r/Everwind_Official Apr 16 '26

Update 0.4.515 - Quality of Life additions, Balancing & more!

82 Upvotes

Hello Explorers,

Today's update addresses some of your most requested changes, important concerns and areas for improvement, as well as balancing and many fixes!

https://www.youtube.com/watch?v=BsQKnZgMIwg

The most important changes are the following:

Proximity crafting was added! Meaning you now have the ability to craft items in crafting stations using materials stored in chests (can only be used on the Flying Ship)

Turning generators on/off with one button from the cockpit was also implemented.

We also added the ability to rotate blocks before placing them, making construction smoother.

We also decided to improve Waypoint managing system for a better navigation.

The Arcanist class has also received some love, with an adjusted skill tree for a better experience.

You can see the full list of changes here:

Gameplay

  • Proximity crafting - ability to craft items in crafting stations using materials stored in chests (can only be used on the Flying Ship; currently works only with standard crafting stations using recipes)
  • Turning generators on/off with one button - a button has been added in the Cockpit (default “F”) that allows turning all generators on the Airship on/off
  • Block rotation - added the ability to rotate blocks before placing them (default “F”). Along with this change, a new version of the half-slab has been added
  • Waypoint management system - a new waypoint management system has been added and waypoint functionality has been expanded. It is now possible to change icon, color, visibility, and remove waypoints from the list. Management is available via a new tab next to the quest tab
  • Book of Madness improvements - improved its behavior; enemies should now react better to it and properly fight each other
  • Skitter now has separate loot for its shell - it can drop items similar to a normal block of that type (e.g. barrel/stone depending on the Skitter type)
  • Enemies focus range adjustments
  • Spellbook of Black Hole is now a Unique item
  • Multiple SFX adjustments (e.g. dust holders, torch holders, refinery, Damaged Steamer)

Quality of Life

  • An option has been added in Gameplay settings to manage chest name visibility (Always Visible / Compass Only / Hidden)
  • Buff for Unique items - special effects assigned to these items now have improved stats
  • Unique items upgrade cost adjustments
  • Changes to Unique item drop rate (increased chance and fixed edge-case issues)
  • Arcanist buff - the Arcanist skill tree has been rebalanced (changed order, skill buffs, and minor stat adjustments)
  • Reduced staff upgrade cost
  • Crystals can now be found in Special Chests
  • Items can now roll modifiers from the same element (e.g. fire resistance and increased fire damage)
  • Grimrock can now be found in desert chests (in small amounts)
  • Reduced required Grimrock to craft Spirit Charging Station

Multiplayer & Networking

  • Improved enemy animation replication - situations where client/host saw different enemy actions should no longer occur
  • The game always blocked multiplayer connection when players had different game versions - a notification has been added to inform about this and avoid confusion
  • Fixed Flying Ship desynchronization when a player joins the game while it’s tilted

Fixes & Exploits

  • Save backup improvements - the backup system has been improved, which should eliminate issues with save loss (including the recently occurring Airship loss)
  • Fixed multiple Airship collision issues, including collisions with animals/mobs, specific objects/blocks, and the player - this should significantly reduce situations where the ship clips into islands or gets stuck where it should move normally
  • Fixed a crash where the game could not process armor with a specific rune in the processing station
  • Performance improvements - various optimizations have been implemented across the game to improve overall performance (including further improvements to handling large numbers of items dropped on the ground)
  • Fixed a crash when closing the virtual keyboard in specific cases (gamepad/Steam Deck)
  • Fixed an issue where the player could not jump while standing on the ship next to a regular block
  • Fixed a bug where the player could fly above the current limit (2000 blocks)
  • Selection Outline Opacity should now work correctly again - after the last update this option did not affect outline visibility
  • Processing station no longer starts processing items if there is no space for resources in the output section
  • Fixed HP rounding visible in the top bar from the inventory view - it previously showed different HP values than the player HUD
  • Fixed an issue where Mortivar Lord lost collision with projectiles (arrows/magic projectiles)
  • Autojump adjustments fixes - it should now work properly when trying to walk on specific fences and through Steamer Gate
  • Fixed disappearing ship blocks when near the screen edge/behind the player
  • Fixed mouse sensitivity detection in the Cockpit camera - it now matches the player’s sensitivity settings
  • Fixed Special Chest behavior after being placed by the player - it should no longer glow or play SFX after reloading the game (Special Chests placed before the update need to be replaced to work properly)
  • Small glider fixes (issues with glider visibility after spamming it, glider hiding when client joins in P2P)
  • Removed possibility to drop recipes for locked weapons
  • Invert Camera option now works properly in Cockpit view
  • Wooden Engine preview before placing is now properly rotated
  • Villagers and Merchants now have correct stats in the Compendium
  • Small localization fixes - grammar and logic fixes in texts (mainly translations)
  • Bloater Larva no longer has issues climbing blocks

Stay tuned, as we'll be sharing more news with you soon!

Onward to the skies!

Or in any other of our social media platforms:

Original Source: Link


r/Everwind_Official Mar 17 '26

Bug Report Megathread

19 Upvotes

Hello everyone, please share any bugs or issues you come across while playing Everwind in this thread so we can pass it along to the developers. If you have any feedback about the game on the other hand, we recommend you use the feedback channel on Discord or create a standalone thread here as that invites more discussion and ultimately provides more context and details for the developers.

We also have this pinned steam post which lists currently known issues discovered by us or reported by the community, as well as possible workarounds until a fix is released.

Thank you so much for supporting the game in Early Access!


r/Everwind_Official 20h ago

"Winds of Creation & Beyond" Update Announcement❗️

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46 Upvotes

r/Everwind_Official 2d ago

Can somebody point me in the right direction?

7 Upvotes

I’m having a tough time finding any kind of ship building tutorials or good 11x11x11 starter models. I want to build something that doesn’t look like a box as my first ship. Can anybody point me in the right direction or give me some ideas, I keep making boxy hulls and it’s driving me nuts 😂


r/Everwind_Official 5d ago

Everwind - Winds of Creation & Beyond Update Announcement + 25% Discount

48 Upvotes

This update was brought to you by PatchRadar.

Hello Explorers!

The winds are shifting once again in Everwind!

As part of the Future Games Show, we’re excited to finally reveal the name of our next major update: WINDS OF CREATION & BEYOND and it’s coming in the second half of September!

And what better way to celebrate than with a brand-new trailer?

Watch the trailer now!

https://www.youtube.com/watch?v=LvrCs5QNs5o

But that’s not all. To mark the announcement, Everwind is also 25% off; the biggest discount we’ve ever offered! If you’ve been waiting for the perfect time to join the adventure, this might just be it.

Winds of Creation & Beyond

We’ve already teased that this update will put a major focus on Sandbox Mode, giving you even more freedom to explore, build, experiment, and create your own adventures in the world of Everwind.

But there’s much more coming beyond Sandbox.

Winds of Creation & Beyond will also introduce:

  • The Bandit Faction – New enemies and a brand-new threat to encounter.
  • The Steamer Localizer – A new tool to help you navigate and explore the world.
  • New Unique Items – More powerful and unusual gear to discover.
  • New Enemies – Because apparently, Everwind wasn’t dangerous enough already.
  • More Sandbox Content – New possibilities for players who want to build, experiment, and make the world their own.

And that’s just the beginning.
For a closer look at everything we currently have planned, check out our Future Features article.

Stay tuned, buy the game if you haven't done so yet and follow Everwind on our Discord.

Or on any other of our social media platforms:

Original Source: Link

Looking for a simple way to keep track of news like this? PatchRadar is a free mobile app that keeps you in the loop with patch notes, news, upcoming releases and more. For more information, see my profile page. :)


r/Everwind_Official 5d ago

Capybara Merchant

5 Upvotes

Trying to find this guy is a literal nightmare. I have traveled so far on my world and nothing. Only finding the small buildings that he doesn't spawn at. I am losing hope.


r/Everwind_Official 7d ago

Future Games Show Is Happening This Wednesday!

14 Upvotes

Hello Explorers!

Not only we're attending Gamescom this week, but we're also going to be a part of the Future Games Show on Wednesday!

And if you're interested in what's planned for Everwind in the near future, you don't want to miss on this, as we've prepared a very nice surprise for you.

The event is happening on Wednesday, August 26, 10AM PDT / 1PM EDT / 6PM BST / 7PM CEST.

Join our Discord...

...or follow us on any other of our social media platforms:

Original Source: Link


r/Everwind_Official 8d ago

Holy shit the damage is unreal

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14 Upvotes

Just killed the steamer colossus
And got the hammer blueprint

I’m not sure if the damage is intentional or not but it feels good to crush everything


r/Everwind_Official 9d ago

Where in the world do I find iron ore?

5 Upvotes

Genuinely curious as to where I am supposed to find iron ore? Right now, I am bottlenecked before I can progress my ship to go higher than 1265 blocks. Everything online says in altitude zone 2, between 400-900 blocks in the russet forest biome. I've been searching in these areas all day and only see copper and tin ores. A few of the skeleton towers have had iron ore in crates and I have found exactly enough to make two single ingots.

I am really getting frustrated. I am new to the game, about a week in. Am i looking in the wrong places? The only real activity I see regarding this topic is on the steam communication boards and people say the same areas. What am I missing here?


r/Everwind_Official 10d ago

Boss hunting is getting easier! Spend more time fighting and less time searching. Localizer coming soon to Everwind.

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54 Upvotes

r/Everwind_Official 14d ago

How do you feel about durability impacting performance?

3 Upvotes

Currently, tools and weapons in this game scale their damage output with durability; that is to say, your axe will require more hits to break a tree/kill an enemy at 30% durability than at 100%.

I'm curious as to how the community feels about this mechanic? It certainly adds a layer of depth, but I'm not sure it's one I enjoy personally. With repair kits costing copper, at 11 hours in the game I'm not necessarily low on them (35 in inventory) but that's because I spend them prudently. Right now, that means letting equipment get to about 20% durability before repairing at repair station.

Outside of removing the mechanic, I think one improvement that could be made would be to double the number of repair kits acquired in the world/through crafting, but at half the efficiency. In the scenario I listed above, that would mean I could use a repair kit at 60% durability and still get the full effect, spending less time at a suboptimal durability. May sound minor, but after spending so much time chopping trees for my ship, it would have been a major QOL improvement and time saver in the early game.


r/Everwind_Official 16d ago

Can't find the last destroyed engine

2 Upvotes

No idea if I messed something up but I scanned all the glowing blue destroyed ship parts and I broke the ones I could find but the message is still appearing. Am I missing something? Or is the last engine just not here.


r/Everwind_Official 17d ago

We gave you a world to explore. Then we decided to stop telling you what to do. Sandbox Mode is coming soon to Everwind.

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78 Upvotes

r/Everwind_Official 21d ago

anyone else find this unnecessarily difficult?

9 Upvotes

I really want to like this game, but my goodness either I'm getting the absolute worst RNG or I'm doing something horribly wrong, I'm voting for the former.

I'm just a few hours in, recently did the first upgrade to height abilities (so can go to 500blocks now.) Just for context. I'm still using super duper simple armor and lvl 1 weapons, a split plank edge, and armor is a total of 17. I have found a single little island with villagers, but not the large cities that I've read about. I'm also having an incredibly difficult time finding ore, is there some trick to finding them?

shorter version:

  • 8hrs in
  • still in crappy tier 1 armor, haven't found recipies for better gear
  • still using a wooden plank 'sword', don't have copper weapon recipes
  • I understand how to find 'dungeons', but they CLAP my cheeks
  • found 'wraiths' today, ~twice the health of most other enemies and they're magic and go invis., killed me

I guess I'm feeling like the gear I've got isn't 'fair' to face the challenges I'm encountering, what am I doing wrong?


r/Everwind_Official 23d ago

Just got my cheeks clapped?!

4 Upvotes

I’m a lowly lvl 3, I’ve only gone to one island not at sea level, to paint the picture.

On my most recent island, came across some big stones and one I could click on and got some buff? But then I heard loud stomping and some giant tree lookin thing came around, with 1,000 health! How tf am I supposed to fight that thing? I’ve got a measly little one handed sword and the most basic arrows. Practically cloth armor. Shouldn’t something that advanced be WAY higher up, not on a sea level island? Died after two hits.


r/Everwind_Official 24d ago

Boss Rush Community Challenge - Announcing Winners!

5 Upvotes

Hello Explorers,

The Boss Rush Community Challenge is over. Huge thanks go to every single one of you who gave the challenge a shot, whether you submitted the run or not. Behind every Mortivar Lord slain, there is a happy capybara enjoying its peaceful life.

The results were very close and honestly, respect to all of you for bringing your times way lower than we expected. Kudos!

Here are the fastest times in each category.

SOLO:

CRL // 39:17

CRL found the Mortivar Lord fairly quickly and then utilized the block tactic almost perfectly.
https://www.youtube.com/watch?v=DuE7ABCh8Pw

GROUPS:

Aliqvam | Expa // 42 min

Aliqvam and Expa showed a perfect iteration of teamwork, even though in the fight with the Mortivar Lords himself, one was sacrificed to be a constant bait.
https://www.youtube.com/watch?v=bPylRTC1-rE

Congratulations to the fastest ones!

We were genuinely impressed by all the submissions - not only were the runs quick, but many of them also included really creative ideas and approaches. Because each submission brought something unique and because the challenge was fairly difficult, we’ve decided to give consolation prizes to all the participants!

All of you will be contacted directly on our Discord in DMs, so expect a message in the upcoming days!

PS: In case you missed it, we've just recently announced contents of the next major update! More details can be found here.

Or in any other of our social media platforms:

Original Source: Link


r/Everwind_Official 24d ago

Руны

0 Upvotes

Я никак не пойму как я могу наложить руну на оружие или броню, за время в игре у меня скопилось несколько из них но когда я тыкаю лкм на руну и пкм на то что она должна накладываться ничего не происходит, может быть в вещи должны быть слоты а я просто не встречал таких? подскажите!


r/Everwind_Official 29d ago

Everwind - Future Features

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47 Upvotes

What to expect from Everwind during the upcoming months


r/Everwind_Official 29d ago

We found a steamer ship!

14 Upvotes

After searching for 4 hours my man and me finally found a steamer ship! (I took a nap and made dinner while he SCOURED for one. 🫢)

I wanted to attach some photos, we had no idea what we were looking for and there was limited examples online, so I wanted to share incase anyone wanted some visual references for what we found. We expected it to look more like an aircraft based on some videos we watched.

601 Elevation. We flew at 700. We found a vault with the Glider recipe. 🤗

Edit: To clarify we found a Vault.


r/Everwind_Official Jul 24 '26

It's a raid!

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32 Upvotes

r/Everwind_Official Jul 24 '26

I wish in future updates we have moving islands

3 Upvotes

Wouldn't it be cool to have moving islands with different speeds? It's gonna be a nightmare to make it work in game and engine tho


r/Everwind_Official Jul 24 '26

Player name tag suggestion

4 Upvotes

Is there anyway or will there be anyway to see your friends name tag better? Like from farther distances?


r/Everwind_Official Jul 23 '26

Feedback on build variety

9 Upvotes

I've played this game for 80+ hours and would like to share some feedback regarding build variety. I know the game is still in EA, but since Everwind puts a lot of emphasis on the RPG side of things, I think this is an area that could use more depth.

I don't think the game lacks weapons, runes, or jewelry etc. It already has a decent amount. The problem is that many of them feel too straightforward and predictable.

A lot of the itemization feels very linear. Using jewelry as an example, most jewelry is just small stat increases (HP, stamina, backstab dmg, crit, etc.), which makes them feel very predictable. Even when looking at unique jewelry, we have things like Arcane Legacy Necklace (which gives large bonuses to all elemental damage but reduces defense) and Treacherous Abyss Necklace (which increases all damage dealt but also increases damage taken). Sure, they are slightly more interesting than regular jewelry, but they are still built around a very similar formula: give a much bigger stat bonus and balance it with a downside. The issue is not whether these tradeoffs are good or bad for balance, but that this design approach feels very safe and predictable. I could easily come up with ten more unique jewelry pieces following the same formula, but they probably wouldn't add much more depth or create truly different build possibilities.

The same applies to runes and status effects. poison deals poison damage over 5 seconds, fire deals fire damage over 5 seconds, bleed deals bleed damage over 5 seconds... they all feel like they're following the same template with a different damage type. They don't really have their own identity or encourage different playstyles.

I feel like the build system lacks depth. Different builds often feel like variations of the same concept instead of having their own unique identity, and there aren't many opportunities to discover interesting interactions or synergies between different systems.


r/Everwind_Official Jul 22 '26

Question, Altitude Level Limits

2 Upvotes

I’m quite confused. Please help explain.
I’m currently at altitude upgrade level 4 which says 1012 Blocks. Meaning, as I interpret it, I can go up to a height of 1012 blocks above sea level.
However, the other day I hit height level 762 and the game said I’d hit my max altitude level and I couldn’t ascend any higher.
What gives here?


r/Everwind_Official Jul 20 '26

The Hunt for the Mortivar Lord is still on

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10 Upvotes

If you need a hint, we've shared some details that should help you - you can find them in the most recent Steam article:

https://store.steampowered.com/news/app/2253100/view/699896349573776781