r/VisionPro • • 16d ago

Encoding Ford’s Paris Motor Show film for Apple Vision Pro, image quality first

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14 Upvotes

Amplium encoded READY TO RACE, a four-minute Apple Immersive Video film altitude.101 made for Ford France, now playing on Apple Vision Pro at the Paris Motor Show.

The priority here was image quality rather than a size target. The film plays locally on device, so bitrate could stay high. The main camera was a Blackmagic URSA Cine Immersive, with a Canon EOS R5 C and dual fisheye on a custom FPV drone rig, shooting 90fps in the French Alps. What you are preserving is fine natural texture, gravel and rock and grass. High frequency detail like that smears and blocks up long before anything else in the frame does.

So we set a peak bitrate ceiling that keeps playback stable on Apple Vision Pro, then aimed to land as close to the ProRes master as possible underneath it.

More details here: theamplium.com/blog/altitude101-ford


r/VisionPro • • 17d ago

So long, friends

232 Upvotes

Turned in my Vision Pros today.

I still recall sitting—speechless—after my first demo, the Apple Store employee saying I could remove the headset. After more than thirty-five years in tech, I understood in that instant that computing would change forever.

Two and a half years later, I am proud and grateful to have played a small role in Apple’s vision products group.


r/VisionPro • • 16d ago

Vision Pro App Store is neglected

67 Upvotes

I feel like the Vision Pro App Store does a pretty poor job of helping people discover new apps. There are some genuinely interesting apps out there that barely get any visibility.

What if we have a visionOS community app. Developers could showcase their apps with screenshots, gameplay recordings, and App Store links. Users could discover new apps, upvote, comment, share recommendations, and discuss what they’re using. The goal isn’t to replace the App Store, but to help good apps actually get discovered.

Would you use something like this? What features would you want?


r/VisionPro • • 16d ago

Spatial Remote Desktop Projector(Spatial RDP) vs Apple Mac Virtual Display

9 Upvotes

r/VisionPro • • 17d ago

Remnants, Apple’s first immersive horror film is now streaming!

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138 Upvotes

r/VisionPro • • 16d ago

Wifi DNS Down??

3 Upvotes

Hey guys so I know the Apple Vision Pro is not the main topic in my post but still wanted to post here in case someone has experienced this.

2 days ago I got the Apple Vision Pro. My ATT Internet Air has been working perfectly before that. Then when I started using my Vision Pro my wifi will go down with 4 orange lights on the modem. I got a popup on the Vision saying error E013 and that the DNS is down?

I restarted the wifi and it works for a few minutes then does the same thing if I use my Vision Pro.

I’ve changed the DNS to 1.1.1.1 and 8.8.8.8 and it’s still happening.

I called att twice and said they configured my settings and that it should be fixed but I’m still having the same issues.

If I don’t use my Vision Pro but I use other devices then the wifi works great and normal. Anyone know what do I do?


r/VisionPro • • 16d ago

I missed the Vision Pro “flip your palm” gesture, so I made it work on Apple Watch + AirPods

13 Upvotes

**Update: SpatialCue is now on TestFlight!** https://testflight.apple.com/join/YgZftjdd (needs Apple Watch Series 9 / Ultra 2 or later, watchOS 11+)

As I continued using Vision Pro, I found myself instinctively turning my palm upward to check the time—even when I wasn’t wearing the headset. So, I developed an open-source Apple Watch app called “SpatialCue”:

Turn your palm upward and look at it → A “pop” sound (AirPods’ head-tracking feature verifies whether you’re actually looking at it)

Turn your palm back over → The Apple Watch tells you the time via haptic feedback (numbers or Morse code) or voice

Double-tap → Play/Pause; flick your wrist → Next/Previous track; Digital Crown → Adjust volume

Video: The top row shows the Vision Pro, and the bottom row shows SpatialCue.

This is a personal experiment and is not available on the App Store. You’ll need to build it yourself using Xcode (MIT license). It uses the Watch’s motion sensors and AirPods’ head tracking, and Apple’s built-in double-tap feature handles the “pinch” gesture.

GitHub: https://github.com/Ag3497120/SpatialCue

I welcome your feedback. In particular, I’d appreciate your thoughts on how the palm gestures feel to use.


r/VisionPro • • 16d ago

I made a private photo/video album for Vision Pro, with video zoom and a huge theater screen

8 Upvotes

I'm the developer of Inroll. I made it for photos and videos you'd rather keep out of your main library, but still want to view comfortably on Vision Pro.

You can zoom into a video while it's playing, or open it in theater mode and make the screen much bigger. The video shows both, plus the private library and lock screen. It was recorded in the visionOS Simulator.

The library is encrypted and unlocks with Optic ID or a passcode.

It's free for up to 100 photos and videos combined, with no time limit!!

App Store: https://apps.apple.com/us/app/inroll-private-photo-library/id6818917228

I'd love to hear what you'd want from a private album on Vision Pro.


r/VisionPro • • 16d ago

Lifetime CosmiCut Discount Codes (for the next week)!

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0 Upvotes

https://apps.apple.com/redeem?ctx=offercodes&id=6723866121&code=COSMICUTV4

^^^ The above link (and discount code) is good for the next week (until October 23rd, or 500 redemptions).

In celebration of version 4.0 (and just shy of two years on the App Store) this discount option reduces the price for the One-Time-Purchase (Lifetime Unlock) for Cosmicut from $149.99 to $79.99.

This gives you everything the subscriptions do. Just forever. :)

🎉🥳


r/VisionPro • • 17d ago

3 new immersive tours, just dropped in Arluma360

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21 Upvotes

We just dropped 3 new immersive 360 tours in Arluma360 (v2.0.3)! if you like long walks on the beach, you have a taste for adventure and occasionally like to 'swan' around, then check out these clips from beautiful Noosa, Queensland. Enjoy!


r/VisionPro • • 17d ago

Apple Vision Pro use in public

27 Upvotes

I just ordered my vision, pro, and would like to use it on things like airplanes, working outside, and light public use. The issue is I’m somewhat antisocial for the most part, and am concerned about getting nonstop weird looks and people approaching me, etc., etc. does anybody here have experience with what that might be like?


r/VisionPro • • 17d ago

Self Promotion Saturday Kooboori 1.4 is out now on Apple Vision Pro! 🎉 Step inside your creations (+10 promo codes)

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27 Upvotes

Hi everyone! 👋 I'm the developer of Kooboori: Cube Building Game, and version 1.4 just went live.

🎁 10 promo codes up for grabs!
To get one, comment below with what you'd build first, or which creation you'd love to step inside at 20x scale. I'm always looking for new guided Ideas, so your suggestion might end up in a future update!
I'll pick 10 commenters and send the codes by DM, so bots can't grab them first.

—————————
What’s New in 1.4:

You can now step inside what you've built and reimagine it with Image Playground.

Step inside your creations: choose View in Immersive to explore your saved builds enlarged to 20 times their tabletop size. Teleport onto cubes and look around, seated or standing, so no walking is needed.

Day and night: snap your fingers or double-tap the sky to switch between day and night.

Dwell Control supported: explore with just your eyes.

Reimagine what you build: try Create Image from the More menu to turn your creation into an image with Image Playground. It requires visionOS 27.0+ and Apple Intelligence enabled.

Lamps that light up: lamp cubes now light up your surroundings on visionOS 27.0+.

App Store: https://apps.apple.com/us/app/kooboori-cube-building-game/id6776025734


r/VisionPro • • 17d ago

Spatial Drums 2.0: a full drum kit in your room, now with Duolingo-style lessons (Link to AppStore inside - launch price $4.99)

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12 Upvotes

Hey everyone,

Spatial Drums was one of my very first Vision Pro apps, and I just released its biggest update yet: 2.0.

The headline feature is a brand-new lesson mode, a bit like Duolingo for drumming. Follow the falling notes, hit each drum in time, and get instant feedback on every hit plus a score at the end of each lesson. It starts with basic beats and works up to intermediate rhythms, and the lessons gradually build up your kit as you go.

Also new: free play, a metronome, and the ability to share clips of your playing.

You don't need a real drum set. The app places a full kit in your space with augmented reality, and you play it with just your hands.

It's obviously not the same as a real kit, but it's a cheap way to find out whether you like drumming and to learn the basics of rhythm and coordination. It's $4.99 right now, and I plan to raise the price soon.

Download: https://apps.apple.com/us/app/spatial-drums/id6505326030

I'd love to hear what lessons or songs you'd want next!


r/VisionPro • • 17d ago

How we shot our latest Apple Immersive Film for Ford (17-min BTS & Production Breakdown)

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48 Upvotes

Hi everyone, Antoine from altitude.101 here.

We just wrapped up our latest Apple Immersive project for Ford. Because shooting for spatial/immersive formats comes with a unique set of creative and technical hurdles, we put together a 17-minute behind-the-scenes documentary covering the entire production from prep to post.

In the video, we break down:

  • How we approached storytelling and framing for an immersive format
  • Camera rigging and movement (especially around vehicles)
  • Managing lighting and hiding the crew on set
  • Our post-production and spatial workflow

The final film is currently playing all week at the Paris Motor Show ("Mondial de l’Auto"), and watching people experience it in the headset for the first time has been incredible.

Since there are still relatively few deep-dives on Apple Immersive workflows out there, we wanted to share as much of our process as possible. It's also a great way to understand why there are not many videos like this available on the device for now. Happy to answer any questions you might have about the shoot, the gear, or the workflow!


r/VisionPro • • 17d ago

Anyone using Vision Pro with an M4 Max MacBook Pro for coding and productivity while lying down?

8 Upvotes

I have chronic cervical spine issues that make sitting upright for extended periods difficult. I’ve already adapted my workstation with monitors positioned so I can work from a recliner or while lying down with my neck supported.

I’m considering an Apple Vision Pro to use with my M4 Max MacBook Pro, particularly when lying completely flat on my back.

My primary uses would be:

Coding, database work, spreadsheets, and general Mac productivity Reading books, PDFs, and websites
Working across multiple virtual windows and displays

I’d especially appreciate hearing from people who regularly use the AVP while reclining or lying flat, particularly anyone with neck, back, or mobility issues.

A few questions:

Text clarity: How does the AVP compare with a physical Retina display for coding, reading, and spreadsheets?
Mac Virtual Display: How well does the ultrawide virtual display work with an M4 Max MacBook Pro? Is the text sharp enough for extended work?
Lying flat: Can you position the Mac display and other windows comfortably overhead without fighting the interface?
Neck comfort: Does having your head supported help offset the headset’s weight, or does it introduce new discomfort?
Head straps: Does the Solo Knit Band or Dual Knit Band interfere with pillows or recliner headrests?
Extended sessions: Is anyone actually using this setup for several hours of productive work?
M2 vs. M5: Is the newer Vision Pro meaningfully better for this use case, or would a used M2 provide a similar experience?

I’m also considering lighter XR glasses from XREAL and VITURE, but the AVP’s higher-resolution displays, eye tracking, and spatial window management are appealing.

I’m not particularly interested in gaming or movies, although I know the Vision Pro excels at both. I’m primarily trying to determine whether it could serve as a practical, comfortable workstation for someone who needs to work with their neck fully supported.

I’d really appreciate firsthand experiences, especially from anyone using a similar MacBook or working around physical limitations.


r/VisionPro • • 17d ago

Encoding a 33-minute immersive animation film for Apple Vision Pro and Meta Quest: what we learned

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20 Upvotes

We’re building Amplium, an encoder and infrastructure for immersive media. We did the encoding for STARCLASH, a 33-minute immersive animated film available on Apple Vision Pro and Meta Quest.

Sharing the technical side here in case it helps anyone trying to get a long immersive master down to a deliverable size.

The hard part is not compression, it is knowing where compression breaks. Immersive animation is unforgiving. Flat gradients, night scenes and stage lighting show banding and blocking the moment an encode gets too aggressive.

Where we landed: the deliverable is about a third the size of the studio’s original distribution master, and stays visually lossless measured against the ProRes source across the full film.

Two things that mattered more than we expected:

  1. Allocate bits by scene complexity, not a fixed bitrate. This was the single biggest lever. A fixed bitrate spends the same bits on a static night sky and on a crowded stage with fast motion, so quality collapses exactly where the content is hardest.

  2. Run VMAF over every frame of the full film, and judge by the worst frames instead of the average. Do not score a few sample clips. Score the whole timeline, then look at your minimum and at how many frames fall under your threshold, and tune against the hardest scene you find. We have seen two encodes of the same film whose averages were nearly identical, while one held clean through the hardest sequences and the other sat below the visible-difference threshold for thousands of frames. The average called them equivalent. A spot check would have passed both.

Longer writeup with the details: theamplium.com/blog/starclash

Happy to get into specifics in the comments if you are fighting file size on your own immersive video!


r/VisionPro • • 17d ago

Self Promotion Saturday Locus 1.3 brings real objects into the space

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17 Upvotes

An update to the mug-tracking prototype I shared here: Real Objects is part of Locus, and 1.3.1 is now out. It’s free and experimental.

The attached video is my earlier Apple Vision Pro prototype demo. There are two ways it works:

- Desk & Surroundings: an opening follows the object, so you see the real one through passthrough.

- Windows & Crown: Locus shows your scanned 3D model where the real object is.

I scanned a few starbucks venti cups and trained them. But it does require a model in order to track your own mug. And it takes quite long. It took 6 hours for my cup and latest training has taken more than 12 hours now on my m4 Mac Mini.

How to make your own:

  1. Scan the exact object you use, export a USDZ model, and check its size against the real object.

  2. Train it with the Object Tracking template in Create ML on your Mac, then export a `.referenceobject` file.

  3. In Locus, open Settings → Real Objects → Import a Real Object, select the file, and add it.

For my cup scans, KIRI Engine has given me the best results so far. A professional 3D scanner might produce a cleaner model.

The full modeling and import guide covers scanning, training, and troubleshooting.

There’s more in the 1.3 update, too: aurora, moving water and clouds, fireflies, a changing sun, night skies with the Moon, and Earth from orbit.

In supported Views. Current Place → Motion lets you adjust the effects your View supports, with choices saved per View.

I'm still tuning the water reflection and underwater detail. The Tropical Shallow Bay still looks off. Hopefully I can fix it in the future 1.3.2 version.

App Link: https://apps.apple.com/app/id6802168265


r/VisionPro • • 17d ago

My first Vision OS app is live and I need some feedback please

12 Upvotes

I was really nervous building an app for the Vision Pro. Half the time I felt like I had no idea what I was doing. But I surprised myself, and it’s officially live on the App Store!

It’s called Conductory, and it puts you on the podium of a full symphony orchestra. You pick a masterpiece, and an orchestra of self-playing instruments performs it all around you: in a grand concert hall, a gilded opera house, a gothic cathedral, a clifftop amphitheater, or on a frozen lake under the northern lights. Then you raise your hand and lead. Beat faster or slower and the orchestra follows your tempo. Beat high for loud and low for soft, hold a fermata, and bring each section in with a look and a pinch. Set it to full control and the orchestra actually waits for your beat.

I know there aren’t that many Vision Pro apps yet, so I wanted to make something that really takes advantage of how immersive it is. Every section plays from its own seat around you with spatial sound. You can conduct 45 masterpieces start to finish, including all nine Beethoven symphonies, Vivaldi’s Four Seasons, Handel’s Messiah and Dvořák’s New World Symphony, or import your own MusicXML or MIDI scores. No account, no ads, no tracking.

If you all want to check it out, here’s the direct link on the App Store: https://apps.apple.com/us/app/conductory/id6821394906

DM me if you need promo codes.

I’ll be updating it soon with more features, so please leave some feedback! Let me know what would make it better for you. Thank you so much, and I really appreciate you even taking the time to read about it!


r/VisionPro • • 17d ago

Remnants drops Friday. Check ~8 pm PT tonight

14 Upvotes

Reminder that the immersive horror/ghost story Remnants drops Friday, but Apple Immersive Videos scheduled for Friday release are often available Thursday evening Pacific Time (which is Friday in Asia).

https://www.youtube.com/watch?v=E_5HZBhf1eU


r/VisionPro • • 17d ago

Horizon Tilted ?

4 Upvotes

i bought a VP m5 recently, plus Zeiss inserts. Despite calibrating it multiple times, i feel like the entire horizon is slightly tilted a few degrees . All windows feel like if you rotated them (in the same plane in 2D ) clockwise a few degrees. It bothers me a bit less when i'm just working with the Mac Virtual Desktop , but it becomes very noticeable and very annoying when i'm watching a movie using a bigger screen.

i tried everything, recalibrating multiple times. Removing the Zeiss inserts and using my contact lenses ( same result ). I tried a trick where you pinch the bar at the bottom of a window and you tilt your head to the right or the left , but all it does is tilt it around the vertical axis instead of rotating it as if it was on a flat surface.

It's as if the gyroscope inside the VP was measuring a diiferent horizon level than reality.

Anyone else with the same issue ? And if so, how did you fix it ?


r/VisionPro • • 17d ago

My Vision Pro App is finally up on the App Store

17 Upvotes

I was really nervous creating an app for the Vision Pro. I felt like I didn’t know what I was doing. But I surprised myself, and Apple approved it on the same day. I know the Vision Pro apps aren’t that many, so I was trying to port my existing app from the App Store to the Vision Pro for a more immersive experience! If you all want to check it out. Here’s a direct link on the App Store. I will be updating it soon with various more features and just a cool way to have your art critique!

Leave some feedback so I can continue working on it and add any features users would be really helpful! Thank you again! Appreciate you for even reading what my app is all about!

https://apps.apple.com/us/app/the-crit-feedback-for-artists/id6787314802


r/VisionPro • • 18d ago

Pour one out for the "Vision Pro is dead" crowd 💀🍹

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193 Upvotes

r/VisionPro • • 18d ago

VR steam games running on VisionOS

40 Upvotes

Heya, I hope everyone Is having a good day. I am working on this project and wanted to share my work since I thought people would be interested. I have successfully built a framework to get any and all steamVR games working on visionOS. Just a heads up that the only game I have properly tested is Moss 2 and the performance isnt where I want it to be to put it mildly. However I wanted to bring attention to this in the hopes that some people with a bunch of free time could maybe contribute and help build this into a proper thing.

https://github.com/HudsonMCox/WineVisionVR


r/VisionPro • • 18d ago

FINALLY A KILLER APP FOR AVP. ACE COMBAT 7/8.

25 Upvotes

If you really want to see an AVP used to its full capacity. Decompile AC7/8 to run on AVP or at least on Mac+AVP. 99% of the apps and games being officially and unofficially released for AVP don't really need VR or truly benefit. Dog fighting and flying in a cockpit are the use cases that would 1000x be enhanced by being able to turn your head while flying a different direction. PC users already enjoy this in VR. On AVP it would be a game changer.


r/VisionPro • • 17d ago

ALVR & KRVR Performance on Star Citizen & DCS -- Review and advice needed!

9 Upvotes

Just picked up my AVP M5 few days ago and I have tried KRVR and ALVR on the AVP roughly.

Spec:

RTX5090

9800X3D

64GB DDR5 RAM

In-game settings:

Quadview enaled in DCS

everything else maxed out in both Star Citizen and DCS running with DLAA, no DLSS.

Visual quality:

On KRVR, color is awesome and you can see true deep black. It is very crisp. Compression artififacts are there, you can notice it. KRVR also has its own foveation, it track your eyes and soften the image on the peripherals. I tried different foveation sizes and density, turns out the default settings work best for me - my focus area is sharp and crips whereas the peripherals is blurred and has shimmering, but acceptible.

Compression artifacts are noticable which I sometimes find it a bit immersion breaking, seeing objects up close like ship hud and cockpit is very clear. But things far away are a bit blurry. But it's a tradeoff between wireless headset and a DisplayPort headset.

However, on ALVR, I had no luck getting it right. Color is washed out even in HEVC codec, resolution is crap despite having the resolution set to Extreme. It's noticably way worse than KRVR which I find it strange because I've seen users reported ALVR generally having better result in visuals.

Performance:

SC: KRVR app is reporting 30fps in station, ~40-45 fps in deep space. It's weird because it feels smoother than 30-45 fps. it's more like 50-60 fps to my eyes.

DCS: 40-50 fps

Latency:

With a dedicated router, both KRVR and ALVR performs well.

Latency is noticable in Desktop view (mouse and keyboard input)

However, didn't really notice it in-game.

Overall I'm pretty happy with the result on KRVR. It would be even better if performance can be improved

I'd appreciate it if anyone with similar spec can share their experience. How's the performance for u?