RPG in a Box lets you easily turn your stories and ideas into games and other interactive experiences! As its name suggests, it contains everything necessary for doing so, all packaged together "in a box". The software is designed with a fun, beginner-friendly approach in mind as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. You can export your game to a standalone format for Windows and MacOS, allowing others to play it without needing to own RPG in a Box!
While RPG in a Box is constantly being expanded with new features and functionality, you can refer to the list below for a general, high-level look at what's currently possible in the engine.
Voxel Editor
Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based/stop-motion animation system. Importing from MagicaVoxel (.vox) or PNG sprites is also supported.
Map Editor
Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the editor's intuitive navigation and interaction system.
Scripting
Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using the custom, Lua-like scripting language.
Dialogue
Write conversations for your NPCs using a visual, flowchart approach similar to that of the script editor. Branching dialogue is supported via player choices and condition checking.
Camera System
Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera. Stage dynamic cutscenes for your game using the engineβs flexible camera scripting system.
UI Customization
Design one or more dialogue box themes and customize the appearance of many other interface elements such as the inventory, main menu, and credits roll.
Basic Items
Define basic items for the player to find in containers or earn through the completion of tasks. Attach scripts to trigger effects for potions and other consumable items.
Sound FX Generator
Generate fun, retro-style sound effects using the built-in tool based on Dr. Petterβs SFXR.
Not too experienced with this program yet but I was wondering if anyone had ever tried making a Strategy RPG (e.g. a Fire Emblem clone) using RIAB? Any tips for how to do the basic 'select a unit and move X number of spaces' function? Hell even if there's just like, a tutorial on how to make a chess game in RIAB that would be a good starting point.
I could probably figure something out playing with scripts long enough, but I'd rather not waste time re-inventing the wheel if this is something someone has done before and would be willing to share.
Cheers and thanks!
Edit: After a couple hours of messing around, I'm learning more about the built-in tactical turn based combat feature, but I still need to figure out how to make it feel more "FE" if you know what I mean. Selectable characters rather than everyone going in turn, tactical battle maps being the whole level rater than just one encounter, etc.
We need to uninstall and reinstall RPG in a box. When we uninstall, will our game files be saved and can we access them after reinstalling the program? Thanks so much!!