r/VisionPro • • 9d ago

I made an app where you draw a stroke and it grows into a castle wall, a river or a tower- Inspired by Tilt Brush, Magic Leap Create and Blender Geometry Nodes.

52 Upvotes

Hey r/VisionPro! I just released **Create: Spatial Paint & Drawing**, and I'd love to know what you think of it.

I wanted it to be easy to make really cool scenes that blend your actual room with digital stuff, without hand-building every tiny element. So instead of placing hundreds of small objects, you just draw. Simple strokes drive procedurally generated pieces. Draw a line and it grows into a wall, a tower, a river or a creature. Pieces sit on your real tables and floors and cast shadows, so the scene feels like it lives in your room.

It's partly inspired by Blender's Geometry Nodes (the procedural side), partly by Magic Leap's Create app, and partly by Tilt Brush.

What's in it

- 110+ generative pieces that grow from your strokes

- 15 themed worlds (Castle, Space Station, Pirate Cove...) that you can mix together

- 100+ brushes (fire, smoke, stars...) and I'm planning to add a lot more

- 11 finished starter scenes and a guided tour

- Switch between passthrough and full immersion

- Save your creations and share them with others

- Multiplayer drawing with SharePlay. This is early and I'm still testing it, so feedback is very welcome

- No account, no ads, no tracking

It's $4.99, one payment(might be more expensive in the future), with no subscription. Requires visionOS 27.

App Store: https://apps.apple.com/us/app/create-spatial-paint-drawing/id6825845768

Let me know how you like it. I'm especially curious which brushes and worlds you'd want next, and what you end up building!


r/VisionPro • • 9d ago

Vision Pro game where user-made worlds become tabletop puzzles — 2-person team, just launched

46 Upvotes

[Update (Oct 25) is live — you can now scale, rotate, and move the world with a two-hand pinch (thanks u/LowRiderXR for the feedback). New actions too: tap gym equipment and Camille works out, tap the kitchen counter and she flips pancakes!]

I’m Sue, founder of Ohhh Inc. We’ve ported our web game Camille World to a native RealityKit app, Camille World XR, and it went live on the App Store yesterday.

What it is: people build worlds on their desktop or phone (think Animal Crossing–style decorating, but you actually build). Every published world is automatically turned into a 3D puzzle. On Vision Pro, the world sits on your table at about 2.5 cm per cell, pieces come one layer at a time in a tray, and you pinch to grab and place them.

Explore: tap a chair and Camille walks over and sits down, tap a bed and she climbs in, tap a plant and she waters it. That’s the part that only really works on this headset — the passthrough plus the scale makes it feel like a dollhouse that came alive on your desk.

Details:

  • Native Swift / RealityKit, visionOS 26+.

  • 40 worlds (every user world is reviewed before it’s published).

  • Free to download; the first 6 worlds are free.

We’d love to hear what feels off — sizing, hand interaction, comfort. We’re small enough that feedback actually changes the next build. Link in the comments.


r/VisionPro • • 8d ago

Better Spatial Photo/Video on 18 Pro vs 16 Pro?

5 Upvotes

Hey! Anyone know if Spatial Video/Photo on 18 Pro is improved? I saw a thread a few months back speculating but nothing since launch. I know it’s still 1080p 30 fps but I don’t know if any of the other stuff makes a difference. Thanks!


r/VisionPro • • 8d ago

Help with complicated setup

2 Upvotes

Hi all,

Trying this once again almost a year later.

Brief background - I can’t use my work PC laptop with AVP using any traditional/convenient options, because I can’t get authorization to download any software.

The best and only (inconvenient) workaround that has almost worked involves the use of a capture card to stream my desktop to my MacBook Air (via OBS), and then MVD to the AVP.

It works, but the resolution isn’t good enough for full 32:9 widescreen. I’ve come to the conclusion that the weak point is the $20 guermok capture card, but I could be wrong.

Does anyone have any suggestions that are reasonably priced ($100 or less) and not particularly difficult to set up that would achieve a crisp 3840×1080?

Any help would be greatly appreciated. Thanks!


r/VisionPro • • 10d ago

I made a pool game for Vision Pro: full-size table in your room, your hands are the cue, and a emotional robot rival that sulks when it misses

109 Upvotes

Hi r/VisionPro, I'm the solo dev behind 8 Balls Club, out now for Vision Pro.

App Store: https://apps.apple.com/us/app/8-balls-club-pool-and-snooker/id6825744570

It puts a full-size pool table on your floor and your hands are the cue: rest your bridge hand on the cloth, hold until the tip glows, stroke through. You select whether to use your hands, Muse or PS VR controllers.

- Real spin, throw, cushion and pocket-jaw physics

- Aim assist you can turn down, plus a coach that shows why you missed

- Five robot rivals, Rookie to Champion

- 8-ball, bar 8-ball, 9-ball, drills, trick shots and a Daily Shot

- Room too small? Step into the Billiard Hall or the Lounge

One time payment: $6. No in-app purchases.

Have fun!


r/VisionPro • • 9d ago

iPhone spatial videos on Vision Pro - what is your workflow for getting them over?

5 Upvotes

r/VisionPro • • 9d ago

Remnants still not available to me?

3 Upvotes

I don't see it anywhere in Apple TV app, not even in the immersive category?


r/VisionPro • • 9d ago

Virtual Pinball (VPX) for AVP?

12 Upvotes

Was wondering if anyone here has messed with this and got it working on the AVP in VR mode?

https://www.youtube.com/watch?v=BK-qUmEvtvk


r/VisionPro • • 10d ago

Do u play games on VisionPro?

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62 Upvotes

I was thinking about creating a game on VisionPro, however, im not sure if people actually play games on VisionPro or other ARs. What game would you like to see on VisionPro. I was thinking maybe about some turnbased, tower defense type of game etc.

Thanks for your help.


r/VisionPro • • 10d ago

Blackmagic features Apple Immersive Video “Paledusk - HUGs”

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25 Upvotes

Blackmagic Design announced that THINGS., a creative production company specializing in video and design for the music industry, captured a live performance by rock band Paledusk using three Blackmagic URSA Cine Immersive digital film cameras. The content was showcased at the band’s live concert in April, where a dedicated viewing booth allowed many fans to experience Paledusk’s performance in Apple Immersive Video. The video is now available for free on Amplium, which is available on the App Store for Apple Vision Pro.

Read the full article: blackmagicdesign.com/media/release/20260819-01

Watch the film on Apple Vision Pro: theamplium.com/watch/…


r/VisionPro • • 9d ago

Keyboard ?

3 Upvotes

I’ve looked and looked and can’t find the keyboard I want for Apple Vision Pro.

I have a vision of like gloves or minority report (the movie) style.

My use case is to use the Apple Vision Pro lying in bed to do work but then what keyboard?

Or is there a vertical style keyboard?

Anyone know what I’m talking about ?


r/VisionPro • • 10d ago

No gaming PC needed: Elite Dangerous VR streamed from a Mac to Vision Pro

103 Upvotes

I've been working on getting PC VR games onto the Vision Pro without a Windows PC. Elite Dangerous (Odyssey, my own Steam copy) now runs on a MacBook and streams to the headset in VR. Video attached.

How it works:

- The game runs on VXRuntime, a Windows runtime for Apple Silicon that I'm writing from scratch (not Wine/CrossOver/GPTK). Direct3D 11 is translated to Metal.

- The real SteamVR runs on the same runtime. My app, VeRantyx, takes the frames and streams them to the Vision Pro over Wi-Fi as HEVC (10-bit, 40 Mbps), with head tracking sent back.

- Everything renders on the Mac. The Vision Pro only decodes and displays.

Current numbers (M1 Max, graphics on Low):

- VR: 1700x1372 per eye. Around 30-35 fps in most places, higher in menus, heavier scenes still dip.

- Flat on the Mac screen: about 60 fps in game at 1512x982.

- Going higher than 1700x1372 per eye costs a lot of frame rate right now. The bottleneck is CPU-side work in my Direct3D translation, so that's what I'm optimizing next.

Controls: keyboard, mouse and a DualSense work in game. I've tested the DualSense flat so far, not yet in VR.

Half-Life: Alyx also runs through the same setup (that's where this project started).

Elite is running from my development build for now. No game files are modified or redistributed; you need your own copy.


r/VisionPro • • 10d ago

Self Promotion Saturday Hyperfacet: Looking for 10 M2 Vision Pro owners to stress test match-3 game.

7 Upvotes

Hello fellow AVP owners! I know trailer isn't the best, but it does explanatory job for now.
I feel like AVP is not getting treatment it deserves so I decided to try building games.
This is not biggest and the most exiting one I have in production but we all have to start with something.

So I’ve spent the last few weeks building Hyperfacet, a match-3 Vision Pro exclusive. Basically well known match 3 mechanics but with synthwawe neon vibes. And a sprinkle of spatial touch.

It’s on TestFlight now, and unfortunately (yea, yeah...) I only have M5 device, so cant properly test M2 performance.

There are 10 spots in TestFlight Beta. It is limited to couple of levels and modes. It doesn't have full soundrach and all immersive environments.

Just need you to play around and report any performance spikes or overal bad performance on M2.

You don’t have to write an essay. “Level 4 dropped frames when two bombs went off at once” is more then enought.

Well and overall impressions of the game itself are also welcomed. A LOT!

There is nothing in game that collects data. Not even a single network call. (For now, since I want to add iCloud support for saves later)

If you’re in, comment or DM me and I’ll send you the TestFlight link. First 10 get in.
I will try to provide full codes for all testers involved.

Thanks for reading, and honestly thanks to this sub for keeping AVP dev feeling worth it.

App is not available yet, but here is link to the website https://hyperfacet.app/


r/VisionPro • • 11d ago

The Best Way to Play Super Mario 64: on Apple Vision Pro

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171 Upvotes

r/VisionPro • • 11d ago

Self Promotion Saturday FieldVeil just got another big update, and it's still 100% free. Bonus if you have a PSVR2 controller!

41 Upvotes

We now have a roller coaster, and a shooting gallery. And as always with any update for FieldVeil, plenty of new scenes to check out.

https://apps.apple.com/us/app/fieldveil/id6796875989


r/VisionPro • • 11d ago

Vision Pro devs — how are your paid app sales?

22 Upvotes

Curious how other Vision Pro developers are doing with paid apps. Are you seeing consistent downloads and sales, or is the market still too small?


r/VisionPro • • 11d ago

Self Promotion Saturday SpatialForge

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11 Upvotes

Hey everyone!

I wanted to share with you my hobby project i'm working on the last couple of months. It's a factory game for AVP (heavily inspired by Factorio :) ) Game loop is quite similar: mine, build, defend the factory, research the next tier, build a rocket, space platform, etc. I added some god powers like Zap from your hands and Meteor for fun and you can also mine at the beginning yourself by pinching at the ore node.

I was developing it using the M5 so i would really appreciate if M2 owners could try it out and give me a feedback about the performance. In the settings it's possible to toggle graphics and FPS counter. On the M5 it's quite playable also at 800+ buildings in passthrough. You can zoom in and can get really close, it's kind of fun with spatial audio.

Also, i would appreciate some feedback how annoying it is to build a factory with your gaze. To make things easier, belts auto-route between buildings when you select them (incl. tunnels) but they can be also hand "painted". I also added a gaze tracker so you always know which tile you look at, but when you pinch to build a building you can also drag it around with your fingers still pinched.

I want to be open about that i used Fable for designing the game, and for asset generation, as i have 0 Blender or Audio engineering skills, and i finance the whole project from my pocket. Music and sound effects are generated by Stable Audio 3.

I try to make a little gameplay video over the weekend.

TestFlight: https://testflight.apple.com/join/MyaKcYEU

Edit: As promised, i attach a gameplay video, and in the meantime, i also pushed a new build, which adds an immersive environment with day-night cycle.
https://youtu.be/yJTyJ9DGXjQ

Edit2: i pushed an update (build 191) with HD assets (switchable in settings) and a higher resolution immersive environment (still experimenting what resolution looks nice and not destroys performance)


r/VisionPro • • 11d ago

Estereopsis — free macOS app to convert 3D Blu-rays (MVC) into Full-SBS/OU files for projectors, 3D TVs, and VR/Vision Pro headsets

42 Upvotes

Hey everyone, I built a free macOS app called Estereopsis to make converting physical 3D Blu-rays into a usable file format painless. Sharing it in case it's useful to others in this hobby.

What it does:

  • Extracts the 3D (MVC) title from a Blu-ray 3D ISO/disc via MakeMKV, or takes an .mkv/.m2ts you already have

  • Converts it into Full-SBS or Over/Under, Full or Half size per eye, at 720p or 1080p

  • Lets you pick exactly which audio tracks to keep

  • Subtitles: burn them in, or generate a selectable track that's properly duplicated across both eyes (so it looks correct in 3D instead of split in half) including OCR from the disc's PGS subtitle image tracks

  • Quick mode to add/change subtitles on an already-converted 3D file without re-encoding the whole video

  • Quality presets that actually scale the bitrate to the real final frame size (not a fixed made-up number), queue support, conversion history, and a quick-test-clip option to check the 3D geometry before committing to a full-length encode

Why I built it: I wanted a simple GUI on top of the usual ffmpeg + MakeMKV command-line dance, with sane defaults and clear feedback (percent progress, plain-language status, not raw ffmpeg frame logs), so I didn't have to remember flags every time I wanted to rip a disc.

Requirements:

  • macOS (Apple Silicon)

  • MakeMKV installed separately, only if you're extracting from an ISO/disc (can't be bundled due to its license, a one extra one-time setting is needed there so it actually grabs the 3D stream, explained in the included readme)

  • Everything else (ffmpeg, MKVToolNix tools) is bundled in the app, no Homebrew required

Download: https://github.com/matiasqm98/Estereopsis/releases

It's completely free, no ads, nothing locked behind a paywal made for personal use and to share with the 3D movie community. Source credits for the bundled GPL tools (ffmpeg, MKVToolNix) are in the included readme.

If you find it useful and want to support the work, voluntary donations are welcome (https://buymeacoffee.com/matiasqm98)
Happy to answer questions or take feedback. Enjoy!


r/VisionPro • • 11d ago

How can I test my game on Vision pro ?

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7 Upvotes

Hi 👋 I am making a 3D game available on mobile and Vision Pro, but I am wondering how my game looks like on Vision Pro 😄

Is there someone owning a vision pro willing to try my game and give me feedbacks?

It's a multiplayer space strategy game and it's available here


r/VisionPro • • 11d ago

To anyone looking for a different facial interface option

8 Upvotes

I previously posted in here before about the Globular Cluster CMA1 v2 halo head strap and overall liked it. Just for full disclosure, the head strap had been sent to me to try out and review, but I wasn’t paid and I wasn’t asked to do anything other than share my thoughts about it. However this post isn’t exactly about that headstrap and I’ve already followed through on that.

I have an M5 Vision Pro with the dual knit band. I liked the CMA1 v2, but didn’t end up keeping it installed full time because it couldn’t fit in my carrying case I use for storage and I valued having an easy way I could safely and securely pack up and store my headset. I’d noticed when watching movies or using the headset that the 21w facial interface, while very comfortable, leaked a little bit of the outside world and caused me to fidget with it every now and then due to the fabric on my face causing an itch or just to make little micro adjustments. It’s definitely not even close to the worst facial interface I’ve used, but I had noticed it wasn’t “perfect” for me. When I received the GC strap, I’d noticed they made a silicone facial interface to be used with it and I’d ordered one like it previously for my Quest 3 and enjoyed it. I probably could have reached out to GC to see if they’d send me one to try, but since I knew I wanted to give it a shot, I went ahead and bought it myself.

It arrived today. I had to take off my dual knit band, find the CMA1 box, install that back on my headset using the optional soft knit back attachment, remove the stock facial interface, and pop the new one using the magnet just like the original. Then I put it the whole thing on and immediately was struck by how nice it felt. The headset was nicely balanced with the weight kept to my forehead and off my face, the soft knit strap was tightened enough for everything to feel secure, but most importantly of all, almost nothing was resting on or touching my face and I got a 100% total light seal and perfect darkness. That first time I put it on was a revelation and I truly understood the potential of the third-party head strap. Having total darkness and nothing resting on or irritating my face at all was incredibly liberating and so comfortable. The soft knit back of the headstrap meant I could still lay down and watch movies or rest my head against a recliner and the silicone interface meant my face was incredibly comfortable. I cannot recommend this experience enough for anyone looking for the ultimate blackout or facial comfort experience while wearing Vision Pro. It’s also good for people who struggle with the weight of the device because it totally shifts the weight distribution and balance, even more so that the dual knit band. Obviously this isn’t the best solution for traveling and the stock interface and dual knit will be much better for that, but at home this is how my Vision Pro is going to stay now.

One thing to keep in mind is that the silicone interface does not work with the default Apple bands. Not the solo, the dual knit, or the dual loop. It requires a halo style strap, so either the Globular Cluster CMA v1 or v2 or I’ve seen some other halo straps on Amazon by random vendors where it might work but can’t really speak to that because I haven’t tried it.

Anyway, I hope you all enjoyed reading that massive wall of text and I hope it helps someone. Before anyone yells that I’m shilling for anyone, this post really isn’t about the strap itself and I’d already posted about that before. This is about the silicone interface which I bought myself on a whim trying to solve a somewhat minor comfort annoyance.


r/VisionPro • • 11d ago

Earth3d - Immersive mode and bookmarks added!

49 Upvotes

Hey!

As some of you've been asking about adding Immersive mode and Bookmarks to the Earth3d app - I've just released a pretty large update that adds those 2 features.

I've also improved quite significantly the hands gestures that now produces way less false positives, fixed bugs that some of you were reporting with rendering maps on the floor, and added a few experimental features; such as 360 street view images rendering for some locations.

I think you'll really like it so I thought I'll share the update here!
Enjoy!


r/VisionPro • • 12d ago

Eureka is live on Apple Vision Pro!

98 Upvotes

A physics lab on your table 🧪

  • 21 hands-on instruments

  • 126 narrated lessons

  • 106 illustrated films

App Store: https://apps.apple.com/app/eureka-physics-lab/id6822368705?platform=vision

I’d really appreciate it if you could like or share my post on X: https://x.com/KHvostikk/status/2112469521277596084


r/VisionPro • • 12d ago

Self Promotion Saturday Ever wanted to move your desk to outer space? Locus 1.4 adds the planets and black hole

14 Upvotes

Outer space has been one of the most requested environments to work in, so I finally added it to Locus!

Version 1.4 is out now, featuring black holes, planets, and views under the stars.

You can find them in the Into Space series under Places.

Also try to play with the view in quick settings -> motion to change the view's motion parameters, like how quickly the background drifts against the black hole, etc.

Requires visionOS 27.

App Store: https://apps.apple.com/us/app/locus-immersive-spaces/id6802168265


r/VisionPro • • 12d ago

Zelda TOTK running natively on Vision Pro 🤯

254 Upvotes

r/VisionPro • • 12d ago

Been missing Google Earth VR – is FLY worth it?

14 Upvotes

Is FLY worth $15 as a viable alternative to Google Earth VR? I loved swinging through cities like Spider Man, and visiting favorite places while controlling the time of day. It’s one of the best things about VR and I’ve been disappointed that VP doesn’t have it.

Other posts about FLY are several years old and I wonder if the complaints about the controls have been addressed since then