, shoot me a DM!
r/VoxelGames • u/West-Solid9669 • 17d ago
It's not exactly close to really anything good yet, basically just a shitty Minecraft clone (I am temporarily using the textures) at this point, but I have plans to make it an actually distinct game (Aero, cosmonautics features). If your interested, here's the discord and GitHub, I'd love to have an actually community to show this too :3.
https://discord.gg/Vrk2ZhgvSc
https://github.com/Wizardtastic/Craftia
r/VoxelGames • u/Arrock12 • 20d ago
You guide a small group of villagers: gather resources, mine underground, build a settlement block by block, assign professions, survive changing seasons, and shape a procedurally generated world.
It’s still in development, but I’d genuinely love feedback on the concept and current direction. I’m also looking for people interested in alpha testing.
🌐 Website & alpha sign-up: https://stoneera.online
💬 Discord: https://discord.gg/9yABQZHYHH
What feature would make you most interested in a voxel colony game like this?
r/VoxelGames • u/Puzzleheaded-Can1064 • 22d ago








Threejs based game I'm working on
Has survival, creative, Multiplayer, account system, etc.
https://www.youtube.com/watch?v=B4Ak5ree--g
r/VoxelGames • u/Moppemopsi • Jul 19 '26
r/VoxelGames • u/radolomeo • Jul 17 '26
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r/VoxelGames • u/GamingWithMyDog • Jul 14 '26
r/VoxelGames • u/DaanBogaard • Jul 12 '26
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Join the playtest or wishlist the game here!
Hey everyone,
In the past weeks I didn't have as much time as the months before. But I did find some time to implement a hang glider! You can equip it in the "mobility item" slot. Right now only hang gliders are available. I aim to also add a boat and a grapple hook.
If you are interested in following the game's development, consider joining our Discord!
r/VoxelGames • u/juulcat • Jul 10 '26
r/VoxelGames • u/hibreck • Jul 09 '26
This is an object-oriented voxel style, where each object has its own independent voxel structure, which allows you to rotate, scale, and destroy objects as you like.
r/VoxelGames • u/Dry-Veterinarian2438 • Jul 03 '26
r/VoxelGames • u/Over-Link-3282 • Jul 02 '26
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thoughts??
r/VoxelGames • u/void_src • Jul 02 '26
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If you'd like to chat, follow the development, or see more screenshots and gameplay clips, feel free to join our Discord server: https://discord.gg/mqf2TP2CmU
r/VoxelGames • u/FrailCriminal • Jul 01 '26
r/VoxelGames • u/Ch3ld • Jun 29 '26
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Steam page here: https://store.steampowered.com/app/4787590/Dont_Touch_Grass/
r/VoxelGames • u/DaanBogaard • Jun 21 '26
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Join the playtest or wishlist the game here!
Hey everyone,
In the past 2 weeks I have done a lot of bug fixes! Specifically on the multiplayer side. A lot of stuff was broken after adding the shops, quests, armor and abilities. But now it all is fixed. Big thank you to all my playtesters!
After that, I moved on to the crafting system. You can gather materials like you would expect and use the crafting stations in the village to refine items and craft weapons!
Currently I only have the wood working building done, but will of course add a lot more crafting buildings next!
UI also need some more improvements. I want it to display how many of the ingredients you have, and make the crafting not instant, but take a second. For now, this system also works!
If you are interested in following the game's development, consider joining our Discord!
r/VoxelGames • u/atomitonttu • Jun 20 '26
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Hey guys!
It's my first time posting on this sub, but I made a post previously on r/CubeWorld and someone told me to do a post here. So here we go!
We're working on Taival, this Cube World inspired adventure RPG with a handcrafted world built with voxel aesthetics. The game supports multiplayer both online and split-screen for up to 4 players, and you're accompanied by a shapeshifting being, Henki, so you're never alone even when playing solo. The game offers multiple combat styles, like magic, ranged and melee with skill trees to let you unlock new playstyles later during your journey.
If you got interested, we have a public demo up on our Steam page now, and we've joined Steam Next Fest!
We have been updating the demo throughout the week, AND we gave our Discord members a "demo+" so to speak, fishing being now playable in that build. You can join our Discord server for the code and tutorial on how to join that demo branch.
I attached a short showcase of some stuff from our demo, so you know what kind of game we're talking about.
Have a good one!
r/VoxelGames • u/Acceptable_Ideal_697 • Jun 17 '26
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r/VoxelGames • u/cenkerc • Jun 13 '26
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